Beispiel #1
0
void Switch::drawVorticonStyle(SDL_Rect& lRect)
{
	if(!mEnabled)
    {
		return;
    }

	SDL_Surface *blitsfc = gVideoDriver.getBlitSurface();
       
	// Now lets draw the text of the list control
	GsFont &Font = gGraphics.getFont(2);

	Font.drawFont( blitsfc, mText, lRect.x+24, lRect.y, false );
	Font.drawFont( blitsfc, ":", lRect.x+24+mText.size()*8, lRect.y, false );

	std::string text;
	if( (*mOLCurrent) == "off" )
    {
		text = "\24\25\26\27";
    }
	else
    {
		text = "\34\35\36\37";
    }


	Font.drawFont( blitsfc, text, 
                   lRect.x+24+(mText.size()+2)*8, 
                   lRect.y, false );

	drawTwirl(lRect);
}
void CGUISwitch::drawVorticonStyle(SDL_Rect& lRect)
{
	if(!mEnabled)
		return;

	SDL_Surface *blitsfc = g_pVideoDriver->getBlitSurface();

	// Now lets draw the text of the list control
	CFont &Font = g_pGfxEngine->getFont(2);

	Font.drawFont( blitsfc, mText, lRect.x+24, lRect.y, false );
	Font.drawFont( blitsfc, ":", lRect.x+24+mText.size()*8, lRect.y, false );

	std::string text;
	if( (*mOLCurrent) == "off" )
		text = "\24\25\26\27";
	else
		text = "\34\35\36\37";


	Font.drawFont( blitsfc, text, lRect.x+24+(mText.size()+2)*8, lRect.y, false );

	drawTwirl(lRect);

}
void NumberControl::processRender(const GsRect<float> &RectDispCoordFloat)
{
	// Transform to the display coordinates
	GsRect<float> displayRect = mRect;
	displayRect.transform(RectDispCoordFloat);
	SDL_Rect lRect = displayRect.SDLRect();

    GsWeakSurface blitsfc(gVideoDriver.getBlitSurface());

    // Now lets draw the text of the list control
    GsFont &Font = gGraphics.getFont(mFontID);

    Font.drawFont( blitsfc, mText, lRect.x+24, lRect.y, false );
    Font.drawFont( blitsfc, ":", lRect.x+24+mText.size()*8, lRect.y, false );

    if(mSlider)
    {
        gGraphics.getFont(2).drawFont( blitsfc, sliderStr(), lRect.x+16+(mText.size()+2)*8, lRect.y, false );
    }
    else
    {
        std::string text = (mDecSel) ? "\025" : " ";
        text += itoa(mValue);
        if(mIncSel)
            text += static_cast<char>(17);
        else
            text += " ";

        Font.drawFont( blitsfc, text, lRect.x+24+(mText.size()+2)*8, lRect.y, false );
    }

    drawTwirl(lRect);

}
void CGUIInputText::drawVorticonStyle(SDL_Rect& lRect)
{

	if(!mEnabled)
		return;


	SDL_Surface *blitsfc = g_pVideoDriver->getBlitSurface();

	// Now lets draw the text of the list control
	CFont &Font = g_pGfxEngine->getFont(mFontID);

	Font.drawFont( blitsfc, getInputString(), lRect.x+24, lRect.y, false );

	drawTwirl(lRect);
}
Beispiel #5
0
void CGUIButton::drawVorticonStyle(SDL_Rect& lRect)
{
	SDL_Surface *blitsfc = g_pVideoDriver->getBlitSurface();

	// Now lets draw the text of the button
	if(mEnabled)
	{
		CFont &Font = g_pGfxEngine->getFont(mFontID);
		Font.drawFont( blitsfc, mText, lRect.x+24, lRect.y, false );
		drawTwirl(lRect);
	}
	else
	{
		CFont &Font = g_pGfxEngine->getFont(0);
		Font.drawFont( blitsfc, mText, lRect.x+24, lRect.y, true );
	}
}
Beispiel #6
0
void Switch::drawNoStyle(SDL_Rect& lRect)
{
    if(!mEnabled)
    {
        return;
    }

    SDL_Surface *blitsfc = gVideoDriver.getBlitSurface();

    // Now lets draw the text of the list control
    GsFont &Font = gGraphics.getFont(0);

    std::string text = mText + ":" + (*mOLCurrent);

    Font.drawFont( blitsfc, text, lRect.x+40, lRect.y, false );

    drawTwirl(lRect);
}
void InputText::processRender(const GsRect<float> &RectDispCoordFloat)
{
    if(!mEnabled)
        return;

    // Transform to the display coordinates
    GsRect<float> displayRect = mRect;
    displayRect.transform(RectDispCoordFloat);
    SDL_Rect lRect = displayRect.SDLRect();

    SDL_Surface *blitsfc = gVideoDriver.getBlitSurface();

    // Now lets draw the text of the list control
    GsFont &Font = gGraphics.getFont(mFontID);

    Font.drawFont( blitsfc, getInputString(), lRect.x+24, lRect.y, false );

    drawTwirl(lRect);
}