Beispiel #1
0
uint32_t funkybee_state::screen_update_funkybee(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	draw_sprites(bitmap, cliprect);
	draw_columns(bitmap, cliprect);
	return 0;
}
Beispiel #2
0
void	draw(t_map *curr, t_env env)
{
	draw_columns(curr, env);
	draw_rows(curr, env);
}