uint32_t funkybee_state::screen_update_funkybee(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); draw_sprites(bitmap, cliprect); draw_columns(bitmap, cliprect); return 0; }
void draw(t_map *curr, t_env env) { draw_columns(curr, env); draw_rows(curr, env); }