void
select_slow (void)
{
    hide_mouse ();
    pause_flag = 0;
    draw_pause (0);
    slow_flag = 1;
    draw_slow (1);
    med_flag = 0;
    draw_med (0);
    fast_flag = 0;
    draw_fast (0);
    redraw_mouse ();
}
Beispiel #2
0
void
select_pause (void)
{
    if (pause_flag) {
	/* unpause it */
	if (fast_flag)
	    select_fast ();
	else if (med_flag)
	    select_medium ();
	else if (slow_flag)
	    select_slow ();
	else
	    select_medium ();
    } else {
	/* pause it */
	pause_flag = 1;
	draw_pause (1);
	draw_slow (0);
	draw_med (0);
	draw_fast (0);
    }
}
Beispiel #3
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int BEE::Font::draw_fast(int x, int y, std::string text, bee_rgba_t color) {
	return draw_fast(x, y, text, game->get_enum_color(color));
}
Beispiel #4
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int BEE::Font::draw_fast(int x, int y, std::string text) {
	return draw_fast(x, y, text, {0, 0, 0, 255});
}