Beispiel #1
0
int WINAPI WinMain(HINSTANCE hInstance,
	HINSTANCE hPrevInstance,
	LPSTR lpCmdLine,
	int nCmdShow)
{
	MSG msg;
	bool done = false;

	fullscreen = MessageBox(nullptr,
		L"Do you want run application in fullscreen mode?",
		L"Is fullscreen mode", MB_YESNO | MB_ICONQUESTION) == IDNO ? false : true;

	if (!create_gl_window(L"OpenGL window", 1024, 768, 32, fullscreen))
		return 0;

	while (!done)
	{
		if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
		{
			if (msg.message == WM_QUIT)
				done = true;
			else
			{
				TranslateMessage(&msg);
				DispatchMessage(&msg);
			}
		}
		else
		{
			if (active)
			{
				if (keys[VK_ESCAPE])
					done = true;
				else
				{
					draw_gl_scene();
					SwapBuffers(hDC);
				}
			}

			if (keys[VK_F1])
			{
				keys[VK_F1] = false;
				kill_gl_window();
				fullscreen = !fullscreen;
				if (!create_gl_window(L"OpenGL window", 1024, 768, 32, fullscreen))
					return 0;
			}
		}
	}

	kill_gl_window();
	return (msg.wParam);
}
Beispiel #2
0
int WINAPI WinMain(HINSTANCE hInstance,
	HINSTANCE hPrevInstance,
	LPSTR lpCmdLine,
	int nCmdShow)
{
	MSG msg;
	bool done = false;


#if PROMPT_FULLSCREEN
	fullscreen = MessageBox(nullptr,
		L"Do you want run application in fullscreen mode?",
		L"Is fullscreen mode", MB_YESNO | MB_ICONQUESTION) == IDNO ? false : true;
#endif

	if (!create_gl_window(WND_TITLE, WND_WIDTH, WND_HEIGHT, COLOR_BITS, fullscreen))
		return 0;

	while (!done)
	{
		if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
		{
			if (msg.message == WM_QUIT)
				done = true;
			else
			{
				TranslateMessage(&msg);
				DispatchMessage(&msg);
			}
		}
		else
		{
			if ((active && !draw_gl_scene()) || keys[VK_ESCAPE])
				done = true;
			else
				SwapBuffers(hDC);

			if (keys[VK_F1])
			{
				keys[VK_F1] = false;
				kill_gl_window();
				fullscreen = !fullscreen;
				if (!create_gl_window(WND_TITLE, WND_WIDTH, WND_HEIGHT, COLOR_BITS, fullscreen))
					return 0;
			}
		}
	}

	kill_gl_window();
	return (msg.wParam);
}
Beispiel #3
0
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
{
    WNDCLASS wc;
    wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
    wc.lpfnWndProc = (WNDPROC)window_proc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = hInstance;
    wc.hIcon = LoadIcon( NULL, IDI_WINLOGO );
    wc.hCursor = LoadCursor( NULL, IDC_ARROW );
    wc.hbrBackground = NULL;
    wc.lpszMenuName = NULL;
    wc.lpszClassName = "Win32GL";
    RegisterClass( &wc );

    RECT window_rect;
    SetRect( &window_rect, 0, 0, mAppWindowWidth, mAppWindowHeight );

    DWORD ex_style = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
    DWORD style = WS_OVERLAPPEDWINDOW;
    AdjustWindowRectEx( &window_rect, style, FALSE, ex_style );

    HWND hWnd = CreateWindowEx( ex_style, "Win32GL", "Win32GL LLQtWebKit test", style | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
                            80, 0, window_rect.right - window_rect.left, window_rect.bottom - window_rect.top,
                                NULL, NULL, hInstance, NULL );

    static  PIXELFORMATDESCRIPTOR pfd =
    {
        sizeof( PIXELFORMATDESCRIPTOR ),
        1,
        PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, PFD_TYPE_RGBA,
        32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, PFD_MAIN_PLANE, 0, 0, 0, 0
    };

    HDC hDC = GetDC( hWnd );

    GLuint pixel_format = ChoosePixelFormat( hDC, &pfd );
    SetPixelFormat( hDC, pixel_format, &pfd );
    HGLRC hRC = wglCreateContext( hDC );
    wglMakeCurrent( hDC, hRC );

    ShowWindow( hWnd,SW_SHOW );
    SetForegroundWindow( hWnd );
    SetFocus( hWnd );

    resize_gl_screen( mAppWindowWidth, mAppWindowHeight );

    GLuint texture_handle = 0;
    glGenTextures( 1, &texture_handle );

    glBindTexture( GL_TEXTURE_2D, texture_handle );
    glTexImage2D( GL_TEXTURE_2D, 0, 3, gTextureWidth, gTextureHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, 0 );
    glTexParameteri( GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR );
    glTexParameteri( GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR );
    init_qt( hWnd );

    bool done = false;
    while( ! done )
    {
        MSG msg;
        if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
        {
            if ( WM_QUIT == msg.message )
            {
                done = true;
            }
            else
            {
                TranslateMessage( &msg );
                DispatchMessage( &msg );
            };
        }
        else
        {
            draw_gl_scene( texture_handle );
            SwapBuffers( hDC );
        };
    };

    wglMakeCurrent( NULL,NULL );
    wglDeleteContext( hRC );
    ReleaseDC( hWnd,hDC );
    DestroyWindow( hWnd );
    UnregisterClass( "Win32GL", hInstance );

    reset_qt();

    return 0;
}
/*! starts drawing the window
 */
void engine::start_draw() {
	// draws ogl stuff
	draw_gl_scene();
}
Beispiel #5
0
int WINAPI WinMain(HINSTANCE hInstance,
	HINSTANCE hPrevInstance,
	LPSTR lpCmdLine,
	int nCmdShow)
{
	MSG msg;
	bool done = false;


#if PROMPT_FULLSCREEN
	fullscreen = MessageBox(nullptr,
		L"Do you want run application in fullscreen mode?",
		L"Is fullscreen mode", MB_YESNO | MB_ICONQUESTION) == IDNO ? false : true;
#endif

	int width = WND_WIDTH;
	int	height = WND_HEIGHT;

	get_window_size(&width, &height);

	if (!create_gl_window(WND_TITLE, width, height, COLOR_BITS, fullscreen))
		return 0;

	while (!done)
	{
		if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
		{
			if (msg.message == WM_QUIT)
				done = true;
			else
			{
				TranslateMessage(&msg);
				DispatchMessage(&msg);
			}
		}
		else
		{
			if ((active && !draw_gl_scene()) || keys[VK_ESCAPE])
			{
#ifdef _DEBUG
				OutputDebugString(L"[INFO] ESC typed. Program will be closed\n");
#endif
				done = true;
			}
			else
				SwapBuffers(hDC);

			if (keys['T'] && !t_press)
			{
				t_press = true;
				twinkle = !twinkle;
			}

			if (!keys['T']) t_press = false;

			//if (keys[VK_UP]) tilt -= 0.5f;		// Up
			//if (keys[VK_DOWN]) tilt += 0.5f;	// Down
			if (keys[VK_PRIOR]) zoom -= 0.2f;	// PgUp
			if (keys[VK_NEXT]) zoom += 0.2f;	// PgDown

			glBlendFunc(GL_SRC_ALPHA, GL_ONE);
			glEnable(GL_BLEND);

			if (keys[VK_F1])
			{
				keys[VK_F1] = false;
				kill_gl_window();
				fullscreen = !fullscreen;
				get_window_size(&width, &height);
				if (!create_gl_window(WND_TITLE, width, height, COLOR_BITS, fullscreen))
					return 0;
			}
		}
	}

	kill_gl_window();
	return (msg.wParam);
}