Beispiel #1
0
/* Draw all the visible glyphs in the strip.
 */
static void
draw_strip (ModeInfo *mi, strip *s)
{
  matrix_configuration *mp = &mps[MI_SCREEN(mi)];
  int i;
  for (i = 0; i < GRID_SIZE; i++)
    {
      int g = s->glyphs[i];
      Bool below_p = (s->spinner_y >= i);

      if (s->erasing_p)
        below_p = !below_p;

      if (g && below_p)       /* don't draw cells below the spinner */
        {
          GLfloat brightness;
          if (!do_waves)
            brightness = 1.0;
          else
            {
              int j = WAVE_SIZE - ((i + (GRID_SIZE - s->wave_position))
                                   % WAVE_SIZE);
              brightness = mp->brightness_ramp[j];
            }

          draw_glyph (mi, g, s->highlight[i],
		      s->x, s->y - i, s->z, brightness);
        }
    }

  if (!s->erasing_p)
    draw_glyph (mi, s->spinner_glyph, False,
		s->x, s->y - s->spinner_y, s->z, 1.0);
}
Beispiel #2
0
inline static int draw_text(const uint8 *text, size_t length, int x, int y, T *p, int pitch, int clip_left, int clip_top, int clip_right, int clip_bottom, uint32 pixel, const sdl_font_info *font, uint16 style)
{
	bool oblique = ((style & styleItalic) != 0);
	int total_width = 0;

	uint8 c;
	while (length--) {
		c = *text++;
		if (c < font->first_character || c > font->last_character)
			continue;

                int width;

		width = draw_glyph(c, x, y, p, pitch, clip_left, clip_top, clip_right, clip_bottom, pixel, font, oblique);
		if (style & styleBold) {
			draw_glyph(c, x + 1, y, p, pitch, clip_left, clip_top, clip_right, clip_bottom, pixel, font, oblique);
			width++;
		}
		if (style & styleUnderline) {
			for (int i=0; i<width; i++)
				p[y * pitch / sizeof(T) + x + i] = pixel;
		}

		total_width += width;
		x += width;
	}
	return total_width;
}
Beispiel #3
0
void Fl_Scrollbar::draw()
{
    if (damage()&FL_DAMAGE_ALL) draw_frame();

    int X=0; int Y=0; int W=w(); int H=h(); box()->inset(X,Y,W,H);
    int ix = X; int iy = Y; int iw = W; int ih = H;

    char pushed_ = this==Fl::pushed() ? which_pushed : NOTHING;
    char highlight_ = this==Fl::belowmouse() ? which_highlight : NOTHING;

    // 1 = left/top   2 = right/bottom   5 = slider button
    Fl_Flags f1 = 0, f2 = 0, f5 = 0;
    if (!active_r())
    {
        f1 = f2 = f5 = FL_INACTIVE;
    }
    else
    {
        if (pushed_ == UP_ARROW) f1 = FL_VALUE|FL_HIGHLIGHT;
        else if (highlight_ == UP_ARROW) f1 = FL_HIGHLIGHT;
        if (pushed_ == DOWN_ARROW) f2 = FL_VALUE|FL_HIGHLIGHT;
        else if (highlight_ == DOWN_ARROW) f2 = FL_HIGHLIGHT;
        if (pushed_ == SLIDER) f5 = FL_VALUE|FL_HIGHLIGHT;
        else if (highlight_ == SLIDER) f5 = FL_HIGHLIGHT;
    }

    if (vertical() && H >= 3*W)
    {
        if (damage()&FL_DAMAGE_ALL || last_ == UP_ARROW || highlight_ == UP_ARROW)
            draw_glyph(FL_GLYPH_UP_BUTTON, X, Y, W, W, f1);
        if (damage()&FL_DAMAGE_ALL || last_ ==DOWN_ARROW|| highlight_ ==DOWN_ARROW)
            draw_glyph(FL_GLYPH_DOWN_BUTTON, X, Y+H-W, W, W, f2);
        iy += W; ih -= 2*W;

    }                            // horizontal:
    else if (W >= 3*H)
    {
        if (damage()&FL_DAMAGE_ALL || last_ == UP_ARROW || highlight_ == UP_ARROW)
            draw_glyph(FL_GLYPH_LEFT_BUTTON, X, Y, H, H, f1);
        if (damage()&FL_DAMAGE_ALL || last_ ==DOWN_ARROW|| highlight_ ==DOWN_ARROW)
            draw_glyph(FL_GLYPH_RIGHT_BUTTON, X+W-H, Y, H, H, f2);
        ix += H; iw -= 2*H;
    }
    last_ = highlight_;

    if (Fl_Slider::draw(ix, iy, iw, ih, f5, false))
    {
        fl_color(color());
        fl_rectf(ix, iy, iw, ih);
        fl_pop_clip();
    }

}
Beispiel #4
0
static void
fz_draw_stroke_text(fz_context *ctx, void *user, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_matrix tm, trm;
	fz_pixmap *glyph;
	int i, x, y, gid;

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_begin(ctx, dev);

	fz_convert_color(ctx, colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	tm = text->trm;

	for (i = 0; i < text->len; i++)
	{
		gid = text->items[i].gid;
		if (gid < 0)
			continue;

		tm.e = text->items[i].x;
		tm.f = text->items[i].y;
		trm = fz_concat(tm, ctm);
		x = floorf(trm.e);
		y = floorf(trm.f);
		trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
		trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

		glyph = fz_render_stroked_glyph(ctx, dev->cache, text->font, gid, trm, ctm, stroke);
		if (glyph)
		{
			draw_glyph(colorbv, dev->dest, glyph, x, y, dev->scissor);
			if (dev->shape)
				draw_glyph(colorbv, dev->shape, glyph, x, y, dev->scissor);
			fz_drop_pixmap(ctx, glyph);
		}
	}

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(ctx, dev);
}
Beispiel #5
0
void Fl_Input_Browser::draw()
{
    Fl_Flags f = flags();
    if (!active_r()) f.set(FL_INACTIVE);
    //minw_ = w();
    if (damage()&FL_DAMAGE_ALL) draw_frame();
    int X = 0, Y = 0, W = w(), H = h(); box()->inset(X, Y, W, H);
    int W1 = H*4/5;
    if (damage()&(FL_DAMAGE_ALL|FL_DAMAGE_CHILD)) {
        input()->resize(X, Y, W-W1, H);
        input()->set_damage(FL_DAMAGE_ALL);
        input()->copy_style(style()); // force it to use this style
        input()->box(FL_FLAT_BOX);

        // fix for relative coordinates
        fl_push_matrix();
        fl_translate(X,Y);

        input()->draw();

        fl_pop_matrix();
        input()->set_damage(0);
    }
    if(damage()&(FL_DAMAGE_ALL|FL_DAMAGE_VALUE|FL_DAMAGE_HIGHLIGHT))
    {
        if(over_now) f.set(FL_HIGHLIGHT);
        X += W-W1;
        W = W1;
	button_box(FL_DIV_UP_BOX);
        // draw the little mark at the right:
        draw_glyph(FL_GLYPH_DOWN_BUTTON, X, Y, W, H, f);
        over_last = over_now;
    }
}
Beispiel #6
0
static void menu(void) {
	draw_glyph(modes[mode_id].glyph_id);
	while(state == STATE_MENU) {
		if(keypresses & KEY_LEFT) {
			keypresses &= ~KEY_LEFT;
			if(mode_id > 0) {
				mode_id--;

				const uint8_t glyph_id = modes[mode_id].glyph_id;
				for(uint8_t i = 0; i < 8; i++) {
					shift_right();
					display[0] = read_glyph_column(glyph_id, 7 - i);
					_delay_ms(50);
				}
			}
		} else if(keypresses & KEY_RIGHT) {
			keypresses &= ~KEY_RIGHT;
			if(modes[mode_id + 1].run != NULL) {
				mode_id++;

				const uint8_t glyph_id = modes[mode_id].glyph_id;
				for(uint8_t i = 0; i < 8; i++) {
					shift_left();
					display[7] = read_glyph_column(glyph_id, i);
					_delay_ms(50);
				}
			}
		} else if(keypresses & KEY_ENTER) {
			keypresses &= ~KEY_ENTER;
			state = STATE_NORMAL;
		}
	}
}
Beispiel #7
0
void draw_top_bar(uint8_t swap, CNTRLDISPLAY controls) {
	rectangle_filled(0, 0, 640, 30, 1);
	rectangle_filled(0, 30, 640, 480-30, 0);
	draw_glyph(3, 7, spclr_logo_width, spclr_logo_height, spclr_logo, 0, 0);
	
	draw_controls(controls);
	
	if (swap) swap_buffers();
}
Beispiel #8
0
void draw_checkbox_ui(CHECKBOX_UI* ui_element) {
	ui_element->update_layout(ui_element);
	
	if (ui_element->format.bg != NO_COLOR)
		rectangle_filled(ui_element->layout.layout_left, ui_element->layout.layout_top, ui_element->layout.width, ui_element->layout.height, ui_element->format.bg);

	SIZE size;
	align_content(&ui_element->layout, &size);
	
	draw_glyph(size.width, size.height, ui_element->layout.content_width, ui_element->layout.content_height, (ui_element->checked)?check_checked_data:check_unchecked_data, ui_element->format.fg, 1);
}
Beispiel #9
0
void Fl_Tool_Bar::draw()
{
    int n;

    if(opened())
    {
        // make it not draw the inside label:
        int saved = flags(); align(FL_ALIGN_TOP);

        if(damage() & ~FL_DAMAGE_CHILD) {
            draw_frame();
            fl_push_clip(box()->dx(), box()->dy(), w()-box()->dw()-(m_menubut->visible()?20:0), h()-box()->dh());
            for (n = children(); n--;) draw_child(*child(n));
            draw_box();
            draw_inside_label();
            fl_pop_clip();

            if(m_menubut->visible()) {
                fl_push_clip(w()-box()->dw()-(m_menubut->visible()?20:0), box()->dy(), 30, h()-box()->dh());
                draw_child(*m_menubut);
                draw_box();
                fl_pop_clip();
            }

            for (n = 0; n < children(); n++) draw_outside_label(*child(n));
        } else {
            fl_push_clip(box()->dx(), box()->dy(), w()-box()->dw()-(m_menubut->visible()?20:0), h()-box()->dh());

            for(n = 0; n < children(); n++) {
                Fl_Widget& w = *child(n);
                if (w.damage() & FL_DAMAGE_CHILD_LABEL) {
                    draw_outside_label(w);
                    w.set_damage(w.damage() & ~FL_DAMAGE_CHILD_LABEL);
                }
                update_child(w);
            }

            fl_pop_clip();
        }

        flags(saved);

        if (damage() & (FL_DAMAGE_EXPOSE|FL_DAMAGE_HIGHLIGHT|FL_DAMAGE_ALL))
        {
            Fl_Flags f = 0;
            if (pushed) f.set(FL_VALUE);
            if (highlighted) f.set(FL_HIGHLIGHT);
            draw_glyph(0, 0, 0, glyph_size(), h(), f);
        }

    } else
        Fl_Bar::draw();
}
Beispiel #10
0
void draw_controls(CNTRLDISPLAY controls) {
	uint32_t x_pos = WIDTH_W;
	if (controls.enter_select) {
		x_pos -= enter_select_width + 5;
		draw_glyph(x_pos, 5, enter_select_width, enter_select_height, enter_select_bitmap, 0, 1);
	}
	if (controls.arrow_nav) {
		x_pos -= arrow_nav_width + 5;
		draw_glyph(x_pos, 5, arrow_nav_width, arrow_nav_height, arrow_nav_bitmap, 0, 1);
	}
	if (controls.f5_refresh) {
		x_pos -= f5_refresh_width + 5;
		draw_glyph(x_pos, 5, f5_refresh_width, f5_refresh_height, f5_refresh_bitmap, 0, 1);
	}
	if (controls.esc_back) {
		x_pos -= esc_back_width + 5;
		draw_glyph(x_pos, 5, esc_back_width, esc_back_height, esc_back_bitmap, 0, 1);
	}
	if (controls.esc_menu) {
		x_pos -= esc_menu_width + 5;
		draw_glyph(x_pos, 5, esc_menu_width, esc_menu_height, esc_menu_bitmap, 0, 1);
	}
}
Beispiel #11
0
void huddraw_help_text(const char *text) {
    int i, col=1, row=1;

    for(i=0; text[i]; i++) {
        if (text[i] == '\n') {
            col = 1;
            row += 6;
        }
        else {
            draw_glyph(col, row, text[i]);
            col += FONTS_W;
        }
    }
}
Beispiel #12
0
/**
 * \brief Gets an iterator on the glyph_sheet containing the glyph of a given
 *        character. If the character has never been drawn, draw_glyph() is
 *        first.
 * \param character The character for which we want the sheet.
 */
bear::visual::true_type_font::glyph_sheet_iterator
bear::visual::true_type_font::get_glyph_or_draw( charset::char_type character )
{
  glyph_sheet_iterator sheet;

  const character_to_glyph_sheet::const_iterator it =
    m_sheet_from_character.find(character);

  if ( it == m_sheet_from_character.end() )
    sheet = draw_glyph( character );
  else
    sheet = it->second;

  return sheet;
} // true_type_font::get_glyph_or_draw()
Beispiel #13
0
static const char *drawchar(const char *str, float *xpos, float *ypos, int *should_flush)
{
	float px, py;
	int code = dtx_utf8_char_code(str);
	str = dtx_utf8_next_char((char*)str);

	*should_flush = 0;	/* the raster renderer never buffers output */

	px = *xpos;
	py = *ypos;

	if((gmap = dtx_proc_char(code, xpos, ypos))) {
		int idx = code - gmap->cstart;
		draw_glyph(gmap->glyphs + idx, px, py);
	}
	return str;
}
Beispiel #14
0
static void
fz_draw_fill_text(void *user, fz_text *text, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_matrix tm, trm;
	fz_pixmap *glyph;
	int i, x, y, gid;

	fz_convert_color(colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	tm = text->trm;

	for (i = 0; i < text->len; i++)
	{
		gid = text->items[i].gid;
		if (gid < 0)
			continue;

		tm.e = text->items[i].x;
		tm.f = text->items[i].y;
		trm = fz_concat(tm, ctm);
		x = floorf(trm.e);
		y = floorf(trm.f);
		trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
		trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

		glyph = fz_render_glyph(dev->cache, text->font, gid, trm);
		if (glyph)
		{
			draw_glyph(colorbv, dev->dest, glyph, x, y, dev->scissor);
			fz_drop_pixmap(glyph);
		}
	}
}
Beispiel #15
0
static void
fz_draw_fill_text(fz_context *ctx, void *user, fz_text *text, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	unsigned char shapebv;
	float colorfv[FZ_MAX_COLORS];
	fz_matrix tm, trm;
	fz_pixmap *glyph;
	int i, x, y, gid;

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_begin(ctx, dev);

	fz_convert_color(ctx, colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;
	shapebv = 255;

	tm = text->trm;

	for (i = 0; i < text->len; i++)
	{
		gid = text->items[i].gid;
		if (gid < 0)
			continue;

		tm.e = text->items[i].x;
		tm.f = text->items[i].y;
		trm = fz_concat(tm, ctm);
		x = floorf(trm.e);
		y = floorf(trm.f);
		trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
		trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

		glyph = fz_render_glyph(ctx, dev->cache, text->font, gid, trm, model);
		if (glyph)
		{
			/* cf. http://code.google.com/p/sumatrapdf/issues/detail?id=1746 */
			if (glyph->n > 1 && text->font->t3procs)
			{
				float light;
				fz_convert_color(ctx, colorspace, color, fz_device_gray, &light);
				if (light != 0)
				{
					fz_pixmap *gray = fz_new_pixmap_with_rect(ctx, fz_device_gray, fz_bound_pixmap(glyph));
					fz_convert_pixmap(ctx, glyph, gray);
					fz_drop_pixmap(ctx, glyph);
					glyph = fz_alpha_from_gray(ctx, gray, 0);
					fz_drop_pixmap(ctx, gray);
				}
			}
			if (glyph->n == 1)
			{
				draw_glyph(colorbv, dev->dest, glyph, x, y, dev->scissor);
				if (dev->shape)
					draw_glyph(&shapebv, dev->shape, glyph, x, y, dev->scissor);
			}
			else
			{
				fz_matrix ctm = {glyph->w, 0.0, 0.0, -glyph->h, x + glyph->x, y + glyph->y + glyph->h};
				fz_paint_image(dev->dest, dev->scissor, dev->shape, glyph, ctm, alpha * 255);
			}
			fz_drop_pixmap(ctx, glyph);
		}
	}

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(ctx, dev);
}
Beispiel #16
0
 void draw() {
     draw_box();
     int X=0, Y=0, W=w(), H=h();
     box()->inset(X,Y,W,H);
     draw_glyph(FL_GLYPH_RIGHT_BUTTON, X,Y,W,H,flags());
 }
Beispiel #17
0
static void
fz_draw_clip_text(fz_device *devp, fz_text *text, fz_matrix ctm, int accumulate)
{
	fz_draw_device *dev = devp->user;
	fz_context *ctx = dev->ctx;
	fz_bbox bbox;
	fz_pixmap *mask, *dest, *shape;
	fz_matrix tm, trm, trunc_trm;
	fz_pixmap *glyph;
	int i, x, y, gid;
	fz_draw_state *state;
	fz_colorspace *model;

	/* If accumulate == 0 then this text object is guaranteed complete */
	/* If accumulate == 1 then this text object is the first (or only) in a sequence */
	/* If accumulate == 2 then this text object is a continuation */

	state = push_stack(dev);
	model = state->dest->colorspace;

	if (accumulate == 0)
	{
		/* make the mask the exact size needed */
		bbox = fz_bbox_covering_rect(fz_bound_text(dev->ctx, text, ctm));
		bbox = fz_intersect_bbox(bbox, state->scissor);
	}
	else
	{
		/* be conservative about the size of the mask needed */
		bbox = state->scissor;
	}

	if (accumulate == 0 || accumulate == 1)
	{
		mask = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
		fz_clear_pixmap(dev->ctx, mask);
		dest = fz_new_pixmap_with_bbox(dev->ctx, model, bbox);
		fz_clear_pixmap(dev->ctx, dest);
		if (state->shape)
		{
			shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
			fz_clear_pixmap(dev->ctx, shape);
		}
		else
			shape = NULL;

		state[1].blendmode |= FZ_BLEND_ISOLATED;
		state[1].scissor = bbox;
		state[1].dest = dest;
		state[1].mask = mask;
		state[1].shape = shape;
#ifdef DUMP_GROUP_BLENDS
		dump_spaces(dev->top-1, "Clip (text) begin\n");
#endif
	}
	else
	{
		mask = state->mask;
		dev->top--;
	}

	if (!fz_is_empty_rect(bbox) && mask)
	{
		tm = text->trm;

		for (i = 0; i < text->len; i++)
		{
			gid = text->items[i].gid;
			if (gid < 0)
				continue;

			tm.e = text->items[i].x;
			tm.f = text->items[i].y;
			trm = fz_concat(tm, ctm);
			x = floorf(trm.e);
			y = floorf(trm.f);

			trunc_trm = trm;
			trunc_trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
			trunc_trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

			glyph = fz_render_glyph(dev->ctx, text->font, gid, trunc_trm, model, bbox);
			if (glyph)
			{
				draw_glyph(NULL, mask, glyph, x, y, bbox);
				if (state[1].shape)
					draw_glyph(NULL, state[1].shape, glyph, x, y, bbox);
				fz_drop_pixmap(dev->ctx, glyph);
			}
			else
			{
				fz_path *path = fz_outline_glyph(dev->ctx, text->font, gid, trm);
				if (path)
				{
					fz_pixmap *old_dest;
					float white = 1;

					state = &dev->stack[dev->top];
					old_dest = state[0].dest;
					state[0].dest = state[0].mask;
					state[0].mask = NULL;
					fz_try(ctx)
					{
						fz_draw_fill_path(devp, path, 0, fz_identity, fz_device_gray, &white, 1);
					}
					fz_always(ctx)
					{
						state[0].mask = state[0].dest;
						state[0].dest = old_dest;
						fz_free_path(dev->ctx, path);
					}
					fz_catch(ctx)
					{
						fz_rethrow(ctx);
					}
				}
				else
				{
					fz_warn(dev->ctx, "cannot render glyph for clipping");
				}
			}
		}
Beispiel #18
0
static void
fz_draw_stroke_text(fz_device *devp, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = devp->user;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_matrix tm, trm, trunc_trm;
	fz_pixmap *glyph;
	int i, x, y, gid;
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model = state->dest->colorspace;
	fz_bbox scissor = state->scissor;

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		state = fz_knockout_begin(dev);

	fz_convert_color(dev->ctx, model, colorfv, colorspace, color);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	tm = text->trm;

	for (i = 0; i < text->len; i++)
	{
		gid = text->items[i].gid;
		if (gid < 0)
			continue;

		tm.e = text->items[i].x;
		tm.f = text->items[i].y;
		trm = fz_concat(tm, ctm);
		x = floorf(trm.e);
		y = floorf(trm.f);

		trunc_trm = trm;
		trunc_trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
		trunc_trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

		scissor.x0 -= x; scissor.x1 -= x;
		scissor.y0 -= y; scissor.y1 -= y;

		glyph = fz_render_stroked_glyph(dev->ctx, text->font, gid, trunc_trm, ctm, stroke, scissor);
		if (glyph)
		{
			draw_glyph(colorbv, state->dest, glyph, x, y, state->scissor);
			if (state->shape)
				draw_glyph(colorbv, state->shape, glyph, x, y, state->scissor);
			fz_drop_pixmap(dev->ctx, glyph);
		}
		else
		{
			fz_path *path = fz_outline_glyph(dev->ctx, text->font, gid, trm);
			if (path)
			{
				fz_draw_stroke_path(devp, path, stroke, fz_identity, colorspace, color, alpha);
				fz_free_path(dev->ctx, path);
			}
			else
			{
				fz_warn(dev->ctx, "cannot render glyph");
			}
		}
	}

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(dev);
}
Beispiel #19
0
static void
fz_draw_clip_stroke_text(fz_device *devp, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm)
{
	fz_draw_device *dev = devp->user;
	fz_bbox bbox;
	fz_pixmap *mask, *dest, *shape;
	fz_matrix tm, trm;
	fz_pixmap *glyph;
	int i, x, y, gid;
	fz_draw_state *state = push_stack(dev);
	fz_colorspace *model = state->dest->colorspace;

	/* make the mask the exact size needed */
	bbox = fz_bbox_covering_rect(fz_bound_text(dev->ctx, text, ctm));
	bbox = fz_intersect_bbox(bbox, state->scissor);

	mask = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
	fz_clear_pixmap(dev->ctx, mask);
	dest = fz_new_pixmap_with_bbox(dev->ctx, model, bbox);
	fz_clear_pixmap(dev->ctx, dest);
	if (state->shape)
	{
		shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
		fz_clear_pixmap(dev->ctx, shape);
	}
	else
		shape = state->shape;

	state[1].blendmode |= FZ_BLEND_ISOLATED;
	state[1].scissor = bbox;
	state[1].dest = dest;
	state[1].shape = shape;
	state[1].mask = mask;
#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top-1, "Clip (stroke text) begin\n");
#endif

	if (!fz_is_empty_rect(bbox))
	{
		tm = text->trm;

		for (i = 0; i < text->len; i++)
		{
			gid = text->items[i].gid;
			if (gid < 0)
				continue;

			tm.e = text->items[i].x;
			tm.f = text->items[i].y;
			trm = fz_concat(tm, ctm);
			x = floorf(trm.e);
			y = floorf(trm.f);
			trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
			trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

			glyph = fz_render_stroked_glyph(dev->ctx, text->font, gid, trm, ctm, stroke, bbox);
			if (glyph)
			{
				draw_glyph(NULL, mask, glyph, x, y, bbox);
				if (shape)
					draw_glyph(NULL, shape, glyph, x, y, bbox);
				fz_drop_pixmap(dev->ctx, glyph);
			}
			else
			{
				fz_warn(dev->ctx, "cannot draw glyph for clipping (unimplemented case)");
				// TODO: outline/non-cached case
			}
		}
	}
}
Beispiel #20
0
void draw_text(int col, int row, char *s) {
    int i;
    for(i=0; s[i]; i++)
        draw_glyph(col+i*FONTS_W, row, s[i]);
}
Beispiel #21
0
static void
fz_draw_clip_text(fz_context *ctx, void *user, fz_text *text, fz_matrix ctm, int accumulate)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	fz_bbox bbox;
	fz_pixmap *mask, *dest, *shape;
	fz_matrix tm, trm;
	fz_pixmap *glyph;
	int i, x, y, gid;

	/* If accumulate == 0 then this text object is guaranteed complete */
	/* If accumulate == 1 then this text object is the first (or only) in a sequence */
	/* If accumulate == 2 then this text object is a continuation */

	if (dev->top == dev->stack_max)
		fz_grow_stack(dev);

	if (accumulate == 0)
	{
		/* make the mask the exact size needed */
		bbox = fz_round_rect(fz_bound_text(text, ctm));
		bbox = fz_intersect_bbox(bbox, dev->scissor);
	}
	else
	{
		/* be conservative about the size of the mask needed */
		bbox = dev->scissor;
	}

	if (accumulate == 0 || accumulate == 1)
	{
		mask = fz_new_pixmap_with_rect(ctx, NULL, bbox);
		fz_clear_pixmap(mask);
		dest = fz_new_pixmap_with_rect(ctx, model, bbox);
		/* FIXME: See note #1 */
		fz_clear_pixmap(dest);
		if (dev->shape)
		{
			shape = fz_new_pixmap_with_rect(ctx, NULL, bbox);
			fz_clear_pixmap(shape);
		}
		else
			shape = NULL;

		dev->stack[dev->top].scissor = dev->scissor;
		dev->stack[dev->top].mask = mask;
		dev->stack[dev->top].dest = dev->dest;
		dev->stack[dev->top].shape = dev->shape;
		/* FIXME: See note #1 */
		dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
		dev->scissor = bbox;
		dev->dest = dest;
		dev->shape = shape;
#ifdef DUMP_GROUP_BLENDS
		dump_spaces(dev->top, "Clip (text) begin\n");
#endif
		dev->top++;
	}
	else
	{
		mask = dev->stack[dev->top-1].mask;
	}

	if (!fz_is_empty_rect(bbox))
	{
		tm = text->trm;

		for (i = 0; i < text->len; i++)
		{
			gid = text->items[i].gid;
			if (gid < 0)
				continue;

			tm.e = text->items[i].x;
			tm.f = text->items[i].y;
			trm = fz_concat(tm, ctm);
			x = floorf(trm.e);
			y = floorf(trm.f);
			trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
			trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

			glyph = fz_render_glyph(ctx, dev->cache, text->font, gid, trm, model);
			if (glyph)
			{
				draw_glyph(NULL, mask, glyph, x, y, bbox);
				if (dev->shape)
					draw_glyph(NULL, dev->shape, glyph, x, y, bbox);
				fz_drop_pixmap(ctx, glyph);
			}
		}
	}
}
Beispiel #22
0
static void
fz_draw_clip_stroke_text(void *user, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	fz_bbox bbox;
	fz_pixmap *mask, *dest;
	fz_matrix tm, trm;
	fz_pixmap *glyph;
	int i, x, y, gid;

	if (dev->top == STACK_SIZE)
	{
		fz_warn("assert: too many buffers on stack");
		return;
	}

	/* make the mask the exact size needed */
	bbox = fz_round_rect(fz_bound_text(text, ctm));
	bbox = fz_intersect_bbox(bbox, dev->scissor);

	mask = fz_new_pixmap_with_rect(NULL, bbox);
	dest = fz_new_pixmap_with_rect(model, bbox);

	fz_clear_pixmap(mask);
	fz_clear_pixmap(dest);

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].mask = mask;
	dev->stack[dev->top].dest = dev->dest;
	dev->scissor = bbox;
	dev->dest = dest;
	dev->top++;

	if (!fz_is_empty_rect(bbox))
	{
		tm = text->trm;

		for (i = 0; i < text->len; i++)
		{
			gid = text->items[i].gid;
			if (gid < 0)
				continue;

			tm.e = text->items[i].x;
			tm.f = text->items[i].y;
			trm = fz_concat(tm, ctm);
			x = floorf(trm.e);
			y = floorf(trm.f);
			trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
			trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

			glyph = fz_render_stroked_glyph(dev->cache, text->font, gid, trm, ctm, stroke);
			if (glyph)
			{
				draw_glyph(NULL, mask, glyph, x, y, bbox);
				fz_drop_pixmap(glyph);
			}
		}
	}
}
Beispiel #23
0
static void
fz_draw_clip_text(void *user, fz_text *text, fz_matrix ctm, int accumulate)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	fz_bbox bbox;
	fz_pixmap *mask, *dest;
	fz_matrix tm, trm;
	fz_pixmap *glyph;
	int i, x, y, gid;

	/* If accumulate == 0 then this text object is guaranteed complete */
	/* If accumulate == 1 then this text object is the first (or only) in a sequence */
	/* If accumulate == 2 then this text object is a continuation */

	if (dev->top == STACK_SIZE)
	{
		fz_warn("assert: too many buffers on stack");
		return;
	}

	if (accumulate == 0)
	{
		/* make the mask the exact size needed */
		bbox = fz_round_rect(fz_bound_text(text, ctm));
		bbox = fz_intersect_bbox(bbox, dev->scissor);
	}
	else
	{
		/* be conservative about the size of the mask needed */
		bbox = dev->scissor;
	}

	if (accumulate == 0 || accumulate == 1)
	{
		mask = fz_new_pixmap_with_rect(NULL, bbox);
		dest = fz_new_pixmap_with_rect(model, bbox);

		fz_clear_pixmap(mask);
		fz_clear_pixmap(dest);

		dev->stack[dev->top].scissor = dev->scissor;
		dev->stack[dev->top].mask = mask;
		dev->stack[dev->top].dest = dev->dest;
		dev->scissor = bbox;
		dev->dest = dest;
		dev->top++;
	}
	else
	{
		mask = dev->stack[dev->top-1].mask;
	}

	if (!fz_is_empty_rect(bbox))
	{
		tm = text->trm;

		for (i = 0; i < text->len; i++)
		{
			gid = text->items[i].gid;
			if (gid < 0)
				continue;

			tm.e = text->items[i].x;
			tm.f = text->items[i].y;
			trm = fz_concat(tm, ctm);
			x = floorf(trm.e);
			y = floorf(trm.f);
			trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
			trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

			glyph = fz_render_glyph(dev->cache, text->font, gid, trm);
			if (glyph)
			{
				draw_glyph(NULL, mask, glyph, x, y, bbox);
				fz_drop_pixmap(glyph);
			}
		}
	}
}
Beispiel #24
0
static void
fz_draw_clip_stroke_text(fz_context *ctx, void *user, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	fz_bbox bbox;
	fz_pixmap *mask, *dest, *shape;
	fz_matrix tm, trm;
	fz_pixmap *glyph;
	int i, x, y, gid;

	if (dev->top == dev->stack_max)
		fz_grow_stack(dev);

	/* make the mask the exact size needed */
	bbox = fz_round_rect(fz_bound_text(text, ctm));
	bbox = fz_intersect_bbox(bbox, dev->scissor);

	mask = fz_new_pixmap_with_rect(ctx, NULL, bbox);
	fz_clear_pixmap(mask);
	dest = fz_new_pixmap_with_rect(ctx, model, bbox);
	/* FIXME: See note #1 */
	fz_clear_pixmap(dest);
	if (dev->shape)
	{
		shape = fz_new_pixmap_with_rect(ctx, NULL, bbox);
		fz_clear_pixmap(shape);
	}
	else
		shape = dev->shape;

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].mask = mask;
	dev->stack[dev->top].dest = dev->dest;
	dev->stack[dev->top].shape = dev->shape;
	/* FIXME: See note #1 */
	dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
	dev->scissor = bbox;
	dev->dest = dest;
	dev->shape = shape;
#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top, "Clip (stroke text) begin\n");
#endif
	dev->top++;

	if (!fz_is_empty_rect(bbox))
	{
		tm = text->trm;

		for (i = 0; i < text->len; i++)
		{
			gid = text->items[i].gid;
			if (gid < 0)
				continue;

			tm.e = text->items[i].x;
			tm.f = text->items[i].y;
			trm = fz_concat(tm, ctm);
			x = floorf(trm.e);
			y = floorf(trm.f);
			trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
			trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

			glyph = fz_render_stroked_glyph(ctx, dev->cache, text->font, gid, trm, ctm, stroke);
			if (glyph)
			{
				draw_glyph(NULL, mask, glyph, x, y, bbox);
				if (dev->shape)
					draw_glyph(NULL, dev->shape, glyph, x, y, bbox);
				fz_drop_pixmap(ctx, glyph);
			}
		}
	}
}
Beispiel #25
0
bool Fl_Slider::draw(int ix, int iy, int iw, int ih, Fl_Flags flags, bool slot)
{
    // for back compatability, use type flag to set slider size:
    if (type()&FILL) slider_size(0);

    // if user directly set selected_color we use it:
    if (style()->selection_color) flags.set(FL_SELECTED);

    // figure out where the slider should be:
    int sx = ix, sy = iy, sw = iw, sh = ih;
    int sp;
    if (horizontal())
    {
        sx = sp = ix+slider_position(value(),iw);
        sw = slider_size_;
        if (!sw)                 // fill slider
        {
            sw = sx-ix; sx = ix;
        }
    }
    else
    {
        sy = sp = iy+slider_position(value(),ih);
        sh = slider_size_;
        if (!sh) sh = iy+ih-sy;  // fill slider
    }

    if (damage()&FL_DAMAGE_ALL)
    {
        fl_push_clip(0, 0, w(), h());
        // draw the slider
        draw_glyph(0, sx, sy, sw, sh, flags);
        // clip out the area of the slider
        fl_clip_out(sx, sy, sw, sh);

    }
    else if (sp != old_position)
    {

        // update a moving slider:
        // draw slider in new position
        draw_glyph(0, sx, sy, sw, sh, flags);
        // clip to the region the old slider was in:
        if (horizontal())
        {
            if (slider_size_) fl_push_clip(old_position, sy, sw, sh);
            else fl_push_clip(ix, iy, old_position, ih);
        }
        else
        {
            if (slider_size_) fl_push_clip(sx, old_position, sw, sh);
            else fl_push_clip(ix, old_position, iw, iy+ih-old_position);
        }
        // don't erase new slider
        fl_clip_out(sx, sy, sw, sh);
    }
    else
    {
        // update for the highlight turning on/off
        if (damage() & FL_DAMAGE_HIGHLIGHT) draw_glyph(0, sx, sy, sw, sh, flags);
        // otherwise no changes
        return false;
    }
    old_position = sp;

    // we draw a slot if it seems the box has no border:
    if (slot)
    {
        const int slot_size_ = 6;
        int slx, sly, slw, slh;
        int dx = (slider_size_-slot_size_)/2; if (dx < 0) dx = 0;
        if (horizontal())
        {
            slx = dx;
            slw = iw-2*dx;
            slx += ix;
            sly = iy+(ih-slot_size_+1)/2;
            slh = slot_size_;
        }
        else
        {
            sly = dx;
            slh = ih-2*dx;
            sly += iy;
            slx = ix+(iw-slot_size_+1)/2;
            slw = slot_size_;
        }
        button_box()->draw(slx, sly, slw, slh, FL_BLACK,
            flags&FL_INACTIVE|FL_VALUE);
        fl_clip_out(slx, sly, slw, slh);
    }
    return true;
}