Beispiel #1
0
R_API void r_cons_canvas_line_back_edge (RConsCanvas *c, int x, int y, int x2, int y2, RCanvasLineStyle *style, int ybendpoint1, int xbendpoint, int ybendpoint2, int isvert) {
	int min_x1 = R_MIN (x, xbendpoint);
	int min_x2 = R_MIN (x2, xbendpoint);

	int diff_x1 = R_ABS (x - xbendpoint);
	int diff_x2 = R_ABS (x2 - xbendpoint);

	int diff_y = R_ABS ((y + ybendpoint1 + 1) - (y2 - ybendpoint2- 1));

	int w1 = diff_x1 == 0 ? 0 : diff_x1 + 1;
	int w2 = diff_x2 == 0 ? 0 : diff_x2 + 1;

	apply_line_style (c, x, y, x2, y2, style, isvert);

	if (isvert) {
		draw_vertical_line (c, x, y + 1, ybendpoint1 + 1);
		draw_horizontal_line (c, min_x1, y + ybendpoint1 + 2, w1, REV_APEX_APEX);
		draw_vertical_line (c, xbendpoint, y2 - ybendpoint2 + 1, diff_y - 1);
		draw_horizontal_line (c, min_x2, y2 - ybendpoint2, w2, DOT_DOT);
		draw_vertical_line (c, x2, y2 - ybendpoint2 + 1, ybendpoint2);
	} else {
		int miny1 = R_MIN (y, xbendpoint);
		int miny2 = R_MIN (y2, xbendpoint);
		int diff_y1 = R_ABS (y - xbendpoint);
		int diff_y2 = R_ABS (y2 - xbendpoint);

		draw_horizontal_line (c, x + 1, y, 1 + ybendpoint1 + 1, xbendpoint > y ? NRM_DOT : NRM_APEX);
		draw_vertical_line (c, x + 1 + ybendpoint1 + 1, miny1 + 1, diff_y1 - 1);
		draw_horizontal_line (c, x2 - ybendpoint2, xbendpoint, (x + 1 + ybendpoint1 + 1) - (x2 - ybendpoint2) + 1, xbendpoint > y ? REV_APEX_APEX : DOT_DOT);
		draw_vertical_line (c, x2 - ybendpoint2, miny2 + 1, diff_y2 - 1);
		draw_horizontal_line (c, x2 - ybendpoint2, y2, ybendpoint2 + 1, xbendpoint > y ? DOT_NRM : REV_APEX_NRM);
	}
}
Beispiel #2
0
R_API void r_cons_canvas_line_square (RConsCanvas *c, int x, int y, int x2, int y2, RCanvasLineStyle *style) {
	int min_x = R_MIN (x, x2);
	int diff_x = R_ABS (x - x2);
	int diff_y = R_ABS (y - y2);

	apply_line_style (c, x, y, x2, y2, style, 1);

	// --
	// TODO: find if there's any collision in this line
	if (y2 - y > 1) {
		int hl = diff_y / 2 - 1;
		int hl2 = diff_y - hl;
		int w = diff_x == 0 ? 0 : diff_x + 1;
		int style = min_x == x ? APEX_DOT : DOT_APEX;
		draw_vertical_line (c, x, y + 1, hl);
		draw_vertical_line (c, x2, y + hl + 1, hl2);
		draw_horizontal_line (c, min_x, y + hl + 1, w, style);
	} else  {
		if (y2 == y) {
			draw_horizontal_line (c, min_x, y, diff_x + 1, DOT_DOT);
		} else {
			if (x != x2) {
				draw_horizontal_line (c, min_x, y, diff_x + 1, REV_APEX_APEX);
			}
			draw_vertical_line (c, x2, y2, diff_y);
		}
	}
	c->attr = Color_RESET;
}
Beispiel #3
0
void
Canvas::draw_rect(uint8_t x, uint8_t y, uint8_t width, uint8_t height)
{
    draw_horizontal_line(x, y, width);
    draw_vertical_line(x + width, y, height);
    draw_vertical_line(x, y, height);
    draw_horizontal_line(x, y + height, width);
}
Beispiel #4
0
void bmp_image::draw_filled_ellipse(int x0, int y0, int x1, int y1, rgba_color_t color) {

    //http://free.pages.at/easyfilter/bresenham.html

    int a = std::abs(x1-x0);
    int b = std::abs(y1-y0);
    int b1 = b & 1; /* values of diameter */

    long dx = 4*(1-a)*b*b;
    int dy = 4*(b1+1)*a*a; /* error increment */

    long err = dx+dy+b1*a*a, e2; /* error of 1.step */

    if (x0 > x1) { /* if called with swapped points */
        x0 = x1;
        x1 += a;
    } 
    if (y0 > y1) {  /* .. exchange them */
        y0 = y1;
    }

    y0 += (b+1)/2;
    y1 = y0-b1;   /* starting pixel */

    a *= 8*a;
    b1 = 8*b*b;

    do {
        
        draw_horizontal_line(y0, x0, x1, color);
        draw_horizontal_line(y1, x0, x1, color);

        e2 = 2*err;

        if (e2 >= dx) { 
            x0++; x1--; err += dx += b1;
        } /* x step */

        if (e2 <= dy) {
            y0++; y1--; err += dy += a;
        }  /* y step */ 
    } while (x0 <= x1);
   
    while (y0-y1 < b) {  /* too early stop of flat ellipses a=1 */
        draw_horizontal_line(y0, x0-1, x1+1, color);
        draw_horizontal_line(y1, x0-1, x1+1, color); 
        ++y0;
        --y1;
    }

}
/*
 * standard filling algorithm
 */
void Triangle::doFill(PPM_Image &I, const PPM_Color &c) const {
    Point p1 {p1_}, p2 {p2_}, p3 {p3_};
    if (p1.y() == p2.y() && p2.y() == p3.y()) return;
    // sort the vertices
    if (p1.y() > p2.y()) std::swap(p1, p2);
    if (p1.y() > p3.y()) std::swap(p1, p3);
    if (p2.y() > p3.y()) std::swap(p2, p3);
    // auxilliary variables
    int y1 {p1.y()}, y2 {p2.y()}, y3 {p3.y()};
    const int x1 {p1.x()}, x2 {p2.x()}, x3 {p3.x()}, h {y3 - y1}; // height
    const int dx12 {x2- x1}, dx13 {x3 - x1}, dx23 {x3 - x2};
    const int dy12 {y2- y1}, dy23 {y3 - y2};
    const bool is_y12 {y1 == y2};
    //const uint clr {c.color()};
    for (int y {0}; y < h; ++y) {
        int xa = x1 + dx13 * (double(y) / h);
        // which part of the triangle
        int xb = (y > dy12 || is_y12) ?  x2 + dx23 * (double(y-dy12) / dy23):
            x1 + dx12 * (double(y) / dy12);
        if (xa > xb) std::swap(xa, xb);
        // fill the triangle
        //const int y_cur {y1 + y};
        draw_horizontal_line(I, c, xa, xb, y1 + y);
        //for (int x {xa}; x <= xb; ++x)
        //    I[x][y_cur] = clr;
    }
}
Beispiel #6
0
void display_scores(void){
	set_display_attribute(BAR_COLOUR);
	draw_horizontal_line(HIGH_LABEL_Y,1,40);
	
	move_cursor(HIGH_LABEL_X,HIGH_LABEL_Y);
	printf_P(PSTR("HIGH SCORES"));
	
	move_cursor(TABLE_LABEL_X,TABLE_LABEL_Y);
	printf_P(PSTR(" Place |    Score    |    User     "));
	move_cursor(TABLE_LABEL_X,TABLE_LABEL_Y+1);
	printf_P(PSTR("-----------------------------------"));
	
	struct highscore * scores = get_highscores();
	uint8_t i = 0;
	while (i<SCORES && (scores+i)->score){
		move_cursor(TABLE_LABEL_X,TABLE_LABEL_Y+2+i);
		printf_P(PSTR("   %d"),(i+1));
		
		move_cursor(TABLE_LABEL_X+7,TABLE_LABEL_Y+2+i);
		printf_P(PSTR("|     %d"),(scores+i)->score);
		
		move_cursor(TABLE_LABEL_X+21,TABLE_LABEL_Y+2+i);
		printf_P(PSTR("|    %s"),(scores+i)->name);
		
		i++;
	}
	if (i == 0){
		move_cursor(12,TABLE_LABEL_Y+3);
		printf_P(PSTR("No High Scores"));
	}
	
	move_cursor(WIDTH,HEIGHT);
}
Beispiel #7
0
void
Canvas::draw_roundrect(uint8_t x, uint8_t y,
                       uint8_t width, uint8_t height,
                       uint8_t radius)
{
    uint8_t diameter = 2 * radius;
    int16_t f = 1 - radius;
    int16_t dx = 1;
    int16_t dy = -diameter;
    int8_t rx = 0;
    int8_t ry = radius;

    // Adjust position, width and height
    x += radius;
    y += radius;
    width -= diameter;
    height -= diameter;

    // Draw the boundary rectangle
    draw_horizontal_line(x, y - radius, width + 1);
    draw_vertical_line(x + width + radius, y, height + 1);
    draw_vertical_line(x - radius, y, height + 1);
    draw_horizontal_line(x, y + height + radius, width + 1);

    // Draw the round corners
    while (rx < ry) {
        if (f >= 0) {
            ry--;
            dy += 2;
            f += dy;
        }
        rx++;
        dx += 2;
        f += dx;
        draw_pixel(x + rx + width, y - ry);
        draw_pixel(x + ry + width, y - rx);
        draw_pixel(x + rx + width, y + ry + height);
        draw_pixel(x + ry + width, y + rx + height);
        draw_pixel(x - rx, y + ry + height);
        draw_pixel(x - ry, y + rx + height);
        draw_pixel(x - rx, y - ry);
        draw_pixel(x - ry, y - rx);
    }
}
void Rectangle::doFill(PPM_Image &I, const PPM_Color &c) const {
    const int w {I.width() - 1}, h {I.height() - 1};
    const int x1 = p_.x(), y1 = p_.y();
    const int xmin {std::min(std::max(0, x1), w)};
    const int xmax {std::min(std::max(0, x1 + int(w_)), w)};
    //const uint clr {c.color()};
    for (auto y = std::min(std::max(0, y1), h);
            y <= std::min(std::max(0, y1 + int(h_)), h); ++y)
        draw_horizontal_line(I, c, xmin, xmax, y);
    //for (auto x = xmin; x < xmax; ++x)
    //    I[x][y] = clr;
}
Beispiel #9
0
void bmp_image::draw_filled_circle(int x0, int y0, int radius, rgba_color_t color) {

    assert(radius >= 0);    

    //Midpoint circle algorithm

    //std::cout << x0 << ", " << y0 << ", " << radius << ", " << std::hex << color << std::endl;

    int f = 1 - radius;
    int ddF_x = 1;
    int ddF_y = -2 * radius;
    int x = 0;
    int y = radius;
 

    draw_horizontal_line(y0, x0 - radius, x0 + radius, color);
    draw_vertical_line(x0, y0 - radius, y0 + radius, color);
 
    while(x < y) {

        if(f >= 0)  {
            y--;
            ddF_y += 2;
            f += ddF_y;
        }

        x++;
        ddF_x += 2;
        f += ddF_x; 

        draw_horizontal_line(y0 + y, x0 - x, x0 + x, color);
        draw_horizontal_line(y0 - y, x0 - x, x0 + x, color);
        draw_horizontal_line(y0 + x, x0 - y, x0 + y, color);
        draw_horizontal_line(y0 - x, x0 - y, x0 + y, color);
    }    
}
/* The following function divides the GLCD display panel into
 * equal number of rows based on the first value passed and
 * equal number of columns based on the second value passed
 * as arguments.
 */
draw_grid(int x, int y)
{
	int horizontal_lines, vertical_lines;
	int i;
	horizontal_lines = GLCD_ROWS/x;
	for(i=0; i<(x+1); i++)
	{
		draw_horizontal_line(horizontal_lines*i);
	}
	vertical_lines = GLCD_COLUMNS/y;
	for(i=0; i<(x+1); i++)
	{
		draw_vertical_line(vertical_lines*i);
	}
}
Beispiel #11
0
void draw_grid(){
	int hpos;							//счётчик
	int ypos;							//счётчик


	int grid_height=(cell_height+1)*row_num+1;
	int grid_width=(cell_width+1)*col_num+1;

	for (ypos=0;ypos<grid_width;ypos++){
		if (ypos % (cell_width+1) == 0){
			draw_vertical_line(pimg,ypos, grid_height);
		}
	}

	for (hpos=0;hpos<grid_height;hpos++){
		if (hpos % (cell_height+1) == 0){			//+1 т.к. 1 пиксель между ячейками (граница)
			draw_horizontal_line(pimg,hpos, grid_width);
		}
	}
}
Beispiel #12
0
R_API void r_cons_canvas_line_square_defined (RConsCanvas *c, int x, int y, int x2, int y2, RCanvasLineStyle *style, int bendpoint, int isvert) {
	int min_x = R_MIN (x, x2);
	int diff_x = R_ABS (x - x2);
	int diff_y = R_ABS (y - y2);
	int min_y = R_MIN (y, y2);

	apply_line_style (c, x, y, x2, y2, style, isvert);

	if (isvert) {
		if (x2 == x) {
			draw_vertical_line (c, x, y + 1, diff_y);
		} else if (y2 - y > 1) {
			int h1 = 1 + bendpoint;
			int h2 = diff_y - h1;
			int w = diff_x == 0 ? 0 : diff_x + 1;
			int style = min_x == x ? APEX_DOT : DOT_APEX;
			draw_vertical_line (c, x, y + 1, h1);
			draw_horizontal_line (c, min_x, y + bendpoint + 2, w, style);
			draw_vertical_line (c, x2, y + h1 + 1 + 1, h2);
		} else {
			//TODO: currently copy-pasted
			if (y2 == y) {
				draw_horizontal_line (c, min_x, y, diff_x + 1, DOT_DOT);
			} else {
				if (x != x2) {
					draw_horizontal_line (c, min_x, y, diff_x + 1, REV_APEX_APEX);
				}
				draw_vertical_line (c, x2, y2, diff_y-2);
			}
		}
	} else {
		if (y2 == y) {
			draw_horizontal_line (c, min_x + 1, y, diff_x, NRM_NRM);
		} else if (x2 - x > 1) {
			int w1 = 1 + bendpoint;
			int w2 = diff_x - w1;
			//int h = diff_x;// == 0 ? 0 : diff_x + 1;
			//int style = min_x == x ? APEX_DOT : DOT_APEX;
			//draw_vertical_line (c, x, y + 1, h1);
			draw_horizontal_line (c, x + 1, y, w1 + 1, y2 > y ? NRM_DOT : NRM_APEX);
			//draw_horizontal_line (c, min_x, y + bendpoint + 2, w, style);
			draw_vertical_line (c, x + 1 + w1, min_y + 1, diff_y - 1);
			//draw_vertical_line (c, x2, y + h1 + 1 + 1, h2);
			draw_horizontal_line (c, x + 1 + w1, y2, w2, y2 < y ? DOT_NRM : REV_APEX_NRM);
		}
	}
	c->attr = Color_RESET;
}
Beispiel #13
0
void reset_terminal(void){
	clear_terminal();
	
	set_display_attribute(BAR_COLOUR);
	draw_horizontal_line(1,1,WIDTH);
	set_display_attribute(BAR_COLOUR);
	draw_vertical_line(40,1,HEIGHT);
	
	move_cursor(TITLE_X,TITLE_Y);
	printf_P(PSTR("FROGGER"));
	
	draw_lives();
	draw_score();
	draw_level();
	draw_time(16);
	display_scores();
	draw_status(0);
	draw_frog();
	
	set_display_attribute(8);
}
Beispiel #14
0
void
Gradient::resize(float width, float height)
{
    float w;
    if(direction == LEFT_RIGHT)
        w = width;
    else if(direction == TOP_BOTTOM)
        w = height;
    else
        assert(false);
    
    float dr = ((float) to.r - (float) from.r) / w;
    float dg = ((float) to.g - (float) from.g) / w;
    float db = ((float) to.b - (float) from.b) / w;
    float da = ((float) to.a - (float) from.a) / w;

#if SDL_BYTEORDER == SDL_BIG_ENDIAN
    SDL_Surface* surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
                                                (int) width, (int) height,
                                                32, 0xff000000,
                                                0x00ff0000,
                                                0x0000ff00,
                                                0x000000ff);
#else
    SDL_Surface* surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
                                                (int) width, (int) height,
                                                32, 0x000000ff,
                                                0x0000ff00,
                                                0x00ff0000,
                                                0xff000000);
#endif
    if(surface == 0)
        throw std::runtime_error("Couldn't create SDL_Surface for gradient. "
                                 "(Out of memory?");

    float r = from.r;
    float g = from.g;
    float b = from.b;
    float a = from.a;
    if(direction == LEFT_RIGHT) {
        for(int x = 0; x < (int) width; ++x) {
            draw_vertical_line(surface, x, 0, (int) height,
                               lrintf(r), lrintf(g),
                               lrintf(b), lrintf(a));
            r += dr;
            g += dg;
            b += db;
            a += da;
        }
    } else {
        for(int y = 0; y < (int) height; ++y) {
            draw_horizontal_line(surface, 0, y, (int) width,
                                 lrintf(r), lrintf(g),
                                 lrintf(b), lrintf(a));
            r += dr;
            g += dg;
            b += db;
            a += da;
        }
    }

    texture.reset(texture_manager->create(surface));
    this->width = width;
    this->height = height;
}
Beispiel #15
0
void Rectangle::doDraw(PPM_Image &I, const PPM_Color &c) const {
    const int x1 = p_.x(), x2 = x1 + w_, y1 = p_.y(), y2 = y1 + h_;
    const int w {I.width() - 1}, h {I.height() - 1};
    const int xmin {std::min(std::max(0, x1), w)};
    const int xmax {std::min(std::max(0, x2), w)};
    const int ymin {std::min(std::max(0, y1), h)};
    const int ymax {std::min(std::max(0, y2), h)};
    const uint clr {c.color()};

    /* drawing all sides: if the rectangle goes beyond the image size, then
     * drawing lines on the image border
     */
    //for (auto x = xmin; x <= xmax; ++x) {
    //    I[x][ymin] = clr;
    //    I[x][ymax] = clr;
    //}
    //for (auto y = ymin; y <= ymax; ++y) {
    //    I[xmin][y] = clr;
    //    I[xmax][y] = clr;
    //}

    // avoid drawing lines on the border
    if (y1 >= 0) {
        if (y2 < h)
            for (auto x = xmin; x <= xmax; ++x) {
                I[x][y1] = clr;
                I[x][y2] = clr;
            }
        else if (y1 <= h)
            draw_horizontal_line(I, c, xmin, xmax, y1);
        //for (auto x = xmin; x <= xmax; ++x)
        //    I[x][y1] = clr;
    } else if (y2 >= 0 && y2 < h)
        draw_horizontal_line(I, c, xmin, xmax, y2);
    //for (auto x = xmin; x <= xmax; ++x)
    //    I[x][y2] = clr;

    if (x1 >= 0) {
        if (x2 < w)
            for (auto y = ymin; y <= ymax; ++y) {
                I[x1][y] = clr;
                I[x2][y] = clr;
            }
        else if (x1 <= w)
            draw_vertical_line(I, c, x1, ymin, ymax);
        //for (auto y = ymin; y <= ymax; ++y)
        //    I[x1][y] = clr;
    } else if (x2 >= 0 && x2 < w)
        draw_vertical_line(I, c, x2, ymin, ymax);
    //for (auto y = ymin; y <= ymax; ++y)
    //    I[x2][y] = clr;

    // the code below is shorter than above, but, perhaps, less efficient
    //if (y1 >= 0 && y1 < h)
    //    draw_horizontal_line(I, c, xmin, xmax, y1);
    //if (y2 >= 0 && y2 < h)
    //    draw_horizontal_line(I, c, xmin, xmax, y2);
    //if (x1 >= 0 && x1 < w)
    //    draw_vertical_line(I, c, x1, ymin, ymax);
    //if (x2 >= 0 && x2 < w)
    //    draw_vertical_line(I, c, x2, ymin, ymax);
}
Beispiel #16
0
void clip_n_draw_horizontal_line(PPM_Image &I, const PPM_Color &c,
        const int x1, const int x2, const int y) {
    const int w {I.width() - 1};
    draw_horizontal_line(I, c, std::min(std::max(0, x1), w),
            std::min(std::max(0, x2), w), y);
}