/*void drawrotatedhouse() { glColor3f(0.0, 0.0, 1.0); glBegin(GL_LINE_LOOP); glVertex2f(result[0][0],result[1][0]); glVertex2f(result[0][1],result[1][1]); glVertex2f(result[0][3],result[1][3]); glVertex2f(result[0][4],result[1][4]); glEnd(); glColor3f(1.0,0.0,0.0); glBegin(GL_LINE_LOOP); glVertex2f(result[0][5],result[1][5]); glVertex2f(result[0][6],result[1][6]); glVertex2f(result[0][7],result[1][7]); glVertex2f(result[0][8],result[1][8]); glEnd(); glColor3f(0.0, 01.0, 0.0); glBegin(GL_LINE_LOOP); glVertex2f(result[0][1],result[1][1]); glVertex2f(result[0][2],result[1][2]); glVertex2f(result[0][3],result[1][3]); glEnd(); } */ void display() { glClear(GL_COLOR_BUFFER_BIT); theta=rad; drawhouse(house); rotate(); drawhouse(result); glFlush(); }
int main() { int gd=DETECT,gm,x=200,y=200; int x1w,y1w,x2w,y2w; int x1v,y1v,x2v,y2v; printf("Enter World Co-ordinates: "); scanf("%d%d%d%d",&x1w,&y1w,&x2w,&y2w); //100,100,400,400 printf("Enter Viewpoint Co-ordinates: "); scanf("%d%d%d%d",&x1v,&y1v,&x2v,&y2v); //100,100,300,300 initgraph(&gd, &gm, NULL); rectangle(x1w,y1w,x2w,y2w); drawhouse(x,y); delay(3000); cleardevice(); // rectangle(x1w-x1w,y1w-y1w,x2w-x1w,y2w-y1w); // drawhouse(x-x1w,y-y1w); // // delay(3000); // cleardevice(); rectangle(x1v,y1v,x2v,y2v); newdrawhouse(x-x1w,y-y1w,x1w,y1w,x2w,y2w,x1v,y1v,x2v,y2v); delay(3000); cleardevice(); closegraph(); return 0; }