Beispiel #1
0
void WebGraphicsLayer::updateContentBuffers()
{
    if (!drawsContent()) {
        m_mainBackingStore.clear();
        m_previousBackingStore.clear();
        return;
    }

    m_inUpdateMode = true;
    // This is the only place we (re)create the main tiled backing store, once we
    // have a remote client and we are ready to send our data to the UI process.
    if (!m_mainBackingStore)
        createBackingStore();
    m_mainBackingStore->updateTileBuffers();
    m_inUpdateMode = false;

    // The previous backing store is kept around to avoid flickering between
    // removing the existing tiles and painting the new ones. The first time
    // the visibleRect is full painted we remove the previous backing store.
    if (m_mainBackingStore->visibleAreaIsCovered())
        m_previousBackingStore.clear();
}
Beispiel #2
0
void GraphicsLayer::getDebugBorderInfo(Color& color, float& width) const
{
    if (drawsContent()) {
        if (m_usingTiledLayer) {
            color = Color(255, 128, 0, 128); // tiled layer: orange
            width = 2;
            return;
        }

        color = Color(0, 128, 32, 128); // normal layer: green
        width = 2;
        return;
    }
    
    if (masksToBounds()) {
        color = Color(128, 255, 255, 48); // masking layer: pale blue
        width = 20;
        return;
    }
        
    color = Color(255, 255, 0, 192); // container: yellow
    width = 2;
}
Beispiel #3
0
void WebGraphicsLayer::syncLayerState()
 {
    if (!m_shouldSyncLayerState)
        return;
    m_shouldSyncLayerState = false;

    m_layerInfo.anchorPoint = anchorPoint();
    m_layerInfo.backfaceVisible = backfaceVisibility();
    m_layerInfo.childrenTransform = childrenTransform();
    m_layerInfo.contentsOpaque = contentsOpaque();
    m_layerInfo.contentsRect = contentsRect();
    m_layerInfo.drawsContent = drawsContent();
    m_layerInfo.mask = toWebLayerID(maskLayer());
    m_layerInfo.masksToBounds = masksToBounds();
    m_layerInfo.opacity = opacity();
    m_layerInfo.parent = toWebLayerID(parent());
    m_layerInfo.pos = position();
    m_layerInfo.preserves3D = preserves3D();
    m_layerInfo.replica = toWebLayerID(replicaLayer());
    m_layerInfo.size = size();
    m_layerInfo.transform = transform();
    m_webGraphicsLayerClient->syncLayerState(m_id, m_layerInfo);
}
bool WebGLLayerChromium::paintRenderedResultsToCanvas(ImageBuffer* imageBuffer)
{
    if (!m_drawingBuffer || !drawsContent())
        return false;

    IntSize framebufferSize = context()->getInternalFramebufferSize();

    // Since we're using the same context as WebGL, we have to restore any state we change (in this case, just the framebuffer binding).
    // FIXME: The WebGLRenderingContext tracks the current framebuffer binding, it would be slightly more efficient to use this value
    // rather than querying it off of the context.
    GC3Dint previousFramebuffer = 0;
    context()->getIntegerv(GraphicsContext3D::FRAMEBUFFER_BINDING, &previousFramebuffer);

    Platform3DObject framebuffer = context()->createFramebuffer();
    context()->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, framebuffer);
    context()->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_textureId, 0);

    Extensions3DChromium* extensions = static_cast<Extensions3DChromium*>(context()->getExtensions());
    extensions->paintFramebufferToCanvas(framebuffer, framebufferSize.width(), framebufferSize.height(), !context()->getContextAttributes().premultipliedAlpha, imageBuffer);
    context()->deleteFramebuffer(framebuffer);

    context()->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, previousFramebuffer);
    return true;
}
Beispiel #5
0
void GraphicsLayerChromium::setNeedsDisplayInRect(const FloatRect& rect)
{
    if (drawsContent())
        m_layer->setNeedsDisplayRect(rect);
}
Beispiel #6
0
void GraphicsLayerChromium::setNeedsDisplay()
{
    if (drawsContent())
        m_layer->setNeedsDisplay();
}
bool GraphicsLayerTextureMapper::shouldHaveBackingStore() const
{
    return drawsContent() && contentsAreVisible() && !m_size.isEmpty();
}
void ContentLayerChromium::updateContents()
{
    RenderLayerBacking* backing = static_cast<RenderLayerBacking*>(m_owner->client());
    if (!backing || backing->paintingGoesToWindow())
        return;

    ASSERT(drawsContent());

    ASSERT(layerRenderer());

    void* pixels = 0;
    IntRect dirtyRect;
    IntRect updateRect;
    IntSize requiredTextureSize;
    IntSize bitmapSize;

    // FIXME: Remove this test when tiled layers are implemented.
    if (requiresClippedUpdateRect()) {
        // A layer with 3D transforms could require an arbitrarily large number
        // of texels to be repainted, so ignore these layers until tiling is
        // implemented.
        if (!drawTransform().isIdentityOrTranslation()) {
            m_skipsDraw = true;
            return;
        }

        calculateClippedUpdateRect(dirtyRect, m_largeLayerDrawRect);
        if (!layerRenderer()->checkTextureSize(m_largeLayerDrawRect.size())) {
            m_skipsDraw = true;
            return;
        }

        // If the portion of the large layer that's visible hasn't changed
        // then we don't need to update it, _unless_ its contents have changed
        // in which case we only update the dirty bits.
        if (m_largeLayerDirtyRect == dirtyRect) {
            if (!m_dirtyRect.intersects(dirtyRect))
                return;
            dirtyRect.intersect(IntRect(m_dirtyRect));
            updateRect = dirtyRect;
            requiredTextureSize = m_largeLayerDirtyRect.size();
        } else {
            m_largeLayerDirtyRect = dirtyRect;
            requiredTextureSize = dirtyRect.size();
            updateRect = IntRect(IntPoint(0, 0), dirtyRect.size());
        }
    } else {
        dirtyRect = IntRect(m_dirtyRect);
        IntRect boundsRect(IntPoint(0, 0), m_bounds);
        requiredTextureSize = m_bounds;
        // If the texture needs to be reallocated then we must redraw the entire
        // contents of the layer.
        if (requiredTextureSize != m_allocatedTextureSize)
            dirtyRect = boundsRect;
        else {
            // Clip the dirtyRect to the size of the layer to avoid drawing
            // outside the bounds of the backing texture.
            dirtyRect.intersect(boundsRect);
        }
        updateRect = dirtyRect;
    }

    if (dirtyRect.isEmpty())
        return;

#if PLATFORM(SKIA)
    const SkBitmap* skiaBitmap = 0;
    OwnPtr<skia::PlatformCanvas> canvas;
    OwnPtr<PlatformContextSkia> skiaContext;
    OwnPtr<GraphicsContext> graphicsContext;

    canvas.set(new skia::PlatformCanvas(dirtyRect.width(), dirtyRect.height(), false));
    skiaContext.set(new PlatformContextSkia(canvas.get()));

    // This is needed to get text to show up correctly.
    // FIXME: Does this take us down a very slow text rendering path?
    skiaContext->setDrawingToImageBuffer(true);

    graphicsContext.set(new GraphicsContext(reinterpret_cast<PlatformGraphicsContext*>(skiaContext.get())));

    // Bring the canvas into the coordinate system of the paint rect.
    canvas->translate(static_cast<SkScalar>(-dirtyRect.x()), static_cast<SkScalar>(-dirtyRect.y()));

    m_owner->paintGraphicsLayerContents(*graphicsContext, dirtyRect);
    const SkBitmap& bitmap = canvas->getDevice()->accessBitmap(false);
    skiaBitmap = &bitmap;
    ASSERT(skiaBitmap);

    SkAutoLockPixels lock(*skiaBitmap);
    SkBitmap::Config skiaConfig = skiaBitmap->config();
    // FIXME: do we need to support more image configurations?
    if (skiaConfig == SkBitmap::kARGB_8888_Config) {
        pixels = skiaBitmap->getPixels();
        bitmapSize = IntSize(skiaBitmap->width(), skiaBitmap->height());
    }
#elif PLATFORM(CG)
    Vector<uint8_t> tempVector;
    int rowBytes = 4 * dirtyRect.width();
    tempVector.resize(rowBytes * dirtyRect.height());
    memset(tempVector.data(), 0, tempVector.size());
    RetainPtr<CGColorSpaceRef> colorSpace(AdoptCF, CGColorSpaceCreateDeviceRGB());
    RetainPtr<CGContextRef> contextCG(AdoptCF, CGBitmapContextCreate(tempVector.data(),
                                                                     dirtyRect.width(), dirtyRect.height(), 8, rowBytes,
                                                                     colorSpace.get(),
                                                                     kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host));
    CGContextTranslateCTM(contextCG.get(), 0, dirtyRect.height());
    CGContextScaleCTM(contextCG.get(), 1, -1);

    GraphicsContext graphicsContext(contextCG.get());

    // Translate the graphics context into the coordinate system of the dirty rect.
    graphicsContext.translate(-dirtyRect.x(), -dirtyRect.y());

    m_owner->paintGraphicsLayerContents(graphicsContext, dirtyRect);

    pixels = tempVector.data();
    bitmapSize = dirtyRect.size();
#else
#error "Need to implement for your platform."
#endif

    unsigned textureId = m_contentsTexture;
    if (!textureId)
        textureId = layerRenderer()->createLayerTexture();

    if (pixels)
        updateTextureRect(pixels, bitmapSize, requiredTextureSize, updateRect, textureId);
}
Beispiel #9
0
void GraphicsLayerBlackBerry::setNeedsDisplayInRect(const FloatRect& rect)
{
    if (drawsContent())
        m_layer->setNeedsDisplayInRect(rect);
}
Beispiel #10
0
void GraphicsLayerBlackBerry::setNeedsDisplay()
{
    if (drawsContent())
        m_layer->setNeedsDisplay();
}
void GraphicsLayerTextureMapper::commitLayerChanges()
{
    if (m_changeMask == NoChanges)
        return;

    if (m_changeMask & ChildrenChange) {
        Vector<TextureMapperLayer*> textureMapperLayerChildren;
        toTextureMapperLayerVector(children(), textureMapperLayerChildren);
        m_layer->setChildren(textureMapperLayerChildren);
    }

    if (m_changeMask & MaskLayerChange)
        m_layer->setMaskLayer(toTextureMapperLayer(maskLayer()));

    if (m_changeMask & ReplicaLayerChange)
        m_layer->setReplicaLayer(toTextureMapperLayer(replicaLayer()));

    if (m_changeMask & PositionChange)
        m_layer->setPosition(position());

    if (m_changeMask & AnchorPointChange)
        m_layer->setAnchorPoint(anchorPoint());

    if (m_changeMask & SizeChange)
        m_layer->setSize(size());

    if (m_changeMask & TransformChange)
        m_layer->setTransform(transform());

    if (m_changeMask & ChildrenTransformChange)
        m_layer->setChildrenTransform(childrenTransform());

    if (m_changeMask & Preserves3DChange)
        m_layer->setPreserves3D(preserves3D());

    if (m_changeMask & ContentsRectChange)
        m_layer->setContentsRect(contentsRect());

    if (m_changeMask & MasksToBoundsChange)
        m_layer->setMasksToBounds(masksToBounds());

    if (m_changeMask & DrawsContentChange)
        m_layer->setDrawsContent(drawsContent());

    if (m_changeMask & ContentsVisibleChange)
        m_layer->setContentsVisible(contentsAreVisible());

    if (m_changeMask & ContentsOpaqueChange)
        m_layer->setContentsOpaque(contentsOpaque());

    if (m_changeMask & BackfaceVisibilityChange)
        m_layer->setBackfaceVisibility(backfaceVisibility());

    if (m_changeMask & OpacityChange)
        m_layer->setOpacity(opacity());

    if (m_changeMask & BackgroundColorChange)
        m_layer->setSolidColor(solidColor());

#if ENABLE(CSS_FILTERS)
    if (m_changeMask & FilterChange)
        m_layer->setFilters(filters());
#endif

    if (m_changeMask & BackingStoreChange)
        m_layer->setBackingStore(m_backingStore);

    if (m_changeMask & DebugVisualsChange)
        m_layer->setDebugVisuals(isShowingDebugBorder(), debugBorderColor(), debugBorderWidth(), isShowingRepaintCounter());

    if (m_changeMask & RepaintCountChange)
        m_layer->setRepaintCount(repaintCount());

    if (m_changeMask & ContentChange)
        m_layer->setContentsLayer(platformLayer());

    if (m_changeMask & AnimationChange)
        m_layer->setAnimations(m_animations);

    if (m_changeMask & AnimationStarted)
        client()->notifyAnimationStarted(this, m_animationStartTime);

    if (m_changeMask & FixedToViewporChange)
        m_layer->setFixedToViewport(fixedToViewport());

    if (m_changeMask & IsScrollableChange)
        m_layer->setIsScrollable(isScrollable());

    if (m_changeMask & CommittedScrollOffsetChange)
        m_layer->didCommitScrollOffset(m_committedScrollOffset);

    m_changeMask = NoChanges;
}
Beispiel #12
0
IntRect WebGraphicsLayer::tiledBackingStoreContentsRect()
{
    if (!drawsContent())
        return IntRect();
    return IntRect(0, 0, size().width(), size().height());
}
Beispiel #13
0
void GraphicsLayerChromium::setNeedsDisplay()
{
    if (drawsContent())
        m_layer.invalidate();
}
bool CoordinatedGraphicsLayer::shouldHaveBackingStore() const
{
    return drawsContent() && contentsAreVisible() && !m_size.isEmpty();
}