void WebGraphicsLayer::updateContentBuffers() { if (!drawsContent()) { m_mainBackingStore.clear(); m_previousBackingStore.clear(); return; } m_inUpdateMode = true; // This is the only place we (re)create the main tiled backing store, once we // have a remote client and we are ready to send our data to the UI process. if (!m_mainBackingStore) createBackingStore(); m_mainBackingStore->updateTileBuffers(); m_inUpdateMode = false; // The previous backing store is kept around to avoid flickering between // removing the existing tiles and painting the new ones. The first time // the visibleRect is full painted we remove the previous backing store. if (m_mainBackingStore->visibleAreaIsCovered()) m_previousBackingStore.clear(); }
void GraphicsLayer::getDebugBorderInfo(Color& color, float& width) const { if (drawsContent()) { if (m_usingTiledLayer) { color = Color(255, 128, 0, 128); // tiled layer: orange width = 2; return; } color = Color(0, 128, 32, 128); // normal layer: green width = 2; return; } if (masksToBounds()) { color = Color(128, 255, 255, 48); // masking layer: pale blue width = 20; return; } color = Color(255, 255, 0, 192); // container: yellow width = 2; }
void WebGraphicsLayer::syncLayerState() { if (!m_shouldSyncLayerState) return; m_shouldSyncLayerState = false; m_layerInfo.anchorPoint = anchorPoint(); m_layerInfo.backfaceVisible = backfaceVisibility(); m_layerInfo.childrenTransform = childrenTransform(); m_layerInfo.contentsOpaque = contentsOpaque(); m_layerInfo.contentsRect = contentsRect(); m_layerInfo.drawsContent = drawsContent(); m_layerInfo.mask = toWebLayerID(maskLayer()); m_layerInfo.masksToBounds = masksToBounds(); m_layerInfo.opacity = opacity(); m_layerInfo.parent = toWebLayerID(parent()); m_layerInfo.pos = position(); m_layerInfo.preserves3D = preserves3D(); m_layerInfo.replica = toWebLayerID(replicaLayer()); m_layerInfo.size = size(); m_layerInfo.transform = transform(); m_webGraphicsLayerClient->syncLayerState(m_id, m_layerInfo); }
bool WebGLLayerChromium::paintRenderedResultsToCanvas(ImageBuffer* imageBuffer) { if (!m_drawingBuffer || !drawsContent()) return false; IntSize framebufferSize = context()->getInternalFramebufferSize(); // Since we're using the same context as WebGL, we have to restore any state we change (in this case, just the framebuffer binding). // FIXME: The WebGLRenderingContext tracks the current framebuffer binding, it would be slightly more efficient to use this value // rather than querying it off of the context. GC3Dint previousFramebuffer = 0; context()->getIntegerv(GraphicsContext3D::FRAMEBUFFER_BINDING, &previousFramebuffer); Platform3DObject framebuffer = context()->createFramebuffer(); context()->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, framebuffer); context()->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_textureId, 0); Extensions3DChromium* extensions = static_cast<Extensions3DChromium*>(context()->getExtensions()); extensions->paintFramebufferToCanvas(framebuffer, framebufferSize.width(), framebufferSize.height(), !context()->getContextAttributes().premultipliedAlpha, imageBuffer); context()->deleteFramebuffer(framebuffer); context()->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, previousFramebuffer); return true; }
void GraphicsLayerChromium::setNeedsDisplayInRect(const FloatRect& rect) { if (drawsContent()) m_layer->setNeedsDisplayRect(rect); }
void GraphicsLayerChromium::setNeedsDisplay() { if (drawsContent()) m_layer->setNeedsDisplay(); }
bool GraphicsLayerTextureMapper::shouldHaveBackingStore() const { return drawsContent() && contentsAreVisible() && !m_size.isEmpty(); }
void ContentLayerChromium::updateContents() { RenderLayerBacking* backing = static_cast<RenderLayerBacking*>(m_owner->client()); if (!backing || backing->paintingGoesToWindow()) return; ASSERT(drawsContent()); ASSERT(layerRenderer()); void* pixels = 0; IntRect dirtyRect; IntRect updateRect; IntSize requiredTextureSize; IntSize bitmapSize; // FIXME: Remove this test when tiled layers are implemented. if (requiresClippedUpdateRect()) { // A layer with 3D transforms could require an arbitrarily large number // of texels to be repainted, so ignore these layers until tiling is // implemented. if (!drawTransform().isIdentityOrTranslation()) { m_skipsDraw = true; return; } calculateClippedUpdateRect(dirtyRect, m_largeLayerDrawRect); if (!layerRenderer()->checkTextureSize(m_largeLayerDrawRect.size())) { m_skipsDraw = true; return; } // If the portion of the large layer that's visible hasn't changed // then we don't need to update it, _unless_ its contents have changed // in which case we only update the dirty bits. if (m_largeLayerDirtyRect == dirtyRect) { if (!m_dirtyRect.intersects(dirtyRect)) return; dirtyRect.intersect(IntRect(m_dirtyRect)); updateRect = dirtyRect; requiredTextureSize = m_largeLayerDirtyRect.size(); } else { m_largeLayerDirtyRect = dirtyRect; requiredTextureSize = dirtyRect.size(); updateRect = IntRect(IntPoint(0, 0), dirtyRect.size()); } } else { dirtyRect = IntRect(m_dirtyRect); IntRect boundsRect(IntPoint(0, 0), m_bounds); requiredTextureSize = m_bounds; // If the texture needs to be reallocated then we must redraw the entire // contents of the layer. if (requiredTextureSize != m_allocatedTextureSize) dirtyRect = boundsRect; else { // Clip the dirtyRect to the size of the layer to avoid drawing // outside the bounds of the backing texture. dirtyRect.intersect(boundsRect); } updateRect = dirtyRect; } if (dirtyRect.isEmpty()) return; #if PLATFORM(SKIA) const SkBitmap* skiaBitmap = 0; OwnPtr<skia::PlatformCanvas> canvas; OwnPtr<PlatformContextSkia> skiaContext; OwnPtr<GraphicsContext> graphicsContext; canvas.set(new skia::PlatformCanvas(dirtyRect.width(), dirtyRect.height(), false)); skiaContext.set(new PlatformContextSkia(canvas.get())); // This is needed to get text to show up correctly. // FIXME: Does this take us down a very slow text rendering path? skiaContext->setDrawingToImageBuffer(true); graphicsContext.set(new GraphicsContext(reinterpret_cast<PlatformGraphicsContext*>(skiaContext.get()))); // Bring the canvas into the coordinate system of the paint rect. canvas->translate(static_cast<SkScalar>(-dirtyRect.x()), static_cast<SkScalar>(-dirtyRect.y())); m_owner->paintGraphicsLayerContents(*graphicsContext, dirtyRect); const SkBitmap& bitmap = canvas->getDevice()->accessBitmap(false); skiaBitmap = &bitmap; ASSERT(skiaBitmap); SkAutoLockPixels lock(*skiaBitmap); SkBitmap::Config skiaConfig = skiaBitmap->config(); // FIXME: do we need to support more image configurations? if (skiaConfig == SkBitmap::kARGB_8888_Config) { pixels = skiaBitmap->getPixels(); bitmapSize = IntSize(skiaBitmap->width(), skiaBitmap->height()); } #elif PLATFORM(CG) Vector<uint8_t> tempVector; int rowBytes = 4 * dirtyRect.width(); tempVector.resize(rowBytes * dirtyRect.height()); memset(tempVector.data(), 0, tempVector.size()); RetainPtr<CGColorSpaceRef> colorSpace(AdoptCF, CGColorSpaceCreateDeviceRGB()); RetainPtr<CGContextRef> contextCG(AdoptCF, CGBitmapContextCreate(tempVector.data(), dirtyRect.width(), dirtyRect.height(), 8, rowBytes, colorSpace.get(), kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host)); CGContextTranslateCTM(contextCG.get(), 0, dirtyRect.height()); CGContextScaleCTM(contextCG.get(), 1, -1); GraphicsContext graphicsContext(contextCG.get()); // Translate the graphics context into the coordinate system of the dirty rect. graphicsContext.translate(-dirtyRect.x(), -dirtyRect.y()); m_owner->paintGraphicsLayerContents(graphicsContext, dirtyRect); pixels = tempVector.data(); bitmapSize = dirtyRect.size(); #else #error "Need to implement for your platform." #endif unsigned textureId = m_contentsTexture; if (!textureId) textureId = layerRenderer()->createLayerTexture(); if (pixels) updateTextureRect(pixels, bitmapSize, requiredTextureSize, updateRect, textureId); }
void GraphicsLayerBlackBerry::setNeedsDisplayInRect(const FloatRect& rect) { if (drawsContent()) m_layer->setNeedsDisplayInRect(rect); }
void GraphicsLayerBlackBerry::setNeedsDisplay() { if (drawsContent()) m_layer->setNeedsDisplay(); }
void GraphicsLayerTextureMapper::commitLayerChanges() { if (m_changeMask == NoChanges) return; if (m_changeMask & ChildrenChange) { Vector<TextureMapperLayer*> textureMapperLayerChildren; toTextureMapperLayerVector(children(), textureMapperLayerChildren); m_layer->setChildren(textureMapperLayerChildren); } if (m_changeMask & MaskLayerChange) m_layer->setMaskLayer(toTextureMapperLayer(maskLayer())); if (m_changeMask & ReplicaLayerChange) m_layer->setReplicaLayer(toTextureMapperLayer(replicaLayer())); if (m_changeMask & PositionChange) m_layer->setPosition(position()); if (m_changeMask & AnchorPointChange) m_layer->setAnchorPoint(anchorPoint()); if (m_changeMask & SizeChange) m_layer->setSize(size()); if (m_changeMask & TransformChange) m_layer->setTransform(transform()); if (m_changeMask & ChildrenTransformChange) m_layer->setChildrenTransform(childrenTransform()); if (m_changeMask & Preserves3DChange) m_layer->setPreserves3D(preserves3D()); if (m_changeMask & ContentsRectChange) m_layer->setContentsRect(contentsRect()); if (m_changeMask & MasksToBoundsChange) m_layer->setMasksToBounds(masksToBounds()); if (m_changeMask & DrawsContentChange) m_layer->setDrawsContent(drawsContent()); if (m_changeMask & ContentsVisibleChange) m_layer->setContentsVisible(contentsAreVisible()); if (m_changeMask & ContentsOpaqueChange) m_layer->setContentsOpaque(contentsOpaque()); if (m_changeMask & BackfaceVisibilityChange) m_layer->setBackfaceVisibility(backfaceVisibility()); if (m_changeMask & OpacityChange) m_layer->setOpacity(opacity()); if (m_changeMask & BackgroundColorChange) m_layer->setSolidColor(solidColor()); #if ENABLE(CSS_FILTERS) if (m_changeMask & FilterChange) m_layer->setFilters(filters()); #endif if (m_changeMask & BackingStoreChange) m_layer->setBackingStore(m_backingStore); if (m_changeMask & DebugVisualsChange) m_layer->setDebugVisuals(isShowingDebugBorder(), debugBorderColor(), debugBorderWidth(), isShowingRepaintCounter()); if (m_changeMask & RepaintCountChange) m_layer->setRepaintCount(repaintCount()); if (m_changeMask & ContentChange) m_layer->setContentsLayer(platformLayer()); if (m_changeMask & AnimationChange) m_layer->setAnimations(m_animations); if (m_changeMask & AnimationStarted) client()->notifyAnimationStarted(this, m_animationStartTime); if (m_changeMask & FixedToViewporChange) m_layer->setFixedToViewport(fixedToViewport()); if (m_changeMask & IsScrollableChange) m_layer->setIsScrollable(isScrollable()); if (m_changeMask & CommittedScrollOffsetChange) m_layer->didCommitScrollOffset(m_committedScrollOffset); m_changeMask = NoChanges; }
IntRect WebGraphicsLayer::tiledBackingStoreContentsRect() { if (!drawsContent()) return IntRect(); return IntRect(0, 0, size().width(), size().height()); }
void GraphicsLayerChromium::setNeedsDisplay() { if (drawsContent()) m_layer.invalidate(); }
bool CoordinatedGraphicsLayer::shouldHaveBackingStore() const { return drawsContent() && contentsAreVisible() && !m_size.isEmpty(); }