Beispiel #1
0
void drawgame()
{
	if(mxhwnd.KeyCheck(DIK_UP))
	{
		if(bar_y > 0)
		{
			bar_y = bar_y - 6;
		}
		else
		{
			bar_y = 0;
		}
	}

	if(mxhwnd.KeyCheck(DIK_DOWN))
	{
		if(bar_y < 480-80)
		{
			bar_y = bar_y + 6;
		}
		else
		{
			bar_y = 480-80;
		}
	}
	moveball();
	// drawing the wall
	mxhwnd.paint.mxdrawrect(640-10,0,640,480,RGB(255,255,255),RGB(255,255,255));
	// ddrawing th ebar
	mxhwnd.paint.mxdrawrect(bar_x,bar_y,bar_x+10,bar_y+80,RGB(255,255,255),RGB(255,255,255));
	// drawing the ball
 	//mxhwnd.paint.mxdrawellipse(ball_x,ball_y,ball_x + 10,ball_y + 10,RGB(255,255,255),RGB(255,255,255));
	ball.DisplayGraphic(ball_x,ball_y);

	drawscore();

}
Beispiel #2
0
void main()
{   
//    unsigned char i;         
    
    y8 = 1;
    
    reset_game();
    /*
    for (i = 0; i < 40; i++)
        if (minefield[i] == 0)
            drawval(i, count_mines(i));
   */
    
    while(1)
    {
        drawscore();
        readkeyboard(); 
        if (KEYDOWN(1)) do_key(0);
        if (KEYDOWN(2)) do_key(1);
        if (KEYDOWN(3)) do_key(2);
        if (KEYDOWN(4)) do_key(3);
        if (KEYDOWN(5)) do_key(4);
        if (KEYDOWN(6)) do_key(5);
        if (KEYDOWN(7)) do_key(6);
        if (KEYDOWN(8)) do_key(7);
        if (KEYDOWN(9)) do_key(8);
        if (KEYDOWN(0)) do_key(9);
        if (KEYDOWN(Q)) do_key(10);
        if (KEYDOWN(W)) do_key(11);
        if (KEYDOWN(E)) do_key(12);
        if (KEYDOWN(R)) do_key(13);
        if (KEYDOWN(T)) do_key(14);
        if (KEYDOWN(Y)) do_key(15);
        if (KEYDOWN(U)) do_key(16);
        if (KEYDOWN(I)) do_key(17);
        if (KEYDOWN(O)) do_key(18);
        if (KEYDOWN(P)) do_key(19);
        if (KEYDOWN(A)) do_key(20);
        if (KEYDOWN(S)) do_key(21);
        if (KEYDOWN(D)) do_key(22);
        if (KEYDOWN(F)) do_key(23);
        if (KEYDOWN(G)) do_key(24);
        if (KEYDOWN(H)) do_key(25);
        if (KEYDOWN(J)) do_key(26);
        if (KEYDOWN(K)) do_key(27);
        if (KEYDOWN(L)) do_key(28);
        if (KEYDOWN(ENTER)) do_key(29);
        if (KEYDOWN(SHIFT)) do_key(30);
        if (KEYDOWN(Z)) do_key(31);
        if (KEYDOWN(X)) do_key(32);
        if (KEYDOWN(C)) do_key(33);
        if (KEYDOWN(V)) do_key(34);
        if (KEYDOWN(B)) do_key(35);
        if (KEYDOWN(N)) do_key(36);
        if (KEYDOWN(M)) do_key(37);
        if (KEYDOWN(SYM)) do_key(38);
        if (KEYDOWN(SPACE)) do_key(39);

        framecounter++;
        do_halt();
        if (framecounter > 500)
        {
            framecounter = 0;
                     // 12345678901234567890123456789012
            switch (infoloop)
            {
            case 0:
                drawstring("Welcome to \"Rotten Egg Mines\"   ", 0, 176);
                drawstring("By Jari Komppa http://iki.fi/sol", 0, 184);
                break;
            case 1:
                drawstring("How to play:                    ", 0, 176);
                drawstring("Press keys to find mines.       ", 0, 184);
                break;
            case 2:
            case 4:
            case 6:
            case 8:
                drawstring(". . . . . . . . . . . . . . . . ", 0, 176);
                drawstring(" . . . . . . . . . . . . . . . .", 0, 184);
                break;   
            case 3:
                drawstring("Sound effects played via        ", 0, 176);
                drawstring("BeepFX by Shiru                 ", 0, 184);
                break;   
            case 5:
                drawstring("Art made by using the           ", 0, 176);
                drawstring("Image Spectrumizer              ", 0, 184);
                break;   
            case 7:
                drawstring("Sources can be found at         ", 0, 176);
                drawstring("github.com/jarikomppa/speccy    ", 0, 184);
                break;   
            case 12:
                drawstring("    [ . . . . . . . . . . .]    ", 0, 176);
                drawstring("    [. . . . . . . . . . . ]    ", 0, 184);
                break;         
            case 13:
                drawstring("        [ . . . . . . .]        ", 0, 176);
                drawstring("        [. . . . . . . ]        ", 0, 184);
                break;         
            case 14:
                drawstring("            [ . . .]            ", 0, 176);
                drawstring("            [. . . ]            ", 0, 184);
                break;         
            case 15:
                drawstring("                                ", 0, 176);
                drawstring("                                ", 0, 184);
                break;         
            }
            infoloop++;
            if (infoloop == 16)
                infoloop = 0;
        }
    }       
}