/* * Draw all triangles in triman */ static int drawtriman(triman *t, int wire) { int polys = 0; int i; GLfloat col[3]; glPushMatrix(); glColor3f(t->color.x,t->color.y,t->color.z); col[0] = t->color.x; col[1] = t->color.y; col[2] = t->color.z; glMaterialfv(GL_FRONT, GL_DIFFUSE, col); col[0] *= 0.3; col[1] *= 0.3; col[2] *= 0.3; glMaterialfv(GL_FRONT, GL_EMISSION,col); glBegin(wire ? GL_LINES : GL_TRIANGLES); for (i=0; i<t->num_tri; i++) { if (t->tris[i].gone > 3) { continue; } if (t->tris[i].gone > 0) { glColor3f(t->color.x,t->color.y,t->color.z); col[0] = 1.0f; col[1] = 1.0f; col[2] = 1.0f; glMaterialfv(GL_FRONT, GL_DIFFUSE, col); col[0] *= 0.8; col[1] *= 0.8; col[2] *= 0.8; glMaterialfv(GL_FRONT, GL_EMISSION,col); drawtri(t, wire, i); polys++; glColor3f(t->color.x,t->color.y,t->color.z); col[0] = t->color.x; col[1] = t->color.y; col[2] = t->color.z; glMaterialfv(GL_FRONT, GL_DIFFUSE, col); col[0] *= 0.3; col[1] *= 0.3; col[2] *= 0.3; glMaterialfv(GL_FRONT, GL_EMISSION,col); t->tris[i].gone++; continue; } drawtri(t, wire, i); polys++; } glEnd(); glPopMatrix(); return polys; }
int main(void) { short a[2] = {100, 200}; short b[2] = {200, 300}; short c[2] = {400, 200}; uchar yellow[4] = {0x00, 0xff, 0xff, 0xff}; int r; if(drawinit(800, 600) == -1) exit(1); for(;;){ if((r = drawhandle(drawfd())) == -1){ fprintf(stderr, "drawhandle error\n"); exit(1); } if(r & 2){ fprintf(stderr, "resized\n"); } if(r & 1){ drawtri(framebuffer, width, height, a, b, c, yellow); drawflush(); drawreq(); } } exit(0); }
void drawtri(GLfloat *a, GLfloat *b, GLfloat *c, int div, float r) { if (div<=0) { glNormal3fv(a); glVertex3f(a[0]*r, a[1]*r, a[2]*r); glNormal3fv(b); glVertex3f(b[0]*r, b[1]*r, b[2]*r); glNormal3fv(c); glVertex3f(c[0]*r, c[1]*r, c[2]*r); } else { GLfloat ab[3], ac[3], bc[3]; for (int i=0;i<3;i++) { ab[i]=(a[i]+b[i])/2; ac[i]=(a[i]+c[i])/2; bc[i]=(b[i]+c[i])/2; } normalize(ab); normalize(ac); normalize(bc); drawtri(a, ab, ac, div-1, r); drawtri(b, bc, ab, div-1, r); drawtri(c, ac, bc, div-1, r); drawtri(ab, bc, ac, div-1, r); } }
void Sphere::drawtri(GLfloat *a, GLfloat *b, GLfloat *c, int div, float r) { if (div <= 0) { vertex_buffer_data.push_back(glm::vec3(a[0]*r, a[1]*r, a[2]*r)); vertex_buffer_data.push_back(glm::vec3(b[0]*r, b[1]*r, b[2]*r)); vertex_buffer_data.push_back(glm::vec3(c[0]*r, c[1]*r, c[2]*r)); } else { GLfloat ab[3], ac[3], bc[3]; for (int i = 0; i < 3; i++) { ab[i] = (a[i] + b[i]) / 2; ac[i] = (a[i] + c[i]) / 2; bc[i] = (b[i] + c[i]) / 2; } normalize(ab); normalize(ac); normalize(bc); drawtri(a, ab, ac, div-1, r); drawtri(b, bc, ab, div-1, r); drawtri(c, ac, bc, div-1, r); drawtri(ab, bc, ac, div-1, r); } }
void drawsphere(float radius, float x, float y, float z) { int i; int ndiv = 3; glPushMatrix (); glTranslated(x, y, z); glBegin(GL_TRIANGLES); for (i=0;i<20;i++) drawtri(vdata[tindices[i][0]], vdata[tindices[i][1]], vdata[tindices[i][2]], ndiv, radius); glEnd(); glPopMatrix (); }
void drawtri(GLfloat *a, GLfloat *b, GLfloat *c, int div, float r) { int i; if (div<=0) { glNormal3fv(a); glVertex3f(a[0]*r, a[1]*r, a[2]*r); glNormal3fv(b); glVertex3f(b[0]*r, b[1]*r, b[2]*r); glNormal3fv(c); glVertex3f(c[0]*r, c[1]*r, c[2]*r); } else { GLfloat ab[3], ac[3], bc[3]; for (i=0;i<3;i++) { ab[i]=(a[i]+b[i])/2; ac[i]=(a[i]+c[i])/2; bc[i]=(b[i]+c[i])/2; } normalize(ab); normalize(ac); normalize(bc); drawtri(a, ab, ac, div-1, r); drawtri(b, bc, ab, div-1, r); drawtri(c, ac, bc, div-1, r); drawtri(ab, bc, ac, div-1, r); /* <--Comment this line and sphere looks really cool!*/ } }
void display(){ glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(arb_x,arb_y,0.0); glRotatef(rot_angle,0.0,0.0,1.0); glTranslatef(-arb_x,-arb_y,0.0); glColor3f(0,1,0); drawtri(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glColor3f(1,0,0); drawtri(); glRotatef(rotangle,0.0,0.0,1.0); glColor3f(0,1,0); drawtris(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glColor3f(1,0,0); drawtris(); glFlush(); }
Sphere::Sphere(int ndiv, float r) { for (int i = 0; i < 20; i++) { drawtri( vdata[tindices[i][0]], vdata[tindices[i][1]], vdata[tindices[i][2]], ndiv, r ); } for (int i = 0; i < vertex_buffer_data.size(); i++) { glm::vec3 v = glm::vec3(1.0f, 1.0f, 1.0f); color_buffer_data.push_back(v); // glm::vec3 v = vertex_buffer_data[i] + glm::vec3(r / 2); // color_buffer_data.push_back(glm::normalize(v)); } bufferData(); }
void svg_draw(void) { bm_scroll_bits = malloc(SCROLL_WIDTH * SCROLL_WIDTH); drawcircle(bm_scroll_bits, SCROLL_WIDTH); bm_statusarea = malloc(BM_STATUSAREA_WIDTH * BM_STATUSAREA_HEIGHT); drawrectrounded(bm_statusarea, BM_STATUSAREA_WIDTH, BM_STATUSAREA_HEIGHT, SCALE * 2); bm_add = malloc(BM_ADD_WIDTH * BM_ADD_WIDTH); drawcross(bm_add, BM_ADD_WIDTH); int s = BM_ADD_WIDTH * BM_ADD_WIDTH; bm_groups = calloc(1, s); drawgroup(bm_groups, BM_ADD_WIDTH); bm_transfer = calloc(1, s); drawline(bm_transfer, BM_ADD_WIDTH, BM_ADD_WIDTH, SCALE * 3, SCALE * 3, SCALE * 5, 0.75 * SCALE); drawline(bm_transfer, BM_ADD_WIDTH, BM_ADD_WIDTH, SCALE * 6, SCALE * 6, SCALE * 5, 0.75 * SCALE); drawtri(bm_transfer, BM_ADD_WIDTH, BM_ADD_WIDTH, 6 * SCALE, 0, 4 * SCALE, 0); drawtri(bm_transfer, BM_ADD_WIDTH, BM_ADD_WIDTH, 3 * SCALE, 9 * SCALE, 4 * SCALE, 1); bm_settings = malloc(s); drawcross(bm_settings, BM_ADD_WIDTH); drawxcross(bm_settings, BM_ADD_WIDTH, BM_ADD_WIDTH, BM_ADD_WIDTH); drawnewcircle(bm_settings, BM_ADD_WIDTH, BM_ADD_WIDTH, 0.5 * BM_ADD_WIDTH, 0.5 * BM_ADD_WIDTH, 8 * SCALE); drawsubcircle(bm_settings, BM_ADD_WIDTH, 0.5 * BM_ADD_WIDTH, 0.5 * BM_ADD_WIDTH, 4 * SCALE); s = BM_CONTACT_WIDTH * BM_CONTACT_WIDTH; bm_contact = calloc(1, s); drawnewcircle(bm_contact, BM_CONTACT_WIDTH, 18 * SCALE, 10 * SCALE, 18 * SCALE, 15 * SCALE); drawsubcircle(bm_contact, BM_CONTACT_WIDTH, 10 * SCALE, 10 * SCALE, 7 * SCALE); drawhead(bm_contact, BM_CONTACT_WIDTH, 10 * SCALE, 6 * SCALE, 8 * SCALE); bm_group = calloc(1, s); drawgroup(bm_group, BM_CONTACT_WIDTH); s = BM_LBICON_WIDTH * BM_LBICON_HEIGHT; bm_file = malloc(s); convert(bm_file, bm_file_bits, s); bm_call = malloc(s); convert(bm_call, bm_call_bits, s); #define S (BM_STATUS_WIDTH * BM_STATUS_WIDTH) bm_status_bits = malloc(S * 4); drawcircle(bm_status_bits, BM_STATUS_WIDTH); drawcircle(bm_status_bits + S, BM_STATUS_WIDTH); drawcircle(bm_status_bits + S * 2, BM_STATUS_WIDTH); drawcircle(bm_status_bits + S * 3, BM_STATUS_WIDTH); drawsubcircle(bm_status_bits + S * 3, BM_STATUS_WIDTH, 0.5 * BM_STATUS_WIDTH, 0.5 * BM_STATUS_WIDTH, 4 * SCALE); #undef S bm_lbutton = malloc(BM_LBUTTON_WIDTH * BM_LBUTTON_HEIGHT); drawrectrounded(bm_lbutton, BM_LBUTTON_WIDTH, BM_LBUTTON_HEIGHT, SCALE * 2); bm_sbutton = malloc(BM_SBUTTON_WIDTH * BM_SBUTTON_HEIGHT); drawrectrounded(bm_sbutton, BM_SBUTTON_WIDTH, BM_SBUTTON_HEIGHT, SCALE); bm_ft = malloc(BM_FT_WIDTH * BM_FT_HEIGHT); drawrectrounded(bm_ft, BM_FT_WIDTH, BM_FT_HEIGHT, SCALE * 2); bm_ftm = malloc(BM_FTM_WIDTH * BM_FT_HEIGHT); drawrectroundedex(bm_ftm, BM_FTM_WIDTH, BM_FT_HEIGHT, SCALE * 2, 13); bm_ftb = malloc(BM_FTB_WIDTH * (BM_FTB_HEIGHT + SCALE) + BM_FTB_WIDTH * BM_FTB_HEIGHT); drawrectroundedex(bm_ftb, BM_FTB_WIDTH, BM_FTB_HEIGHT + SCALE, SCALE * 2, 6); drawrectroundedex(bm_ftb + BM_FTB_WIDTH * (BM_FTB_HEIGHT + SCALE), BM_FTB_WIDTH, BM_FTB_HEIGHT, SCALE * 2, 10); s = BM_FB_WIDTH * BM_FB_HEIGHT; bm_no = calloc(1, s); drawxcross(bm_no, BM_FB_WIDTH, BM_FB_HEIGHT, BM_FB_HEIGHT); bm_pause = calloc(1, s); drawlinevert(bm_pause, BM_FB_WIDTH, BM_FB_HEIGHT, 0.75 * SCALE, 1.25 * SCALE); drawlinevert(bm_pause, BM_FB_WIDTH, BM_FB_HEIGHT, 4.25 * SCALE, 1.25 * SCALE); bm_yes = calloc(1, s); drawline(bm_yes, BM_FB_WIDTH, BM_FB_HEIGHT, SCALE * 3.75, SCALE * 2.75, SCALE * 4, 0.5 * SCALE); drawlinedown(bm_yes, BM_FB_WIDTH, BM_FB_HEIGHT, SCALE * 1.9, SCALE * 3.25, SCALE * 2.5, 0.5 * SCALE); }
int process_contour(Image *img, Rect clipr, uchar *cimg, int w, int h, int st, uchar *colors) { int i; short *pt; int npt, apt; Contour contr; apt = 32768; pt = malloc(2 * apt * sizeof pt[0]); uchar color[4]; enum { MaxError = 5 }; /* highlight cracks */ drawrect(img, clipr, color(0x00, 0xff, 0x00, 0xff)); Tess tess[16]; for(i = 0; i < nelem(tess); i++) inittess(tess+i); initcontour(&contr, cimg, w, h, st); int fid; while((npt = nextcontour(&contr, pt, apt, 0, &fid)) != -1){ short orig[2] = { -1, -1 }; int area; int poly[4096]; int npoly; if(npt == apt){ fprintf(stderr, "out of points!\n"); continue; } area = ptarea(pt, npt, orig); if(area > 0){ if((npoly = fitpoly(poly, nelem(poly), pt, npt, MaxError)) == -1) continue; /* not enough points */ if(npoly == nelem(poly) || npoly < 3) continue; if(polyarea(pt, poly, npoly, orig) < 0){ continue; } tessaddpoly(tess+fid, pt, poly, npoly); } else { ptreverse(pt, npt); npoly = fitpoly(poly, nelem(poly), pt, npt, MaxError); if(npoly == nelem(poly) || npoly < 3) continue; if(polyarea(pt, poly, npoly, orig) < 0){ continue; } polyreverse(poly, npoly); tessaddpoly(tess+fid, pt, poly, npoly); } } free(pt); int ntris; int j; for(j = 0; j < nelem(tess); j++){ if((ntris = tesstris(tess+j, &pt)) != -1){ memcpy(color, colors+4*j, sizeof color); for(i = 0; i < ntris; i++){ //idx2color(j, color); //memcpy(color, poscolor, sizeof color); pt[6*i+0+0] += clipr.u0; pt[6*i+0+1] += clipr.v0; pt[6*i+2+0] += clipr.u0; pt[6*i+2+1] += clipr.v0; pt[6*i+4+0] += clipr.u0; pt[6*i+4+1] += clipr.v0; drawtri(img, clipr, pt+6*i+0, pt+6*i+2, pt+6*i+4, color); } free(pt); } freetess(tess+j); } return 0; }
void drawsphere(int ndiv, float radius=1.0) { glBegin(GL_TRIANGLES); for (int i=0;i<20;i++) drawtri(vdata[tindices[i][0]], vdata[tindices[i][1]], vdata[tindices[i][2]], ndiv, radius); glEnd(); }
_Bool svg_draw(_Bool needmemory) { int size, s; void *p; if(svg_data) { free(svg_data); } /* Build what we expect the size to be. * This section uses unnamed shortcuts, so it really serves no purpose and makes it harder to debug, it needs to be * fixed, without shortcuts, and proper comments... TODO FIXME */ size = SCROLL_WIDTH * SCROLL_WIDTH + SCROLL_WIDTH * SCROLL_WIDTH /2 + BM_STATUSAREA_WIDTH * BM_STATUSAREA_HEIGHT + /* Panel buttons */ BM_ADD_WIDTH * BM_ADD_WIDTH * 4 + BM_CONTACT_WIDTH * BM_CONTACT_WIDTH * 2 + BM_LBICON_WIDTH * BM_LBICON_HEIGHT * 2 + // call, video BM_FILE_WIDTH * BM_FILE_HEIGHT + BM_FILE_BIG_WIDTH * BM_FILE_BIG_HEIGHT + // file small and big BM_STATUS_WIDTH * BM_STATUS_WIDTH * 4 + BM_STATUS_NOTIFY_WIDTH * BM_STATUS_NOTIFY_WIDTH + BM_LBUTTON_WIDTH * BM_LBUTTON_HEIGHT + BM_SBUTTON_WIDTH * BM_SBUTTON_HEIGHT + /* File transfer */ BM_FT_CAP_WIDTH * BM_FTB_HEIGHT + BM_FT_WIDTH * BM_FT_HEIGHT + BM_FTM_WIDTH * BM_FT_HEIGHT + (BM_FTB_WIDTH * (BM_FTB_HEIGHT + UTOX_SCALE(1)) + BM_FTB_WIDTH * BM_FTB_HEIGHT) + BM_FB_WIDTH * BM_FB_HEIGHT * 4 + /* Chat Buttons */ BM_CHAT_BUTTON_WIDTH * BM_CHAT_BUTTON_HEIGHT * 2 + // Chat button 1, 2 BM_CHAT_SEND_WIDTH * BM_CHAT_SEND_HEIGHT + BM_CHAT_SEND_OVERLAY_WIDTH * BM_CHAT_SEND_OVERLAY_HEIGHT + BM_CHAT_BUTTON_OVERLAY_WIDTH * BM_CHAT_BUTTON_OVERLAY_HEIGHT; svg_data = calloc(1, size); if(!svg_data) { return 0; } p = svg_data; /* Scroll bars top bottom halves */ drawcircle(p, SCROLL_WIDTH); loadalpha(BM_SCROLLHALFTOP, p, SCROLL_WIDTH, SCROLL_WIDTH /2); loadalpha(BM_SCROLLHALFBOT, p + SCROLL_WIDTH * SCROLL_WIDTH /2, SCROLL_WIDTH, SCROLL_WIDTH /2); p += SCROLL_WIDTH * SCROLL_WIDTH; /* Scroll bars top bottom halves (small)*/ drawcircle(p, SCROLL_WIDTH /2); loadalpha(BM_SCROLLHALFTOP_SMALL, p, SCROLL_WIDTH /2, SCROLL_WIDTH /4); loadalpha(BM_SCROLLHALFBOT_SMALL, p + SCROLL_WIDTH /2 * SCROLL_WIDTH /4, SCROLL_WIDTH /2, SCROLL_WIDTH /4); p += SCROLL_WIDTH * SCROLL_WIDTH /2; drawrectrounded(p, BM_STATUSAREA_WIDTH, BM_STATUSAREA_HEIGHT, UTOX_SCALE(2)); loadalpha(BM_STATUSAREA, p, BM_STATUSAREA_WIDTH, BM_STATUSAREA_HEIGHT); p += BM_STATUSAREA_WIDTH * BM_STATUSAREA_HEIGHT; /* Draw panel Buttons */ drawcross(p, BM_ADD_WIDTH); loadalpha(BM_ADD, p, BM_ADD_WIDTH, BM_ADD_WIDTH); p += BM_ADD_WIDTH * BM_ADD_WIDTH; /* New group bitmap */ drawgroup(p, BM_ADD_WIDTH); loadalpha(BM_GROUPS, p, BM_ADD_WIDTH, BM_ADD_WIDTH); p += BM_ADD_WIDTH * BM_ADD_WIDTH; drawline(p, BM_ADD_WIDTH, BM_ADD_WIDTH, UTOX_SCALE(3), UTOX_SCALE(3), UTOX_SCALE(5), UTOX_SCALE(0.75 )); drawline(p, BM_ADD_WIDTH, BM_ADD_WIDTH, UTOX_SCALE(6), UTOX_SCALE(6), UTOX_SCALE(5), UTOX_SCALE(0.75 )); drawtri(p, BM_ADD_WIDTH, BM_ADD_WIDTH, UTOX_SCALE(6 ), 0, UTOX_SCALE(4 ), 0); drawtri(p, BM_ADD_WIDTH, BM_ADD_WIDTH, UTOX_SCALE(3 ), UTOX_SCALE(9 ), UTOX_SCALE(4 ), 1); loadalpha(BM_TRANSFER, p, BM_ADD_WIDTH, BM_ADD_WIDTH); p += BM_ADD_WIDTH * BM_ADD_WIDTH; /* Settings gear bitmap */ drawcross(p, BM_ADD_WIDTH); drawxcross(p, BM_ADD_WIDTH, BM_ADD_WIDTH, BM_ADD_WIDTH); drawnewcircle(p, BM_ADD_WIDTH, BM_ADD_WIDTH, 0.5 * BM_ADD_WIDTH, 0.5 * BM_ADD_WIDTH, UTOX_SCALE(7 )); drawsubcircle(p, BM_ADD_WIDTH, BM_ADD_WIDTH, 0.5 * BM_ADD_WIDTH, 0.5 * BM_ADD_WIDTH, UTOX_SCALE(3 )); loadalpha(BM_SETTINGS, p, BM_ADD_WIDTH, BM_ADD_WIDTH); p += BM_ADD_WIDTH * BM_ADD_WIDTH; /* Contact avatar default bitmap */ drawnewcircle(p, BM_CONTACT_WIDTH, UTOX_SCALE(18 ), UTOX_SCALE(10 ), UTOX_SCALE(18 ), UTOX_SCALE(14 )); drawsubcircle(p, BM_CONTACT_WIDTH, BM_CONTACT_WIDTH, UTOX_SCALE(10 ), UTOX_SCALE(10 ), UTOX_SCALE(6 )); drawhead(p, BM_CONTACT_WIDTH, UTOX_SCALE(10 ), UTOX_SCALE(6 ), UTOX_SCALE(8 )); loadalpha(BM_CONTACT, p, BM_CONTACT_WIDTH, BM_CONTACT_WIDTH); p += BM_CONTACT_WIDTH * BM_CONTACT_WIDTH; /* Group heads default bitmap */ drawgroup(p, BM_CONTACT_WIDTH); loadalpha(BM_GROUP, p, BM_CONTACT_WIDTH, BM_CONTACT_WIDTH); p += BM_CONTACT_WIDTH * BM_CONTACT_WIDTH; /* Draw button icon overlays. */ drawlineround(p, BM_FILE_WIDTH, BM_FILE_HEIGHT, UTOX_SCALE(5.5 ), UTOX_SCALE(5 ), UTOX_SCALE(1 ), UTOX_SCALE(3.85 ), UTOX_SCALE(6.6 ), 0); drawlineroundempty(p, BM_FILE_WIDTH, BM_FILE_HEIGHT, UTOX_SCALE(5.5 ), UTOX_SCALE(5 ), UTOX_SCALE(1 ), UTOX_SCALE(2.4 ), UTOX_SCALE(4.5 )); drawsubcircle(p, BM_FILE_WIDTH, BM_FILE_HEIGHT, UTOX_SCALE(6.0 ), UTOX_SCALE(8.1 ), UTOX_SCALE(2.5 )); drawlineround(p, BM_FILE_WIDTH, BM_FILE_HEIGHT, UTOX_SCALE(7.0 ), UTOX_SCALE(5.40 ), UTOX_SCALE(0.5 ), UTOX_SCALE(2.2 ), UTOX_SCALE(3.75 ), 1); drawlineroundempty(p, BM_FILE_WIDTH, BM_FILE_HEIGHT, UTOX_SCALE(7.25 ), UTOX_SCALE(5.15 ), UTOX_SCALE(0.75 ), UTOX_SCALE(0.75 ), UTOX_SCALE(1.5 )); loadalpha(BM_FILE, p, BM_FILE_WIDTH, BM_FILE_HEIGHT); p += BM_FILE_WIDTH * BM_FILE_HEIGHT; /* and the big one... */ // TODO convert the *2 hack drawlineround(p, BM_FILE_BIG_WIDTH, BM_FILE_BIG_HEIGHT, UTOX_SCALE(5.5 ) * 2, UTOX_SCALE(5 ) * 2, UTOX_SCALE(1 ) * 2, UTOX_SCALE(3.85 ) * 2, UTOX_SCALE(6.6 ) * 2, 0); drawlineroundempty(p, BM_FILE_BIG_WIDTH, BM_FILE_BIG_HEIGHT, UTOX_SCALE(5.5 ) * 2, UTOX_SCALE(5 ) * 2, UTOX_SCALE(1 ) * 2, UTOX_SCALE(2.4 ) * 2, UTOX_SCALE(4.5 ) * 2); drawsubcircle(p, BM_FILE_BIG_WIDTH, BM_FILE_BIG_HEIGHT, UTOX_SCALE(6.0 ) * 2, UTOX_SCALE(8.1 ) * 2, UTOX_SCALE(2.5 ) * 2); drawlineround(p, BM_FILE_BIG_WIDTH, BM_FILE_BIG_HEIGHT, UTOX_SCALE(7.0 ) * 2, UTOX_SCALE(5.40 ) * 2, UTOX_SCALE(0.5 ) * 2, UTOX_SCALE(2.2 ) * 2, UTOX_SCALE(3.75 ) * 2, 1); drawlineroundempty(p, BM_FILE_BIG_WIDTH, BM_FILE_BIG_HEIGHT, UTOX_SCALE(7.25 ) * 2, UTOX_SCALE(5.15 ) * 2, UTOX_SCALE(0.75 ) * 2, UTOX_SCALE(0.75 ) * 2, UTOX_SCALE(1.5 ) * 2); loadalpha(BM_FILE_BIG, p, BM_FILE_BIG_WIDTH, BM_FILE_BIG_HEIGHT); p += BM_FILE_BIG_WIDTH * BM_FILE_BIG_HEIGHT; drawnewcircle(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, UTOX_SCALE(1), 0, UTOX_SCALE(19 )); drawsubcircle(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, UTOX_SCALE(1), 0, UTOX_SCALE(15 )); drawnewcircle2(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, UTOX_SCALE(9 ), UTOX_SCALE(2 ), UTOX_SCALE(3 ), 0); drawnewcircle2(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, UTOX_SCALE(3 ), UTOX_SCALE(8 ), UTOX_SCALE(3 ), 1); loadalpha(BM_CALL, p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT); p += BM_LBICON_WIDTH * BM_LBICON_HEIGHT; /* Video start end bitmap */ int x, y; uint8_t *data = p; /* left triangle lens thing */ for(y = 0; y != BM_LBICON_HEIGHT; y++) { for(x = 0; x != UTOX_SCALE(4); x++) { double d = fabs(y - UTOX_SCALE(4.5 )) - 0.66 * (UTOX_SCALE(4) - x); *data++ = pixel(d); } data += BM_LBICON_WIDTH - UTOX_SCALE(4); } drawrectroundedsub(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, UTOX_SCALE(4 ), UTOX_SCALE(1), UTOX_SCALE(7 ), UTOX_SCALE(7 ), UTOX_SCALE(1)); loadalpha(BM_VIDEO, p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT); p += BM_LBICON_WIDTH * BM_LBICON_HEIGHT; /* Draw user status Buttons */ s = BM_STATUS_WIDTH * BM_STATUS_WIDTH; drawcircle(p, BM_STATUS_WIDTH); loadalpha(BM_ONLINE, p, BM_STATUS_WIDTH, BM_STATUS_WIDTH); p += s; drawcircle(p, BM_STATUS_WIDTH); drawsubcircle(p, BM_STATUS_WIDTH, BM_STATUS_WIDTH / 2, 0.5 * BM_STATUS_WIDTH, 0.5 * BM_STATUS_WIDTH, SCALE(6)); loadalpha(BM_AWAY, p, BM_STATUS_WIDTH, BM_STATUS_WIDTH); p += s; drawcircle(p, BM_STATUS_WIDTH); drawsubcircle(p, BM_STATUS_WIDTH, BM_STATUS_WIDTH / 2, 0.5 * BM_STATUS_WIDTH, 0.5 * BM_STATUS_WIDTH, SCALE(6)); loadalpha(BM_BUSY, p, BM_STATUS_WIDTH, BM_STATUS_WIDTH); p += s; drawcircle(p, BM_STATUS_WIDTH); drawsubcircle(p, BM_STATUS_WIDTH, BM_STATUS_WIDTH, 0.5 * BM_STATUS_WIDTH, 0.5 * BM_STATUS_WIDTH, SCALE(6)); loadalpha(BM_OFFLINE, p, BM_STATUS_WIDTH, BM_STATUS_WIDTH); p += s; drawcircle(p, BM_STATUS_NOTIFY_WIDTH); drawsubcircle(p, BM_STATUS_NOTIFY_WIDTH, BM_STATUS_NOTIFY_WIDTH, 0.5 * BM_STATUS_NOTIFY_WIDTH, 0.5 * BM_STATUS_NOTIFY_WIDTH, SCALE(10)); loadalpha(BM_STATUS_NOTIFY, p, BM_STATUS_NOTIFY_WIDTH, BM_STATUS_NOTIFY_WIDTH); p += BM_STATUS_NOTIFY_WIDTH * BM_STATUS_NOTIFY_WIDTH; drawrectrounded(p, BM_LBUTTON_WIDTH, BM_LBUTTON_HEIGHT, UTOX_SCALE(2)); loadalpha(BM_LBUTTON, p, BM_LBUTTON_WIDTH, BM_LBUTTON_HEIGHT); p += BM_LBUTTON_WIDTH * BM_LBUTTON_HEIGHT; drawrectrounded(p, BM_SBUTTON_WIDTH, BM_SBUTTON_HEIGHT, UTOX_SCALE(2)); loadalpha(BM_SBUTTON, p, BM_SBUTTON_WIDTH, BM_SBUTTON_HEIGHT); p += BM_SBUTTON_WIDTH * BM_SBUTTON_HEIGHT; /* Draw file transfer buttons */ drawrectroundedex(p, BM_FT_CAP_WIDTH, BM_FTB_HEIGHT, UTOX_SCALE(2), 13); loadalpha(BM_FT_CAP, p, BM_FT_CAP_WIDTH, BM_FTB_HEIGHT); p += BM_FT_CAP_WIDTH * BM_FTB_HEIGHT; drawrectrounded(p, BM_FT_WIDTH, BM_FT_HEIGHT, UTOX_SCALE(2)); loadalpha(BM_FT, p, BM_FT_WIDTH, BM_FT_HEIGHT); p += BM_FT_WIDTH * BM_FT_HEIGHT; drawrectroundedex(p, BM_FTM_WIDTH, BM_FT_HEIGHT, UTOX_SCALE(2), 13); loadalpha(BM_FTM, p, BM_FTM_WIDTH, BM_FT_HEIGHT); p += BM_FTM_WIDTH * BM_FT_HEIGHT; drawrectroundedex(p, BM_FTB_WIDTH, BM_FTB_HEIGHT + UTOX_SCALE(1), UTOX_SCALE(2), 0); loadalpha(BM_FTB1, p, BM_FTB_WIDTH, BM_FTB_HEIGHT + UTOX_SCALE(1)); p += BM_FTB_WIDTH * (BM_FTB_HEIGHT + UTOX_SCALE(1)); drawrectroundedex(p, BM_FTB_WIDTH, BM_FTB_HEIGHT, UTOX_SCALE(2), 14); loadalpha(BM_FTB2, p, BM_FTB_WIDTH, BM_FTB_HEIGHT); p += BM_FTB_WIDTH * BM_FTB_HEIGHT; s = BM_FB_WIDTH * BM_FB_HEIGHT; drawxcross(p, BM_FB_WIDTH, BM_FB_HEIGHT, BM_FB_HEIGHT); loadalpha(BM_NO, p, BM_FB_WIDTH, BM_FB_HEIGHT); p += s; drawlinevert(p, BM_FB_WIDTH, BM_FB_HEIGHT, UTOX_SCALE(0.75 ), UTOX_SCALE(1.25 )); drawlinevert(p, BM_FB_WIDTH, BM_FB_HEIGHT, UTOX_SCALE(4.25 ), UTOX_SCALE(1.25 )); loadalpha(BM_PAUSE, p, BM_FB_WIDTH, BM_FB_HEIGHT); p += s; drawline(p, BM_FB_WIDTH, BM_FB_HEIGHT, UTOX_SCALE(1.75), UTOX_SCALE(3.5), UTOX_SCALE(2.5), UTOX_SCALE(0.5 )); drawline(p, BM_FB_WIDTH, BM_FB_HEIGHT, UTOX_SCALE(4), UTOX_SCALE(3.5), UTOX_SCALE(2.5), UTOX_SCALE(0.5 )); drawlinedown(p, BM_FB_WIDTH, BM_FB_HEIGHT, UTOX_SCALE(1.75), UTOX_SCALE(1.75), UTOX_SCALE(2.5), UTOX_SCALE(0.5 )); drawlinedown(p, BM_FB_WIDTH, BM_FB_HEIGHT, UTOX_SCALE(4), UTOX_SCALE(1.75), UTOX_SCALE(2.5), UTOX_SCALE(0.5 )); loadalpha(BM_RESUME, p, BM_FB_WIDTH, BM_FB_HEIGHT); p += s; drawline(p, BM_FB_WIDTH, BM_FB_HEIGHT, UTOX_SCALE(3.75), UTOX_SCALE(2.75), UTOX_SCALE(4), UTOX_SCALE(0.5 )); drawlinedown(p, BM_FB_WIDTH, BM_FB_HEIGHT, UTOX_SCALE(1.9), UTOX_SCALE(3.25), UTOX_SCALE(2.5), UTOX_SCALE(0.5 )); loadalpha(BM_YES, p, BM_FB_WIDTH, BM_FB_HEIGHT); p += s; /* the two small chat buttons... */ drawrectroundedex(p, BM_CHAT_BUTTON_WIDTH, BM_CHAT_BUTTON_HEIGHT, UTOX_SCALE(2), 13); loadalpha(BM_CHAT_BUTTON_LEFT, p, BM_CHAT_BUTTON_WIDTH, BM_CHAT_BUTTON_HEIGHT); p += BM_CHAT_BUTTON_WIDTH * BM_CHAT_BUTTON_HEIGHT; drawrectroundedex(p, BM_CHAT_BUTTON_WIDTH, BM_CHAT_BUTTON_HEIGHT, UTOX_SCALE(2), 0); loadalpha(BM_CHAT_BUTTON_RIGHT, p, BM_CHAT_BUTTON_WIDTH, BM_CHAT_BUTTON_HEIGHT); p += BM_CHAT_BUTTON_WIDTH * BM_CHAT_BUTTON_HEIGHT; /* Draw chat send button */ drawrectroundedex(p, BM_CHAT_SEND_WIDTH, BM_CHAT_SEND_HEIGHT, UTOX_SCALE(4 ), 14); loadalpha(BM_CHAT_SEND, p, BM_CHAT_SEND_WIDTH, BM_CHAT_SEND_HEIGHT); p += BM_CHAT_SEND_WIDTH * BM_CHAT_SEND_HEIGHT; /* Draw chat send overlay */ drawnewcircle(p, BM_CHAT_SEND_OVERLAY_WIDTH, BM_CHAT_SEND_OVERLAY_HEIGHT, UTOX_SCALE(10 ), UTOX_SCALE(7 ), UTOX_SCALE(13 )); drawtri( p, BM_CHAT_SEND_OVERLAY_WIDTH, BM_CHAT_SEND_OVERLAY_HEIGHT, UTOX_SCALE(15 ), UTOX_SCALE(9 ), UTOX_SCALE(6 ), 0); loadalpha(BM_CHAT_SEND_OVERLAY, p, BM_CHAT_SEND_OVERLAY_WIDTH, BM_CHAT_SEND_OVERLAY_HEIGHT); p += BM_CHAT_SEND_OVERLAY_WIDTH * BM_CHAT_SEND_OVERLAY_HEIGHT; /* screen shot button overlay */ /* Rounded frame */ drawrectroundedsub(p, BM_CHAT_BUTTON_OVERLAY_WIDTH, BM_CHAT_BUTTON_OVERLAY_HEIGHT, UTOX_SCALE(1 ), UTOX_SCALE(1 ), BM_CHAT_BUTTON_OVERLAY_WIDTH - (UTOX_SCALE(4 )), BM_CHAT_BUTTON_OVERLAY_HEIGHT - (UTOX_SCALE(4 )), UTOX_SCALE(1 )); drawrectroundedneg(p, BM_CHAT_BUTTON_OVERLAY_WIDTH, BM_CHAT_BUTTON_OVERLAY_HEIGHT, /* width, height */ UTOX_SCALE(2 ), UTOX_SCALE(2 ), /* start x, y */ BM_CHAT_BUTTON_OVERLAY_WIDTH - (UTOX_SCALE(6 )), BM_CHAT_BUTTON_OVERLAY_HEIGHT - (UTOX_SCALE(6 )), UTOX_SCALE(1 )); /* camera shutter circle */ drawnewcircle(p, BM_CHAT_BUTTON_OVERLAY_WIDTH, BM_CHAT_BUTTON_OVERLAY_HEIGHT, BM_CHAT_BUTTON_OVERLAY_WIDTH * 0.75, BM_CHAT_BUTTON_OVERLAY_HEIGHT * 0.75, UTOX_SCALE(6 )); drawsubcircle(p, BM_CHAT_BUTTON_OVERLAY_WIDTH, BM_CHAT_BUTTON_OVERLAY_HEIGHT, BM_CHAT_BUTTON_OVERLAY_WIDTH * 0.75, BM_CHAT_BUTTON_OVERLAY_HEIGHT * 0.75, UTOX_SCALE(2 )); /* shutter lines */ svgdraw_line_neg(p, BM_CHAT_BUTTON_OVERLAY_WIDTH, BM_CHAT_BUTTON_OVERLAY_HEIGHT, BM_CHAT_BUTTON_OVERLAY_WIDTH * 0.80, BM_CHAT_BUTTON_OVERLAY_HEIGHT * 0.65, UTOX_SCALE(2 ), 0.1); svgdraw_line_neg(p, BM_CHAT_BUTTON_OVERLAY_WIDTH, BM_CHAT_BUTTON_OVERLAY_HEIGHT, BM_CHAT_BUTTON_OVERLAY_WIDTH * 0.73, BM_CHAT_BUTTON_OVERLAY_HEIGHT * 0.87, UTOX_SCALE(2 ), 0.1); svgdraw_line_down_neg(p, BM_CHAT_BUTTON_OVERLAY_WIDTH, BM_CHAT_BUTTON_OVERLAY_HEIGHT, BM_CHAT_BUTTON_OVERLAY_WIDTH * 0.65, BM_CHAT_BUTTON_OVERLAY_HEIGHT * 0.70, UTOX_SCALE(2 ), 0.1); svgdraw_line_down_neg(p, BM_CHAT_BUTTON_OVERLAY_WIDTH, BM_CHAT_BUTTON_OVERLAY_HEIGHT, BM_CHAT_BUTTON_OVERLAY_WIDTH * 0.85, BM_CHAT_BUTTON_OVERLAY_HEIGHT * 0.81, UTOX_SCALE(2 ), 0.1); loadalpha(BM_CHAT_BUTTON_OVERLAY_SCREENSHOT, p, BM_CHAT_BUTTON_OVERLAY_WIDTH, BM_CHAT_BUTTON_OVERLAY_HEIGHT); p += BM_CHAT_BUTTON_OVERLAY_WIDTH * BM_CHAT_BUTTON_OVERLAY_HEIGHT; if(p - svg_data != size) { debug("SVG:\tSVG data size mismatch...\n"); } if(!needmemory) { free(svg_data); svg_data = NULL; } return 1; }
_Bool svg_draw(_Bool needmemory) { int size, s; void *p; if(svg_data) { free(svg_data); } size = SCROLL_WIDTH * SCROLL_WIDTH + BM_STATUSAREA_WIDTH * BM_STATUSAREA_HEIGHT + BM_ADD_WIDTH * BM_ADD_WIDTH * 4 + BM_CONTACT_WIDTH * BM_CONTACT_WIDTH * 2 + BM_LBICON_WIDTH * BM_LBICON_HEIGHT * 3 + BM_STATUS_WIDTH * BM_STATUS_WIDTH * 4 + BM_STATUS_NOTIFY_WIDTH * BM_STATUS_NOTIFY_WIDTH + BM_LBUTTON_WIDTH * BM_LBUTTON_HEIGHT + BM_SBUTTON_WIDTH * BM_SBUTTON_HEIGHT + BM_FT_WIDTH * BM_FT_HEIGHT + BM_FTM_WIDTH * BM_FT_HEIGHT + (BM_FTB_WIDTH * (BM_FTB_HEIGHT + SCALE) + BM_FTB_WIDTH * BM_FTB_HEIGHT) + BM_FB_WIDTH * BM_FB_HEIGHT * 4; svg_data = calloc(1, size); if(!svg_data) { return 0; } p = svg_data; drawcircle(p, SCROLL_WIDTH); loadalpha(BM_SCROLLHALFTOP, p, SCROLL_WIDTH, SCROLL_WIDTH / 2); loadalpha(BM_SCROLLHALFBOT, p + SCROLL_WIDTH * SCROLL_WIDTH / 2, SCROLL_WIDTH, SCROLL_WIDTH / 2); p += SCROLL_WIDTH * SCROLL_WIDTH; drawrectrounded(p, BM_STATUSAREA_WIDTH, BM_STATUSAREA_HEIGHT, SCALE * 2); loadalpha(BM_STATUSAREA, p, BM_STATUSAREA_WIDTH, BM_STATUSAREA_HEIGHT); p += BM_STATUSAREA_WIDTH * BM_STATUSAREA_HEIGHT; s = BM_ADD_WIDTH * BM_ADD_WIDTH; drawcross(p, BM_ADD_WIDTH); loadalpha(BM_ADD, p, BM_ADD_WIDTH, BM_ADD_WIDTH); p += s; drawgroup(p, BM_ADD_WIDTH); loadalpha(BM_GROUPS, p, BM_ADD_WIDTH, BM_ADD_WIDTH); p += s; drawline(p, BM_ADD_WIDTH, BM_ADD_WIDTH, SCALE * 3, SCALE * 3, SCALE * 5, 0.75 * SCALE); drawline(p, BM_ADD_WIDTH, BM_ADD_WIDTH, SCALE * 6, SCALE * 6, SCALE * 5, 0.75 * SCALE); drawtri(p, BM_ADD_WIDTH, BM_ADD_WIDTH, 6 * SCALE, 0, 4 * SCALE, 0); drawtri(p, BM_ADD_WIDTH, BM_ADD_WIDTH, 3 * SCALE, 9 * SCALE, 4 * SCALE, 1); loadalpha(BM_TRANSFER, p, BM_ADD_WIDTH, BM_ADD_WIDTH); p += s; drawcross(p, BM_ADD_WIDTH); drawxcross(p, BM_ADD_WIDTH, BM_ADD_WIDTH, BM_ADD_WIDTH); drawnewcircle(p, BM_ADD_WIDTH, BM_ADD_WIDTH, 0.5 * BM_ADD_WIDTH, 0.5 * BM_ADD_WIDTH, 7 * SCALE); drawsubcircle(p, BM_ADD_WIDTH, BM_ADD_WIDTH, 0.5 * BM_ADD_WIDTH, 0.5 * BM_ADD_WIDTH, 3 * SCALE); loadalpha(BM_SETTINGS, p, BM_ADD_WIDTH, BM_ADD_WIDTH); p += s; s = BM_CONTACT_WIDTH * BM_CONTACT_WIDTH; drawnewcircle(p, BM_CONTACT_WIDTH, 18 * SCALE, 10 * SCALE, 18 * SCALE, 14 * SCALE); drawsubcircle(p, BM_CONTACT_WIDTH, BM_CONTACT_WIDTH, 10 * SCALE, 10 * SCALE, 6 * SCALE); drawhead(p, BM_CONTACT_WIDTH, 10 * SCALE, 6 * SCALE, 8 * SCALE); loadalpha(BM_CONTACT, p, BM_CONTACT_WIDTH, BM_CONTACT_WIDTH); p += s; drawgroup(p, BM_CONTACT_WIDTH); loadalpha(BM_GROUP, p, BM_CONTACT_WIDTH, BM_CONTACT_WIDTH); p += s; s = BM_LBICON_WIDTH * BM_LBICON_HEIGHT; drawlineround(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, 5.5 * SCALE, 5 * SCALE, 1 * SCALE, 3.85 * SCALE, 6.6 * SCALE, 0); drawlineroundempty(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, 5.5 * SCALE, 5 * SCALE, 1 * SCALE, 2.4 * SCALE, 4.5 * SCALE); drawsubcircle(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, 6.0 * SCALE, 8.1 * SCALE, 2.5 * SCALE); drawlineround(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, 7.0 * SCALE, 5.40 * SCALE, 0.5 * SCALE, 2.2 * SCALE, 3.75 * SCALE, 1); drawlineroundempty(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, 7.25 * SCALE, 5.15 * SCALE, 0.75 * SCALE, 0.75 * SCALE, 1.5 * SCALE); loadalpha(BM_FILE, p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT); p += s; drawnewcircle(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, SCALE, 0, 19 * SCALE); drawsubcircle(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, SCALE, 0, 15 * SCALE); drawnewcircle2(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, 9 * SCALE, 2 * SCALE, 3 * SCALE, 0); drawnewcircle2(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, 3 * SCALE, 8 * SCALE, 3 * SCALE, 1); loadalpha(BM_CALL, p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT); p += s; int x, y; uint8_t *data = p; for(y = 0; y != BM_LBICON_HEIGHT; y++) { for(x = 0; x != SCALE * 4; x++) { double d = fabs(y - 4.5 * SCALE) - 0.66 * (SCALE * 4 - x); *data++ = pixel(d); } data += BM_LBICON_WIDTH - SCALE * 4; } drawrectroundedsub(p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT, 4 * SCALE, SCALE, 7 * SCALE, 7 * SCALE, SCALE); loadalpha(BM_VIDEO, p, BM_LBICON_WIDTH, BM_LBICON_HEIGHT); p += s; s = BM_STATUS_WIDTH * BM_STATUS_WIDTH; drawcircle(p, BM_STATUS_WIDTH); loadalpha(BM_ONLINE, p, BM_STATUS_WIDTH, BM_STATUS_WIDTH); p += s; drawcircle(p, BM_STATUS_WIDTH); drawsubcircle(p, BM_STATUS_WIDTH, BM_STATUS_WIDTH / 2, 0.5 * BM_STATUS_WIDTH, 0.5 * BM_STATUS_WIDTH, 3 * SCALE); loadalpha(BM_AWAY, p, BM_STATUS_WIDTH, BM_STATUS_WIDTH); p += s; drawcircle(p, BM_STATUS_WIDTH); drawsubcircle(p, BM_STATUS_WIDTH, BM_STATUS_WIDTH / 2, 0.5 * BM_STATUS_WIDTH, 0.5 * BM_STATUS_WIDTH, 3 * SCALE); loadalpha(BM_BUSY, p, BM_STATUS_WIDTH, BM_STATUS_WIDTH); p += s; drawcircle(p, BM_STATUS_WIDTH); drawsubcircle(p, BM_STATUS_WIDTH, BM_STATUS_WIDTH, 0.5 * BM_STATUS_WIDTH, 0.5 * BM_STATUS_WIDTH, 3 * SCALE); loadalpha(BM_OFFLINE, p, BM_STATUS_WIDTH, BM_STATUS_WIDTH); p += s; drawcircle(p, BM_STATUS_NOTIFY_WIDTH); drawsubcircle(p, BM_STATUS_NOTIFY_WIDTH, BM_STATUS_NOTIFY_WIDTH, 0.5 * BM_STATUS_NOTIFY_WIDTH, 0.5 * BM_STATUS_NOTIFY_WIDTH, 5 * SCALE); loadalpha(BM_STATUS_NOTIFY, p, BM_STATUS_NOTIFY_WIDTH, BM_STATUS_NOTIFY_WIDTH); p += BM_STATUS_NOTIFY_WIDTH * BM_STATUS_NOTIFY_WIDTH; drawrectrounded(p, BM_LBUTTON_WIDTH, BM_LBUTTON_HEIGHT, SCALE * 2); loadalpha(BM_LBUTTON, p, BM_LBUTTON_WIDTH, BM_LBUTTON_HEIGHT); p += BM_LBUTTON_WIDTH * BM_LBUTTON_HEIGHT; drawrectrounded(p, BM_SBUTTON_WIDTH, BM_SBUTTON_HEIGHT, SCALE); loadalpha(BM_SBUTTON, p, BM_SBUTTON_WIDTH, BM_SBUTTON_HEIGHT); p += BM_SBUTTON_WIDTH * BM_SBUTTON_HEIGHT; drawrectrounded(p, BM_FT_WIDTH, BM_FT_HEIGHT, SCALE * 2); loadalpha(BM_FT, p, BM_FT_WIDTH, BM_FT_HEIGHT); p += BM_FT_WIDTH * BM_FT_HEIGHT; drawrectroundedex(p, BM_FTM_WIDTH, BM_FT_HEIGHT, SCALE * 2, 13); loadalpha(BM_FTM, p, BM_FTM_WIDTH, BM_FT_HEIGHT); p += BM_FTM_WIDTH * BM_FT_HEIGHT; drawrectroundedex(p, BM_FTB_WIDTH, BM_FTB_HEIGHT + SCALE, SCALE * 2, 6); loadalpha(BM_FTB1, p, BM_FTB_WIDTH, BM_FTB_HEIGHT + SCALE); p += BM_FTB_WIDTH * (BM_FTB_HEIGHT + SCALE); drawrectroundedex(p, BM_FTB_WIDTH, BM_FTB_HEIGHT, SCALE * 2, 10); loadalpha(BM_FTB2, p, BM_FTB_WIDTH, BM_FTB_HEIGHT); p += BM_FTB_WIDTH * BM_FTB_HEIGHT; s = BM_FB_WIDTH * BM_FB_HEIGHT; drawxcross(p, BM_FB_WIDTH, BM_FB_HEIGHT, BM_FB_HEIGHT); loadalpha(BM_NO, p, BM_FB_WIDTH, BM_FB_HEIGHT); p += s; drawlinevert(p, BM_FB_WIDTH, BM_FB_HEIGHT, 0.75 * SCALE, 1.25 * SCALE); drawlinevert(p, BM_FB_WIDTH, BM_FB_HEIGHT, 4.25 * SCALE, 1.25 * SCALE); loadalpha(BM_PAUSE, p, BM_FB_WIDTH, BM_FB_HEIGHT); p += s; drawline(p, BM_FB_WIDTH, BM_FB_HEIGHT, SCALE * 1.75, SCALE * 3.5, SCALE * 2.5, 0.5 * SCALE); drawline(p, BM_FB_WIDTH, BM_FB_HEIGHT, SCALE * 4, SCALE * 3.5, SCALE * 2.5, 0.5 * SCALE); drawlinedown(p, BM_FB_WIDTH, BM_FB_HEIGHT, SCALE * 1.75, SCALE * 1.75, SCALE * 2.5, 0.5 * SCALE); drawlinedown(p, BM_FB_WIDTH, BM_FB_HEIGHT, SCALE * 4, SCALE * 1.75, SCALE * 2.5, 0.5 * SCALE); loadalpha(BM_RESUME, p, BM_FB_WIDTH, BM_FB_HEIGHT); p += s; drawline(p, BM_FB_WIDTH, BM_FB_HEIGHT, SCALE * 3.75, SCALE * 2.75, SCALE * 4, 0.5 * SCALE); drawlinedown(p, BM_FB_WIDTH, BM_FB_HEIGHT, SCALE * 1.9, SCALE * 3.25, SCALE * 2.5, 0.5 * SCALE); loadalpha(BM_YES, p, BM_FB_WIDTH, BM_FB_HEIGHT); p += s; if(p - svg_data != size) { debug("something went wrong\n"); } if(!needmemory) { free(svg_data); svg_data = NULL; } return 1; }