Beispiel #1
0
static void
dri2_allocate_textures(struct dri_drawable *drawable,
                       const enum st_attachment_type *statts,
                       unsigned count)
{
   __DRIbuffer *buffers;
   unsigned num_buffers = count;

   buffers = dri2_drawable_get_buffers(drawable, statts, &num_buffers);
   if (buffers)
      dri2_drawable_process_buffers(drawable, buffers, num_buffers);
}
Beispiel #2
0
static void
dri2_allocate_textures(struct dri_context *ctx,
                       struct dri_drawable *drawable,
                       const enum st_attachment_type *statts,
                       unsigned statts_count)
{
   __DRIscreen *sPriv = drawable->sPriv;
   __DRIdrawable *dri_drawable = drawable->dPriv;
   struct dri_screen *screen = dri_screen(sPriv);
   struct pipe_resource templ;
   boolean alloc_depthstencil = FALSE;
   unsigned i, j, bind;
   const __DRIimageLoaderExtension *image = sPriv->image.loader;
   /* Image specific variables */
   struct __DRIimageList images;
   /* Dri2 specific variables */
   __DRIbuffer *buffers;
   struct winsys_handle whandle;
   unsigned num_buffers = statts_count;

   /* First get the buffers from the loader */
   if (image) {
      if (!dri_image_drawable_get_buffers(drawable, &images,
                                          statts, statts_count))
         return;
   }
   else {
      buffers = dri2_drawable_get_buffers(drawable, statts, &num_buffers);
      if (!buffers || (drawable->old_num == num_buffers &&
                       drawable->old_w == dri_drawable->w &&
                       drawable->old_h == dri_drawable->h &&
                       memcmp(drawable->old, buffers,
                              sizeof(__DRIbuffer) * num_buffers) == 0))
         return;
   }

   /* Second clean useless resources*/

   /* See if we need a depth-stencil buffer. */
   for (i = 0; i < statts_count; i++) {
      if (statts[i] == ST_ATTACHMENT_DEPTH_STENCIL) {
         alloc_depthstencil = TRUE;
         break;
      }
   }

   /* Delete the resources we won't need. */
   for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
      /* Don't delete the depth-stencil buffer, we can reuse it. */
      if (i == ST_ATTACHMENT_DEPTH_STENCIL && alloc_depthstencil)
         continue;

      /* Flush the texture before unreferencing, so that other clients can
       * see what the driver has rendered.
       */
      if (i != ST_ATTACHMENT_DEPTH_STENCIL && drawable->textures[i]) {
         struct pipe_context *pipe = ctx->st->pipe;
         pipe->flush_resource(pipe, drawable->textures[i]);
      }

      pipe_resource_reference(&drawable->textures[i], NULL);
   }

   if (drawable->stvis.samples > 1) {
      for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
         boolean del = TRUE;

         /* Don't delete MSAA resources for the attachments which are enabled,
          * we can reuse them. */
         for (j = 0; j < statts_count; j++) {
            if (i == statts[j]) {
               del = FALSE;
               break;
            }
         }

         if (del) {
            pipe_resource_reference(&drawable->msaa_textures[i], NULL);
         }
      }
   }

   /* Third use the buffers retrieved to fill the drawable info */

   memset(&templ, 0, sizeof(templ));
   templ.target = screen->target;
   templ.last_level = 0;
   templ.depth0 = 1;
   templ.array_size = 1;

   if (image) {
      if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
         struct pipe_resource **buf =
            &drawable->textures[ST_ATTACHMENT_FRONT_LEFT];
         struct pipe_resource *texture = images.front->texture;

         dri_drawable->w = texture->width0;
         dri_drawable->h = texture->height0;

         pipe_resource_reference(buf, texture);
      }

      if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
         struct pipe_resource **buf =
            &drawable->textures[ST_ATTACHMENT_BACK_LEFT];
         struct pipe_resource *texture = images.back->texture;

         dri_drawable->w = texture->width0;
         dri_drawable->h = texture->height0;

         pipe_resource_reference(buf, texture);
      }

      /* Note: if there is both a back and a front buffer,
       * then they have the same size.
       */
      templ.width0 = dri_drawable->w;
      templ.height0 = dri_drawable->h;
   }
   else {
      memset(&whandle, 0, sizeof(whandle));

      /* Process DRI-provided buffers and get pipe_resources. */
      for (i = 0; i < num_buffers; i++) {
         __DRIbuffer *buf = &buffers[i];
         enum st_attachment_type statt;
         enum pipe_format format;

         switch (buf->attachment) {
         case __DRI_BUFFER_FRONT_LEFT:
            if (!screen->auto_fake_front) {
               continue; /* invalid attachment */
            }
            /* fallthrough */
         case __DRI_BUFFER_FAKE_FRONT_LEFT:
            statt = ST_ATTACHMENT_FRONT_LEFT;
            break;
         case __DRI_BUFFER_BACK_LEFT:
            statt = ST_ATTACHMENT_BACK_LEFT;
            break;
         default:
            continue; /* invalid attachment */
         }

         dri_drawable_get_format(drawable, statt, &format, &bind);
         if (format == PIPE_FORMAT_NONE)
            continue;

         /* dri2_drawable_get_buffers has already filled dri_drawable->w
          * and dri_drawable->h */
         templ.width0 = dri_drawable->w;
         templ.height0 = dri_drawable->h;
         templ.format = format;
         templ.bind = bind;
         whandle.handle = buf->name;
         whandle.stride = buf->pitch;
         if (screen->can_share_buffer)
            whandle.type = DRM_API_HANDLE_TYPE_SHARED;
         else
            whandle.type = DRM_API_HANDLE_TYPE_KMS;
         drawable->textures[statt] =
            screen->base.screen->resource_from_handle(screen->base.screen,
                  &templ, &whandle);
         assert(drawable->textures[statt]);
      }
   }

   /* Allocate private MSAA colorbuffers. */
   if (drawable->stvis.samples > 1) {
      for (i = 0; i < statts_count; i++) {
         enum st_attachment_type statt = statts[i];

         if (statt == ST_ATTACHMENT_DEPTH_STENCIL)
            continue;

         if (drawable->textures[statt]) {
            templ.format = drawable->textures[statt]->format;
            templ.bind = drawable->textures[statt]->bind;
            templ.nr_samples = drawable->stvis.samples;

            /* Try to reuse the resource.
             * (the other resource parameters should be constant)
             */
            if (!drawable->msaa_textures[statt] ||
                drawable->msaa_textures[statt]->width0 != templ.width0 ||
                drawable->msaa_textures[statt]->height0 != templ.height0) {
               /* Allocate a new one. */
               pipe_resource_reference(&drawable->msaa_textures[statt], NULL);

               drawable->msaa_textures[statt] =
                  screen->base.screen->resource_create(screen->base.screen,
                                                       &templ);
               assert(drawable->msaa_textures[statt]);

               /* If there are any MSAA resources, we should initialize them
                * such that they contain the same data as the single-sample
                * resources we just got from the X server.
                *
                * The reason for this is that the state tracker (and
                * therefore the app) can access the MSAA resources only.
                * The single-sample resources are not exposed
                * to the state tracker.
                *
                */
               dri_pipe_blit(ctx->st->pipe,
                             drawable->msaa_textures[statt],
                             drawable->textures[statt]);
            }
         }
         else {
            pipe_resource_reference(&drawable->msaa_textures[statt], NULL);
         }
      }
   }

   /* Allocate a private depth-stencil buffer. */
   if (alloc_depthstencil) {
      enum st_attachment_type statt = ST_ATTACHMENT_DEPTH_STENCIL;
      struct pipe_resource **zsbuf;
      enum pipe_format format;
      unsigned bind;

      dri_drawable_get_format(drawable, statt, &format, &bind);

      if (format) {
         templ.format = format;
         templ.bind = bind;

         if (drawable->stvis.samples > 1) {
            templ.nr_samples = drawable->stvis.samples;
            zsbuf = &drawable->msaa_textures[statt];
         }
         else {
            templ.nr_samples = 0;
            zsbuf = &drawable->textures[statt];
         }

         /* Try to reuse the resource.
          * (the other resource parameters should be constant)
          */
         if (!*zsbuf ||
             (*zsbuf)->width0 != templ.width0 ||
             (*zsbuf)->height0 != templ.height0) {
            /* Allocate a new one. */
            pipe_resource_reference(zsbuf, NULL);
            *zsbuf = screen->base.screen->resource_create(screen->base.screen,
                                                          &templ);
            assert(*zsbuf);
         }
      }
      else {
         pipe_resource_reference(&drawable->msaa_textures[statt], NULL);
         pipe_resource_reference(&drawable->textures[statt], NULL);
      }
   }

   /* For DRI2, we may get the same buffers again from the server.
    * To prevent useless imports of gem names, drawable->old* is used
    * to bypass the import if we get the same buffers. This doesn't apply
    * to DRI3/Wayland, users of image.loader, since the buffer is managed
    * by the client (no import), and the back buffer is going to change
    * at every redraw.
    */
   if (!image) {
      drawable->old_num = num_buffers;
      drawable->old_w = dri_drawable->w;
      drawable->old_h = dri_drawable->h;
      memcpy(drawable->old, buffers, sizeof(__DRIbuffer) * num_buffers);
   }
}