/**
 * Process driconf (drirc) options, setting appropriate context flags.
 *
 * intelInitExtensions still pokes at optionCache directly, in order to
 * avoid advertising various extensions.  No flags are set, so it makes
 * sense to continue doing that there.
 */
static void
brw_process_driconf_options(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;

   driOptionCache *options = &brw->optionCache;
   driParseConfigFiles(options, &brw->intelScreen->optionCache,
                       brw->driContext->driScreenPriv->myNum, "i965");

   int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
   switch (bo_reuse_mode) {
   case DRI_CONF_BO_REUSE_DISABLED:
      break;
   case DRI_CONF_BO_REUSE_ALL:
      intel_bufmgr_gem_enable_reuse(brw->bufmgr);
      break;
   }

   if (!driQueryOptionb(options, "hiz")) {
       brw->has_hiz = false;
       /* On gen6, you can only do separate stencil with HIZ. */
       if (brw->gen == 6)
          brw->has_separate_stencil = false;
   }

   if (driQueryOptionb(options, "always_flush_batch")) {
      fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
      brw->always_flush_batch = true;
   }

   if (driQueryOptionb(options, "always_flush_cache")) {
      fprintf(stderr, "flushing GPU caches before/after each draw call\n");
      brw->always_flush_cache = true;
   }

   if (driQueryOptionb(options, "disable_throttling")) {
      fprintf(stderr, "disabling flush throttling\n");
      brw->disable_throttling = true;
   }

   brw->disable_derivative_optimization =
      driQueryOptionb(&brw->optionCache, "disable_derivative_optimization");

   brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");

   ctx->Const.ForceGLSLExtensionsWarn =
      driQueryOptionb(options, "force_glsl_extensions_warn");

   ctx->Const.DisableGLSLLineContinuations =
      driQueryOptionb(options, "disable_glsl_line_continuations");
}
Beispiel #2
0
/**
 * DRI2
 */
static __DRIscreen *
dri2CreateNewScreen(int scrn, int fd,
                    const __DRIextension **extensions,
                    const __DRIconfig ***driver_configs, void *data)
{
    static const __DRIextension *emptyExtensionList[] = { NULL };
    __DRIscreen *psp;
    drmVersionPtr version;

    if (driDriverAPI.InitScreen2 == NULL)
        return NULL;

    psp = calloc(1, sizeof(*psp));
    if (!psp)
        return NULL;

    setupLoaderExtensions(psp, extensions);

    version = drmGetVersion(fd);
    if (version) {
        psp->drm_version.major = version->version_major;
        psp->drm_version.minor = version->version_minor;
        psp->drm_version.patch = version->version_patchlevel;
        drmFreeVersion(version);
    }

    psp->extensions = emptyExtensionList;
    psp->fd = fd;
    psp->myNum = scrn;
    psp->dri2.enabled = GL_TRUE;

    psp->DriverAPI = driDriverAPI;
    psp->api_mask = (1 << __DRI_API_OPENGL);
    *driver_configs = driDriverAPI.InitScreen2(psp);
    if (*driver_configs == NULL) {
        free(psp);
        return NULL;
    }

    psp->DriverAPI = driDriverAPI;
    psp->loaderPrivate = data;

    driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions,
                       __dri2NConfigOptions);
    driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum,
                        "dri2");

    return psp;
}
Beispiel #3
0
static char *loader_get_dri_config_device_id(void)
{
   driOptionCache defaultInitOptions;
   driOptionCache userInitOptions;
   char *prime = NULL;

   driParseOptionInfo(&defaultInitOptions, __driConfigOptionsLoader);
   driParseConfigFiles(&userInitOptions, &defaultInitOptions, 0, "loader");
   if (driCheckOption(&userInitOptions, "device_id", DRI_STRING))
      prime = strdup(driQueryOptionstr(&userInitOptions, "device_id"));
   driDestroyOptionCache(&userInitOptions);
   driDestroyOptionInfo(&defaultInitOptions);

   return prime;
}
Beispiel #4
0
GLboolean
nouveau_context_create(const __GLcontextModes *glVis,
		       __DRIcontextPrivate *driContextPriv,
		       void *sharedContextPrivate)
{
	__DRIscreenPrivate *driScrnPriv = driContextPriv->driScreenPriv;
	struct nouveau_screen  *nv_screen = driScrnPriv->private;
	struct nouveau_context *nv;
	struct pipe_context *pipe;
	struct st_context *st_share = NULL;

	if (sharedContextPrivate)
		st_share = ((struct nouveau_context *)sharedContextPrivate)->st;

	nv = CALLOC_STRUCT(nouveau_context);
	if (!nv)
		return GL_FALSE;

	{
		struct nouveau_device_priv *nvdev =
			nouveau_device(nv_screen->device);

		nvdev->ctx  = driContextPriv->hHWContext;
		nvdev->lock = (drmLock *)&driScrnPriv->pSAREA->lock;
	}

	pipe = drm_api_hooks.create_context(nv_screen->pscreen);
	if (!pipe) {
		FREE(nv);
		return GL_FALSE;
	}
	pipe->priv = nv;

	driContextPriv->driverPrivate = nv;
	nv->dri_screen = driScrnPriv;

	driParseConfigFiles(&nv->dri_option_cache, &nv_screen->option_cache,
			    nv->dri_screen->myNum, "nouveau");

	nv->st = st_create_context(pipe, glVis, st_share);
	return GL_TRUE;
}
bool
intelInitContext(struct intel_context *intel,
                 int api,
                 unsigned major_version,
                 unsigned minor_version,
                 uint32_t flags,
                 const struct gl_config * mesaVis,
                 __DRIcontext * driContextPriv,
                 void *sharedContextPrivate,
                 struct dd_function_table *functions,
                 unsigned *dri_ctx_error)
{
   struct gl_context *ctx = &intel->ctx;
   struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   struct intel_screen *intelScreen = sPriv->driverPrivate;
   int bo_reuse_mode;

   /* Can't rely on invalidate events, fall back to glViewport hack */
   if (!driContextPriv->driScreenPriv->dri2.useInvalidate)
      functions->Viewport = intel_noninvalidate_viewport;
   else
      functions->Viewport = intel_viewport;

   intel->intelScreen = intelScreen;

   if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
                                 functions)) {
      *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
      printf("%s: failed to init mesa context\n", __func__);
      return false;
   }

   driContextSetFlags(&intel->ctx, flags);

   driContextPriv->driverPrivate = intel;
   intel->driContext = driContextPriv;

   intel->gen = intelScreen->gen;

   const int devID = intelScreen->deviceID;

   intel->is_945 = IS_945(devID);

   intel->has_swizzling = intel->intelScreen->hw_has_swizzling;

   memset(&ctx->TextureFormatSupported,
	  0, sizeof(ctx->TextureFormatSupported));

   driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
                       sPriv->myNum, "i915");
   intel->maxBatchSize = 4096;

   /* Estimate the size of the mappable aperture into the GTT.  There's an
    * ioctl to get the whole GTT size, but not one to get the mappable subset.
    * It turns out it's basically always 256MB, though some ancient hardware
    * was smaller.
    */
   uint32_t gtt_size = 256 * 1024 * 1024;
   if (intel->gen == 2)
      gtt_size = 128 * 1024 * 1024;

   /* We don't want to map two objects such that a memcpy between them would
    * just fault one mapping in and then the other over and over forever.  So
    * we would need to divide the GTT size by 2.  Additionally, some GTT is
    * taken up by things like the framebuffer and the ringbuffer and such, so
    * be more conservative.
    */
   intel->max_gtt_map_object_size = gtt_size / 4;

   intel->bufmgr = intelScreen->bufmgr;

   bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
   switch (bo_reuse_mode) {
   case DRI_CONF_BO_REUSE_DISABLED:
      break;
   case DRI_CONF_BO_REUSE_ALL:
      intel_bufmgr_gem_enable_reuse(intel->bufmgr);
      break;
   }

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 7.0;
   ctx->Const.MaxLineWidthAA = 7.0;
   ctx->Const.LineWidthGranularity = 0.5;

   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSize = 255.0;
   ctx->Const.MaxPointSizeAA = 3.0;
   ctx->Const.PointSizeGranularity = 1.0;

   ctx->Const.StripTextureBorder = GL_TRUE;

   /* reinitialize the context point state.
    * It depend on constants in __struct gl_contextRec::Const
    */
   _mesa_init_point(ctx);

   ctx->Const.MaxRenderbufferSize = 2048;

   _swrast_CreateContext(ctx);
   _vbo_CreateContext(ctx);
   if (ctx->swrast_context) {
      _tnl_CreateContext(ctx);
      _swsetup_CreateContext(ctx);

      /* Configure swrast to match hardware characteristics: */
      _swrast_allow_pixel_fog(ctx, false);
      _swrast_allow_vertex_fog(ctx, true);
   }

   _mesa_meta_init(ctx);

   intel->hw_stipple = 1;

   intel->RenderIndex = ~0;

   intelInitExtensions(ctx);

   INTEL_DEBUG = parse_debug_string(getenv("INTEL_DEBUG"), debug_control);
   if (INTEL_DEBUG & DEBUG_BUFMGR)
      dri_bufmgr_set_debug(intel->bufmgr, true);
   if (INTEL_DEBUG & DEBUG_PERF)
      intel->perf_debug = true;

   if (INTEL_DEBUG & DEBUG_AUB)
      drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);

   intel_batchbuffer_init(intel);

   intel_fbo_init(intel);

   intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");

   intel->prim.primitive = ~0;

   /* Force all software fallbacks */
   if (driQueryOptionb(&intel->optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D rasterization\n");
      intel->no_rast = 1;
   }

   if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
      fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
      intel->always_flush_batch = 1;
   }

   if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
      fprintf(stderr, "flushing GPU caches before/after each draw call\n");
      intel->always_flush_cache = 1;
   }

   if (driQueryOptionb(&intel->optionCache, "disable_throttling")) {
      fprintf(stderr, "disabling flush throttling\n");
      intel->disable_throttling = 1;
   }

   return true;
}
Beispiel #6
0
/* Create the device specific rendering context.
 */
GLboolean r200CreateContext( const __GLcontextModes *glVisual,
			     __DRIcontextPrivate *driContextPriv,
			     void *sharedContextPrivate)
{
   __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
   radeonScreenPtr screen = (radeonScreenPtr)(sPriv->private);
   struct dd_function_table functions;
   r200ContextPtr rmesa;
   GLcontext *ctx;
   int i;
   int tcl_mode;

   assert(glVisual);
   assert(driContextPriv);
   assert(screen);

   /* Allocate the R200 context */
   rmesa = (r200ContextPtr) CALLOC( sizeof(*rmesa) );
   if ( !rmesa )
      return GL_FALSE;

   r200_init_vtbl(&rmesa->radeon);
   /* init exp fog table data */
   r200InitStaticFogData();

   /* Parse configuration files.
    * Do this here so that initialMaxAnisotropy is set before we create
    * the default textures.
    */
   driParseConfigFiles (&rmesa->radeon.optionCache, &screen->optionCache,
			screen->driScreen->myNum, "r200");
   rmesa->radeon.initialMaxAnisotropy = driQueryOptionf(&rmesa->radeon.optionCache,
							"def_max_anisotropy");

   if ( sPriv->drm_version.major == 1
       && driQueryOptionb( &rmesa->radeon.optionCache, "hyperz" ) ) {
      if ( sPriv->drm_version.minor < 13 )
	 fprintf( stderr, "DRM version 1.%d too old to support HyperZ, "
			  "disabling.\n", sPriv->drm_version.minor );
      else
	 rmesa->using_hyperz = GL_TRUE;
   }
 
   if ( sPriv->drm_version.minor >= 15 )
      rmesa->texmicrotile = GL_TRUE;

   /* Init default driver functions then plug in our R200-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions(&functions);
   r200InitDriverFuncs(&functions);
   r200InitIoctlFuncs(&functions);
   r200InitStateFuncs(&functions);
   r200InitTextureFuncs(&functions);
   r200InitShaderFuncs(&functions);
   radeonInitQueryObjFunctions(&functions);

   if (!radeonInitContext(&rmesa->radeon, &functions,
			  glVisual, driContextPriv,
			  sharedContextPrivate)) {
     FREE(rmesa);
     return GL_FALSE;
   }

   rmesa->radeon.swtcl.RenderIndex = ~0;
   rmesa->radeon.hw.all_dirty = 1;

   /* Set the maximum texture size small enough that we can guarentee that
    * all texture units can bind a maximal texture and have all of them in
    * texturable memory at once. Depending on the allow_large_textures driconf
    * setting allow larger textures.
    */

   ctx = rmesa->radeon.glCtx;
   ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
						 "texture_units");
   ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;

   i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");

   /* FIXME: When no memory manager is available we should set this 
    * to some reasonable value based on texture memory pool size */
   ctx->Const.MaxTextureLevels = 12;
   ctx->Const.Max3DTextureLevels = 9;
   ctx->Const.MaxCubeTextureLevels = 12;
   ctx->Const.MaxTextureRectSize = 2048;

   ctx->Const.MaxTextureMaxAnisotropy = 16.0;

   /* No wide AA points.
    */
   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSizeAA = 1.0;
   ctx->Const.PointSizeGranularity = 0.0625;
   if (rmesa->radeon.radeonScreen->drmSupportsPointSprites)
      ctx->Const.MaxPointSize = 2047.0;
   else
      ctx->Const.MaxPointSize = 1.0;

   /* mesa initialization problem - _mesa_init_point was already called */
   ctx->Point.MaxSize = ctx->Const.MaxPointSize;

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 10.0;
   ctx->Const.MaxLineWidthAA = 10.0;
   ctx->Const.LineWidthGranularity = 0.0625;

   ctx->Const.VertexProgram.MaxNativeInstructions = R200_VSF_MAX_INST;
   ctx->Const.VertexProgram.MaxNativeAttribs = 12;
   ctx->Const.VertexProgram.MaxNativeTemps = R200_VSF_MAX_TEMPS;
   ctx->Const.VertexProgram.MaxNativeParameters = R200_VSF_MAX_PARAM;
   ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;

   ctx->Const.MaxDrawBuffers = 1;

   _mesa_set_mvp_with_dp4( ctx, GL_TRUE );

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );
   _ae_create_context( ctx );

   /* Install the customized pipeline:
    */
   _tnl_destroy_pipeline( ctx );
   _tnl_install_pipeline( ctx, r200_pipeline );

   /* Try and keep materials and vertices separate:
    */
/*    _tnl_isolate_materials( ctx, GL_TRUE ); */


   /* Configure swrast and TNL to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );
   _tnl_allow_pixel_fog( ctx, GL_FALSE );
   _tnl_allow_vertex_fog( ctx, GL_TRUE );


   for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS ; i++ ) {
      _math_matrix_ctr( &rmesa->TexGenMatrix[i] );
      _math_matrix_set_identity( &rmesa->TexGenMatrix[i] );
   }
   _math_matrix_ctr( &rmesa->tmpmat );
   _math_matrix_set_identity( &rmesa->tmpmat );

   driInitExtensions( ctx, card_extensions, GL_TRUE );

   if (rmesa->radeon.radeonScreen->kernel_mm)
     driInitExtensions(ctx, mm_extensions, GL_FALSE);
   if (!(rmesa->radeon.radeonScreen->chip_flags & R200_CHIPSET_YCBCR_BROKEN)) {
     /* yuv textures don't work with some chips - R200 / rv280 okay so far
	others get the bit ordering right but don't actually do YUV-RGB conversion */
      _mesa_enable_extension( ctx, "GL_MESA_ycbcr_texture" );
   }
   if (rmesa->radeon.glCtx->Mesa_DXTn) {
      _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
      _mesa_enable_extension( ctx, "GL_S3_s3tc" );
   }
   else if (driQueryOptionb (&rmesa->radeon.optionCache, "force_s3tc_enable")) {
      _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
   }

   if (rmesa->radeon.radeonScreen->drmSupportsCubeMapsR200)
      _mesa_enable_extension( ctx, "GL_ARB_texture_cube_map" );
   if (rmesa->radeon.radeonScreen->drmSupportsBlendColor) {
       driInitExtensions( ctx, blend_extensions, GL_FALSE );
   }
   if(rmesa->radeon.radeonScreen->drmSupportsVertexProgram)
      driInitSingleExtension( ctx, ARB_vp_extension );
   if(driQueryOptionb(&rmesa->radeon.optionCache, "nv_vertex_program"))
      driInitSingleExtension( ctx, NV_vp_extension );

   if ((ctx->Const.MaxTextureUnits == 6) && rmesa->radeon.radeonScreen->drmSupportsFragShader)
      driInitSingleExtension( ctx, ATI_fs_extension );
   if (rmesa->radeon.radeonScreen->drmSupportsPointSprites)
      driInitExtensions( ctx, point_extensions, GL_FALSE );

   if (!rmesa->radeon.radeonScreen->kernel_mm)
      _mesa_disable_extension(ctx, "GL_ARB_occlusion_query");
#if 0
   r200InitDriverFuncs( ctx );
   r200InitIoctlFuncs( ctx );
   r200InitStateFuncs( ctx );
   r200InitTextureFuncs( ctx );
#endif
   /* plug in a few more device driver functions */
   /* XXX these should really go right after _mesa_init_driver_functions() */
   radeon_fbo_init(&rmesa->radeon);
   radeonInitSpanFuncs( ctx );
   r200InitPixelFuncs( ctx );
   r200InitTnlFuncs( ctx );
   r200InitState( rmesa );
   r200InitSwtcl( ctx );

   rmesa->prefer_gart_client_texturing = 
      (getenv("R200_GART_CLIENT_TEXTURES") != 0);

   tcl_mode = driQueryOptioni(&rmesa->radeon.optionCache, "tcl_mode");
   if (driQueryOptionb(&rmesa->radeon.optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D acceleration\n");
      FALLBACK(rmesa, R200_FALLBACK_DISABLE, 1);
   }
   else if (tcl_mode == DRI_CONF_TCL_SW || getenv("R200_NO_TCL") ||
	    !(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
      if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
	 rmesa->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL;
	 fprintf(stderr, "Disabling HW TCL support\n");
      }
      TCL_FALLBACK(rmesa->radeon.glCtx, R200_TCL_FALLBACK_TCL_DISABLE, 1);
   }

   return GL_TRUE;
}
GLboolean
intelInitContext(struct intel_context *intel,
                 const __GLcontextModes * mesaVis,
                 __DRIcontext * driContextPriv,
                 void *sharedContextPrivate,
                 struct dd_function_table *functions)
{
   GLcontext *ctx = &intel->ctx;
   GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   struct intel_screen *intelScreen = sPriv->private;
   int bo_reuse_mode;

   /* we can't do anything without a connection to the device */
   if (intelScreen->bufmgr == NULL)
      return GL_FALSE;

   if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
                                 functions, (void *) intel)) {
      printf("%s: failed to init mesa context\n", __FUNCTION__);
      return GL_FALSE;
   }

   driContextPriv->driverPrivate = intel;
   intel->intelScreen = intelScreen;
   intel->driScreen = sPriv;
   intel->driContext = driContextPriv;
   intel->driFd = sPriv->fd;

   intel->has_xrgb_textures = GL_TRUE;
   if (IS_GEN6(intel->intelScreen->deviceID)) {
      intel->gen = 6;
      intel->needs_ff_sync = GL_TRUE;
      intel->has_luminance_srgb = GL_TRUE;
   } else if (IS_GEN5(intel->intelScreen->deviceID)) {
      intel->gen = 5;
      intel->needs_ff_sync = GL_TRUE;
      intel->has_luminance_srgb = GL_TRUE;
   } else if (IS_965(intel->intelScreen->deviceID)) {
      intel->gen = 4;
      if (IS_G4X(intel->intelScreen->deviceID)) {
	  intel->has_luminance_srgb = GL_TRUE;
	  intel->is_g4x = GL_TRUE;
      }
   } else if (IS_9XX(intel->intelScreen->deviceID)) {
      intel->gen = 3;
      if (IS_945(intel->intelScreen->deviceID)) {
	 intel->is_945 = GL_TRUE;
      }
   } else {
      intel->gen = 2;
      if (intel->intelScreen->deviceID == PCI_CHIP_I830_M ||
	  intel->intelScreen->deviceID == PCI_CHIP_845_G) {
	 intel->has_xrgb_textures = GL_FALSE;
      }
   }

   driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
                       intel->driScreen->myNum,
		       (intel->gen >= 4) ? "i965" : "i915");
   if (intelScreen->deviceID == PCI_CHIP_I865_G)
      intel->maxBatchSize = 4096;
   else
      intel->maxBatchSize = BATCH_SZ;

   intel->bufmgr = intelScreen->bufmgr;

   bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
   switch (bo_reuse_mode) {
   case DRI_CONF_BO_REUSE_DISABLED:
      break;
   case DRI_CONF_BO_REUSE_ALL:
      intel_bufmgr_gem_enable_reuse(intel->bufmgr);
      break;
   }

   /* This doesn't yet catch all non-conformant rendering, but it's a
    * start.
    */
   if (getenv("INTEL_STRICT_CONFORMANCE")) {
      unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
      if (value > 0) {
         intel->conformance_mode = value;
      }
      else {
         intel->conformance_mode = 1;
      }
   }

   if (intel->conformance_mode > 0) {
      ctx->Const.MinLineWidth = 1.0;
      ctx->Const.MinLineWidthAA = 1.0;
      ctx->Const.MaxLineWidth = 1.0;
      ctx->Const.MaxLineWidthAA = 1.0;
      ctx->Const.LineWidthGranularity = 1.0;
   }
   else {
      ctx->Const.MinLineWidth = 1.0;
      ctx->Const.MinLineWidthAA = 1.0;
      ctx->Const.MaxLineWidth = 5.0;
      ctx->Const.MaxLineWidthAA = 5.0;
      ctx->Const.LineWidthGranularity = 0.5;
   }

   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSize = 255.0;
   ctx->Const.MaxPointSizeAA = 3.0;
   ctx->Const.PointSizeGranularity = 1.0;

   /* reinitialize the context point state.
    * It depend on constants in __GLcontextRec::Const
    */
   _mesa_init_point(ctx);

   meta_init_metaops(ctx, &intel->meta);
   ctx->Const.MaxColorAttachments = 4;  /* XXX FBO: review this */
   if (intel->gen >= 4) {
      if (MAX_WIDTH > 8192)
	 ctx->Const.MaxRenderbufferSize = 8192;
   } else {
      if (MAX_WIDTH > 2048)
	 ctx->Const.MaxRenderbufferSize = 2048;
   }

   /* Initialize the software rasterizer and helper modules. */
   _swrast_CreateContext(ctx);
   _vbo_CreateContext(ctx);
   _tnl_CreateContext(ctx);
   _swsetup_CreateContext(ctx);
 
   /* Configure swrast to match hardware characteristics: */
   _swrast_allow_pixel_fog(ctx, GL_FALSE);
   _swrast_allow_vertex_fog(ctx, GL_TRUE);

   _mesa_meta_init(ctx);

   intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
   intel->hw_stipple = 1;

   /* XXX FBO: this doesn't seem to be used anywhere */
   switch (mesaVis->depthBits) {
   case 0:                     /* what to do in this case? */
   case 16:
      intel->polygon_offset_scale = 1.0;
      break;
   case 24:
      intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
      break;
   default:
      assert(0);
      break;
   }

   if (intel->gen >= 4)
      intel->polygon_offset_scale /= 0xffff;

   intel->RenderIndex = ~0;

   intelInitExtensions(ctx);

   INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
   if (INTEL_DEBUG & DEBUG_BUFMGR)
      dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);

   intel->batch = intel_batchbuffer_alloc(intel);

   intel_fbo_init(intel);

   if (intel->ctx.Mesa_DXTn) {
      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
      _mesa_enable_extension(ctx, "GL_S3_s3tc");
   }
   else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
   }
   intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
					       "texture_tiling");
   intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");

   intel->prim.primitive = ~0;

   /* Force all software fallbacks */
   if (driQueryOptionb(&intel->optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D rasterization\n");
      intel->no_rast = 1;
   }

   if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
      fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
      intel->always_flush_batch = 1;
   }

   if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
      fprintf(stderr, "flushing GPU caches before/after each draw call\n");
      intel->always_flush_cache = 1;
   }

   /* Disable all hardware rendering (skip emitting batches and fences/waits
    * to the kernel)
    */
   intel->no_hw = getenv("INTEL_NO_HW") != NULL;

   return GL_TRUE;
}
Beispiel #8
0
/**
 * This is the first entrypoint in the driver called by the DRI driver loader
 * after dlopen()ing it.
 *
 * It's used to create global state for the driver across contexts on the same
 * Display.
 */
static __DRIscreen *
driCreateNewScreen2(int scrn, int fd,
                    const __DRIextension **extensions,
                    const __DRIextension **driver_extensions,
                    const __DRIconfig ***driver_configs, void *data)
{
    static const __DRIextension *emptyExtensionList[] = { NULL };
    __DRIscreen *psp;

    psp = calloc(1, sizeof(*psp));
    if (!psp)
	return NULL;

    /* By default, use the global driDriverAPI symbol (non-megadrivers). */
    psp->driver = globalDriverAPI;

    /* If the driver exposes its vtable through its extensions list
     * (megadrivers), use that instead.
     */
    if (driver_extensions) {
       for (int i = 0; driver_extensions[i]; i++) {
          if (strcmp(driver_extensions[i]->name, __DRI_DRIVER_VTABLE) == 0) {
             psp->driver =
                ((__DRIDriverVtableExtension *)driver_extensions[i])->vtable;
          }
       }
    }

    setupLoaderExtensions(psp, extensions);

    psp->loaderPrivate = data;

    psp->extensions = emptyExtensionList;
    psp->fd = fd;
    psp->myNum = scrn;

    *driver_configs = psp->driver->InitScreen(psp);
    if (*driver_configs == NULL) {
	free(psp);
	return NULL;
    }

    struct gl_constants consts = { 0 };
    gl_api api;
    unsigned version;

    api = API_OPENGLES2;
    if (_mesa_override_gl_version_contextless(&consts, &api, &version))
       psp->max_gl_es2_version = version;

    api = API_OPENGL_COMPAT;
    if (_mesa_override_gl_version_contextless(&consts, &api, &version)) {
       if (api == API_OPENGL_CORE) {
          psp->max_gl_core_version = version;
       } else {
          psp->max_gl_compat_version = version;
       }
    }

    psp->api_mask = 0;
    if (psp->max_gl_compat_version > 0)
       psp->api_mask |= (1 << __DRI_API_OPENGL);
    if (psp->max_gl_core_version > 0)
       psp->api_mask |= (1 << __DRI_API_OPENGL_CORE);
    if (psp->max_gl_es1_version > 0)
       psp->api_mask |= (1 << __DRI_API_GLES);
    if (psp->max_gl_es2_version > 0)
       psp->api_mask |= (1 << __DRI_API_GLES2);
    if (psp->max_gl_es2_version >= 30)
       psp->api_mask |= (1 << __DRI_API_GLES3);

    driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions);
    driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum, "dri2");


    return psp;
}
GLboolean
dri_create_context(gl_api api, const struct gl_config * visual,
		   __DRIcontext * cPriv,
		   unsigned major_version,
		   unsigned minor_version,
		   uint32_t flags,
		   unsigned *error,
		   void *sharedContextPrivate)
{
   __DRIscreen *sPriv = cPriv->driScreenPriv;
   struct dri_screen *screen = dri_screen(sPriv);
   struct st_api *stapi = screen->st_api;
   struct dri_context *ctx = NULL;
   struct st_context_iface *st_share = NULL;
   struct st_context_attribs attribs;
   enum st_context_error ctx_err = 0;

   memset(&attribs, 0, sizeof(attribs));
   switch (api) {
   case API_OPENGLES:
      attribs.profile = ST_PROFILE_OPENGL_ES1;
      break;
   case API_OPENGLES2:
      attribs.profile = ST_PROFILE_OPENGL_ES2;
      break;
   case API_OPENGL:
      attribs.profile = ST_PROFILE_DEFAULT;
      attribs.major = major_version;
      attribs.minor = minor_version;

      if ((flags & __DRI_CTX_FLAG_DEBUG) != 0)
	 attribs.flags |= ST_CONTEXT_FLAG_DEBUG;

      if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
	 attribs.flags |= ST_CONTEXT_FLAG_FORWARD_COMPATIBLE;
      break;
   default:
      *error = __DRI_CTX_ERROR_BAD_API;
      goto fail;
   }

   if (sharedContextPrivate) {
      st_share = ((struct dri_context *)sharedContextPrivate)->st;
   }

   ctx = CALLOC_STRUCT(dri_context);
   if (ctx == NULL) {
      *error = __DRI_CTX_ERROR_NO_MEMORY;
      goto fail;
   }

   cPriv->driverPrivate = ctx;
   ctx->cPriv = cPriv;
   ctx->sPriv = sPriv;

   driParseConfigFiles(&ctx->optionCache,
		       &screen->optionCache, sPriv->myNum, driver_descriptor.name);

   dri_fill_st_options(&attribs.options, &ctx->optionCache);
   dri_fill_st_visual(&attribs.visual, screen, visual);
   ctx->st = stapi->create_context(stapi, &screen->base, &attribs, &ctx_err,
				   st_share);
   if (ctx->st == NULL) {
      switch (ctx_err) {
      case ST_CONTEXT_SUCCESS:
	 *error = __DRI_CTX_ERROR_SUCCESS;
	 break;
      case ST_CONTEXT_ERROR_NO_MEMORY:
	 *error = __DRI_CTX_ERROR_NO_MEMORY;
	 break;
      case ST_CONTEXT_ERROR_BAD_API:
	 *error = __DRI_CTX_ERROR_BAD_API;
	 break;
      case ST_CONTEXT_ERROR_BAD_VERSION:
	 *error = __DRI_CTX_ERROR_BAD_VERSION;
	 break;
      case ST_CONTEXT_ERROR_BAD_FLAG:
	 *error = __DRI_CTX_ERROR_BAD_FLAG;
	 break;
      case ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE:
	 *error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
	 break;
      case ST_CONTEXT_ERROR_UNKNOWN_FLAG:
	 *error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
	 break;
      }
      goto fail;
   }
   ctx->st->st_manager_private = (void *) ctx;
   ctx->stapi = stapi;

   // Context successfully created. See if post-processing is requested.
   dri_pp_query(ctx);

   ctx->pp = pp_init(screen->base.screen, ctx->pp_enabled);

   *error = __DRI_CTX_ERROR_SUCCESS;
   return GL_TRUE;

 fail:
   if (ctx && ctx->st)
      ctx->st->destroy(ctx->st);

   FREE(ctx);
   return GL_FALSE;
}
Beispiel #10
0
/* Create the device specific rendering context.
 */
GLboolean r200CreateContext( const __GLcontextModes *glVisual,
			     __DRIcontextPrivate *driContextPriv,
			     void *sharedContextPrivate)
{
   __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
   radeonScreenPtr screen = (radeonScreenPtr)(sPriv->private);
   struct dd_function_table functions;
   r200ContextPtr rmesa;
   GLcontext *ctx, *shareCtx;
   int i;
   int tcl_mode, fthrottle_mode;

   assert(glVisual);
   assert(driContextPriv);
   assert(screen);

   /* Allocate the R200 context */
   rmesa = (r200ContextPtr) CALLOC( sizeof(*rmesa) );
   if ( !rmesa )
      return GL_FALSE;
      
   /* init exp fog table data */
   r200InitStaticFogData();

   /* Parse configuration files.
    * Do this here so that initialMaxAnisotropy is set before we create
    * the default textures.
    */
   driParseConfigFiles (&rmesa->optionCache, &screen->optionCache,
			screen->driScreen->myNum, "r200");
   rmesa->initialMaxAnisotropy = driQueryOptionf(&rmesa->optionCache,
                                                 "def_max_anisotropy");

   if ( driQueryOptionb( &rmesa->optionCache, "hyperz" ) ) {
      if ( sPriv->drmMinor < 13 )
	 fprintf( stderr, "DRM version 1.%d too old to support HyperZ, "
			  "disabling.\n",sPriv->drmMinor );
      else
	 rmesa->using_hyperz = GL_TRUE;
   }
 
   if ( sPriv->drmMinor >= 15 )
      rmesa->texmicrotile = GL_TRUE;

   /* Init default driver functions then plug in our R200-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions(&functions);
   r200InitDriverFuncs(&functions);
   r200InitIoctlFuncs(&functions);
   r200InitStateFuncs(&functions);
   r200InitTextureFuncs(&functions);
   r200InitShaderFuncs(&functions); 

   /* Allocate and initialize the Mesa context */
   if (sharedContextPrivate)
      shareCtx = ((r200ContextPtr) sharedContextPrivate)->glCtx;
   else
      shareCtx = NULL;
   rmesa->glCtx = _mesa_create_context(glVisual, shareCtx,
                                       &functions, (void *) rmesa);
   if (!rmesa->glCtx) {
      FREE(rmesa);
      return GL_FALSE;
   }
   driContextPriv->driverPrivate = rmesa;

   /* Init r200 context data */
   rmesa->dri.context = driContextPriv;
   rmesa->dri.screen = sPriv;
   rmesa->dri.drawable = NULL; /* Set by XMesaMakeCurrent */
   rmesa->dri.hwContext = driContextPriv->hHWContext;
   rmesa->dri.hwLock = &sPriv->pSAREA->lock;
   rmesa->dri.fd = sPriv->fd;
   rmesa->dri.drmMinor = sPriv->drmMinor;

   rmesa->r200Screen = screen;
   rmesa->sarea = (drm_radeon_sarea_t *)((GLubyte *)sPriv->pSAREA +
				       screen->sarea_priv_offset);


   rmesa->dma.buf0_address = rmesa->r200Screen->buffers->list[0].address;

   (void) memset( rmesa->texture_heaps, 0, sizeof( rmesa->texture_heaps ) );
   make_empty_list( & rmesa->swapped );

   rmesa->nr_heaps = 1 /* screen->numTexHeaps */ ;
   assert(rmesa->nr_heaps < RADEON_NR_TEX_HEAPS);
   for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
      rmesa->texture_heaps[i] = driCreateTextureHeap( i, rmesa,
	    screen->texSize[i],
	    12,
	    RADEON_NR_TEX_REGIONS,
	    (drmTextureRegionPtr)rmesa->sarea->tex_list[i],
	    & rmesa->sarea->tex_age[i],
	    & rmesa->swapped,
	    sizeof( r200TexObj ),
	    (destroy_texture_object_t *) r200DestroyTexObj );
   }
   rmesa->texture_depth = driQueryOptioni (&rmesa->optionCache,
					   "texture_depth");
   if (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
      rmesa->texture_depth = ( screen->cpp == 4 ) ?
	 DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;

   rmesa->swtcl.RenderIndex = ~0;
   rmesa->hw.all_dirty = 1;

   /* Set the maximum texture size small enough that we can guarentee that
    * all texture units can bind a maximal texture and have all of them in
    * texturable memory at once. Depending on the allow_large_textures driconf
    * setting allow larger textures.
    */

   ctx = rmesa->glCtx;
   ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->optionCache,
						 "texture_units");
   ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;

   i = driQueryOptioni( &rmesa->optionCache, "allow_large_textures");

   driCalculateMaxTextureLevels( rmesa->texture_heaps,
				 rmesa->nr_heaps,
				 & ctx->Const,
				 4,
				 11, /* max 2D texture size is 2048x2048 */
#if ENABLE_HW_3D_TEXTURE
				 8,  /* max 3D texture size is 256^3 */
#else
				 0,  /* 3D textures unsupported */
#endif
				 11, /* max cube texture size is 2048x2048 */
				 11, /* max texture rectangle size is 2048x2048 */
				 12,
				 GL_FALSE,
				 i );

   ctx->Const.MaxTextureMaxAnisotropy = 16.0;

   /* No wide AA points.
    */
   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSizeAA = 1.0;
   ctx->Const.PointSizeGranularity = 0.0625;
   if (rmesa->r200Screen->drmSupportsPointSprites)
      ctx->Const.MaxPointSize = 2047.0;
   else
      ctx->Const.MaxPointSize = 1.0;

   /* mesa initialization problem - _mesa_init_point was already called */
   ctx->Point.MaxSize = ctx->Const.MaxPointSize;

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 10.0;
   ctx->Const.MaxLineWidthAA = 10.0;
   ctx->Const.LineWidthGranularity = 0.0625;

   ctx->Const.VertexProgram.MaxNativeInstructions = R200_VSF_MAX_INST;
   ctx->Const.VertexProgram.MaxNativeAttribs = 12;
   ctx->Const.VertexProgram.MaxNativeTemps = R200_VSF_MAX_TEMPS;
   ctx->Const.VertexProgram.MaxNativeParameters = R200_VSF_MAX_PARAM;
   ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );
   _ae_create_context( ctx );

   /* Install the customized pipeline:
    */
   _tnl_destroy_pipeline( ctx );
   _tnl_install_pipeline( ctx, r200_pipeline );

   /* Try and keep materials and vertices separate:
    */
/*    _tnl_isolate_materials( ctx, GL_TRUE ); */


   /* Configure swrast and TNL to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );
   _tnl_allow_pixel_fog( ctx, GL_FALSE );
   _tnl_allow_vertex_fog( ctx, GL_TRUE );


   for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS ; i++ ) {
      _math_matrix_ctr( &rmesa->TexGenMatrix[i] );
      _math_matrix_set_identity( &rmesa->TexGenMatrix[i] );
   }
   _math_matrix_ctr( &rmesa->tmpmat );
   _math_matrix_set_identity( &rmesa->tmpmat );

   driInitExtensions( ctx, card_extensions, GL_TRUE );
   if (!(rmesa->r200Screen->chip_flags & R200_CHIPSET_YCBCR_BROKEN)) {
     /* yuv textures don't work with some chips - R200 / rv280 okay so far
	others get the bit ordering right but don't actually do YUV-RGB conversion */
      _mesa_enable_extension( ctx, "GL_MESA_ycbcr_texture" );
   }
   if (rmesa->glCtx->Mesa_DXTn) {
      _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
      _mesa_enable_extension( ctx, "GL_S3_s3tc" );
   }
   else if (driQueryOptionb (&rmesa->optionCache, "force_s3tc_enable")) {
      _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
   }

   if (rmesa->r200Screen->drmSupportsCubeMapsR200)
      _mesa_enable_extension( ctx, "GL_ARB_texture_cube_map" );
   if (rmesa->r200Screen->drmSupportsBlendColor) {
       driInitExtensions( ctx, blend_extensions, GL_FALSE );
   }
   if(rmesa->r200Screen->drmSupportsVertexProgram)
      driInitSingleExtension( ctx, ARB_vp_extension );
   if(driQueryOptionb(&rmesa->optionCache, "nv_vertex_program"))
      driInitSingleExtension( ctx, NV_vp_extension );

   if ((ctx->Const.MaxTextureUnits == 6) && rmesa->r200Screen->drmSupportsFragShader)
      driInitSingleExtension( ctx, ATI_fs_extension );
   if (rmesa->r200Screen->drmSupportsPointSprites)
      driInitExtensions( ctx, point_extensions, GL_FALSE );
#if 0
   r200InitDriverFuncs( ctx );
   r200InitIoctlFuncs( ctx );
   r200InitStateFuncs( ctx );
   r200InitTextureFuncs( ctx );
#endif
   /* plug in a few more device driver functions */
   /* XXX these should really go right after _mesa_init_driver_functions() */
   r200InitPixelFuncs( ctx );
   r200InitSpanFuncs( ctx );
   r200InitTnlFuncs( ctx );
   r200InitState( rmesa );
   r200InitSwtcl( ctx );

   fthrottle_mode = driQueryOptioni(&rmesa->optionCache, "fthrottle_mode");
   rmesa->iw.irq_seq = -1;
   rmesa->irqsEmitted = 0;
   rmesa->do_irqs = (fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS &&
		     rmesa->r200Screen->irq);

   rmesa->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);

   if (!rmesa->do_irqs)
      fprintf(stderr,
	      "IRQ's not enabled, falling back to %s: %d %d\n",
	      rmesa->do_usleeps ? "usleeps" : "busy waits",
	      fthrottle_mode,
	      rmesa->r200Screen->irq);

   rmesa->vblank_flags = (rmesa->r200Screen->irq != 0)
       ? driGetDefaultVBlankFlags(&rmesa->optionCache) : VBLANK_FLAG_NO_IRQ;

   rmesa->prefer_gart_client_texturing = 
      (getenv("R200_GART_CLIENT_TEXTURES") != 0);

   (*dri_interface->getUST)( & rmesa->swap_ust );


#if DO_DEBUG
   R200_DEBUG  = driParseDebugString( getenv( "R200_DEBUG" ),
				      debug_control );
   R200_DEBUG |= driParseDebugString( getenv( "RADEON_DEBUG" ),
				      debug_control );
#endif

   tcl_mode = driQueryOptioni(&rmesa->optionCache, "tcl_mode");
   if (driQueryOptionb(&rmesa->optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D acceleration\n");
      FALLBACK(rmesa, R200_FALLBACK_DISABLE, 1);
   }
   else if (tcl_mode == DRI_CONF_TCL_SW || getenv("R200_NO_TCL") ||
	    !(rmesa->r200Screen->chip_flags & RADEON_CHIPSET_TCL)) {
      if (rmesa->r200Screen->chip_flags & RADEON_CHIPSET_TCL) {
	 rmesa->r200Screen->chip_flags &= ~RADEON_CHIPSET_TCL;
	 fprintf(stderr, "Disabling HW TCL support\n");
      }
      TCL_FALLBACK(rmesa->glCtx, R200_TCL_FALLBACK_TCL_DISABLE, 1);
   }

   return GL_TRUE;
}
Beispiel #11
0
/* Create the device specific context.
 */
GLboolean
radeonCreateContext( const __GLcontextModes *glVisual,
                     __DRIcontextPrivate *driContextPriv,
                     void *sharedContextPrivate)
{
   __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
   radeonScreenPtr screen = (radeonScreenPtr)(sPriv->private);
   struct dd_function_table functions;
   radeonContextPtr rmesa;
   GLcontext *ctx, *shareCtx;
   int i;
   int tcl_mode, fthrottle_mode;

   assert(glVisual);
   assert(driContextPriv);
   assert(screen);

   /* Allocate the Radeon context */
   rmesa = (radeonContextPtr) CALLOC( sizeof(*rmesa) );
   if ( !rmesa )
      return GL_FALSE;

   /* init exp fog table data */
   radeonInitStaticFogData();
   
   /* Parse configuration files.
    * Do this here so that initialMaxAnisotropy is set before we create
    * the default textures.
    */
   driParseConfigFiles (&rmesa->optionCache, &screen->optionCache,
			screen->driScreen->myNum, "radeon");
   rmesa->initialMaxAnisotropy = driQueryOptionf(&rmesa->optionCache,
                                                 "def_max_anisotropy");

   if ( driQueryOptionb( &rmesa->optionCache, "hyperz" ) ) {
      if ( sPriv->drm_version.minor < 13 )
	 fprintf( stderr, "DRM version 1.%d too old to support HyperZ, "
			  "disabling.\n", sPriv->drm_version.minor );
      else
	 rmesa->using_hyperz = GL_TRUE;
   }

   if ( sPriv->drm_version.minor >= 15 )
      rmesa->texmicrotile = GL_TRUE;

   /* Init default driver functions then plug in our Radeon-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions( &functions );
   radeonInitDriverFuncs( &functions );
   radeonInitTextureFuncs( &functions );

   /* Allocate the Mesa context */
   if (sharedContextPrivate)
      shareCtx = ((radeonContextPtr) sharedContextPrivate)->glCtx;
   else
      shareCtx = NULL;
   rmesa->glCtx = _mesa_create_context(glVisual, shareCtx,
                                       &functions, (void *) rmesa);
   if (!rmesa->glCtx) {
      FREE(rmesa);
      return GL_FALSE;
   }
   driContextPriv->driverPrivate = rmesa;

   /* Init radeon context data */
   rmesa->dri.context = driContextPriv;
   rmesa->dri.screen = sPriv;
   rmesa->dri.drawable = NULL;
   rmesa->dri.readable = NULL;
   rmesa->dri.hwContext = driContextPriv->hHWContext;
   rmesa->dri.hwLock = &sPriv->pSAREA->lock;
   rmesa->dri.fd = sPriv->fd;
   rmesa->dri.drmMinor = sPriv->drm_version.minor;

   rmesa->radeonScreen = screen;
   rmesa->sarea = (drm_radeon_sarea_t *)((GLubyte *)sPriv->pSAREA +
				       screen->sarea_priv_offset);


   rmesa->dma.buf0_address = rmesa->radeonScreen->buffers->list[0].address;

   (void) memset( rmesa->texture_heaps, 0, sizeof( rmesa->texture_heaps ) );
   make_empty_list( & rmesa->swapped );

   rmesa->nr_heaps = screen->numTexHeaps;
   for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
      rmesa->texture_heaps[i] = driCreateTextureHeap( i, rmesa,
	    screen->texSize[i],
	    12,
	    RADEON_NR_TEX_REGIONS,
	    (drmTextureRegionPtr)rmesa->sarea->tex_list[i],
	    & rmesa->sarea->tex_age[i],
	    & rmesa->swapped,
	    sizeof( radeonTexObj ),
	    (destroy_texture_object_t *) radeonDestroyTexObj );

      driSetTextureSwapCounterLocation( rmesa->texture_heaps[i],
					& rmesa->c_textureSwaps );
   }
   rmesa->texture_depth = driQueryOptioni (&rmesa->optionCache,
					   "texture_depth");
   if (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
      rmesa->texture_depth = ( screen->cpp == 4 ) ?
	 DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;

   rmesa->swtcl.RenderIndex = ~0;
   rmesa->hw.all_dirty = GL_TRUE;

   /* Set the maximum texture size small enough that we can guarentee that
    * all texture units can bind a maximal texture and have all of them in
    * texturable memory at once. Depending on the allow_large_textures driconf
    * setting allow larger textures.
    */

   ctx = rmesa->glCtx;
   ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->optionCache,
						 "texture_units");
   ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;

   i = driQueryOptioni( &rmesa->optionCache, "allow_large_textures");

   driCalculateMaxTextureLevels( rmesa->texture_heaps,
				 rmesa->nr_heaps,
				 & ctx->Const,
				 4,
				 11, /* max 2D texture size is 2048x2048 */
				 8,  /* 256^3 */
				 9,  /* \todo: max cube texture size seems to be 512x512(x6) */
				 11, /* max rect texture size is 2048x2048. */
				 12,
				 GL_FALSE,
				 i );


   ctx->Const.MaxTextureMaxAnisotropy = 16.0;

   /* No wide points.
    */
   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSize = 1.0;
   ctx->Const.MaxPointSizeAA = 1.0;

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 10.0;
   ctx->Const.MaxLineWidthAA = 10.0;
   ctx->Const.LineWidthGranularity = 0.0625;

   /* Set maxlocksize (and hence vb size) small enough to avoid
    * fallbacks in radeon_tcl.c.  ie. guarentee that all vertices can
    * fit in a single dma buffer for indexed rendering of quad strips,
    * etc.
    */
   ctx->Const.MaxArrayLockSize = 
      MIN2( ctx->Const.MaxArrayLockSize, 
 	    RADEON_BUFFER_SIZE / RADEON_MAX_TCL_VERTSIZE ); 

   rmesa->boxes = 0;

   ctx->Const.MaxDrawBuffers = 1;

   _mesa_set_mvp_with_dp4( ctx, GL_TRUE );

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );
   _ae_create_context( ctx );

   /* Install the customized pipeline:
    */
   _tnl_destroy_pipeline( ctx );
   _tnl_install_pipeline( ctx, radeon_pipeline );

   /* Try and keep materials and vertices separate:
    */
/*    _tnl_isolate_materials( ctx, GL_TRUE ); */

   /* Configure swrast and T&L to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );
   _tnl_allow_pixel_fog( ctx, GL_FALSE );
   _tnl_allow_vertex_fog( ctx, GL_TRUE );


   for ( i = 0 ; i < RADEON_MAX_TEXTURE_UNITS ; i++ ) {
      _math_matrix_ctr( &rmesa->TexGenMatrix[i] );
      _math_matrix_ctr( &rmesa->tmpmat[i] );
      _math_matrix_set_identity( &rmesa->TexGenMatrix[i] );
      _math_matrix_set_identity( &rmesa->tmpmat[i] );
   }

   driInitExtensions( ctx, card_extensions, GL_TRUE );
   if (rmesa->radeonScreen->drmSupportsCubeMapsR100)
      _mesa_enable_extension( ctx, "GL_ARB_texture_cube_map" );
   if (rmesa->glCtx->Mesa_DXTn) {
      _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
      _mesa_enable_extension( ctx, "GL_S3_s3tc" );
   }
   else if (driQueryOptionb (&rmesa->optionCache, "force_s3tc_enable")) {
      _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
   }

   if (rmesa->dri.drmMinor >= 9)
      _mesa_enable_extension( ctx, "GL_NV_texture_rectangle");

   /* XXX these should really go right after _mesa_init_driver_functions() */
   radeonInitIoctlFuncs( ctx );
   radeonInitStateFuncs( ctx );
   radeonInitSpanFuncs( ctx );
   radeonInitState( rmesa );
   radeonInitSwtcl( ctx );

   _mesa_vector4f_alloc( &rmesa->tcl.ObjClean, 0, 
			 ctx->Const.MaxArrayLockSize, 32 );

   fthrottle_mode = driQueryOptioni(&rmesa->optionCache, "fthrottle_mode");
   rmesa->iw.irq_seq = -1;
   rmesa->irqsEmitted = 0;
   rmesa->do_irqs = (rmesa->radeonScreen->irq != 0 &&
		     fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);

   rmesa->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);

   (*sPriv->systemTime->getUST)( & rmesa->swap_ust );


#if DO_DEBUG
   RADEON_DEBUG = driParseDebugString( getenv( "RADEON_DEBUG" ),
				       debug_control );
#endif

   tcl_mode = driQueryOptioni(&rmesa->optionCache, "tcl_mode");
   if (driQueryOptionb(&rmesa->optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D acceleration\n");
      FALLBACK(rmesa, RADEON_FALLBACK_DISABLE, 1);
   } else if (tcl_mode == DRI_CONF_TCL_SW ||
	      !(rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
      if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
	 rmesa->radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL;
	 fprintf(stderr, "Disabling HW TCL support\n");
      }
      TCL_FALLBACK(rmesa->glCtx, RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
   }

   if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
/*       _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); */
   }
   return GL_TRUE;
}
Beispiel #12
0
static HRESULT WINAPI
drm_create_adapter( int fd,
                    ID3DAdapter9 **ppAdapter )
{
    struct d3dadapter9drm_context *ctx = CALLOC_STRUCT(d3dadapter9drm_context);
    HRESULT hr;
    bool different_device;
    driOptionCache defaultInitOptions;
    driOptionCache userInitOptions;
    int throttling_value_user = -2;
    int override_vendorid = -1;

    if (!ctx) { return E_OUTOFMEMORY; }

    ctx->base.destroy = drm_destroy;

    /* Although the fd is provided from external source, mesa/nine
     * takes ownership of it. */
    fd = loader_get_user_preferred_fd(fd, &different_device);
    ctx->fd = fd;
    ctx->base.linear_framebuffer = different_device;

    if (!pipe_loader_drm_probe_fd(&ctx->dev, fd)) {
        ERR("Failed to probe drm fd %d.\n", fd);
        FREE(ctx);
        close(fd);
        return D3DERR_DRIVERINTERNALERROR;
    }

    ctx->base.hal = pipe_loader_create_screen(ctx->dev);
    if (!ctx->base.hal) {
        ERR("Unable to load requested driver.\n");
        drm_destroy(&ctx->base);
        return D3DERR_DRIVERINTERNALERROR;
    }

    if (!ctx->base.hal->get_param(ctx->base.hal, PIPE_CAP_DMABUF)) {
        ERR("The driver is not capable of dma-buf sharing."
            "Abandon to load nine state tracker\n");
        drm_destroy(&ctx->base);
        return D3DERR_DRIVERINTERNALERROR;
    }

    /* Previously was set to PIPE_CAP_MAX_FRAMES_IN_FLIGHT,
     * but the change of value of this cap to 1 seems to cause
     * regressions. */
    ctx->base.throttling_value = 2;
    ctx->base.throttling = ctx->base.throttling_value > 0;

    driParseOptionInfo(&defaultInitOptions, __driConfigOptionsNine);
    driParseConfigFiles(&userInitOptions, &defaultInitOptions, 0, "nine", NULL);
    if (driCheckOption(&userInitOptions, "throttle_value", DRI_INT)) {
        throttling_value_user = driQueryOptioni(&userInitOptions, "throttle_value");
        if (throttling_value_user == -1)
            ctx->base.throttling = FALSE;
        else if (throttling_value_user >= 0) {
            ctx->base.throttling = TRUE;
            ctx->base.throttling_value = throttling_value_user;
        }
    }

    if (driCheckOption(&userInitOptions, "vblank_mode", DRI_ENUM))
        ctx->base.vblank_mode = driQueryOptioni(&userInitOptions, "vblank_mode");
    else
        ctx->base.vblank_mode = 1;

    if (driCheckOption(&userInitOptions, "thread_submit", DRI_BOOL))
        ctx->base.thread_submit = driQueryOptionb(&userInitOptions, "thread_submit");
    else
        ctx->base.thread_submit = different_device;

    if (driCheckOption(&userInitOptions, "override_vendorid", DRI_INT)) {
        override_vendorid = driQueryOptioni(&userInitOptions, "override_vendorid");
    }

    if (driCheckOption(&userInitOptions, "discard_delayed_release", DRI_BOOL))
        ctx->base.discard_delayed_release = driQueryOptionb(&userInitOptions, "discard_delayed_release");
    else
        ctx->base.discard_delayed_release = TRUE;

    if (driCheckOption(&userInitOptions, "tearfree_discard", DRI_BOOL))
        ctx->base.tearfree_discard = driQueryOptionb(&userInitOptions, "tearfree_discard");
    else
        ctx->base.tearfree_discard = FALSE;

    if (ctx->base.tearfree_discard && !ctx->base.discard_delayed_release) {
        ERR("tearfree_discard requires discard_delayed_release\n");
        ctx->base.tearfree_discard = FALSE;
    }

    if (driCheckOption(&userInitOptions, "csmt_force", DRI_INT))
        ctx->base.csmt_force = driQueryOptioni(&userInitOptions, "csmt_force");
    else
        ctx->base.csmt_force = -1;

    if (driCheckOption(&userInitOptions, "dynamic_texture_workaround", DRI_BOOL))
        ctx->base.dynamic_texture_workaround = driQueryOptionb(&userInitOptions, "dynamic_texture_workaround");
    else
        ctx->base.dynamic_texture_workaround = FALSE;

    if (driCheckOption(&userInitOptions, "shader_inline_constants", DRI_BOOL))
        ctx->base.shader_inline_constants = driQueryOptionb(&userInitOptions, "shader_inline_constants");
    else
        ctx->base.shader_inline_constants = FALSE;

    driDestroyOptionCache(&userInitOptions);
    driDestroyOptionInfo(&defaultInitOptions);

    /* wrap it to create a software screen that can share resources */
    if (pipe_loader_sw_probe_wrapped(&ctx->swdev, ctx->base.hal))
        ctx->base.ref = pipe_loader_create_screen(ctx->swdev);

    if (!ctx->base.ref) {
        ERR("Couldn't wrap drm screen to swrast screen. Software devices "
            "will be unavailable.\n");
    }

    /* read out PCI info */
    read_descriptor(&ctx->base, fd, override_vendorid);

    /* create and return new ID3DAdapter9 */
    hr = NineAdapter9_new(&ctx->base, (struct NineAdapter9 **)ppAdapter);
    if (FAILED(hr)) {
        drm_destroy(&ctx->base);
        return hr;
    }

    return D3D_OK;
}
Beispiel #13
0
/* Create the device specific rendering context.
 */
GLboolean r200CreateContext( gl_api api,
			     const struct gl_config *glVisual,
			     __DRIcontext *driContextPriv,
			     const struct __DriverContextConfig *ctx_config,
			     unsigned *error,
			     void *sharedContextPrivate)
{
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   radeonScreenPtr screen = (radeonScreenPtr)(sPriv->driverPrivate);
   struct dd_function_table functions;
   r200ContextPtr rmesa;
   struct gl_context *ctx;
   int i;
   int tcl_mode;

   if (ctx_config->flags & ~(__DRI_CTX_FLAG_DEBUG | __DRI_CTX_FLAG_NO_ERROR)) {
      *error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
      return false;
   }

   if (ctx_config->attribute_mask) {
      *error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
      return false;
   }

   assert(driContextPriv);
   assert(screen);

   /* Allocate the R200 context */
   rmesa = calloc(1, sizeof(*rmesa));
   if ( !rmesa ) {
      *error = __DRI_CTX_ERROR_NO_MEMORY;
      return GL_FALSE;
   }

   rmesa->radeon.radeonScreen = screen;
   r200_init_vtbl(&rmesa->radeon);
   /* init exp fog table data */
   radeonInitStaticFogData();

   /* Parse configuration files.
    * Do this here so that initialMaxAnisotropy is set before we create
    * the default textures.
    */
   driParseConfigFiles (&rmesa->radeon.optionCache, &screen->optionCache,
			screen->driScreen->myNum, "r200", NULL);
   rmesa->radeon.initialMaxAnisotropy = driQueryOptionf(&rmesa->radeon.optionCache,
							"def_max_anisotropy");

   if (driQueryOptionb( &rmesa->radeon.optionCache, "hyperz"))
      rmesa->using_hyperz = GL_TRUE;
 
   /* Init default driver functions then plug in our R200-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions(&functions);
   _tnl_init_driver_draw_function(&functions);
   r200InitDriverFuncs(&functions);
   r200InitIoctlFuncs(&functions);
   r200InitStateFuncs(&rmesa->radeon, &functions);
   r200InitTextureFuncs(&rmesa->radeon, &functions);
   r200InitShaderFuncs(&functions);
   radeonInitQueryObjFunctions(&functions);

   if (!radeonInitContext(&rmesa->radeon, api, &functions,
			  glVisual, driContextPriv,
			  sharedContextPrivate)) {
     free(rmesa);
     *error = __DRI_CTX_ERROR_NO_MEMORY;
     return GL_FALSE;
   }

   rmesa->radeon.swtcl.RenderIndex = ~0;
   rmesa->radeon.hw.all_dirty = 1;

   ctx = &rmesa->radeon.glCtx;

   driContextSetFlags(ctx, ctx_config->flags);

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );

   ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
						 "texture_units");
   ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;

   ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits;

   ctx->Const.StripTextureBorder = GL_TRUE;

   /* FIXME: When no memory manager is available we should set this 
    * to some reasonable value based on texture memory pool size */
   ctx->Const.MaxTextureLevels = 12;
   ctx->Const.Max3DTextureLevels = 9;
   ctx->Const.MaxCubeTextureLevels = 12;
   ctx->Const.MaxTextureRectSize = 2048;
   ctx->Const.MaxRenderbufferSize = 2048;

   ctx->Const.MaxTextureMaxAnisotropy = 16.0;

   /* No wide AA points.
    */
   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSizeAA = 1.0;
   ctx->Const.PointSizeGranularity = 0.0625;
   ctx->Const.MaxPointSize = 2047.0;

   /* mesa initialization problem - _mesa_init_point was already called */
   ctx->Point.MaxSize = ctx->Const.MaxPointSize;

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 10.0;
   ctx->Const.MaxLineWidthAA = 10.0;
   ctx->Const.LineWidthGranularity = 0.0625;

   ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = R200_VSF_MAX_INST;
   ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 12;
   ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = R200_VSF_MAX_TEMPS;
   ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = R200_VSF_MAX_PARAM;
   ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;

   ctx->Const.MaxDrawBuffers = 1;
   ctx->Const.MaxColorAttachments = 1;

   ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;

   /* Install the customized pipeline:
    */
   _tnl_destroy_pipeline( ctx );
   _tnl_install_pipeline( ctx, r200_pipeline );

   /* Try and keep materials and vertices separate:
    */
/*    _tnl_isolate_materials( ctx, GL_TRUE ); */


   /* Configure swrast and TNL to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );
   _tnl_allow_pixel_fog( ctx, GL_FALSE );
   _tnl_allow_vertex_fog( ctx, GL_TRUE );


   for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS ; i++ ) {
      _math_matrix_ctr( &rmesa->TexGenMatrix[i] );
      _math_matrix_set_identity( &rmesa->TexGenMatrix[i] );
   }
   _math_matrix_ctr( &rmesa->tmpmat );
   _math_matrix_set_identity( &rmesa->tmpmat );

   ctx->Extensions.ARB_occlusion_query = true;
   ctx->Extensions.ARB_point_sprite = true;
   ctx->Extensions.ARB_texture_border_clamp = true;
   ctx->Extensions.ARB_texture_cube_map = true;
   ctx->Extensions.ARB_texture_env_combine = true;
   ctx->Extensions.ARB_texture_env_dot3 = true;
   ctx->Extensions.ARB_texture_env_crossbar = true;
   ctx->Extensions.ARB_texture_filter_anisotropic = true;
   ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
   ctx->Extensions.ARB_vertex_program = true;
   ctx->Extensions.ATI_fragment_shader = (ctx->Const.MaxTextureUnits == 6);
   ctx->Extensions.ATI_texture_env_combine3 = true;
   ctx->Extensions.ATI_texture_mirror_once = true;
   ctx->Extensions.EXT_blend_color = true;
   ctx->Extensions.EXT_blend_equation_separate = true;
   ctx->Extensions.EXT_blend_func_separate = true;
   ctx->Extensions.EXT_blend_minmax = true;
   ctx->Extensions.EXT_gpu_program_parameters = true;
   ctx->Extensions.EXT_point_parameters = true;
   ctx->Extensions.EXT_texture_env_dot3 = true;
   ctx->Extensions.EXT_texture_filter_anisotropic = true;
   ctx->Extensions.EXT_texture_mirror_clamp = true;
   ctx->Extensions.MESA_pack_invert = true;
   ctx->Extensions.NV_fog_distance = true;
   ctx->Extensions.NV_texture_rectangle = true;
   ctx->Extensions.OES_EGL_image = true;

   if (!(rmesa->radeon.radeonScreen->chip_flags & R200_CHIPSET_YCBCR_BROKEN)) {
     /* yuv textures don't work with some chips - R200 / rv280 okay so far
	others get the bit ordering right but don't actually do YUV-RGB conversion */
      ctx->Extensions.MESA_ycbcr_texture = true;
   }
   ctx->Extensions.EXT_texture_compression_s3tc = true;
   ctx->Extensions.ANGLE_texture_compression_dxt = true;

#if 0
   r200InitDriverFuncs( ctx );
   r200InitIoctlFuncs( ctx );
   r200InitStateFuncs( ctx );
   r200InitTextureFuncs( ctx );
#endif
   /* plug in a few more device driver functions */
   /* XXX these should really go right after _mesa_init_driver_functions() */
   radeon_fbo_init(&rmesa->radeon);
   radeonInitSpanFuncs( ctx );
   r200InitTnlFuncs( ctx );
   r200InitState( rmesa );
   r200InitSwtcl( ctx );

   rmesa->prefer_gart_client_texturing = 
      (getenv("R200_GART_CLIENT_TEXTURES") != 0);

   tcl_mode = driQueryOptioni(&rmesa->radeon.optionCache, "tcl_mode");
   if (getenv("R200_NO_RAST")) {
      fprintf(stderr, "disabling 3D acceleration\n");
      FALLBACK(rmesa, R200_FALLBACK_DISABLE, 1);
   }
   else if (tcl_mode == DRI_CONF_TCL_SW || getenv("R200_NO_TCL") ||
	    !(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
      if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
	 rmesa->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL;
	 fprintf(stderr, "Disabling HW TCL support\n");
      }
      TCL_FALLBACK(&rmesa->radeon.glCtx, R200_TCL_FALLBACK_TCL_DISABLE, 1);
   }

   _mesa_override_extensions(ctx);
   _mesa_compute_version(ctx);

   /* Exec table initialization requires the version to be computed */
   _mesa_initialize_dispatch_tables(ctx);
   _mesa_initialize_vbo_vtxfmt(ctx);

   *error = __DRI_CTX_ERROR_SUCCESS;
   return GL_TRUE;
}
GLboolean
sisCreateContext( const __GLcontextModes *glVisual,
		  __DRIcontextPrivate *driContextPriv,
                  void *sharedContextPrivate )
{
   GLcontext *ctx, *shareCtx;
   __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
   sisContextPtr smesa;
   sisScreenPtr sisScreen;
   int i;
   struct dd_function_table functions;

   smesa = (sisContextPtr)CALLOC( sizeof(*smesa) );
   if (smesa == NULL)
      return GL_FALSE;

   /* Init default driver functions then plug in our SIS-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions(&functions);
   sisInitDriverFuncs(&functions);
   sisInitTextureFuncs(&functions);

   /* Allocate the Mesa context */
   if (sharedContextPrivate)
      shareCtx = ((sisContextPtr)sharedContextPrivate)->glCtx;
   else 
      shareCtx = NULL;
   smesa->glCtx = _mesa_create_context( glVisual, shareCtx,
                                        &functions, (void *) smesa);
   if (!smesa->glCtx) {
      FREE(smesa);
      return GL_FALSE;
   }
   driContextPriv->driverPrivate = smesa;
   ctx = smesa->glCtx;

   sisScreen = smesa->sisScreen = (sisScreenPtr)(sPriv->private);

   smesa->driContext = driContextPriv;
   smesa->driScreen = sPriv;
   smesa->driDrawable = NULL;
   smesa->hHWContext = driContextPriv->hHWContext;
   smesa->driHwLock = &sPriv->pSAREA->lock;
   smesa->driFd = sPriv->fd;
  
   smesa->virtualX = sisScreen->screenX;
   smesa->virtualY = sisScreen->screenY;
   smesa->bytesPerPixel = sisScreen->cpp;
   smesa->IOBase = sisScreen->mmio.map;
   smesa->Chipset = sisScreen->deviceID;
   smesa->irqEnabled = sisScreen->irqEnabled;

   smesa->FbBase = sPriv->pFB;
   smesa->displayWidth = sPriv->fbWidth;
   smesa->frontPitch = sPriv->fbStride;

   smesa->sarea = (SISSAREAPriv *)((char *)sPriv->pSAREA +
				   sisScreen->sarea_priv_offset);

#if defined(SIS_DUMP)
   IOBase4Debug = GET_IOBase (smesa);
#endif

   /* support ARGB8888 and RGB565 */
   switch (smesa->bytesPerPixel)
   {
   case 4:
      smesa->redMask = 0x00ff0000;
      smesa->greenMask = 0x0000ff00;
      smesa->blueMask = 0x000000ff;
      smesa->alphaMask = 0xff000000;
      smesa->colorFormat = DST_FORMAT_ARGB_8888;
      break;
   case 2:
      smesa->redMask = 0xf800;
      smesa->greenMask = 0x07e0;
      smesa->blueMask = 0x001f;
      smesa->alphaMask = 0;
      smesa->colorFormat = DST_FORMAT_RGB_565;
      break;
   default:
      sis_fatal_error("Bad bytesPerPixel.\n");
   }

   /* Parse configuration files */
   driParseConfigFiles (&smesa->optionCache, &sisScreen->optionCache,
			sisScreen->driScreen->myNum, "sis");

   /* TODO: index mode */

   smesa->CurrentQueueLenPtr = &(smesa->sarea->QueueLength);
   smesa->FrameCountPtr = &(smesa->sarea->FrameCount);

   /* set AGP */
   smesa->AGPSize = sisScreen->agp.size;
   smesa->AGPBase = sisScreen->agp.map;
   smesa->AGPAddr = sisScreen->agp.handle;

   /* Create AGP command buffer */
   if (smesa->AGPSize != 0 && 
      !driQueryOptionb(&smesa->optionCache, "agp_disable"))
   {
      smesa->vb = sisAllocAGP(smesa, 64 * 1024, &smesa->vb_agp_handle);
      if (smesa->vb != NULL) {
	 smesa->using_agp = GL_TRUE;
	 smesa->vb_cur = smesa->vb;
	 smesa->vb_last = smesa->vb;
	 smesa->vb_end = smesa->vb + 64 * 1024;
	 smesa->vb_agp_offset = ((long)smesa->vb - (long)smesa->AGPBase +
	    (long)smesa->AGPAddr);
      }
   }
   if (!smesa->using_agp) {
      smesa->vb = malloc(64 * 1024);
      if (smesa->vb == NULL) {
	 FREE(smesa);
	 return GL_FALSE;
      }
      smesa->vb_cur = smesa->vb;
      smesa->vb_last = smesa->vb;
      smesa->vb_end = smesa->vb + 64 * 1024;
   }

   smesa->GlobalFlag = 0L;

   smesa->Fallback = 0;

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _ac_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );

   _swrast_allow_pixel_fog( ctx, GL_TRUE );
   _swrast_allow_vertex_fog( ctx, GL_FALSE );
   _tnl_allow_pixel_fog( ctx, GL_TRUE );
   _tnl_allow_vertex_fog( ctx, GL_FALSE );

   /* XXX these should really go right after _mesa_init_driver_functions() */
   sisDDInitStateFuncs( ctx );
   sisDDInitState( smesa );	/* Initializes smesa->zFormat, important */
   sisInitTriFuncs( ctx );
   sisDDInitSpanFuncs( ctx );
   sisDDInitStencilFuncs( ctx );

   driInitExtensions( ctx, card_extensions, GL_FALSE );

   /* TODO */
   /* smesa->blockWrite = SGRAMbw = IsBlockWrite (); */
   smesa->blockWrite = GL_FALSE;

   for (i = 0; i < SIS_MAX_TEXTURES; i++) {
      smesa->TexStates[i] = 0;
      smesa->PrevTexFormat[i] = 0;
   }

   return GL_TRUE;
}
Beispiel #15
0
bool
intelInitContext(struct brw_context *brw,
                 int api,
                 unsigned major_version,
                 unsigned minor_version,
                 const struct gl_config * mesaVis,
                 __DRIcontext * driContextPriv,
                 void *sharedContextPrivate,
                 struct dd_function_table *functions,
                 unsigned *dri_ctx_error)
{
   struct gl_context *ctx = &brw->ctx;
   struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   struct intel_screen *intelScreen = sPriv->driverPrivate;
   int bo_reuse_mode;
   struct gl_config visual;

   /* we can't do anything without a connection to the device */
   if (intelScreen->bufmgr == NULL) {
      *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
      return false;
   }

   if (!validate_context_version(intelScreen,
                                 api, major_version, minor_version,
                                 dri_ctx_error))
      return false;

   /* Can't rely on invalidate events, fall back to glViewport hack */
   if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
      brw->saved_viewport = functions->Viewport;
      functions->Viewport = intel_viewport;
   }

   if (mesaVis == NULL) {
      memset(&visual, 0, sizeof visual);
      mesaVis = &visual;
   }

   brw->intelScreen = intelScreen;

   if (!_mesa_initialize_context(&brw->ctx, api, mesaVis, shareCtx,
                                 functions)) {
      *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
      printf("%s: failed to init mesa context\n", __FUNCTION__);
      return false;
   }

   driContextPriv->driverPrivate = brw;
   brw->driContext = driContextPriv;

   brw->gen = intelScreen->gen;

   const int devID = intelScreen->deviceID;
   if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
      brw->gt = 1;
   else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
      brw->gt = 2;
   else if (IS_HSW_GT3(devID))
      brw->gt = 3;
   else
      brw->gt = 0;

   if (IS_HASWELL(devID)) {
      brw->is_haswell = true;
   } else if (IS_BAYTRAIL(devID)) {
      brw->is_baytrail = true;
      brw->gt = 1;
   } else if (IS_G4X(devID)) {
      brw->is_g4x = true;
   }

   brw->has_separate_stencil = brw->intelScreen->hw_has_separate_stencil;
   brw->must_use_separate_stencil = brw->intelScreen->hw_must_use_separate_stencil;
   brw->has_hiz = brw->gen >= 6;
   brw->has_llc = brw->intelScreen->hw_has_llc;
   brw->has_swizzling = brw->intelScreen->hw_has_swizzling;

   memset(&ctx->TextureFormatSupported,
	  0, sizeof(ctx->TextureFormatSupported));

   driParseConfigFiles(&brw->optionCache, &intelScreen->optionCache,
                       sPriv->myNum, "i965");

   /* Estimate the size of the mappable aperture into the GTT.  There's an
    * ioctl to get the whole GTT size, but not one to get the mappable subset.
    * It turns out it's basically always 256MB, though some ancient hardware
    * was smaller.
    */
   uint32_t gtt_size = 256 * 1024 * 1024;

   /* We don't want to map two objects such that a memcpy between them would
    * just fault one mapping in and then the other over and over forever.  So
    * we would need to divide the GTT size by 2.  Additionally, some GTT is
    * taken up by things like the framebuffer and the ringbuffer and such, so
    * be more conservative.
    */
   brw->max_gtt_map_object_size = gtt_size / 4;

   brw->bufmgr = intelScreen->bufmgr;

   bo_reuse_mode = driQueryOptioni(&brw->optionCache, "bo_reuse");
   switch (bo_reuse_mode) {
   case DRI_CONF_BO_REUSE_DISABLED:
      break;
   case DRI_CONF_BO_REUSE_ALL:
      intel_bufmgr_gem_enable_reuse(brw->bufmgr);
      break;
   }

   /* Initialize the software rasterizer and helper modules.
    *
    * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
    * software fallbacks (which we have to support on legacy GL to do weird
    * glDrawPixels(), glBitmap(), and other functions).
    */
   if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
      _swrast_CreateContext(ctx);
   }

   _vbo_CreateContext(ctx);
   if (ctx->swrast_context) {
      _tnl_CreateContext(ctx);
      _swsetup_CreateContext(ctx);

      /* Configure swrast to match hardware characteristics: */
      _swrast_allow_pixel_fog(ctx, false);
      _swrast_allow_vertex_fog(ctx, true);
   }

   _mesa_meta_init(ctx);

   intelInitExtensions(ctx);

   INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
   if (INTEL_DEBUG & DEBUG_BUFMGR)
      dri_bufmgr_set_debug(brw->bufmgr, true);
   if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && brw->gen < 7) {
      fprintf(stderr,
              "shader_time debugging requires gen7 (Ivybridge) or better.\n");
      INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
   }
   if (INTEL_DEBUG & DEBUG_PERF)
      brw->perf_debug = true;

   if (INTEL_DEBUG & DEBUG_AUB)
      drm_intel_bufmgr_gem_set_aub_dump(brw->bufmgr, true);

   intel_batchbuffer_init(brw);

   intel_fbo_init(brw);

   if (!driQueryOptionb(&brw->optionCache, "hiz")) {
       brw->has_hiz = false;
       /* On gen6, you can only do separate stencil with HIZ. */
       if (brw->gen == 6)
	  brw->has_separate_stencil = false;
   }

   if (driQueryOptionb(&brw->optionCache, "always_flush_batch")) {
      fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
      brw->always_flush_batch = 1;
   }

   if (driQueryOptionb(&brw->optionCache, "always_flush_cache")) {
      fprintf(stderr, "flushing GPU caches before/after each draw call\n");
      brw->always_flush_cache = 1;
   }

   if (driQueryOptionb(&brw->optionCache, "disable_throttling")) {
      fprintf(stderr, "disabling flush throttling\n");
      brw->disable_throttling = 1;
   }

   return true;
}
Beispiel #16
0
/* Create the device specific context.
 */
GLboolean
r100CreateContext( gl_api api,
		   const struct gl_config *glVisual,
		   __DRIcontext *driContextPriv,
		   unsigned major_version,
		   unsigned minor_version,
		   uint32_t flags,
		   unsigned *error,
		   void *sharedContextPrivate)
{
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   radeonScreenPtr screen = (radeonScreenPtr)(sPriv->driverPrivate);
   struct dd_function_table functions;
   r100ContextPtr rmesa;
   struct gl_context *ctx;
   int i;
   int tcl_mode, fthrottle_mode;

   switch (api) {
   case API_OPENGL_COMPAT:
      if (major_version > 1 || minor_version > 3) {
         *error = __DRI_CTX_ERROR_BAD_VERSION;
         return GL_FALSE;
      }
      break;
   case API_OPENGLES:
      break;
   default:
      *error = __DRI_CTX_ERROR_BAD_API;
      return GL_FALSE;
   }

   /* Flag filtering is handled in dri2CreateContextAttribs.
    */
   (void) flags;

   assert(glVisual);
   assert(driContextPriv);
   assert(screen);

   /* Allocate the Radeon context */
   rmesa = calloc(1, sizeof(*rmesa));
   if ( !rmesa ) {
      *error = __DRI_CTX_ERROR_NO_MEMORY;
      return GL_FALSE;
   }

   rmesa->radeon.radeonScreen = screen;
   r100_init_vtbl(&rmesa->radeon);

   /* init exp fog table data */
   radeonInitStaticFogData();
   
   /* Parse configuration files.
    * Do this here so that initialMaxAnisotropy is set before we create
    * the default textures.
    */
   driParseConfigFiles (&rmesa->radeon.optionCache, &screen->optionCache,
			screen->driScreen->myNum, "radeon");
   rmesa->radeon.initialMaxAnisotropy = driQueryOptionf(&rmesa->radeon.optionCache,
                                                 "def_max_anisotropy");

   if ( driQueryOptionb( &rmesa->radeon.optionCache, "hyperz" ) ) {
      if ( sPriv->drm_version.minor < 13 )
	 fprintf( stderr, "DRM version 1.%d too old to support HyperZ, "
			  "disabling.\n", sPriv->drm_version.minor );
      else
	 rmesa->using_hyperz = GL_TRUE;
   }

   if ( sPriv->drm_version.minor >= 15 )
      rmesa->texmicrotile = GL_TRUE;

   /* Init default driver functions then plug in our Radeon-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions( &functions );
   radeonInitTextureFuncs( &rmesa->radeon, &functions );
   radeonInitQueryObjFunctions(&functions);

   if (!radeonInitContext(&rmesa->radeon, &functions,
			  glVisual, driContextPriv,
			  sharedContextPrivate)) {
     free(rmesa);
     *error = __DRI_CTX_ERROR_NO_MEMORY;
     return GL_FALSE;
   }

   rmesa->radeon.swtcl.RenderIndex = ~0;
   rmesa->radeon.hw.all_dirty = GL_TRUE;

   ctx = &rmesa->radeon.glCtx;
   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );
   _ae_create_context( ctx );

   /* Set the maximum texture size small enough that we can guarentee that
    * all texture units can bind a maximal texture and have all of them in
    * texturable memory at once. Depending on the allow_large_textures driconf
    * setting allow larger textures.
    */

   ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
						 "texture_units");
   ctx->Const.FragmentProgram.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits;

   ctx->Const.StripTextureBorder = GL_TRUE;

   i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");

   /* FIXME: When no memory manager is available we should set this 
    * to some reasonable value based on texture memory pool size */
   ctx->Const.MaxTextureLevels = 12;
   ctx->Const.Max3DTextureLevels = 9;
   ctx->Const.MaxCubeTextureLevels = 12;
   ctx->Const.MaxTextureRectSize = 2048;

   ctx->Const.MaxTextureMaxAnisotropy = 16.0;

   /* No wide points.
    */
   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSize = 1.0;
   ctx->Const.MaxPointSizeAA = 1.0;

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 10.0;
   ctx->Const.MaxLineWidthAA = 10.0;
   ctx->Const.LineWidthGranularity = 0.0625;

   /* Set maxlocksize (and hence vb size) small enough to avoid
    * fallbacks in radeon_tcl.c.  ie. guarentee that all vertices can
    * fit in a single dma buffer for indexed rendering of quad strips,
    * etc.
    */
   ctx->Const.MaxArrayLockSize = 
      MIN2( ctx->Const.MaxArrayLockSize, 
 	    RADEON_BUFFER_SIZE / RADEON_MAX_TCL_VERTSIZE ); 

   rmesa->boxes = 0;

   ctx->Const.MaxDrawBuffers = 1;
   ctx->Const.MaxColorAttachments = 1;
   ctx->Const.MaxRenderbufferSize = 2048;

   ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = true;

   /* Install the customized pipeline:
    */
   _tnl_destroy_pipeline( ctx );
   _tnl_install_pipeline( ctx, radeon_pipeline );

   /* Try and keep materials and vertices separate:
    */
/*    _tnl_isolate_materials( ctx, GL_TRUE ); */

   /* Configure swrast and T&L to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );
   _tnl_allow_pixel_fog( ctx, GL_FALSE );
   _tnl_allow_vertex_fog( ctx, GL_TRUE );


   for ( i = 0 ; i < RADEON_MAX_TEXTURE_UNITS ; i++ ) {
      _math_matrix_ctr( &rmesa->TexGenMatrix[i] );
      _math_matrix_ctr( &rmesa->tmpmat[i] );
      _math_matrix_set_identity( &rmesa->TexGenMatrix[i] );
      _math_matrix_set_identity( &rmesa->tmpmat[i] );
   }

   ctx->Extensions.ARB_texture_border_clamp = true;
   ctx->Extensions.ARB_texture_env_combine = true;
   ctx->Extensions.ARB_texture_env_crossbar = true;
   ctx->Extensions.ARB_texture_env_dot3 = true;
   ctx->Extensions.EXT_fog_coord = true;
   ctx->Extensions.EXT_packed_depth_stencil = true;
   ctx->Extensions.EXT_secondary_color = true;
   ctx->Extensions.EXT_texture_env_dot3 = true;
   ctx->Extensions.EXT_texture_filter_anisotropic = true;
   ctx->Extensions.EXT_texture_mirror_clamp = true;
   ctx->Extensions.ATI_texture_env_combine3 = true;
   ctx->Extensions.ATI_texture_mirror_once = true;
   ctx->Extensions.MESA_ycbcr_texture = true;
   ctx->Extensions.NV_blend_square = true;
   ctx->Extensions.OES_EGL_image = true;
   ctx->Extensions.EXT_framebuffer_object = true;
   ctx->Extensions.ARB_texture_cube_map = true;

   if (rmesa->radeon.glCtx.Mesa_DXTn) {
      ctx->Extensions.EXT_texture_compression_s3tc = true;
      ctx->Extensions.ANGLE_texture_compression_dxt = true;
   }
   else if (driQueryOptionb (&rmesa->radeon.optionCache, "force_s3tc_enable")) {
      ctx->Extensions.EXT_texture_compression_s3tc = true;
      ctx->Extensions.ANGLE_texture_compression_dxt = true;
   }

   ctx->Extensions.NV_texture_rectangle = true;
   ctx->Extensions.ARB_occlusion_query = true;

   /* XXX these should really go right after _mesa_init_driver_functions() */
   radeon_fbo_init(&rmesa->radeon);
   radeonInitSpanFuncs( ctx );
   radeonInitIoctlFuncs( ctx );
   radeonInitStateFuncs( ctx );
   radeonInitState( rmesa );
   radeonInitSwtcl( ctx );

   _mesa_vector4f_alloc( &rmesa->tcl.ObjClean, 0, 
			 ctx->Const.MaxArrayLockSize, 32 );

   fthrottle_mode = driQueryOptioni(&rmesa->radeon.optionCache, "fthrottle_mode");
   rmesa->radeon.iw.irq_seq = -1;
   rmesa->radeon.irqsEmitted = 0;
   rmesa->radeon.do_irqs = (rmesa->radeon.radeonScreen->irq != 0 &&
			    fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);

   rmesa->radeon.do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);


#if DO_DEBUG
   RADEON_DEBUG = driParseDebugString( getenv( "RADEON_DEBUG" ),
				       debug_control );
#endif

   tcl_mode = driQueryOptioni(&rmesa->radeon.optionCache, "tcl_mode");
   if (driQueryOptionb(&rmesa->radeon.optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D acceleration\n");
      FALLBACK(rmesa, RADEON_FALLBACK_DISABLE, 1);
   } else if (tcl_mode == DRI_CONF_TCL_SW ||
	      !(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
      if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
	 rmesa->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL;
	 fprintf(stderr, "Disabling HW TCL support\n");
      }
      TCL_FALLBACK(&rmesa->radeon.glCtx, RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
   }

   if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
/*       _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); */
   }

   _mesa_compute_version(ctx);

   /* Exec table initialization requires the version to be computed */
   _mesa_initialize_dispatch_tables(ctx);
   _mesa_initialize_vbo_vtxfmt(ctx);

   *error = __DRI_CTX_ERROR_SUCCESS;
   return GL_TRUE;
}
Beispiel #17
0
/* Create the device specific context.
  */
GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
			       __DRIcontextPrivate *driContextPriv,
                               void *sharedContextPrivate )
{
   GLcontext *ctx, *shareCtx;
   __DRIscreenPrivate *driScreen = driContextPriv->driScreenPriv;
   struct dd_function_table functions;
   mach64ContextPtr mmesa;
   mach64ScreenPtr mach64Screen;
   int i, heap;
   GLuint *c_textureSwapsPtr = NULL;

#if DO_DEBUG
   MACH64_DEBUG = driParseDebugString(getenv("MACH64_DEBUG"), debug_control);
#endif

   /* Allocate the mach64 context */
   mmesa = (mach64ContextPtr) CALLOC( sizeof(*mmesa) );
   if ( !mmesa ) 
      return GL_FALSE;

   /* Init default driver functions then plug in our Mach64-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions( &functions );
   mach64InitDriverFuncs( &functions );
   mach64InitIoctlFuncs( &functions );
   mach64InitTextureFuncs( &functions );

   /* Allocate the Mesa context */
   if (sharedContextPrivate)
      shareCtx = ((mach64ContextPtr) sharedContextPrivate)->glCtx;
   else 
      shareCtx = NULL;
   mmesa->glCtx = _mesa_create_context(glVisual, shareCtx, 
					&functions, (void *)mmesa);
   if (!mmesa->glCtx) {
      FREE(mmesa);
      return GL_FALSE;
   }
   driContextPriv->driverPrivate = mmesa;
   ctx = mmesa->glCtx;

   mmesa->driContext = driContextPriv;
   mmesa->driScreen = driScreen;
   mmesa->driDrawable = NULL;
   mmesa->hHWContext = driContextPriv->hHWContext;
   mmesa->driHwLock = &driScreen->pSAREA->lock;
   mmesa->driFd = driScreen->fd;

   mach64Screen = mmesa->mach64Screen = (mach64ScreenPtr)driScreen->private;

   /* Parse configuration files */
   driParseConfigFiles (&mmesa->optionCache, &mach64Screen->optionCache,
                        mach64Screen->driScreen->myNum, "mach64");

   mmesa->sarea = (drm_mach64_sarea_t *)((char *)driScreen->pSAREA +
				    sizeof(drm_sarea_t));

   mmesa->CurrentTexObj[0] = NULL;
   mmesa->CurrentTexObj[1] = NULL;

   (void) memset( mmesa->texture_heaps, 0, sizeof( mmesa->texture_heaps ) );
   make_empty_list( &mmesa->swapped );

   mmesa->firstTexHeap = mach64Screen->firstTexHeap;
   mmesa->lastTexHeap = mach64Screen->firstTexHeap + mach64Screen->numTexHeaps;

   for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
      mmesa->texture_heaps[i] = driCreateTextureHeap( i, mmesa,
	    mach64Screen->texSize[i],
	    6, /* align to 64-byte boundary, use 12 for page-size boundary */
	    MACH64_NR_TEX_REGIONS,
	    (drmTextureRegionPtr)mmesa->sarea->tex_list[i],
	    &mmesa->sarea->tex_age[i],
	    &mmesa->swapped,
	    sizeof( mach64TexObj ),
	    (destroy_texture_object_t *) mach64DestroyTexObj );

#if ENABLE_PERF_BOXES
      c_textureSwapsPtr = & mmesa->c_textureSwaps;
#endif
      driSetTextureSwapCounterLocation( mmesa->texture_heaps[i],
					c_textureSwapsPtr );
   }

   mmesa->RenderIndex = -1;		/* Impossible value */
   mmesa->vert_buf = NULL;
   mmesa->num_verts = 0;
   mmesa->new_state = MACH64_NEW_ALL;
   mmesa->dirty = MACH64_UPLOAD_ALL;

   /* Set the maximum texture size small enough that we can
    * guarentee that both texture units can bind a maximal texture
    * and have them both in memory (on-card or AGP) at once.
    * Test for 2 textures * bytes/texel * size * size.  There's no
    * need to account for mipmaps since we only upload one level.
    */

   ctx->Const.MaxTextureUnits = 2;
   ctx->Const.MaxTextureImageUnits = 2;
   ctx->Const.MaxTextureCoordUnits = 2;

   heap = mach64Screen->IsPCI ? MACH64_CARD_HEAP : MACH64_AGP_HEAP;

   driCalculateMaxTextureLevels( & mmesa->texture_heaps[heap],
				 1,
				 & ctx->Const,
				 mach64Screen->cpp,
				 10, /* max 2D texture size is 1024x1024 */
				 0,  /* 3D textures unsupported. */
				 0,  /* cube textures unsupported. */
				 0,  /* texture rectangles unsupported. */
				 1,  /* mipmapping unsupported. */
				 GL_TRUE, /* need to have both textures in
					     either local or AGP memory */
				 0 );

#if ENABLE_PERF_BOXES
   mmesa->boxes = ( getenv( "LIBGL_PERFORMANCE_BOXES" ) != NULL );
#endif

   /* Allocate the vertex buffer
    */
   mmesa->vert_buf = ALIGN_MALLOC(MACH64_BUFFER_SIZE, 32);
   if ( !mmesa->vert_buf )
      return GL_FALSE;
   mmesa->vert_used = 0;
   mmesa->vert_total = MACH64_BUFFER_SIZE;
   
   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );

   /* Install the customized pipeline:
    */
/*     _tnl_destroy_pipeline( ctx ); */
/*     _tnl_install_pipeline( ctx, mach64_pipeline ); */

   /* Configure swrast and T&L to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );
   _tnl_allow_pixel_fog( ctx, GL_FALSE );
   _tnl_allow_vertex_fog( ctx, GL_TRUE );

   driInitExtensions( ctx, card_extensions, GL_TRUE );

   mach64InitVB( ctx );
   mach64InitTriFuncs( ctx );
   mach64DDInitStateFuncs( ctx );
   mach64DDInitSpanFuncs( ctx );
   mach64DDInitState( mmesa );

   mmesa->do_irqs = (mmesa->mach64Screen->irq && !getenv("MACH64_NO_IRQS"));

   mmesa->vblank_flags = (mmesa->do_irqs)
      ? driGetDefaultVBlankFlags(&mmesa->optionCache) : VBLANK_FLAG_NO_IRQ;

   driContextPriv->driverPrivate = (void *)mmesa;

   if (driQueryOptionb(&mmesa->optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D acceleration\n");
      FALLBACK(mmesa, MACH64_FALLBACK_DISABLE, 1);
   }

   return GL_TRUE;
}
Beispiel #18
0
static HRESULT WINAPI
drm_create_adapter( int fd,
                    ID3DAdapter9 **ppAdapter )
{
    struct d3dadapter9drm_context *ctx = CALLOC_STRUCT(d3dadapter9drm_context);
    HRESULT hr;
    int i, different_device;
    const struct drm_conf_ret *throttle_ret = NULL;
    const struct drm_conf_ret *dmabuf_ret = NULL;
    driOptionCache defaultInitOptions;
    driOptionCache userInitOptions;
    int throttling_value_user = -2;

#if !GALLIUM_STATIC_TARGETS
    const char *paths[] = {
        getenv("D3D9_DRIVERS_PATH"),
        getenv("D3D9_DRIVERS_DIR"),
        PIPE_SEARCH_DIR
    };
#endif

    if (!ctx) { return E_OUTOFMEMORY; }

    ctx->base.destroy = drm_destroy;

    fd = loader_get_user_preferred_fd(fd, &different_device);
    ctx->fd = fd;
    ctx->base.linear_framebuffer = !!different_device;

#if GALLIUM_STATIC_TARGETS
    ctx->base.hal = dd_create_screen(fd);
#else
    /* use pipe-loader to dlopen appropriate drm driver */
    if (!pipe_loader_drm_probe_fd(&ctx->dev, fd, FALSE)) {
        ERR("Failed to probe drm fd %d.\n", fd);
        FREE(ctx);
        close(fd);
        return D3DERR_DRIVERINTERNALERROR;
    }

    /* use pipe-loader to create a drm screen (hal) */
    ctx->base.hal = NULL;
    for (i = 0; !ctx->base.hal && i < Elements(paths); ++i) {
        if (!paths[i]) { continue; }
        ctx->base.hal = pipe_loader_create_screen(ctx->dev, paths[i]);
    }
#endif
    if (!ctx->base.hal) {
        ERR("Unable to load requested driver.\n");
        drm_destroy(&ctx->base);
        return D3DERR_DRIVERINTERNALERROR;
    }

#if GALLIUM_STATIC_TARGETS
    dmabuf_ret = dd_configuration(DRM_CONF_SHARE_FD);
    throttle_ret = dd_configuration(DRM_CONF_THROTTLE);
#else
    dmabuf_ret = pipe_loader_configuration(ctx->dev, DRM_CONF_SHARE_FD);
    throttle_ret = pipe_loader_configuration(ctx->dev, DRM_CONF_THROTTLE);
#endif // GALLIUM_STATIC_TARGETS
    if (!dmabuf_ret || !dmabuf_ret->val.val_bool) {
        ERR("The driver is not capable of dma-buf sharing."
            "Abandon to load nine state tracker\n");
        drm_destroy(&ctx->base);
        return D3DERR_DRIVERINTERNALERROR;
    }

    if (throttle_ret && throttle_ret->val.val_int != -1) {
        ctx->base.throttling = TRUE;
        ctx->base.throttling_value = throttle_ret->val.val_int;
    } else
        ctx->base.throttling = FALSE;

    driParseOptionInfo(&defaultInitOptions, __driConfigOptionsNine);
    driParseConfigFiles(&userInitOptions, &defaultInitOptions, 0, "nine");
    if (driCheckOption(&userInitOptions, "throttle_value", DRI_INT)) {
        throttling_value_user = driQueryOptioni(&userInitOptions, "throttle_value");
        if (throttling_value_user == -1)
            ctx->base.throttling = FALSE;
        else if (throttling_value_user >= 0) {
            ctx->base.throttling = TRUE;
            ctx->base.throttling_value = throttling_value_user;
        }
    }

    if (driCheckOption(&userInitOptions, "vblank_mode", DRI_ENUM))
        ctx->base.vblank_mode = driQueryOptioni(&userInitOptions, "vblank_mode");
    else
        ctx->base.vblank_mode = 1;

    if (driCheckOption(&userInitOptions, "thread_submit", DRI_BOOL)) {
        ctx->base.thread_submit = driQueryOptionb(&userInitOptions, "thread_submit");
        if (ctx->base.thread_submit && (throttling_value_user == -2 || throttling_value_user == 0)) {
            ctx->base.throttling_value = 0;
        } else if (ctx->base.thread_submit) {
            DBG("You have set a non standard throttling value in combination with thread_submit."
                "We advise to use a throttling value of -2/0");
        }
        if (ctx->base.thread_submit && !different_device)
            DBG("You have set thread_submit but do not use a different device than the server."
                "You should not expect any benefit.");
    }

    driDestroyOptionCache(&userInitOptions);
    driDestroyOptionInfo(&defaultInitOptions);

#if GALLIUM_STATIC_TARGETS
    ctx->base.ref = ninesw_create_screen(ctx->base.hal);
#else
    /* wrap it to create a software screen that can share resources */
    if (pipe_loader_sw_probe_wrapped(&ctx->swdev, ctx->base.hal)) {
        ctx->base.ref = NULL;
        for (i = 0; !ctx->base.ref && i < Elements(paths); ++i) {
            if (!paths[i]) { continue; }
            ctx->base.ref = pipe_loader_create_screen(ctx->swdev, paths[i]);
        }
    }
#endif
    if (!ctx->base.ref) {
        ERR("Couldn't wrap drm screen to swrast screen. Software devices "
            "will be unavailable.\n");
    }

    /* read out PCI info */
    read_descriptor(&ctx->base, fd);

    /* create and return new ID3DAdapter9 */
    hr = NineAdapter9_new(&ctx->base, (struct NineAdapter9 **)ppAdapter);
    if (FAILED(hr)) {
        drm_destroy(&ctx->base);
        return hr;
    }

    return D3D_OK;
}
Beispiel #19
0
/**
 * This is the first entrypoint in the driver called by the DRI driver loader
 * after dlopen()ing it.
 *
 * It's used to create global state for the driver across contexts on the same
 * Display.
 */
static __DRIscreen *
driCreateNewScreen2(int scrn, int fd,
                    const __DRIextension **extensions,
                    const __DRIextension **driver_extensions,
                    const __DRIconfig ***driver_configs, void *data)
{
    static const __DRIextension *emptyExtensionList[] = { NULL };
    __DRIscreen *psp;

    psp = calloc(1, sizeof(*psp));
    if (!psp)
	return NULL;

    /* By default, use the global driDriverAPI symbol (non-megadrivers). */
    psp->driver = globalDriverAPI;

    /* If the driver exposes its vtable through its extensions list
     * (megadrivers), use that instead.
     */
    if (driver_extensions) {
       for (int i = 0; driver_extensions[i]; i++) {
          if (strcmp(driver_extensions[i]->name, __DRI_DRIVER_VTABLE) == 0) {
             psp->driver =
                ((__DRIDriverVtableExtension *)driver_extensions[i])->vtable;
          }
       }
    }

    setupLoaderExtensions(psp, extensions);

#ifndef __NOT_HAVE_DRM_H
    if (fd != -1) {
       drmVersionPtr version = drmGetVersion(fd);
       if (version) {
          psp->drm_version.major = version->version_major;
          psp->drm_version.minor = version->version_minor;
          psp->drm_version.patch = version->version_patchlevel;
          drmFreeVersion(version);
       }
    }
#endif

    psp->loaderPrivate = data;

    psp->extensions = emptyExtensionList;
    psp->fd = fd;
    psp->myNum = scrn;

    *driver_configs = psp->driver->InitScreen(psp);
    if (*driver_configs == NULL) {
	free(psp);
	return NULL;
    }

    int gl_version_override = _mesa_get_gl_version_override();
    if (gl_version_override >= 31) {
       psp->max_gl_core_version = MAX2(psp->max_gl_core_version,
                                       gl_version_override);
    } else {
       psp->max_gl_compat_version = MAX2(psp->max_gl_compat_version,
                                         gl_version_override);
    }

    psp->api_mask = (1 << __DRI_API_OPENGL);
    if (psp->max_gl_core_version > 0)
       psp->api_mask |= (1 << __DRI_API_OPENGL_CORE);
    if (psp->max_gl_es1_version > 0)
       psp->api_mask |= (1 << __DRI_API_GLES);
    if (psp->max_gl_es2_version > 0)
       psp->api_mask |= (1 << __DRI_API_GLES2);
    if (psp->max_gl_es2_version >= 30)
       psp->api_mask |= (1 << __DRI_API_GLES3);

    driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions);
    driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum, "dri2");


    return psp;
}
Beispiel #20
0
bool
intelInitContext(struct intel_context *intel,
		 int api,
                 const struct gl_config * mesaVis,
                 __DRIcontext * driContextPriv,
                 void *sharedContextPrivate,
                 struct dd_function_table *functions)
{
   struct gl_context *ctx = &intel->ctx;
   struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   struct intel_screen *intelScreen = sPriv->driverPrivate;
   int bo_reuse_mode;
   struct gl_config visual;

   /* we can't do anything without a connection to the device */
   if (intelScreen->bufmgr == NULL)
      return false;

   /* Can't rely on invalidate events, fall back to glViewport hack */
   if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
      intel->saved_viewport = functions->Viewport;
      functions->Viewport = intel_viewport;
   }

   if (mesaVis == NULL) {
      memset(&visual, 0, sizeof visual);
      mesaVis = &visual;
   }

   if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
                                 functions)) {
      printf("%s: failed to init mesa context\n", __FUNCTION__);
      return false;
   }

   driContextPriv->driverPrivate = intel;
   intel->intelScreen = intelScreen;
   intel->driContext = driContextPriv;
   intel->driFd = sPriv->fd;

   intel->gen = intelScreen->gen;

   const int devID = intelScreen->deviceID;
   if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
      intel->gt = 1;
   else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
      intel->gt = 2;
   else
      intel->gt = 0;

   if (IS_HASWELL(devID)) {
      intel->is_haswell = true;
   } else if (IS_G4X(devID)) {
      intel->is_g4x = true;
   } else if (IS_945(devID)) {
      intel->is_945 = true;
   }

   if (intel->gen >= 5) {
      intel->needs_ff_sync = true;
   }

   intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
   intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
   intel->has_hiz = intel->gen >= 6 && !intel->is_haswell;
   intel->has_llc = intel->intelScreen->hw_has_llc;
   intel->has_swizzling = intel->intelScreen->hw_has_swizzling;

   memset(&ctx->TextureFormatSupported,
	  0, sizeof(ctx->TextureFormatSupported));

   driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
                       sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
   if (intel->gen < 4)
      intel->maxBatchSize = 4096;
   else
      intel->maxBatchSize = sizeof(intel->batch.map);

   intel->bufmgr = intelScreen->bufmgr;

   bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
   switch (bo_reuse_mode) {
   case DRI_CONF_BO_REUSE_DISABLED:
      break;
   case DRI_CONF_BO_REUSE_ALL:
      intel_bufmgr_gem_enable_reuse(intel->bufmgr);
      break;
   }

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 5.0;
   ctx->Const.MaxLineWidthAA = 5.0;
   ctx->Const.LineWidthGranularity = 0.5;

   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSize = 255.0;
   ctx->Const.MaxPointSizeAA = 3.0;
   ctx->Const.PointSizeGranularity = 1.0;

   ctx->Const.MaxSamples = 1.0;

   if (intel->gen >= 6)
      ctx->Const.MaxClipPlanes = 8;

   ctx->Const.StripTextureBorder = GL_TRUE;

   /* reinitialize the context point state.
    * It depend on constants in __struct gl_contextRec::Const
    */
   _mesa_init_point(ctx);

   if (intel->gen >= 4) {
      ctx->Const.MaxRenderbufferSize = 8192;
   } else {
      ctx->Const.MaxRenderbufferSize = 2048;
   }

   /* Initialize the software rasterizer and helper modules.
    *
    * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
    * software fallbacks (which we have to support on legacy GL to do weird
    * glDrawPixels(), glBitmap(), and other functions).
    */
   if (intel->gen <= 3 || api != API_OPENGL_CORE) {
      _swrast_CreateContext(ctx);
   }

   _vbo_CreateContext(ctx);
   if (ctx->swrast_context) {
      _tnl_CreateContext(ctx);
      _swsetup_CreateContext(ctx);

      /* Configure swrast to match hardware characteristics: */
      _swrast_allow_pixel_fog(ctx, false);
      _swrast_allow_vertex_fog(ctx, true);
   }

   _mesa_meta_init(ctx);

   intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
   intel->hw_stipple = 1;

   /* XXX FBO: this doesn't seem to be used anywhere */
   switch (mesaVis->depthBits) {
   case 0:                     /* what to do in this case? */
   case 16:
      intel->polygon_offset_scale = 1.0;
      break;
   case 24:
      intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
      break;
   default:
      assert(0);
      break;
   }

   if (intel->gen >= 4)
      intel->polygon_offset_scale /= 0xffff;

   intel->RenderIndex = ~0;

   intelInitExtensions(ctx);

   INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
   if (INTEL_DEBUG & DEBUG_BUFMGR)
      dri_bufmgr_set_debug(intel->bufmgr, true);
   if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && intel->gen < 7) {
      fprintf(stderr,
              "shader_time debugging requires gen7 (Ivybridge) or better.\n");
      INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
   }

   if (INTEL_DEBUG & DEBUG_AUB)
      drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);

   intel_batchbuffer_init(intel);

   intel_fbo_init(intel);

   intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
					       "texture_tiling");
   intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");

   if (!driQueryOptionb(&intel->optionCache, "hiz")) {
       intel->has_hiz = false;
       /* On gen6, you can only do separate stencil with HIZ. */
       if (intel->gen == 6)
	  intel->has_separate_stencil = false;
   }

   intel->prim.primitive = ~0;

   /* Force all software fallbacks */
#ifdef I915
   if (driQueryOptionb(&intel->optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D rasterization\n");
      intel->no_rast = 1;
   }
#endif

   if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
      fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
      intel->always_flush_batch = 1;
   }

   if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
      fprintf(stderr, "flushing GPU caches before/after each draw call\n");
      intel->always_flush_cache = 1;
   }

   return true;
}
/* Create the device specific context.
 */
GLboolean
r100CreateContext( gl_api api,
		   const struct gl_config *glVisual,
		   __DRIcontext *driContextPriv,
		   const struct __DriverContextConfig *ctx_config,
		   unsigned *error,
		   void *sharedContextPrivate)
{
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   radeonScreenPtr screen = (radeonScreenPtr)(sPriv->driverPrivate);
   struct dd_function_table functions;
   r100ContextPtr rmesa;
   struct gl_context *ctx;
   int i;
   int tcl_mode, fthrottle_mode;

   if (ctx_config->flags & ~(__DRI_CTX_FLAG_DEBUG | __DRI_CTX_FLAG_NO_ERROR)) {
      *error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
      return false;
   }

   if (ctx_config->attribute_mask) {
      *error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
      return false;
   }

   assert(driContextPriv);
   assert(screen);

   /* Allocate the Radeon context */
   rmesa = calloc(1, sizeof(*rmesa));
   if ( !rmesa ) {
      *error = __DRI_CTX_ERROR_NO_MEMORY;
      return GL_FALSE;
   }

   rmesa->radeon.radeonScreen = screen;
   r100_init_vtbl(&rmesa->radeon);

   /* init exp fog table data */
   radeonInitStaticFogData();
   
   /* Parse configuration files.
    * Do this here so that initialMaxAnisotropy is set before we create
    * the default textures.
    */
   driParseConfigFiles (&rmesa->radeon.optionCache, &screen->optionCache,
			screen->driScreen->myNum, "radeon", NULL);
   rmesa->radeon.initialMaxAnisotropy = driQueryOptionf(&rmesa->radeon.optionCache,
                                                 "def_max_anisotropy");

   if (driQueryOptionb(&rmesa->radeon.optionCache, "hyperz"))
      rmesa->using_hyperz = GL_TRUE;

   /* Init default driver functions then plug in our Radeon-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions( &functions );
   _tnl_init_driver_draw_function( &functions );
   radeonInitTextureFuncs( &rmesa->radeon, &functions );
   radeonInitQueryObjFunctions(&functions);

   if (!radeonInitContext(&rmesa->radeon, api, &functions,
			  glVisual, driContextPriv,
			  sharedContextPrivate)) {
     free(rmesa);
     *error = __DRI_CTX_ERROR_NO_MEMORY;
     return GL_FALSE;
   }

   rmesa->radeon.swtcl.RenderIndex = ~0;
   rmesa->radeon.hw.all_dirty = GL_TRUE;

   ctx = &rmesa->radeon.glCtx;

   driContextSetFlags(ctx, ctx_config->flags);

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );

   ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
						 "texture_units");
   ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits;

   ctx->Const.StripTextureBorder = GL_TRUE;

   /* FIXME: When no memory manager is available we should set this 
    * to some reasonable value based on texture memory pool size */
   ctx->Const.MaxTextureLevels = 12;
   ctx->Const.Max3DTextureLevels = 9;
   ctx->Const.MaxCubeTextureLevels = 12;
   ctx->Const.MaxTextureRectSize = 2048;

   ctx->Const.MaxTextureMaxAnisotropy = 16.0;

   /* No wide points.
    */
   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSize = 1.0;
   ctx->Const.MaxPointSizeAA = 1.0;

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 10.0;
   ctx->Const.MaxLineWidthAA = 10.0;
   ctx->Const.LineWidthGranularity = 0.0625;

   /* Set maxlocksize (and hence vb size) small enough to avoid
    * fallbacks in radeon_tcl.c.  ie. guarentee that all vertices can
    * fit in a single dma buffer for indexed rendering of quad strips,
    * etc.
    */
   ctx->Const.MaxArrayLockSize = 
      MIN2( ctx->Const.MaxArrayLockSize, 
 	    RADEON_BUFFER_SIZE / RADEON_MAX_TCL_VERTSIZE ); 

   rmesa->boxes = 0;

   ctx->Const.MaxDrawBuffers = 1;
   ctx->Const.MaxColorAttachments = 1;
   ctx->Const.MaxRenderbufferSize = 2048;

   ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;

   /* Install the customized pipeline:
    */
   _tnl_destroy_pipeline( ctx );
   _tnl_install_pipeline( ctx, radeon_pipeline );

   /* Try and keep materials and vertices separate:
    */
/*    _tnl_isolate_materials( ctx, GL_TRUE ); */

   /* Configure swrast and T&L to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );
   _tnl_allow_pixel_fog( ctx, GL_FALSE );
   _tnl_allow_vertex_fog( ctx, GL_TRUE );


   for ( i = 0 ; i < RADEON_MAX_TEXTURE_UNITS ; i++ ) {
      _math_matrix_ctr( &rmesa->TexGenMatrix[i] );
      _math_matrix_ctr( &rmesa->tmpmat[i] );
      _math_matrix_set_identity( &rmesa->TexGenMatrix[i] );
      _math_matrix_set_identity( &rmesa->tmpmat[i] );
   }

   ctx->Extensions.ARB_occlusion_query = true;
   ctx->Extensions.ARB_texture_border_clamp = true;
   ctx->Extensions.ARB_texture_cube_map = true;
   ctx->Extensions.ARB_texture_env_combine = true;
   ctx->Extensions.ARB_texture_env_crossbar = true;
   ctx->Extensions.ARB_texture_env_dot3 = true;
   ctx->Extensions.ARB_texture_filter_anisotropic = true;
   ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
   ctx->Extensions.ATI_texture_env_combine3 = true;
   ctx->Extensions.ATI_texture_mirror_once = true;
   ctx->Extensions.EXT_texture_env_dot3 = true;
   ctx->Extensions.EXT_texture_filter_anisotropic = true;
   ctx->Extensions.EXT_texture_mirror_clamp = true;
   ctx->Extensions.MESA_ycbcr_texture = true;
   ctx->Extensions.NV_texture_rectangle = true;
   ctx->Extensions.OES_EGL_image = true;

   ctx->Extensions.EXT_texture_compression_s3tc = true;
   ctx->Extensions.ANGLE_texture_compression_dxt = true;

   /* XXX these should really go right after _mesa_init_driver_functions() */
   radeon_fbo_init(&rmesa->radeon);
   radeonInitSpanFuncs( ctx );
   radeonInitIoctlFuncs( ctx );
   radeonInitStateFuncs( ctx );
   radeonInitState( rmesa );
   radeonInitSwtcl( ctx );

   _mesa_vector4f_alloc( &rmesa->tcl.ObjClean, 0, 
			 ctx->Const.MaxArrayLockSize, 32 );

   fthrottle_mode = driQueryOptioni(&rmesa->radeon.optionCache, "fthrottle_mode");
   rmesa->radeon.iw.irq_seq = -1;
   rmesa->radeon.irqsEmitted = 0;
   rmesa->radeon.do_irqs = (rmesa->radeon.radeonScreen->irq != 0 &&
			    fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);

   rmesa->radeon.do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);

   tcl_mode = driQueryOptioni(&rmesa->radeon.optionCache, "tcl_mode");
   if (getenv("RADEON_NO_RAST")) {
      fprintf(stderr, "disabling 3D acceleration\n");
      FALLBACK(rmesa, RADEON_FALLBACK_DISABLE, 1);
   } else if (tcl_mode == DRI_CONF_TCL_SW ||
	      !(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
      if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
	 rmesa->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL;
	 fprintf(stderr, "Disabling HW TCL support\n");
      }
      TCL_FALLBACK(&rmesa->radeon.glCtx, RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
   }

   if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
/*       _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); */
   }

   _mesa_override_extensions(ctx);
   _mesa_compute_version(ctx);

   /* Exec table initialization requires the version to be computed */
   _mesa_initialize_dispatch_tables(ctx);
   _mesa_initialize_vbo_vtxfmt(ctx);

   *error = __DRI_CTX_ERROR_SUCCESS;
   return GL_TRUE;
}
Beispiel #22
0
/* Create the device specific context.
 */
GLboolean r128CreateContext( const __GLcontextModes *glVisual,
			     __DRIcontextPrivate *driContextPriv,
                             void *sharedContextPrivate )
{
   GLcontext *ctx, *shareCtx;
   __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
   struct dd_function_table functions;
   r128ContextPtr rmesa;
   r128ScreenPtr r128scrn;
   int i;

   /* Allocate the r128 context */
   rmesa = (r128ContextPtr) CALLOC( sizeof(*rmesa) );
   if ( !rmesa )
      return GL_FALSE;

   /* Init default driver functions then plug in our Radeon-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions( &functions );
   r128InitDriverFuncs( &functions );
   r128InitIoctlFuncs( &functions );
   r128InitTextureFuncs( &functions );

   /* Allocate the Mesa context */
   if (sharedContextPrivate)
      shareCtx = ((r128ContextPtr) sharedContextPrivate)->glCtx;
   else 
      shareCtx = NULL;
   rmesa->glCtx = _mesa_create_context(glVisual, shareCtx,
                                       &functions, (void *) rmesa);
   if (!rmesa->glCtx) {
      FREE(rmesa);
      return GL_FALSE;
   }
   driContextPriv->driverPrivate = rmesa;
   ctx = rmesa->glCtx;

   rmesa->driContext = driContextPriv;
   rmesa->driScreen = sPriv;
   rmesa->driDrawable = NULL;
   rmesa->hHWContext = driContextPriv->hHWContext;
   rmesa->driHwLock = &sPriv->pSAREA->lock;
   rmesa->driFd = sPriv->fd;

   r128scrn = rmesa->r128Screen = (r128ScreenPtr)(sPriv->private);

   /* Parse configuration files */
   driParseConfigFiles (&rmesa->optionCache, &r128scrn->optionCache,
                        r128scrn->driScreen->myNum, "r128");

   rmesa->sarea = (drm_r128_sarea_t *)((char *)sPriv->pSAREA +
				     r128scrn->sarea_priv_offset);

   rmesa->CurrentTexObj[0] = NULL;
   rmesa->CurrentTexObj[1] = NULL;

   (void) memset( rmesa->texture_heaps, 0, sizeof( rmesa->texture_heaps ) );
   make_empty_list( & rmesa->swapped );

   rmesa->nr_heaps = r128scrn->numTexHeaps;
   for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
      rmesa->texture_heaps[i] = driCreateTextureHeap( i, rmesa,
	    r128scrn->texSize[i],
	    12,
	    R128_NR_TEX_REGIONS,
	    (drmTextureRegionPtr)rmesa->sarea->tex_list[i],
	    &rmesa->sarea->tex_age[i],
	    &rmesa->swapped,
	    sizeof( r128TexObj ),
	    (destroy_texture_object_t *) r128DestroyTexObj );

      driSetTextureSwapCounterLocation( rmesa->texture_heaps[i],
					& rmesa->c_textureSwaps );
   }
   rmesa->texture_depth = driQueryOptioni (&rmesa->optionCache,
					   "texture_depth");
   if (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
      rmesa->texture_depth = ( r128scrn->cpp == 4 ) ?
	 DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;


   rmesa->RenderIndex = -1;		/* Impossible value */
   rmesa->vert_buf = NULL;
   rmesa->num_verts = 0;
   RENDERINPUTS_ONES( rmesa->tnl_state_bitset );

   /* Set the maximum texture size small enough that we can guarentee that
    * all texture units can bind a maximal texture and have them both in
    * texturable memory at once.
    */

   ctx->Const.MaxTextureUnits = 2;
   ctx->Const.MaxTextureImageUnits = 2;
   ctx->Const.MaxTextureCoordUnits = 2;

   driCalculateMaxTextureLevels( rmesa->texture_heaps,
				 rmesa->nr_heaps,
				 & ctx->Const,
				 4,
				 10, /* max 2D texture size is 1024x1024 */
				 0,  /* 3D textures unsupported. */
				 0,  /* cube textures unsupported. */
				 0,  /* texture rectangles unsupported. */
				 11,
				 GL_FALSE,
				 0 );

   /* No wide points.
    */
   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSize = 1.0;
   ctx->Const.MaxPointSizeAA = 1.0;

   /* No wide lines.
    */
   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 1.0;
   ctx->Const.MaxLineWidthAA = 1.0;
   ctx->Const.LineWidthGranularity = 1.0;

   ctx->Const.MaxDrawBuffers = 1;

#if ENABLE_PERF_BOXES
   rmesa->boxes = driQueryOptionb(&rmesa->optionCache, "performance_boxes");
#endif

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );

   /* Install the customized pipeline:
    */
/*     _tnl_destroy_pipeline( ctx ); */
/*     _tnl_install_pipeline( ctx, r128_pipeline ); */

   /* Configure swrast and T&L to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );
   _tnl_allow_pixel_fog( ctx, GL_FALSE );
   _tnl_allow_vertex_fog( ctx, GL_TRUE );

   driInitExtensions( ctx, card_extensions, GL_TRUE );
   if (sPriv->drm_version.minor >= 4)
      _mesa_enable_extension( ctx, "GL_MESA_ycbcr_texture" );

   r128InitTriFuncs( ctx );
   r128DDInitStateFuncs( ctx );
   r128DDInitSpanFuncs( ctx );
   r128DDInitState( rmesa );

   driContextPriv->driverPrivate = (void *)rmesa;

#if DO_DEBUG
   R128_DEBUG = driParseDebugString( getenv( "R128_DEBUG" ),
				     debug_control );
#endif

   if (driQueryOptionb(&rmesa->optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D acceleration\n");
      FALLBACK(rmesa, R128_FALLBACK_DISABLE, 1);
   }

   return GL_TRUE;
}
Beispiel #23
0
/* Create the device specific rendering context.
 */
GLboolean r200CreateContext( gl_api api,
			     const struct gl_config *glVisual,
			     __DRIcontext *driContextPriv,
			     unsigned major_version,
			     unsigned minor_version,
			     uint32_t flags,
			     unsigned *error,
			     void *sharedContextPrivate)
{
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   radeonScreenPtr screen = (radeonScreenPtr)(sPriv->driverPrivate);
   struct dd_function_table functions;
   r200ContextPtr rmesa;
   struct gl_context *ctx;
   int i;
   int tcl_mode;

   /* API and flag filtering is handled in dri2CreateContextAttribs.
    */
   (void) api;
   (void) flags;

   assert(glVisual);
   assert(driContextPriv);
   assert(screen);

   /* Allocate the R200 context */
   rmesa = (r200ContextPtr) CALLOC( sizeof(*rmesa) );
   if ( !rmesa ) {
      *error = __DRI_CTX_ERROR_NO_MEMORY;
      return GL_FALSE;
   }

   rmesa->radeon.radeonScreen = screen;
   r200_init_vtbl(&rmesa->radeon);
   /* init exp fog table data */
   radeonInitStaticFogData();

   /* Parse configuration files.
    * Do this here so that initialMaxAnisotropy is set before we create
    * the default textures.
    */
   driParseConfigFiles (&rmesa->radeon.optionCache, &screen->optionCache,
			screen->driScreen->myNum, "r200");
   rmesa->radeon.initialMaxAnisotropy = driQueryOptionf(&rmesa->radeon.optionCache,
							"def_max_anisotropy");

   if ( sPriv->drm_version.major == 1
       && driQueryOptionb( &rmesa->radeon.optionCache, "hyperz" ) ) {
      if ( sPriv->drm_version.minor < 13 )
	 fprintf( stderr, "DRM version 1.%d too old to support HyperZ, "
			  "disabling.\n", sPriv->drm_version.minor );
      else
	 rmesa->using_hyperz = GL_TRUE;
   }
 
   if ( sPriv->drm_version.minor >= 15 )
      rmesa->texmicrotile = GL_TRUE;

   /* Init default driver functions then plug in our R200-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions(&functions);
   r200InitDriverFuncs(&functions);
   r200InitIoctlFuncs(&functions);
   r200InitStateFuncs(&rmesa->radeon, &functions);
   r200InitTextureFuncs(&rmesa->radeon, &functions);
   r200InitShaderFuncs(&functions);
   radeonInitQueryObjFunctions(&functions);

   if (!radeonInitContext(&rmesa->radeon, &functions,
			  glVisual, driContextPriv,
			  sharedContextPrivate)) {
     FREE(rmesa);
     *error = __DRI_CTX_ERROR_NO_MEMORY;
     return GL_FALSE;
   }

   rmesa->radeon.swtcl.RenderIndex = ~0;
   rmesa->radeon.hw.all_dirty = 1;

   /* Set the maximum texture size small enough that we can guarentee that
    * all texture units can bind a maximal texture and have all of them in
    * texturable memory at once. Depending on the allow_large_textures driconf
    * setting allow larger textures.
    */

   ctx = rmesa->radeon.glCtx;
   ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
						 "texture_units");
   ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;

   ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits;

   ctx->Const.StripTextureBorder = GL_TRUE;

   i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");

   /* FIXME: When no memory manager is available we should set this 
    * to some reasonable value based on texture memory pool size */
   ctx->Const.MaxTextureLevels = 12;
   ctx->Const.Max3DTextureLevels = 9;
   ctx->Const.MaxCubeTextureLevels = 12;
   ctx->Const.MaxTextureRectSize = 2048;
   ctx->Const.MaxRenderbufferSize = 2048;

   ctx->Const.MaxTextureMaxAnisotropy = 16.0;

   /* No wide AA points.
    */
   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSizeAA = 1.0;
   ctx->Const.PointSizeGranularity = 0.0625;
   ctx->Const.MaxPointSize = 2047.0;

   /* mesa initialization problem - _mesa_init_point was already called */
   ctx->Point.MaxSize = ctx->Const.MaxPointSize;

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 10.0;
   ctx->Const.MaxLineWidthAA = 10.0;
   ctx->Const.LineWidthGranularity = 0.0625;

   ctx->Const.VertexProgram.MaxNativeInstructions = R200_VSF_MAX_INST;
   ctx->Const.VertexProgram.MaxNativeAttribs = 12;
   ctx->Const.VertexProgram.MaxNativeTemps = R200_VSF_MAX_TEMPS;
   ctx->Const.VertexProgram.MaxNativeParameters = R200_VSF_MAX_PARAM;
   ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;

   ctx->Const.MaxDrawBuffers = 1;
   ctx->Const.MaxColorAttachments = 1;

   _mesa_set_mvp_with_dp4( ctx, GL_TRUE );

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );
   _ae_create_context( ctx );

   /* Install the customized pipeline:
    */
   _tnl_destroy_pipeline( ctx );
   _tnl_install_pipeline( ctx, r200_pipeline );

   /* Try and keep materials and vertices separate:
    */
/*    _tnl_isolate_materials( ctx, GL_TRUE ); */


   /* Configure swrast and TNL to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );
   _tnl_allow_pixel_fog( ctx, GL_FALSE );
   _tnl_allow_vertex_fog( ctx, GL_TRUE );


   for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS ; i++ ) {
      _math_matrix_ctr( &rmesa->TexGenMatrix[i] );
      _math_matrix_set_identity( &rmesa->TexGenMatrix[i] );
   }
   _math_matrix_ctr( &rmesa->tmpmat );
   _math_matrix_set_identity( &rmesa->tmpmat );

   ctx->Extensions.ARB_half_float_pixel = true;
   ctx->Extensions.ARB_occlusion_query = true;
   ctx->Extensions.ARB_texture_border_clamp = true;
   ctx->Extensions.ARB_texture_env_combine = true;
   ctx->Extensions.ARB_texture_env_dot3 = true;
   ctx->Extensions.ARB_texture_env_crossbar = true;
   ctx->Extensions.ARB_vertex_array_object = true;
   ctx->Extensions.EXT_blend_color = true;
   ctx->Extensions.EXT_blend_minmax = true;
   ctx->Extensions.EXT_fog_coord = true;
   ctx->Extensions.EXT_packed_depth_stencil = true;
   ctx->Extensions.EXT_secondary_color = true;
   ctx->Extensions.EXT_texture_env_dot3 = true;
   ctx->Extensions.EXT_texture_filter_anisotropic = true;
   ctx->Extensions.EXT_texture_mirror_clamp = true;
   ctx->Extensions.APPLE_vertex_array_object = true;
   ctx->Extensions.ATI_texture_env_combine3 = true;
   ctx->Extensions.ATI_texture_mirror_once = true;
   ctx->Extensions.MESA_pack_invert = true;
   ctx->Extensions.NV_blend_square = true;
   ctx->Extensions.NV_texture_rectangle = true;
#if FEATURE_OES_EGL_image
   ctx->Extensions.OES_EGL_image = true;
#endif

   ctx->Extensions.EXT_framebuffer_object = true;
   ctx->Extensions.ARB_occlusion_query = true;

   if (!(rmesa->radeon.radeonScreen->chip_flags & R200_CHIPSET_YCBCR_BROKEN)) {
     /* yuv textures don't work with some chips - R200 / rv280 okay so far
	others get the bit ordering right but don't actually do YUV-RGB conversion */
      ctx->Extensions.MESA_ycbcr_texture = true;
   }
   if (rmesa->radeon.glCtx->Mesa_DXTn) {
      ctx->Extensions.EXT_texture_compression_s3tc = true;
      ctx->Extensions.S3_s3tc = true;
   }
   else if (driQueryOptionb (&rmesa->radeon.optionCache, "force_s3tc_enable")) {
      ctx->Extensions.EXT_texture_compression_s3tc = true;
   }

   ctx->Extensions.ARB_texture_cube_map = true;

   ctx->Extensions.EXT_blend_equation_separate = true;
   ctx->Extensions.EXT_blend_func_separate = true;

   ctx->Extensions.ARB_vertex_program = true;
   ctx->Extensions.EXT_gpu_program_parameters = true;

   ctx->Extensions.NV_vertex_program =
      driQueryOptionb(&rmesa->radeon.optionCache, "nv_vertex_program");

   ctx->Extensions.ATI_fragment_shader = (ctx->Const.MaxTextureUnits == 6);

   ctx->Extensions.ARB_point_sprite = true;
   ctx->Extensions.EXT_point_parameters = true;

#if 0
   r200InitDriverFuncs( ctx );
   r200InitIoctlFuncs( ctx );
   r200InitStateFuncs( ctx );
   r200InitTextureFuncs( ctx );
#endif
   /* plug in a few more device driver functions */
   /* XXX these should really go right after _mesa_init_driver_functions() */
   radeon_fbo_init(&rmesa->radeon);
   radeonInitSpanFuncs( ctx );
   r200InitTnlFuncs( ctx );
   r200InitState( rmesa );
   r200InitSwtcl( ctx );

   rmesa->prefer_gart_client_texturing = 
      (getenv("R200_GART_CLIENT_TEXTURES") != 0);

   tcl_mode = driQueryOptioni(&rmesa->radeon.optionCache, "tcl_mode");
   if (driQueryOptionb(&rmesa->radeon.optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D acceleration\n");
      FALLBACK(rmesa, R200_FALLBACK_DISABLE, 1);
   }
   else if (tcl_mode == DRI_CONF_TCL_SW || getenv("R200_NO_TCL") ||
	    !(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
      if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
	 rmesa->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL;
	 fprintf(stderr, "Disabling HW TCL support\n");
      }
      TCL_FALLBACK(rmesa->radeon.glCtx, R200_TCL_FALLBACK_TCL_DISABLE, 1);
   }

   _mesa_compute_version(ctx);
   if (ctx->Version < major_version * 10 + minor_version) {
      r200DestroyContext(driContextPriv);
      *error = __DRI_CTX_ERROR_BAD_VERSION;
      return GL_FALSE;
   }

   *error = __DRI_CTX_ERROR_SUCCESS;
   return GL_TRUE;
}