extern "C" int luaopen_ofConsoleLoggerChannel(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "ofConsoleLoggerChannel"); // <mt> // register member methods luaL_register(L, NULL, ofConsoleLoggerChannel_member_methods); // save meta-table in _G dub_register(L, "_G", "ofConsoleLoggerChannel", "ofConsoleLoggerChannel"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_bt_CollisionWorld(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "bt.CollisionWorld"); // <mt> // register member methods luaL_register(L, NULL, btCollisionWorld_member_methods); // save meta-table in bt dub_register(L, "bt", "CollisionWorld", "CollisionWorld"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_b2_SolverData(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "b2.SolverData"); // <mt> // register member methods luaL_register(L, NULL, b2SolverData_member_methods); // save meta-table in b2 dub_register(L, "b2", "SolverData", "SolverData"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_mimas_Brush(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "mimas.Brush"); // <mt> // register member methods luaL_register(L, NULL, Brush_member_methods); // save meta-table in mimas dub_register(L, "mimas", "Brush", "Brush"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_bt_Matrix3x3(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "bt.Matrix3x3"); // <mt> // register member methods luaL_register(L, NULL, btMatrix3x3_member_methods); // save meta-table in bt dub_register(L, "bt", "Matrix3x3", "Matrix3x3"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_bt_SequentialImpulseConstraintSolver(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "bt.SequentialImpulseConstraintSolver"); // <mt> // register member methods luaL_register(L, NULL, btSequentialImpulseConstraintSolver_member_methods); // save meta-table in bt dub_register(L, "bt", "SequentialImpulseConstraintSolver", "SequentialImpulseConstraintSolver"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_bt_HingeConstraint(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "bt.HingeConstraint"); // <mt> // register member methods luaL_register(L, NULL, btHingeConstraint_member_methods); // save meta-table in bt dub_register(L, "bt", "HingeConstraint", "HingeConstraint"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_b2_RayCastCallback(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "b2.RayCastCallback"); // <mt> // register member methods luaL_register(L, NULL, b2RayCastCallback_member_methods); // save meta-table in b2 dub_register(L, "b2", "RayCastCallback", "RayCastCallback"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_b2_FrictionJointDef(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "b2.FrictionJointDef"); // <mt> // register member methods luaL_register(L, NULL, b2FrictionJointDef_member_methods); // save meta-table in b2 dub_register(L, "b2", "FrictionJointDef", "FrictionJointDef"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_b2_CircleShape(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "b2.CircleShape"); // <mt> // register member methods luaL_register(L, NULL, b2CircleShape_member_methods); // save meta-table in b2 dub_register(L, "b2", "CircleShape", "CircleShape"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_b2_MouseJoint(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "b2.MouseJoint"); // <mt> // register member methods luaL_register(L, NULL, b2MouseJoint_member_methods); // save meta-table in b2 dub_register(L, "b2", "MouseJoint", "MouseJoint"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_ofPolyline(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "ofPolyline"); // <mt> // register member methods luaL_register(L, NULL, ofPolyline_member_methods); // save meta-table in _G dub_register(L, "_G", "ofPolyline", "ofPolyline"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_mimas_TableView(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "mimas.TableView"); // <mt> // register member methods luaL_register(L, NULL, TableView_member_methods); // save meta-table in mimas dub_register(L, "mimas", "TableView_core", "TableView"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_bt_DefaultCollisionConfiguration(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "bt.DefaultCollisionConfiguration"); // <mt> // register member methods luaL_register(L, NULL, btDefaultCollisionConfiguration_member_methods); // save meta-table in bt dub_register(L, "bt", "DefaultCollisionConfiguration", "DefaultCollisionConfiguration"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_bt_PolyhedralConvexShape(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "bt.PolyhedralConvexShape"); // <mt> // register member methods luaL_register(L, NULL, btPolyhedralConvexShape_member_methods); // save meta-table in bt dub_register(L, "bt", "PolyhedralConvexShape", "PolyhedralConvexShape"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_bt_LkMotionState(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "bt.LkMotionState"); // <mt> // register member methods luaL_register(L, NULL, LkMotionState_member_methods); // save meta-table in bt dub_register(L, "bt", "LkMotionState_core", "LkMotionState"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_bt_RigidBody_RigidBodyConstructionInfo(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "bt.RigidBody.RigidBodyConstructionInfo"); // <mt> // register member methods luaL_register(L, NULL, btRigidBodyConstructionInfo_member_methods); // save meta-table in bt.RigidBody dub_register(L, "bt.RigidBody", "RigidBodyConstructionInfo", "RigidBodyConstructionInfo"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_mimas_GLWidget(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "mimas.GLWidget"); // <mt> // register class constants dub_register_const(L, GLWidget_const); // register member methods luaL_register(L, NULL, GLWidget_member_methods); // save meta-table in mimas dub_register(L, "mimas", "GLWidget_core", "GLWidget"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_ofKeyEventArgs(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "ofKeyEventArgs"); // <mt> // register class constants dub_register_const(L, ofKeyEventArgs_const); // register member methods luaL_register(L, NULL, ofKeyEventArgs_member_methods); // save meta-table in _G dub_register(L, "_G", "ofKeyEventArgs", "ofKeyEventArgs"); // <mt> lua_pop(L, 1); return 0; }
extern "C" int luaopen_b2_Manifold(lua_State *L) { // Create the metatable which will contain all the member methods luaL_newmetatable(L, "b2.Manifold"); // <mt> // register class constants dub_register_const(L, b2Manifold_const); // register member methods luaL_register(L, NULL, b2Manifold_member_methods); // save meta-table in b2 dub_register(L, "b2", "Manifold", "Manifold"); // <mt> lua_pop(L, 1); return 0; }