Beispiel #1
0
Controller::Controller():
	m_pViewport( nullptr ),
	m_zoom(1.f),
	m_axis( nullptr )
{
	Ptr<Scene> scene = Scene::create();
	std::auto_ptr<SceneIO::IPlugIn> objloader( XcreatePlugIn() );

	struct dummy {static void callback(float f){} };
	SceneIO::progress_callback dummy_cb(dummy::callback);

	objloader->read( L"./media/axis.obj", scene, dummy_cb);

	m_axis = GroupNode::create( scene->getNodes(), Matrix::Scale( Vec3(0.2f, 0.2f, 0.2f))) ;
}
Beispiel #2
0
static void mcu_input_cb( XtPointer p, int *n, XtInputId *id )
{
    uint mcuid = (uintptr_t) p;
    struct mcu_comm *mcu = mcu_ptr(mcuid);

    TRACE(1,"input");

    if( mrb_sock_read(mcu->qin, mcu->fd  ) ) {
        mcu_close(mcuid);
        return;
    }

    
    
    while( mrb_get_line(mcu->qin, mcu->line) ) {
    
	if( mcu->callback )
	    mcu->callback(mcu->w, mcu->user, (void*) (intptr_t) mcu->line );
	else
	    dummy_cb(mcu->w, mcu->user, (void*) (intptr_t)mcu->line );
	m_clear(mcu->line);
    }
}