Beispiel #1
0
int
main(void)
{
	struct puzzle p;

	load(stdin, &p);
	dump_puzzle(&p);
	solve(&p);

	return (0);
}
Beispiel #2
0
int main(int argc, char **argv)
{
    char *filename;
    Puzzle *puz;
    SolutionList *sl;
    Solution *sol= NULL;
    line_t i,k;
    int left,rc;
    int dump= 0;
    line_t *pos, *bcl;

    if (argc != 5)
    {
        printf("usage: %s <file> [R|C] <n> [L|R]\n", argv[0]);
        exit(1);
    }

    filename= argv[1];
    k= ((argv[2][0] == 'r' || argv[2][0] == 'R') ? 0 : 1);
    i= atoi(argv[3]);
    left= (argv[4][0] == 'l' || argv[4][0] == 'L');

    puz= load_puzzle_file(filename, FF_UNKNOWN, 1);

    /* Print the name of the puzzle */
    if (puz->id != NULL || puz->title != NULL)
    {
        if (puz->id != NULL) printf("%s: ", puz->id);
        if (puz->seriestitle != NULL) printf("%s ",puz->seriestitle);
        if (puz->title != NULL) fputs(puz->title, stdout);
        putchar('\n');
    }

    if (dump) dump_puzzle(stdout,puz);

    for (sl= puz->sol; sl != NULL; sl= sl->next)
    {
        if (sl->type == STYPE_SAVED)
        {
            sol= &sl->s;
            printf("starting from saved grid\n");
            break;
        }
    }

    /* Start from a blank grid if we didn't start from a saved game */
    if (sol == NULL)
    {
        printf("starting from blank grid\n");
        sol= new_solution(puz);
    }

    if (left)
    {
        printf("LEFT SOLVING:\n");
        rc= left_solve(puz, sol, k, i, 0, &pos, &bcl);
    }
    else
    {
        printf("RIGHT SOLVING:\n");
        rc= right_solve(puz, sol, k, i, 0, &pos, &bcl);
    }

    if (rc)
        printf("CONTRADICTION\n");
    else
    {
        printf("SOLUTION:\n");
        for (i= 0; pos[i] >= 0; i++)
            printf("Block %d length %d at %d\n",i, bcl[i], pos[i]);
    }

    exit(0);
}