/* * Let's destroy the drawbridge located at x,y */ void destroy_drawbridge(int x, int y) { struct rm *loc1, *loc2; struct trap *t; int x2, y2; int db_u; boolean e_inview; struct entity *etmp1 = &(occupants[0]), *etmp2 = &(occupants[1]); loc1 = &level->locations[x][y]; if (!IS_DRAWBRIDGE(loc1->typ)) return; x2 = x; y2 = y; get_wall_for_db(&x2,&y2); loc2 = &level->locations[x2][y2]; db_u = (loc1->drawbridgemask & DB_UNDER); if (db_u == DB_MOAT || db_u == DB_LAVA || db_u == DB_BOG) { struct obj *otmp; int where = (db_u == DB_LAVA) ? 0 : (db_u == DB_MOAT) ? 1 : 2; static char *wstr[3] = { "lava", "moat", "swamp" }; if (loc1->typ == DRAWBRIDGE_UP) { if (cansee(x2,y2)) pline("The portcullis of the drawbridge falls into the %s!", wstr[where]); else if (flags.soundok) You_hear("a loud *SPLASH*!"); } else { if (cansee(x,y)) pline("The drawbridge collapses into the %s!", wstr[where]); else if (flags.soundok) You_hear("a loud *SPLASH*!"); } loc1->typ = (where == 0) ? LAVAPOOL : (where == 1) ? MOAT : BOG; loc1->drawbridgemask = 0; if ((otmp = sobj_at(BOULDER, level, x,y)) != 0) { obj_extract_self(otmp); flooreffects(otmp,x,y,"fall"); } } else { if (cansee(x,y)) pline("The drawbridge disintegrates!"); else You_hear("a loud *CRASH*!"); loc1->typ = ((loc1->drawbridgemask & DB_ICE) ? ICE : ROOM); loc1->icedpool = ((loc1->drawbridgemask & DB_ICE) ? ICED_MOAT : 0); } wake_nearto(x, y, 500); loc2->typ = DOOR; loc2->doormask = D_NODOOR; if ((t = t_at(level, x, y)) != 0) deltrap(level, t); if ((t = t_at(level, x2, y2)) != 0) deltrap(level, t); newsym(x,y); newsym(x2,y2); if (!does_block(level, x2, y2, NULL)) unblock_point(x2,y2); /* vision */ if (Is_stronghold(&u.uz)) u.uevent.uopened_dbridge = TRUE; set_entity(x2, y2, etmp2); /* currently only automissers can be here */ if (etmp2->edata) { e_inview = e_canseemon(level, etmp2); if (!automiss(etmp2)) { if (e_inview) pline("%s blown apart by flying debris.", E_phrase(etmp2, "are")); killer_format = KILLED_BY_AN; killer = "exploding drawbridge"; e_died(etmp2, e_inview? 3 : 2, CRUSHING); /*no corpse*/ } /* nothing which is vulnerable can survive this */ } set_entity(x, y, etmp1); if (etmp1->edata) { e_inview = e_canseemon(level, etmp1); if (!e_missed(etmp1, TRUE)) { if (e_inview) { if (!is_u(etmp1) && Hallucination) pline("%s into some heavy metal!", E_phrase(etmp1, "get")); else pline("%s hit by a huge chunk of metal!", E_phrase(etmp1, "are")); } else { if (flags.soundok && !is_u(etmp1) && !is_pool(level, x,y)) You_hear("a crushing sound."); } killer_format = KILLED_BY_AN; killer = "collapsing drawbridge"; e_died(etmp1, e_inview? 3 : 2, CRUSHING); /*no corpse*/ if (loc1->typ == MOAT) do_entity(etmp1); } } }
/* * Let's destroy the drawbridge located at x,y */ void destroy_drawbridge(int x, int y) { struct rm *loc1, *loc2; struct trap *t; struct obj *chain; int x2, y2, i; boolean e_inview; struct entity *etmp1 = &(occupants[0]), *etmp2 = &(occupants[1]); loc1 = &level->locations[x][y]; if (!IS_DRAWBRIDGE(loc1->typ)) return; x2 = x; y2 = y; get_wall_for_db(&x2, &y2); loc2 = &level->locations[x2][y2]; if ((loc1->drawbridgemask & DB_UNDER) == DB_MOAT || (loc1->drawbridgemask & DB_UNDER) == DB_LAVA) { struct obj *otmp; boolean lava = (loc1->drawbridgemask & DB_UNDER) == DB_LAVA; if (loc1->typ == DRAWBRIDGE_UP) { if (cansee(x2, y2)) pline("The portcullis of the drawbridge falls into the %s!", lava ? "lava" : waterbody_name(x2, y2)); else You_hear("a loud *SPLASH*!"); } else { if (cansee(x, y)) pline("The drawbridge collapses into the %s!", lava ? "lava" : waterbody_name(x, y)); else You_hear("a loud *SPLASH*!"); } loc1->typ = lava ? LAVAPOOL : MOAT; loc1->drawbridgemask = 0; if ((otmp = sobj_at(BOULDER, level, x, y)) != 0) { obj_extract_self(otmp); flooreffects(otmp, x, y, "fall"); } } else { if (cansee(x, y)) pline("The drawbridge disintegrates!"); else You_hear("a loud *CRASH*!"); loc1->typ = ((loc1->drawbridgemask & DB_ICE) ? ICE : ROOM); loc1->icedpool = ((loc1->drawbridgemask & DB_ICE) ? ICED_MOAT : 0); } wake_nearto(x, y, 500); loc2->typ = DOOR; loc2->doormask = D_NODOOR; if ((t = t_at(level, x, y)) != 0) deltrap(level, t); if ((t = t_at(level, x2, y2)) != 0) deltrap(level, t); del_engr_at(level, x, y); del_engr_at(level, x2, y2); for (i = rn2(6); i > 0; --i) { /* scatter some debris */ /* doesn't matter if we happen to pick <x,y2> or <x2,y>; since drawbridges are never placed diagonally, those pairings will always match one of <x,y> or <x2,y2> */ chain = mksobj_at(IRON_CHAIN, level, rn2(2) ? x : x2, rn2(2) ? y : y2, TRUE, FALSE, rng_main); /* a force of 5 here would yield a radius of 2 for iron chain; anything less produces a radius of 1 */ (void) scatter(chain->ox, chain->oy, 1, MAY_HIT, chain); } newsym(x, y); newsym(x2, y2); if (!does_block(level, x2, y2)) unblock_point(x2, y2); /* vision */ if (Is_stronghold(&u.uz)) u.uevent.uopened_dbridge = TRUE; set_entity(x2, y2, etmp2); /* currently only automissers can be here */ if (etmp2->edata) { e_inview = e_canseemon(etmp2); if (!automiss(etmp2)) { if (e_inview) pline("%s blown apart by flying debris.", E_phrase(etmp2, "are")); e_died(etmp2, e_inview ? 3 : 2, CRUSHING, killer_msg(CRUSHING, "an exploding drawbridge")); } /* nothing which is vulnerable can survive this */ } set_entity(x, y, etmp1); if (etmp1->edata) { e_inview = e_canseemon(etmp1); if (!e_missed(etmp1, TRUE)) { if (e_inview) { if (!is_u(etmp1) && Hallucination) pline("%s into some heavy metal!", E_phrase(etmp1, "get")); else pline("%s hit by a huge chunk of metal!", E_phrase(etmp1, "are")); } else { if (!is_u(etmp1) && !is_pool(level, x, y)) You_hear("a crushing sound."); } e_died(etmp1, e_inview ? 3 : 2, CRUSHING, killer_msg(CRUSHING, "a collapsing drawbridge")); /* if (loc1->typ == MOAT) do_entity(etmp1); */ } if (is_u(etmp1)) spoteffects(FALSE); else if (!DEADMONSTER(etmp1->emon)) minliquid(etmp1->emon); } }
static void do_entity(struct entity *etmp) { int newx, newy, at_portcullis, oldx, oldy; boolean must_jump = FALSE, relocates = FALSE, e_inview; struct rm *crm; if (!etmp->edata) return; e_inview = e_canseemon(level, etmp); oldx = etmp->ex; oldy = etmp->ey; at_portcullis = is_db_wall(oldx, oldy); crm = &level->locations[oldx][oldy]; if (automiss(etmp) && e_survives_at(etmp, oldx, oldy)) { if (e_inview && (at_portcullis || IS_DRAWBRIDGE(crm->typ))) pline("The %s passes through %s!", at_portcullis ? "portcullis" : "drawbridge", e_nam(etmp)); if (is_u(etmp)) spoteffects(FALSE); return; } if (e_missed(etmp, FALSE)) { if (at_portcullis) pline("The portcullis misses %s!", e_nam(etmp)); if (e_survives_at(etmp, oldx, oldy)) return; else { if (at_portcullis) must_jump = TRUE; else relocates = TRUE; /* just ride drawbridge in */ } } else { if (crm->typ == DRAWBRIDGE_DOWN) { pline("%s crushed underneath the drawbridge.", E_phrase(etmp, "are")); /* no jump */ e_died(etmp, e_inview? 3 : 2, CRUSHING);/* no corpse */ return; /* Note: Beyond this point, we know we're */ } /* not at an opened drawbridge, since all */ must_jump = TRUE; /* *missable* creatures survive on the */ } /* square, and all the unmissed ones die. */ if (must_jump) { if (at_portcullis) { if (e_jumps(etmp)) { relocates = TRUE; } else { if (e_inview) pline("%s crushed by the falling portcullis!", E_phrase(etmp, "are")); else if (flags.soundok) You_hear("a crushing sound."); e_died(etmp, e_inview? 3 : 2, CRUSHING); /* no corpse */ return; } } else { /* tries to jump off bridge to original square */ relocates = !e_jumps(etmp); } } /* * Here's where we try to do relocation. Assumes that etmp is not arriving * at the portcullis square while the drawbridge is falling, since this square * would be inaccessible (i.e. etmp started on drawbridge square) or * unnecessary (i.e. etmp started here) in such a situation. */ newx = oldx; newy = oldy; find_drawbridge(&newx, &newy); if ((newx == oldx) && (newy == oldy)) get_wall_for_db(&newx, &newy); if (relocates && (e_at(newx, newy))) { /* * Standoff problem: one or both entities must die, and/or both switch * places. Avoid infinite recursion by checking first whether the other * entity is staying put. Clean up if we happen to move/die in recursion. */ struct entity *other; other = e_at(newx, newy); if (e_survives_at(other, newx, newy) && automiss(other)) { relocates = FALSE; /* "other" won't budge */ } else { while ((e_at(newx, newy) != 0) && (e_at(newx, newy) != etmp)) do_entity(other); if (e_at(oldx, oldy) != etmp) { return; } } } if (relocates && !e_at(newx, newy)) {/* if e_at() entity = worm tail */ if (!is_u(etmp)) { remove_monster(level, etmp->ex, etmp->ey); place_monster(etmp->emon, newx, newy); update_monster_region(etmp->emon); } else { u.ux = newx; u.uy = newy; } etmp->ex = newx; etmp->ey = newy; e_inview = e_canseemon(level, etmp); } if (is_db_wall(etmp->ex, etmp->ey)) { if (e_inview) { if (is_u(etmp)) { pline("You tumble towards the closed portcullis!"); if (automiss(etmp)) pline("You pass through it!"); else pline("The drawbridge closes in..."); } else pline("%s behind the drawbridge.", E_phrase(etmp, "disappear")); } if (!e_survives_at(etmp, etmp->ex, etmp->ey)) { killer_format = KILLED_BY_AN; killer = "closing drawbridge"; e_died(etmp, 0, CRUSHING); /* no message */ return; } } else { if (is_pool(level, etmp->ex, etmp->ey) && !e_inview) if (flags.soundok) You_hear("a splash."); if (e_survives_at(etmp, etmp->ex, etmp->ey)) { if (e_inview && !is_flyer(etmp->edata) && !is_floater(etmp->edata)) pline("%s from the bridge.", E_phrase(etmp, "fall")); return; } if (is_pool(level, etmp->ex, etmp->ey) || is_lava(level, etmp->ex, etmp->ey)) if (e_inview && !is_u(etmp)) { /* drown() will supply msgs if nec. */ boolean lava = is_lava(level, etmp->ex, etmp->ey); if (Hallucination) pline("%s the %s and disappears.", E_phrase(etmp, "drink"), lava ? "lava" : "moat"); else pline("%s into the %s.", E_phrase(etmp, "fall"), lava ? "lava" : "moat"); } killer_format = NO_KILLER_PREFIX; killer = "fell from a drawbridge"; e_died(etmp, e_inview ? 3 : 2, /* CRUSHING is arbitrary */ (is_pool(level, etmp->ex, etmp->ey)) ? DROWNING : (is_lava(level, etmp->ex, etmp->ey)) ? BURNING : CRUSHING); /*no corpse*/ return; } }
/* * Let's destroy the drawbridge located at x,y */ void destroy_drawbridge(int x, int y) { struct rm *loc1, *loc2; struct trap *t; int x2, y2; boolean e_inview; struct entity *etmp1 = &(occupants[0]), *etmp2 = &(occupants[1]); loc1 = &level->locations[x][y]; if (!IS_DRAWBRIDGE(loc1->typ)) return; x2 = x; y2 = y; get_wall_for_db(&x2, &y2); loc2 = &level->locations[x2][y2]; if ((loc1->drawbridgemask & DB_UNDER) == DB_MOAT || (loc1->drawbridgemask & DB_UNDER) == DB_LAVA) { struct obj *otmp; boolean lava = (loc1->drawbridgemask & DB_UNDER) == DB_LAVA; if (loc1->typ == DRAWBRIDGE_UP) { if (cansee(x2, y2)) pline(msgc_consequence, "The portcullis of the drawbridge falls into the %s!", lava ? "lava" : waterbody_name(x2, y2)); else You_hear(msgc_levelsound, "a loud *SPLASH*!"); } else { if (cansee(x, y)) pline(msgc_consequence, "The drawbridge collapses into the %s!", lava ? "lava" : waterbody_name(x, y)); else You_hear(msgc_levelsound, "a loud *SPLASH*!"); } loc1->typ = lava ? LAVAPOOL : MOAT; loc1->drawbridgemask = 0; if ((otmp = sobj_at(BOULDER, level, x, y)) != 0) { obj_extract_self(otmp); flooreffects(otmp, x, y, "fall"); } } else { if (cansee(x, y)) pline(msgc_consequence, "The drawbridge disintegrates!"); else You_hear(msgc_levelsound, "a loud *CRASH*!"); loc1->typ = ((loc1->drawbridgemask & DB_ICE) ? ICE : ROOM); loc1->icedpool = ((loc1->drawbridgemask & DB_ICE) ? ICED_MOAT : 0); } wake_nearto(x, y, 500); loc2->typ = DOOR; loc2->doormask = D_NODOOR; if ((t = t_at(level, x, y)) != 0) deltrap(level, t); if ((t = t_at(level, x2, y2)) != 0) deltrap(level, t); newsym(x, y); newsym(x2, y2); if (!does_block(level, x2, y2)) unblock_point(x2, y2); /* vision */ if (Is_stronghold(&u.uz)) u.uevent.uopened_dbridge = TRUE; set_entity(x2, y2, etmp2); /* currently only automissers can be here */ if (etmp2->edata) { enum msg_channel hit_msgc; if (is_u(etmp2)) hit_msgc = msgc_fatal_predone; else if (etmp2->emon->mtame && canspotmon(etmp2->emon)) hit_msgc = msgc_petfatal; else hit_msgc = msgc_monneutral; e_inview = e_canseemon(etmp2); if (!automiss(etmp2)) { if (e_inview) pline(hit_msgc, "%s blown apart by flying debris.", E_phrase(etmp2, "are")); e_died(etmp2, e_inview ? 3 : 2, CRUSHING, killer_msg(CRUSHING, "an exploding drawbridge")); } /* nothing which is vulnerable can survive this */ } set_entity(x, y, etmp1); if (etmp1->edata) { enum msg_channel hit_msgc; if (is_u(etmp1)) hit_msgc = msgc_fatal_predone; else if (etmp1->emon->mtame && canspotmon(etmp1->emon)) hit_msgc = msgc_petfatal; else hit_msgc = msgc_monneutral; e_inview = e_canseemon(etmp1); if (!e_missed(etmp1, TRUE)) { if (e_inview) { if (!is_u(etmp1) && Hallucination) pline(hit_msgc, "%s into some heavy metal!", E_phrase(etmp1, "get")); else pline(hit_msgc, "%s hit by a huge chunk of metal!", E_phrase(etmp1, "are")); } else { if (!is_u(etmp1) && !is_pool(level, x, y)) You_hear(msgc_levelsound, "a crushing sound."); } e_died(etmp1, e_inview ? 3 : 2, CRUSHING, killer_msg(CRUSHING, "a collapsing drawbridge")); /* if (loc1->typ == MOAT) do_entity(etmp1); */ } if (is_u(etmp1)) spoteffects(FALSE); else if (!DEADMONSTER(etmp1->emon)) minliquid(etmp1->emon); } }