// Updating function to change highlighting of difficulty options void update(int selection) { // Replace the old selection, so that it is not highlighted. // Need to set the cursor to the line old selection. // Since every line has 8 pixels, we skip 8 pixels for every line if (selection == 1) { tft.setTextColor(WHITE); easy(RED); tft.setTextColor(RED); medium(WHITE); hard(WHITE); } else if (selection == 2) { tft.setTextColor(WHITE); medium(RED); tft.setTextColor(RED); easy(WHITE); hard(WHITE); } else if (selection == 3) { tft.setTextColor(WHITE); hard(RED); tft.setTextColor(RED); easy(WHITE); medium(WHITE); } }
std::vector<unsigned int> fetch_unread_uids(std::string_view folder) { std::stringstream str; try { curl::curl_ios<std::stringstream> writer(str); curl::curl_easy easy(writer); easy.add<CURLOPT_URL>((url.data() + std::string("/") + folder.data() + std::string("/")).c_str()); easy.add<CURLOPT_CUSTOMREQUEST>("SEARCH UNSEEN"); setup_easy(easy); easy.perform(); } catch (curl::curl_easy_exception const & error) { auto errors = error.get_traceback(); error.print_traceback(); } std::vector<unsigned int> uids; str.seekg(8, std::ios::beg); unsigned int uid; while (str >> uid) uids.push_back(uid); return uids; }
void main() { int gdriver = DETECT, gmode, errorcode; initgraph(&gdriver, &gmode, "c:\\turboc3\\bgi"); intro(); levelmenu(); clrscr(); cleardevice(); setbkcolor(RED); easy(); }
void start_download(curl::multi& multi, const std::string& url) { std::auto_ptr<curl::easy> easy(new curl::easy(multi)); // see 'Use server-provided file names' example for a more detailed implementation of this function which receives // the target file name from the server using libcurl's header callbacks std::string file_name = url.substr(url.find_last_of('/') + 1); easy->set_url(url); easy->set_sink(boost::make_shared<std::ofstream>(file_name.c_str(), std::ios::binary)); easy->async_perform(boost::bind(handle_download_completed, boost::asio::placeholders::error, url, easy.get())); active_downloads.insert(easy); }
void shakil::turna() {ne2=0; long int xxx; for(xxx=1;xxx<=11;xxx++) { result=0; if(xxx==1) easy(); if(xxx>1) {n=xxx; get();} mixed(); if(ne2==10) break; } }
int generate(int x){ time_t l; int p = 0, q = 0, i, j; srand((unsigned)time(&l)); int k = rand() % 100; if(k % 2 == 1){ answer1(); } else answer2(); switch(x){ case 1: p = easy(); break; case 2: p = medium(); break; case 3: p = hard(); break; } for(i = 1; i < 10; i++){ for(j = 1; j < 10; j++){ sudoko.b[i][j] = 0; } } while(q < p){ sudoko.b[a[q]][b[q]] = sudoko.c[a[q]][b[q]]; q++; } for(i = 1; i < 10; i++){ for(j = 1; j < 10; j++){ t[i][j] = sudoko.a[i][j] = 0; } } for(i = 1; i < 10; i++){ for(j = 1; j < 10; j++){ t[i][j] = sudoko.a[i][j] = sudoko.b[i][j]; } } return 0; }
std::string get_folders() { std::stringstream str; try { curl::curl_ios<std::stringstream> writer(str); curl::curl_easy easy(writer); easy.add<CURLOPT_URL>(url.data()); setup_easy(easy); easy.perform(); } catch (curl::curl_easy_exception const & error) { auto errors = error.get_traceback(); error.print_traceback(); } return str.str(); }
std::string fetch_email(std::string_view folder, unsigned int uid) { std::stringstream str; try { curl::curl_ios<std::stringstream> writer(str); curl::curl_easy easy(writer); easy.add<CURLOPT_URL>((url.data() + std::string("/") + folder.data() + std::string("/;UID=") + std::to_string(uid)).c_str()); setup_easy(easy); easy.perform(); } catch (curl::curl_easy_exception error) { auto errors = error.get_traceback(); error.print_traceback(); } return str.str(); }
std::string examine_folder(std::string_view folder) { std::stringstream str; try { curl::curl_ios<std::stringstream> writer(str); curl::curl_easy easy(writer); easy.add<CURLOPT_URL>(url.data()); easy.add<CURLOPT_CUSTOMREQUEST>((std::string("EXAMINE ") + folder.data()).c_str()); setup_easy(easy); easy.perform(); } catch (curl::curl_easy_exception const & error) { auto errors = error.get_traceback(); error.print_traceback(); } return str.str(); }
void Feed::CheckFeed() { m_lastChecked = boost::posix_time::microsec_clock::universal_time(); cURL::EasyInterface easy(m_url, m_etag); switch (easy.PerformRequest()) { case 200: { m_etag = easy.GetResponseEtag(); FeedValidator validator(easy.GetResponseData(), *this); validator.Validate(m_feedData); m_valid = true; if (m_valid) { CreateEntries(m_feedData); } return; } case 304: { m_valid = true; return; } default: { m_entries.clear(); m_valid = false; } } }
char *ft_itoa(int n) { char *ret; int i; int neg; neg = n < 0 ? 1 : 0; ret = (char*)malloc(ft_nb_c(n) + 1); if (n == -2147483648 && easy(&ret)) return (ret); i = ft_nb_c(n); n = neg == 1 ? -n : n; if (!ret) return (NULL); ret[i] = '\0'; while (i-- + 1 - neg) { ret[i] = n % 10 + '0'; n = n / 10; } if (neg == 1) ret[0] = '-'; return (ret); }
int main ( int argc, char** argv ) { if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { printf( "Unable to init SDL: %s\n", SDL_GetError() ); return 1; } atexit(SDL_Quit); screen = SDL_SetVideoMode(SCREENW, SCREENH, 32, SDL_HWSURFACE|SDL_DOUBLEBUF); if ( !screen ) { printf("Unable to set 800x600 video: %s\n", SDL_GetError()); return 1; } SDL_WM_SetCaption("Szit the Game", NULL); if( TTF_Init() == -1 ) { printf("Unable to initialize font"); return 1; } font=TTF_OpenFont("tahoma.ttf", 28); if(font){printf("Success");} // centre the bitmap on screen CGameManager manager; bool done = false; CBlock blockT(0, -1, 0, 0, 0, 1, 0, 0, -1, 100, 100, 100); //t blockT.TryTurn(); blockT.Turn(); blockT.TryTurn(); blockT.Turn(); CBlock blockZ(0, -1,-1,0,-1,0,0,1,0, 198,255,126); //z CBlock blockS(0, -1,0,0,0,0,-1,1,-1, 126,196,255); //s CBlock blockO(1, 0,0,1,0,0,1,1,1, 100, 100, 0); //o CBlock blockI(0, 0,-1,0,0,0,1,0,2, 255,159,126); //i CBlock blockJ(0, -1,1,0,1,0,0,0,-1, 139,77,156); //j CBlock blockL(0, 0,-1,0,0,0,1,1,1, 255,229,126); //l CBlock GameBlock(0, -1, 0, 0, 0, 1, 0, 0, -1, 179,206,221); //creating t CBlock NextBlock(0, -1, 0, 0, 0, 1, 0, 0, -1, 179,206,221); //t //CBlock GameBlock(0, -1,0,0,0,0,-1,1,-1); //s //CBlock GameBlock(0, 0,-1,0,0,0,1,0,2); //i CButton start(300, 350, 200, 50, 100, 100, 100, 150, 150, 150, 1, "Start"); CButton help(300, 425, 200, 50, 100, 100, 100, 150, 150, 150, 0, "Help"); CButton exit(300, 500, 200, 50, 100, 100, 100, 150, 150, 150, 0, "Exit"); CButton easy(100, 350, 200, 50, 200, 200, 200, 255, 255, 255, 0, "Easy"); CButton medium(300, 350, 200, 50, 200, 200, 200, 255, 255, 255, 1, "Medium"); CButton hard(500, 350, 200, 50, 200, 200, 200, 255, 255, 255, 0, "Hard"); manager.Refresh(&GameBlock, &NextBlock); manager.Refresh(&GameBlock, &NextBlock); srand(time(NULL)); switch(rand()%7){ case 0: GameBlock.Set(0, -1, 0, 0, 0, 1, 0, 0, -1,179,206,221);break; //t case 1: GameBlock.Set(0, -1,-1,0,-1,0,0,1,0, 198,255,126);break; //z case 2: GameBlock.Set(0, -1,0,0,0,0,-1,1,-1, 126,196,255);break; //s case 3: GameBlock.Set(1, 0,0,1,0,0,1,1,1, 100, 100, 0);break; //o case 4: GameBlock.Set(0, 0,-1,0,0,0,1,0,2, 255,159,126);break; //i case 5: GameBlock.Set(0, -1,1,0,1,0,0,0,-1, 139,77,156);break; //j case 6: GameBlock.Set(0, 0,-1,0,0,0,1,1,1, 255,229,126);break; //l } srand(time(NULL)+SDL_GetTicks()); switch(rand()%7){ case 0: NextBlock.Set(0, -1, 0, 0, 0, 1, 0, 0, -1,179,206,221);break; //t case 1: NextBlock.Set(0, -1,-1,0,-1,0,0,1,0, 198,255,126);break; //z case 2: NextBlock.Set(0, -1,0,0,0,0,-1,1,-1, 126,196,255);break; //s case 3: NextBlock.Set(1, 0,0,1,0,0,1,1,1, 100, 100, 0);break; //o case 4: NextBlock.Set(0, 0,-1,0,0,0,1,0,2, 255,159,126);break; //i case 5: NextBlock.Set(0, -1,1,0,1,0,0,0,-1, 139,77,156);break; //j case 6: NextBlock.Set(0, 0,-1,0,0,0,1,1,1, 255,229,126);break; //l } // program main loop while (!done) { // message processing loop SDL_Event event; ++frame; SetFPS(); LastFrame=SDL_GetTicks(); if(gamestatus==1){manager.Refresh(&GameBlock, &NextBlock); } while (SDL_PollEvent(&event)) { // check for messages switch (event.type) { // exit if the window is closed case SDL_QUIT: done = true; break; // check for keypresses case SDL_KEYDOWN: { // exit if ESCAPE is pressed if (event.key.keysym.sym == SDLK_ESCAPE) {done = true;} if(!gamestatus) { if(event.key.keysym.sym == SDLK_DOWN){ if(start.Active()){start.ChangeActivity(); help.ChangeActivity();}else if(help.Active()){help.ChangeActivity(); exit.ChangeActivity();}else if(exit.Active()){exit.ChangeActivity(); start.ChangeActivity();} } else if(event.key.keysym.sym == SDLK_UP){ if(start.Active()){start.ChangeActivity(); exit.ChangeActivity();}else if(help.Active()){help.ChangeActivity(); start.ChangeActivity();}else if(exit.Active()){exit.ChangeActivity(); help.ChangeActivity();} } if(event.key.keysym.sym == SDLK_RETURN){ if(start.Active()){gamestatus=3;} else if(help.Active()){gamestatus=5;} else if(exit.Active()){done=1;} } }else if(gamestatus==1){ if(event.key.keysym.sym == SDLK_DOWN){ manager.MoveBlockDown(&GameBlock, 1); } if(event.key.keysym.sym == SDLK_SPACE){ manager.TurnGameBlock(&GameBlock); } if(event.key.keysym.sym == SDLK_LEFT){ manager.MoveBlockLeft(&GameBlock); } if(event.key.keysym.sym == SDLK_RIGHT){ manager.MoveBlockRight(&GameBlock); } if(event.key.keysym.sym == SDLK_w){ manager.SpeedUp(); } if(event.key.keysym.sym ==SDLK_p){ gamestatus=2; } }else if(gamestatus==2){ if(event.key.keysym.sym ==SDLK_p){ gamestatus=1; } }else if(gamestatus==3){ if(event.key.keysym.sym == SDLK_RETURN){ if(easy.Active()){manager.SetLevel(1);}else if(medium.Active()){manager.SetLevel(2);}else if(hard.Active()){manager.SetLevel(3);} gamestatus=1; }else if(event.key.keysym.sym == SDLK_RIGHT){ if(easy.Active()){easy.ChangeActivity(); medium.ChangeActivity();}else if(medium.Active()){medium.ChangeActivity(); hard.ChangeActivity();}else if(hard.Active()){hard.ChangeActivity(); easy.ChangeActivity();} }else if(event.key.keysym.sym == SDLK_LEFT){ if(easy.Active()){easy.ChangeActivity(); hard.ChangeActivity();}else if(medium.Active()){medium.ChangeActivity(); easy.ChangeActivity();}else if(hard.Active()){hard.ChangeActivity(); medium.ChangeActivity();} } }else if(gamestatus==4){ if(event.key.keysym.sym){ SDL_Delay(1000); gamestatus=0; manager.ClearGame(); } }else if(gamestatus==5){ if(event.key.keysym.sym){ gamestatus=0; } } break; } } // end switch }// end of message processing // DRAWING STARTS HERE // clear screen SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0)); // draw bitmap if(gamestatus==0){ int a=SDL_GetTicks(); RBC_DrawRect(0, 0, screen->w, screen->h, 0, 0, 50); RBC_DrawRect((0+frame/2)%screen->w, 0, screen->w/5, screen->h, 105,210,231); if(((0+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((0+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 105,210,231);} RBC_DrawRect((screen->w/5+frame/2)%screen->w, 0, screen->w/5, screen->h, 167,219,216); if(((screen->w/5+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((screen->w/5+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 167,219,216);} RBC_DrawRect((screen->w/5*2+frame/2)%screen->w, 0, screen->w/5, screen->h, 224,228,204); if(((screen->w/5*2+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((screen->w/5*2+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 224,228,204);} RBC_DrawRect((screen->w/5*3+frame/2)%screen->w, 0, screen->w/5, screen->h, 243,134,48); if(((screen->w/5*3+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((screen->w/5*3+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 243,134,48);} RBC_DrawRect((screen->w/5*4+frame/2)%screen->w, 0, screen->w/5, screen->h, 250,105,0); if(((screen->w/5*4+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((screen->w/5*4+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 250,105,0);} blockS.Draw(-100, 90+sin(a/100)*50); blockZ.Draw(50, 90+sin(a/100+10)*50); blockI.Draw(200, 90+sin(a/100+20)*50); blockT.Draw(350, 90+sin(a/100+30)*50); start.Draw(); help.Draw(); exit.Draw(); }else if(gamestatus==1){ switch(manager.ReturnSpeed()){ case 2:RBC_DrawRect(0, 0, screen->w, screen->h, 105,210,231);break; case 4:RBC_DrawRect(0, 0, screen->w, screen->h, 167,219,216);break; case 6:RBC_DrawRect(0, 0, screen->w, screen->h, 224,228,204);break; case 8:RBC_DrawRect(0, 0, screen->w, screen->h, 243,134,48);break; case 10:RBC_DrawRect(0, 0, screen->w, screen->h, 250,105,0);break; case 12:RBC_DrawRect(0, 0, screen->w, screen->h, 250,70,0);break; case 14:RBC_DrawRect(0, 0, screen->w, screen->h, 250,35,0);break; case 16:RBC_DrawRect(0, 0, screen->w, screen->h, 250,10,0);break; case 18:RBC_DrawRect(0, 0, screen->w, screen->h, 250,0,0);break; } RBC_DrawRect(245, 0, 310, 600, 0,0,0); RBC_DrawRect(250, 0, 300, 600, 85,98,112); RBC_DrawRect(570, 70, 210, 210, 0,0,0); RBC_DrawRect(575, 75, 200, 200, 200, 200, 200); GameBlock.Draw(manager.GetGameBlockX()*30, manager.GetGameBlockY()*30); NextBlock.Draw(375, 150); manager.DrawTable(); RBC_Write(575, 300, "Speed:", screen); RBC_Write(675, 300, manager.ReturnSpeed(), screen); RBC_Write(575, 330, "Lines:", screen); RBC_Write(675, 330, manager.ReturnDone(), screen); RBC_Write(575, 360, "Score:", screen); RBC_Write(675, 360, manager.ReturnScore(), screen); }else if(gamestatus==2){ switch(manager.ReturnSpeed()){ case 2:RBC_DrawRect(0, 0, screen->w, screen->h, 105,210,231);break; case 4:RBC_DrawRect(0, 0, screen->w, screen->h, 167,219,216);break; case 6:RBC_DrawRect(0, 0, screen->w, screen->h, 224,228,204);break; case 8:RBC_DrawRect(0, 0, screen->w, screen->h, 243,134,48);break; case 10:RBC_DrawRect(0, 0, screen->w, screen->h, 250,105,0);break; case 12:RBC_DrawRect(0, 0, screen->w, screen->h, 250,70,0);break; case 14:RBC_DrawRect(0, 0, screen->w, screen->h, 250,35,0);break; case 16:RBC_DrawRect(0, 0, screen->w, screen->h, 250,10,0);break; case 18:RBC_DrawRect(0, 0, screen->w, screen->h, 250,0,0);break; } RBC_DrawRect(245, 0, 310, 600, 0,0,0); RBC_DrawRect(250, 0, 300, 600, 85,98,112); RBC_Write(360, 250, "Pause", screen); }else if(gamestatus==3){ RBC_DrawRect((0+frame/2)%screen->w, 0, screen->w/5, screen->h, 105,210,231); if(((0+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((0+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 105,210,231);} RBC_DrawRect((screen->w/5+frame/2)%screen->w, 0, screen->w/5, screen->h, 167,219,216); if(((screen->w/5+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((screen->w/5+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 167,219,216);} RBC_DrawRect((screen->w/5*2+frame/2)%screen->w, 0, screen->w/5, screen->h, 224,228,204); if(((screen->w/5*2+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((screen->w/5*2+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 224,228,204);} RBC_DrawRect((screen->w/5*3+frame/2)%screen->w, 0, screen->w/5, screen->h, 243,134,48); if(((screen->w/5*3+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((screen->w/5*3+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 243,134,48);} RBC_DrawRect((screen->w/5*4+frame/2)%screen->w, 0, screen->w/5, screen->h, 250,105,0); if(((screen->w/5*4+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((screen->w/5*4+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 250,105,0);} easy.Draw(); medium.Draw(); hard.Draw(); }else if(gamestatus==4){ switch(manager.ReturnSpeed()){ case 2:RBC_DrawRect(0, 0, screen->w, screen->h, 105,210,231);break; case 4:RBC_DrawRect(0, 0, screen->w, screen->h, 167,219,216);break; case 6:RBC_DrawRect(0, 0, screen->w, screen->h, 224,228,204);break; case 8:RBC_DrawRect(0, 0, screen->w, screen->h, 243,134,48);break; case 10:RBC_DrawRect(0, 0, screen->w, screen->h, 250,105,0);break; case 12:RBC_DrawRect(0, 0, screen->w, screen->h, 250,70,0);break; case 14:RBC_DrawRect(0, 0, screen->w, screen->h, 250,35,0);break; case 16:RBC_DrawRect(0, 0, screen->w, screen->h, 250,10,0);break; case 18:RBC_DrawRect(0, 0, screen->w, screen->h, 250,0,0);break; } RBC_DrawRect(245, 0, 310, 600, 0,0,0); RBC_DrawRect(250, 0, 300, 600, 85,98,112); RBC_DrawRect(570, 70, 210, 210, 0,0,0); RBC_DrawRect(575, 75, 200, 200, 200, 200, 200); GameBlock.Draw(manager.GetGameBlockX()*30, manager.GetGameBlockY()*30); NextBlock.Draw(375, 150); manager.DrawTable(); RBC_Write(575, 300, "Speed:", screen); RBC_Write(675, 300, manager.ReturnSpeed(), screen); RBC_Write(575, 330, "Lines:", screen); RBC_Write(675, 330, manager.ReturnDone(), screen); RBC_Write(575, 360, "Score:", screen); RBC_Write(675, 360, manager.ReturnScore(), screen); for(int i=0; i<screen->w/2; i++){ for(int j=0; j<screen->h/2; j++){ RBC_DrawRect(i*2, j*2, 1,1, 0,0,0); } } RBC_Write(300, 300, "Game Over", screen); RBC_Write(300, 350, manager.ReturnScore(), screen); }else if(gamestatus==5){ RBC_DrawRect((0+frame/2)%screen->w, 0, screen->w/5, screen->h, 105,210,231); if(((0+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((0+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 105,210,231);} RBC_DrawRect((screen->w/5+frame/2)%screen->w, 0, screen->w/5, screen->h, 167,219,216); if(((screen->w/5+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((screen->w/5+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 167,219,216);} RBC_DrawRect((screen->w/5*2+frame/2)%screen->w, 0, screen->w/5, screen->h, 224,228,204); if(((screen->w/5*2+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((screen->w/5*2+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 224,228,204);} RBC_DrawRect((screen->w/5*3+frame/2)%screen->w, 0, screen->w/5, screen->h, 243,134,48); if(((screen->w/5*3+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((screen->w/5*3+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 243,134,48);} RBC_DrawRect((screen->w/5*4+frame/2)%screen->w, 0, screen->w/5, screen->h, 250,105,0); if(((screen->w/5*4+frame/2)%screen->w+screen->w/5)>screen->w){RBC_DrawRect(0, 0, ((screen->w/5*4+frame/2)%screen->w+screen->w/5)-screen->w, screen->h, 250,105,0);} RBC_Write(20, 300, "Use left and right arrow to move block sideways", screen); RBC_Write(20, 350, "Use down arrow to move block down faster for extra points", screen); RBC_Write(20, 400, "Use space to turn falling tetramino", screen); RBC_Write(20, 450, "Hit 'P' to pause game", screen); } RBC_Write(10, 20, "FPS: ", screen);RBC_Write(70, 20, GetFPS(), screen); // DRAWING ENDS HERE // finally, update the screen :) SDL_Flip(screen); } // end main loop // free loaded bitmap TTF_CloseFont(font); TTF_Quit(); // all is well ;) printf("Exited cleanly\n"); return 0; }
int DiffSet::Run(sf::RenderWindow &window) { //basic stuff running = true; IOdiff diff; selection = diff.ReadDiffSettings(); Background bg("graphics//core//settings.jpg"); //Sound IOsound iosound; iosound.ReadSoundSettings(volume); MenuSound sound; sound.LoadSoundBuffer(); sound.setBuffer(volume); //buttons Text easy("easy", 70), normal("normal", 70), crazy("crazy", 70), info("enter = save, esc = back", 40); easy.setPosition(270, 150); normal.setPosition(270, 250); crazy.setPosition(270, 350); info.setPosition(50, 500); info.setColor(sf::Color(255, 128, 0)); while (running) { while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) { return -1; } //keyboard selection if (event.type == sf::Event::KeyPressed) { switch (event.key.code) { case sf::Keyboard::Up: if (selection > 1) { selection -= 1; sound.PlaySound("select"); } else { selection = 1; } break; case sf::Keyboard::Down: if (selection < 3) { selection += 1; sound.PlaySound("select"); } else { selection = 3; } break; case sf::Keyboard::Return: diff.WriteDiffSettings(selection); return 2; break; case sf::Keyboard::Escape: return 2; break; default: break; } } } //change the color depending on selection if (selection == 1)//easy { easy.setColor(sf::Color(255, 128, 0)); normal.setColor(sf::Color(255, 255, 255)); crazy.setColor(sf::Color(255, 255, 255)); } else if (selection == 2)//normal { easy.setColor(sf::Color(255, 255, 255)); normal.setColor(sf::Color(255, 128, 0)); crazy.setColor(sf::Color(255, 255, 255)); } else //crazy { easy.setColor(sf::Color(255, 255, 255)); normal.setColor(sf::Color(255, 255, 255)); crazy.setColor(sf::Color(255, 128, 0)); } //draw stuff window.clear(); bg.Render(window); easy.Render(window); normal.Render(window); crazy.Render(window); info.Render(window); window.display(); } return -1; }
void MainWindow::createMenus() { openAct = new QAction(tr("读取地图(&M)"), this); saveAct = new QAction(tr("存档(&S)"), this); loadAct = new QAction(tr("读档(&R)"), this); rechargeAct = new QAction(tr("充值(&C)"), this); exitAct = new QAction(tr("退出(&E)"), this); restartAct = new QAction(tr("重新开始(&L)"), this); hardAct = new QAction(tr("困难"), this); mediumAct = new QAction(tr("中等"), this); easyAct = new QAction(tr("简单"), this); foresoundAct = new QAction(tr("音效开关(&O)"), this); manualAct = new QAction(tr("用户手册(&U)"), this); aboutAct = new QAction(tr("关于(&A)"), this); fileMenu = menuBar()->addMenu(tr("文件(&F)")); settingMenu = menuBar()->addMenu(tr("游戏设置(&G)")); helpMenu = menuBar()->addMenu(tr("帮助(&H)")); fileMenu->addAction(openAct); openAct->setShortcut(QKeySequence("Ctrl+m")); fileMenu->addSeparator(); fileMenu->addAction(saveAct); saveAct->setShortcut(QKeySequence("Ctrl+s")); fileMenu->addAction(loadAct); loadAct->setShortcut(QKeySequence("Ctrl+r")); fileMenu->addSeparator(); fileMenu->addAction(rechargeAct); rechargeAct->setShortcut(QKeySequence("Ctrl+c")); fileMenu->addSeparator(); fileMenu->addAction(exitAct); exitAct->setShortcut(QKeySequence("Ctrl+e")); settingMenu->addAction(restartAct); restartAct->setShortcut(QKeySequence("Ctrl+l")); settingMenu->addSeparator(); difficultyMenu = settingMenu->addMenu(tr("选择难度(&D)")); settingMenu->addSeparator(); settingMenu->addAction(foresoundAct); foresoundAct->setCheckable(true); foresoundAct->setChecked(true); foresoundAct->setShortcut(QKeySequence("Ctrl+o")); difficultyMenu->addAction(hardAct); hardAct->setCheckable(true); hardAct->setChecked(false); difficultyMenu->addAction(mediumAct); mediumAct->setCheckable(true); mediumAct->setChecked(true); difficultyMenu->addAction(easyAct); easyAct->setCheckable(true); easyAct->setChecked(false); helpMenu->addAction(manualAct); manualAct->setShortcut(QKeySequence("Ctrl+u")); helpMenu->addAction(aboutAct); aboutAct->setShortcut(QKeySequence("Ctrl+a")); connect(exitAct, SIGNAL(triggered()), this, SLOT(close())); connect(openAct, SIGNAL(triggered()), this, SLOT(open())); connect(saveAct, SIGNAL(triggered()), this, SLOT(save())); connect(loadAct, SIGNAL(triggered()), this, SLOT(load())); connect(rechargeAct, SIGNAL(triggered()),this, SLOT(recharge())); connect(restartAct, SIGNAL(triggered()), this, SLOT(restart())); connect(hardAct, SIGNAL(triggered()), this, SLOT(hard())); connect(mediumAct, SIGNAL(triggered()), this, SLOT(medium())); connect(easyAct, SIGNAL(triggered()), this, SLOT(easy())); connect(foresoundAct, SIGNAL(triggered()), this, SLOT(foresound())); connect(manualAct, SIGNAL(triggered()), this, SLOT(manual())); connect(aboutAct, SIGNAL(triggered()), this, SLOT(about())); }
void shakil::first() { tm=0; showmouseptr(); while(1) { getmousepos(&button,&x,&y); if(tm==0) { hidemouseptr(); setcolor(7); rectangle(105,105,345,155); setfillstyle(SOLID_FILL,7); floodfill(110,110,7); rectangle(105,160,345,205); setfillstyle(SOLID_FILL,7); floodfill(110,170,7); rectangle(105,210,345,255); setfillstyle(SOLID_FILL,7); floodfill(110,220,7); rectangle(105,260,345,305); setfillstyle(SOLID_FILL,7); floodfill(110,270,7); rectangle(105,310,345,345); setfillstyle(SOLID_FILL,7); floodfill(110,320,7); setcolor(RED); settextstyle(1,0,5); outtextxy(130,106," NEW "); outtextxy(130,161," EASY "); outtextxy(130,211," EXIT "); outtextxy(95,255," LOAD GAME"); outtextxy(105,300,"TURNAMENT"); rectangle(100,100,350,350); tm=10; showmouseptr(); } p=x;m=y; if(p>105&&p<345) {if((m>105&&m<155)&&tm!=1) {tm=1; hidemouseptr(); setcolor(123); rectangle(105,105,345,155); setfillstyle(SOLID_FILL,123); floodfill(110,110,123); setcolor(7); rectangle(105,160,345,205); setfillstyle(SOLID_FILL,7); floodfill(110,170,7); rectangle(105,210,345,255); setfillstyle(SOLID_FILL,7); floodfill(110,220,7); rectangle(105,260,345,305); setfillstyle(SOLID_FILL,7); floodfill(110,270,7); rectangle(105,310,345,345); setfillstyle(SOLID_FILL,7); floodfill(110,320,7); setcolor(RED); settextstyle(1,0,5); outtextxy(130,106," NEW "); outtextxy(130,161," EASY "); outtextxy(130,211," EXIT "); outtextxy(95,255," LOAD GAME"); outtextxy(105,300,"TURNAMENT"); rectangle(100,100,350,350); showmouseptr(); } if((m>160&&m<205)&&tm!=2) { tm=2; hidemouseptr(); setcolor(123); rectangle(105,160,345,205); setfillstyle(SOLID_FILL,123); floodfill(110,170,123); setcolor(7); rectangle(105,105,345,155); setfillstyle(SOLID_FILL,7); floodfill(110,110,7); rectangle(105,210,345,255); setfillstyle(SOLID_FILL,7); floodfill(110,220,7); rectangle(105,260,345,305); setfillstyle(SOLID_FILL,7); floodfill(110,270,7); rectangle(105,310,345,345); setfillstyle(SOLID_FILL,7); floodfill(110,320,7); setcolor(RED); settextstyle(1,0,5); outtextxy(130,106," NEW "); outtextxy(130,161," EASY "); outtextxy(130,211," EXIT "); outtextxy(95,255," LOAD GAME"); outtextxy(105,300,"TURNAMENT"); rectangle(100,100,350,350); showmouseptr(); } if((m>210&&m<255)&&tm!=3) { tm=3; hidemouseptr(); setcolor(123); rectangle(105,210,345,255); setfillstyle(SOLID_FILL,123); floodfill(110,220,123); setcolor(7); rectangle(105,160,345,205); setfillstyle(SOLID_FILL,7); floodfill(110,170,7); rectangle(105,105,345,155); setfillstyle(SOLID_FILL,7); floodfill(110,110,7); rectangle(105,260,345,305); setfillstyle(SOLID_FILL,7); floodfill(110,270,7); rectangle(105,310,345,345); setfillstyle(SOLID_FILL,7); floodfill(110,320,7); setcolor(RED); settextstyle(1,0,5); outtextxy(130,106," NEW "); outtextxy(130,161," EASY "); outtextxy(130,211," EXIT "); outtextxy(95,255," LOAD GAME"); outtextxy(105,300,"TURNAMENT"); rectangle(100,100,350,350); showmouseptr(); } if((m>260&&m<305)&&tm!=4) {tm=4; hidemouseptr(); setcolor(123); rectangle(105,260,345,305); setfillstyle(SOLID_FILL,123); floodfill(110,270,123); setcolor(7); rectangle(105,160,345,205); setfillstyle(SOLID_FILL,7); floodfill(110,170,7); rectangle(105,210,345,255); setfillstyle(SOLID_FILL,7); floodfill(110,220,7); rectangle(105,105,345,155); setfillstyle(SOLID_FILL,7); floodfill(110,110,7); rectangle(105,310,345,345); setfillstyle(SOLID_FILL,7); floodfill(110,320,7); setcolor(RED); settextstyle(1,0,5); outtextxy(130,106," NEW "); outtextxy(130,161," EASY "); outtextxy(130,211," EXIT "); outtextxy(95,255," LOAD GAME"); outtextxy(105,300,"TURNAMENT"); rectangle(100,100,350,350); showmouseptr(); } if((m>310&&m<345)&&tm!=5) {tm=5; hidemouseptr(); setcolor(123); rectangle(105,310,345,345); setfillstyle(SOLID_FILL,123); floodfill(110,320,123); setcolor(7); rectangle(105,160,345,205); setfillstyle(SOLID_FILL,7); floodfill(110,170,7); rectangle(105,210,345,255); setfillstyle(SOLID_FILL,7); floodfill(110,220,7); rectangle(105,105,345,155); setfillstyle(SOLID_FILL,7); floodfill(110,110,7); rectangle(105,260,345,305); setfillstyle(SOLID_FILL,7); floodfill(110,270,7); setcolor(RED); settextstyle(1,0,5); outtextxy(130,106," NEW "); outtextxy(130,161," EASY "); outtextxy(130,211," EXIT "); outtextxy(95,255," LOAD GAME"); outtextxy(105,300,"TURNAMENT"); rectangle(100,100,350,350); showmouseptr(); } if(m<105||m>345) if(tm!=0) tm=0; } else if(tm!=0) tm=0; if((button & 1)==1) {if(x>=105&&x<=345) { if(y>=210&&y<=255) break; if(y>=105&&y<=155) {result=0; hidemouseptr(); new1(); continue; } if(y>=160&&y<=250) {result=0; hidemouseptr(); easy(); continue; } if(y>=260&&y<=305) {result=0; save2(); continue; } if(y>=310&&y<=345) {result=0; turna(); continue; } }} delay(100); } }
int main() { // SETUP init(); Serial.begin(9600); tft.initR(INITR_BLACKTAB); // initialize screen // Setting the joystick button and LEDs pinMode(JOYSTICK_BUTTON, INPUT); digitalWrite(JOYSTICK_BUTTON, HIGH); // Initialize the SD card Serial.print("Initializing SD card..."); if (!SD.begin(SD_CS)) { Serial.println("failed!"); while(true) {} // something is wrong } else {Serial.println("OK!");} // More initialization Serial.print("Initializing Raw SD card..."); if (!card.init(SPI_HALF_SPEED, SD_CS)) { Serial.println("failed!"); while(true) {} // something is wrong } else {Serial.println("OK!");} // Create states for different modes // C1 for Mode 1 - MENU screen // C2 for Mode 2 - Snake Game // C3 for Mode 3 - GAME OVER screen // C4 for Mode 4 - Choose level // C5 for Mode 5 - PAUSE screen typedef enum {C1 = 1, C2, C3, C4, C5, ERR} State; State state = C1; int select, snakelength; while (state!=ERR) { if (state == C1) { /// ====== MODE 1 - MENU ====== /// Serial.println("Currently in Mode 1"); snakelength = 1; init_vert = analogRead(JOYSTICK_VERT); init_horiz = analogRead(JOYSTICK_HORIZ); // preparations for the game - to not overlap with the pause menu q = q_create(720); i = 64; // x component j = 80; // y component q_add(q,i,j); // load into the queue random_x = food_x(); // load x coordinate of food piece random_y = food_y(); // load y coordinate of food piece pausedirection = 0; // set paused direction to 0 // reset grid to 0 for (int a = 0; a < 24; a++) { for (int b = 0; b < 30; b++) { grid[a][b] = 0; } } // display main menu snake(); tft.setTextSize(2); while(true) { // alternate highlighting of START unsigned long time = millis()%1000; int a = time%1000; if ((a<17)) { tft.setCursor(34, 83); tft.fillRoundRect(30,80,65,20,5,WHITE); tft.setTextColor(RED); tft.print("START"); } else if ((a>500) && (a<520)) { tft.setCursor(34, 83); tft.fillRoundRect(30,80,65,20,5,RED); tft.setTextColor(WHITE); tft.print("START"); } // Read the Joystick - HIGH if not pressed, LOW otherwise select = digitalRead(JOYSTICK_BUTTON); if (select == LOW) { break; } } state = C4; } else if (state == C2) { /// ====== MODE 2 - SNAKE GAME ====== /// Serial.println("Currently in Mode 2"); delay(50); soundsetup(); //setting up sound pin // print the background tft.fillScreen(DARKRED); tft.fillRect(4,5,120,150,DARKGRN); // print the snake int x,y; x = q_frontx(q); y = q_fronty(q); tft.fillRect(x,y,5,5, WHITE); //Bringing the food in, outside while loop first. tft.fillRect(random_x, random_y, 5, 5, YELLOW); // do auto calibration int px, py; int lastmove; // read beginning direction chosen by user if (pausedirection == 0) { direction = read_direction(); } else { direction = pausedirection; } lastmove = direction; while (true) { // to direct movement // (without going in reverse direction of previous movement) // up if (direction == 1) { if (lastmove == 2) { direction = 2; j = j-5; } else { j = j+5; } q_add(q,i,j); } // down else if (direction == 2) { if (lastmove == 1) { direction = 1; j = j+5; } else { j = j-5; } q_add(q,i,j); } // right else if (direction == 3) { if (lastmove == 4) { direction = 4; i = i-5; } else { i = i+5; } q_add(q,i,j); } // left else if (direction == 4) { if (lastmove == 3) { direction = 3; i = i+5; } else { i = i-5; } q_add(q,i,j); } // if the direction is changed, store the new direction & last move int new_direc = read_direction(); if ((new_direc != direction) && (new_direc != 0)) { lastmove = direction; direction = new_direc; } // if the snake hits a piece of food, the food vanishes and gets replaced if ((i == random_x) && (j == random_y)) { // snake grows by 4 squares, except for the first time // this allows for it to end up as a max of 720 in the queue if (snakelength == 1) { q_add(q,i,j); q_add(q,i,j); q_add(q,i,j); snakelength += 3; } else { q_add(q,i,j); q_add(q,i,j); q_add(q,i,j); q_add(q,i,j); snakelength += 4; } if (snakelength < 720) { random_x = food_x(); random_y = food_y(); // if the snake is already there, find a new spot for the food while (grid[random_x/5][random_y/5-1] == 1) { random_x = food_x(); random_y = food_y(); } // print the new food tft.fillRect(random_x, random_y, 5, 5, YELLOW); } } // if the snake runs over itself if ((snakelength > 1) && (grid[i/5][j/5-1] == 1)) { delay(450); // pause when snake runs into itself int m = 0; soundLoop(); while(m < 6000) { int rand_x = dissolve_x(); int rand_y = dissolve_y(); tft.fillRect(rand_x, rand_y, 5, 5, BLACK); m++; } state = C3; break; } px = q_frontx(q); py = q_fronty(q); // reprint the snake if there is movement if ((i != px) || (j != py)) { tft.fillRect(i,j,5,5, WHITE); grid[i/5][j/5-1] = 1; // snake body is in grid tft.fillRect(px,py,5,5,DARKGRN); grid[px/5][py/5-1] = 0; // snake body is no longer in grid q_remove(q); // take away from the queue delay(speed); // controls the speed of the snake } // if any of the borders are hit if ((i < 4)||(j < 5)||(i > 119)||(j > 150)) { delay(450); // pause when border is hit // dissolve the screen int m = 0; soundLoop(); while(m < 6000) { int rand_x = dissolve_x(); int rand_y = dissolve_y(); tft.fillRect(rand_x, rand_y, 5, 5, BLACK); m++; } //~ delay(250); state = C3; break; } // Read the Joystick - HIGH if not pressed, LOW otherwise select = digitalRead(JOYSTICK_BUTTON); if (select == LOW) { state = C5; break; } } } else if (state == C3) { /// ====== MODE 3 - GAME OVER ====== /// Serial.println("Currently in Mode 3"); q_destroy(q); // clear the queue tft.fillScreen(BLACK); tft.fillRoundRect(5,20,118,25,5,RED); tft.setCursor(10, 25); tft.setTextColor(BLACK); tft.setTextSize(2); tft.setTextWrap(true); tft.print("GAME OVER"); tft.print("\n"); tft.setCursor(10, 55); tft.setTextColor(RED); tft.setTextSize(1.5); if (snakelength >= 720) { snakelength = 720; tft.print("YOU WON! CONGRATZ"); } else { tft.print(" Oh no! You hit something!"); } tft.setCursor(10, 80); tft.setTextColor(WHITE); tft.setTextSize(1); tft.print("Length of Snake:"); tft.print(snakelength); tft.setCursor(10, 100); tft.print("Press the joystick to return to main menu"); // Read the Joystick - HIGH if not pressed, LOW otherwise while (true) { select = digitalRead(JOYSTICK_BUTTON); if (select == LOW) { break; } } state = C1; } else if (state == C4) { /// ====== MODE 4 - CHOOSE LEVEL ====== /// Serial.println("Currently in Mode 4"); // printing // snake display snake(); // difficulty levels tft.setTextSize(2); tft.setTextColor(WHITE); easy(RED); tft.setTextColor(RED); medium(WHITE); hard(WHITE); int selection = 1; int oldselection; while(true) { // read direction from the user for updating selection oldselection = selection; vertical = analogRead(JOYSTICK_VERT); // will be 0-1023 delay(100); // scroll down if (vertical > init_vert + 200) { selection++; if (selection > 3) { selection = 0; } } // scroll up else if (vertical < init_vert - 200) { selection--; if (selection < 0) { selection = 3; } } if (selection != oldselection) { update(selection); } // Read the Joystick - HIGH if not pressed, LOW otherwise select = digitalRead(JOYSTICK_BUTTON); if (select == LOW) { Serial.print("made selection: "); Serial.println(selection); if (selection == 1) {speed = 225;} else if (selection == 2) {speed = 150;} else if (selection == 3) {speed = 75;} break; } } state = C2; } else if (state == C5) { /// ====== MODE 5 - PAUSE MENU ====== /// Serial.println("Currently in Mode 5"); pausedirection = direction; // printing snake and pause snake(); tft.setTextSize(2); tft.setCursor(34, 73); tft.fillRoundRect(30,70,65,20,5,WHITE); tft.setTextColor(RED); tft.print("Pause"); while(true) { // Read the Joystick - HIGH if not pressed, LOW otherwise select = digitalRead(JOYSTICK_BUTTON); if (select == LOW) { break; } } // reset grid to 0 for (int a = 0; a < 24; a++) { for (int b = 0; b < 30; b++) { grid[a][b] = 0; } } state = C2; } //if not any of this: else { Serial.println("There has been an error"); state = ERR; } } Serial.end(); return 0; }
task three(){ easy(); }
int main() { easy(); hard(); }