void makeSceneDOF(limnCamera *cam, echoRTParm *parm, echoScene *scene) { echoObject *rect; Nrrd *ntext; ELL_3V_SET(cam->from, 6, 6, 20); ELL_3V_SET(cam->at, 0, 0, 0); ELL_3V_SET(cam->up, 0, 1, 0); cam->uRange[0] = -3.3; cam->uRange[1] = 3.3; cam->vRange[0] = -3.3; cam->vRange[1] = 3.3; parm->jitterType = echoJitterJitter; parm->numSamples = 4; parm->imgResU = 300; parm->imgResV = 300; parm->aperture = 0.5; parm->renderLights = AIR_FALSE; parm->renderBoxes = AIR_FALSE; parm->seedRand = AIR_FALSE; parm->maxRecDepth = 10; parm->shadow = 1.0; nrrdLoad(ntext = nrrdNew(), "tmp.png", NULL); rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, -0.5, 1.5, -3, 2, 0, 0, 0, -2, 0); echoColorSet(rect, 1, 0.5, 0.5, 1); echoMatterPhongSet(scene, rect, 1.0, 0.0, 0.0, 1); echoMatterTextureSet(scene, rect, ntext); echoObjectAdd(scene, rect); rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, -1, 1, 0, 2, 0, 0, 0, -2, 0); echoColorSet(rect, 0.5, 1, 0.5, 1); echoMatterPhongSet(scene, rect, 1.0, 0.0, 0.0, 1); echoMatterTextureSet(scene, rect, ntext); echoObjectAdd(scene, rect); rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, -1.5, 0.5, 3, 2, 0, 0, 0, -2, 0); echoColorSet(rect, 0.5, 0.5, 1, 1); echoMatterPhongSet(scene, rect, 1.0, 0.0, 0.0, 1); echoMatterTextureSet(scene, rect, ntext); echoObjectAdd(scene, rect); return; }
void makeSceneRainLights(limnCamera *cam, echoRTParm *parm, echoScene *scene) { echoObject *sphere, *rect; int i, N; echoPos_t w; float r, g, b; ELL_3V_SET(cam->from, 2.5, 0, 5); ELL_3V_SET(cam->at, 0, 0, 0); ELL_3V_SET(cam->up, 0, 0, 1); cam->uRange[0] = -1.7; cam->uRange[1] = 1.7; cam->vRange[0] = -1.7; cam->vRange[1] = 1.7; parm->jitterType = echoJitterJitter; parm->numSamples = 36; parm->imgResU = 1000; parm->imgResV = 1000; parm->numSamples = 16; parm->imgResU = 200; parm->imgResV = 200; parm->aperture = 0.0; parm->renderLights = AIR_TRUE; parm->shadow = 0.0; ELL_3V_SET(scene->bkgr, 0.1, 0.1, 0.1); /* create scene */ sphere = echoObjectNew(scene, echoTypeSphere); echoSphereSet(sphere, 0, 0, 0, 1.0); echoColorSet(sphere, 1.0, 1.0, 1.0, 1.0); echoMatterPhongSet(scene, sphere, 0.02, 0.2, 1.0, 400); echoObjectAdd(scene, sphere); N = 8; w = 1.7/N; for (i=0; i<N; i++) { rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, w/2, AIR_AFFINE(0, i, N-1, -1-w/2, 1-w/2), 1.5, 0, w, 0, w, 0, 0); _dyeHSVtoRGB(&r, &g, &b, AIR_AFFINE(0, i, N, 0.0, 1.0), 1.0, 1.0); echoColorSet(rect, r, g, b, 1); echoMatterLightSet(scene, rect, 1, 0); echoObjectAdd(scene, rect); } }
int tenGlyphGen(limnObject *glyphsLimn, echoScene *glyphsEcho, tenGlyphParm *parm, const Nrrd *nten, const Nrrd *npos, const Nrrd *nslc) { static const char me[]="tenGlyphGen"; gageShape *shape; airArray *mop; float *tdata, eval[3], evec[9], *cvec, rotEvec[9], mA_f[16], absEval[3], glyphScl[3]; double pI[3], pW[3], cl, cp, sRot[16], mA[16], mB[16], msFr[9], tmpvec[3], R, G, B, qA, qB, qC, glyphAniso, sliceGray; unsigned int duh; int slcCoord[3], idx, glyphIdx, axis, numGlyphs, svRGBAfl=AIR_FALSE; limnLook *look; int lookIdx; echoObject *eglyph, *inst, *list=NULL, *split, *esquare; echoPos_t eM[16], originOffset[3], edge0[3], edge1[3]; char stmp[AIR_STRLEN_SMALL]; /* int eret; double tmp1[3], tmp2[3]; */ if (!( (glyphsLimn || glyphsEcho) && nten && parm)) { biffAddf(TEN, "%s: got NULL pointer", me); return 1; } mop = airMopNew(); shape = gageShapeNew(); shape->defaultCenter = nrrdCenterCell; airMopAdd(mop, shape, (airMopper)gageShapeNix, airMopAlways); if (npos) { if (!( 2 == nten->dim && 7 == nten->axis[0].size )) { biffAddf(TEN, "%s: nten isn't 2-D 7-by-N array", me); airMopError(mop); return 1; } if (!( 2 == npos->dim && 3 == npos->axis[0].size && nten->axis[1].size == npos->axis[1].size )) { biffAddf(TEN, "%s: npos isn't 2-D 3-by-%s array", me, airSprintSize_t(stmp, nten->axis[1].size)); airMopError(mop); return 1; } if (!( nrrdTypeFloat == nten->type && nrrdTypeFloat == npos->type )) { biffAddf(TEN, "%s: nten and npos must be %s, not %s and %s", me, airEnumStr(nrrdType, nrrdTypeFloat), airEnumStr(nrrdType, nten->type), airEnumStr(nrrdType, npos->type)); airMopError(mop); return 1; } } else { if (tenTensorCheck(nten, nrrdTypeFloat, AIR_TRUE, AIR_TRUE)) { biffAddf(TEN, "%s: didn't get a valid DT volume", me); airMopError(mop); return 1; } } if (tenGlyphParmCheck(parm, nten, npos, nslc)) { biffAddf(TEN, "%s: trouble", me); airMopError(mop); return 1; } if (!npos) { if (gageShapeSet(shape, nten, tenGageKind->baseDim)) { biffMovef(TEN, GAGE, "%s: trouble", me); airMopError(mop); return 1; } } if (parm->doSlice) { ELL_3V_COPY(edge0, shape->spacing); ELL_3V_COPY(edge1, shape->spacing); edge0[parm->sliceAxis] = edge1[parm->sliceAxis] = 0.0; switch(parm->sliceAxis) { case 0: edge0[1] = edge1[2] = 0; ELL_4M_ROTATE_Y_SET(sRot, AIR_PI/2); break; case 1: edge0[0] = edge1[2] = 0; ELL_4M_ROTATE_X_SET(sRot, AIR_PI/2); break; case 2: default: edge0[0] = edge1[1] = 0; ELL_4M_IDENTITY_SET(sRot); break; } ELL_3V_COPY(originOffset, shape->spacing); ELL_3V_SCALE(originOffset, -0.5, originOffset); originOffset[parm->sliceAxis] *= -2*parm->sliceOffset; } if (glyphsLimn) { /* create limnLooks for diffuse and ambient-only shading */ /* ??? */ /* hack: save old value of setVertexRGBAFromLook, and set to true */ svRGBAfl = glyphsLimn->setVertexRGBAFromLook; glyphsLimn->setVertexRGBAFromLook = AIR_TRUE; } if (glyphsEcho) { list = echoObjectNew(glyphsEcho, echoTypeList); } if (npos) { numGlyphs = AIR_UINT(nten->axis[1].size); } else { numGlyphs = shape->size[0] * shape->size[1] * shape->size[2]; } /* find measurement frame transform */ if (3 == nten->spaceDim && AIR_EXISTS(nten->measurementFrame[0][0])) { /* msFr nten->measurementFrame ** 0 1 2 [0][0] [1][0] [2][0] ** 3 4 5 [0][1] [1][1] [2][1] ** 6 7 8 [0][2] [1][2] [2][2] */ msFr[0] = nten->measurementFrame[0][0]; msFr[3] = nten->measurementFrame[0][1]; msFr[6] = nten->measurementFrame[0][2]; msFr[1] = nten->measurementFrame[1][0]; msFr[4] = nten->measurementFrame[1][1]; msFr[7] = nten->measurementFrame[1][2]; msFr[2] = nten->measurementFrame[2][0]; msFr[5] = nten->measurementFrame[2][1]; msFr[8] = nten->measurementFrame[2][2]; } else { ELL_3M_IDENTITY_SET(msFr); } for (idx=0; idx<numGlyphs; idx++) { tdata = (float*)(nten->data) + 7*idx; if (parm->verbose >= 2) { fprintf(stderr, "%s: glyph %d/%d: hello %g %g %g %g %g %g %g\n", me, idx, numGlyphs, tdata[0], tdata[1], tdata[2], tdata[3], tdata[4], tdata[5], tdata[6]); } if (!( TEN_T_EXISTS(tdata) )) { /* there's nothing we can do here */ if (parm->verbose >= 2) { fprintf(stderr, "%s: glyph %d/%d: non-existent data\n", me, idx, numGlyphs); } continue; } if (npos) { ELL_3V_COPY(pW, (float*)(npos->data) + 3*idx); if (!( AIR_EXISTS(pW[0]) && AIR_EXISTS(pW[1]) && AIR_EXISTS(pW[2]) )) { /* position doesn't exist- perhaps because its from the push library, which might kill points by setting coords to nan */ continue; } } else { NRRD_COORD_GEN(pI, shape->size, 3, idx); /* this does take into account full orientation */ gageShapeItoW(shape, pW, pI); if (parm->nmask) { if (!( nrrdFLookup[parm->nmask->type](parm->nmask->data, idx) >= parm->maskThresh )) { if (parm->verbose >= 2) { fprintf(stderr, "%s: glyph %d/%d: doesn't meet mask thresh\n", me, idx, numGlyphs); } continue; } } } tenEigensolve_f(eval, evec, tdata); /* transform eigenvectors by measurement frame */ ELL_3MV_MUL(tmpvec, msFr, evec + 0); ELL_3V_COPY_TT(evec + 0, float, tmpvec); ELL_3MV_MUL(tmpvec, msFr, evec + 3); ELL_3V_COPY_TT(evec + 3, float, tmpvec); ELL_3MV_MUL(tmpvec, msFr, evec + 6); ELL_3V_COPY_TT(evec + 6, float, tmpvec); ELL_3V_CROSS(tmpvec, evec + 0, evec + 3); if (0 > ELL_3V_DOT(tmpvec, evec + 6)) { ELL_3V_SCALE(evec + 6, -1, evec + 6); } ELL_3M_TRANSPOSE(rotEvec, evec); if (parm->doSlice && pI[parm->sliceAxis] == parm->slicePos) { /* set sliceGray */ if (nslc) { /* we aren't masked by confidence, as anisotropy slice is */ for (duh=0; duh<parm->sliceAxis; duh++) { slcCoord[duh] = (int)(pI[duh]); } for (duh=duh<parm->sliceAxis; duh<2; duh++) { slcCoord[duh] = (int)(pI[duh+1]); } /* HEY: GLK has no idea what's going here */ slcCoord[0] = (int)(pI[0]); slcCoord[1] = (int)(pI[1]); slcCoord[2] = (int)(pI[2]); sliceGray = nrrdFLookup[nslc->type](nslc->data, slcCoord[0] + nslc->axis[0].size*slcCoord[1]); } else { if (!( tdata[0] >= parm->confThresh )) { if (parm->verbose >= 2) { fprintf(stderr, "%s: glyph %d/%d (slice): conf %g < thresh %g\n", me, idx, numGlyphs, tdata[0], parm->confThresh); } continue; } sliceGray = tenAnisoEval_f(eval, parm->sliceAnisoType); } if (parm->sliceGamma > 0) { sliceGray = AIR_AFFINE(0, sliceGray, 1, parm->sliceBias, 1); sliceGray = pow(sliceGray, 1.0/parm->sliceGamma); } else { sliceGray = AIR_AFFINE(0, sliceGray, 1, 0, 1-parm->sliceBias); sliceGray = 1.0 - pow(sliceGray, -1.0/parm->sliceGamma); } /* make slice contribution */ /* HEY: this is *NOT* aware of shape->fromOrientation */ if (glyphsLimn) { lookIdx = limnObjectLookAdd(glyphsLimn); look = glyphsLimn->look + lookIdx; ELL_4V_SET_TT(look->rgba, float, sliceGray, sliceGray, sliceGray, 1); ELL_3V_SET(look->kads, 1, 0, 0); look->spow = 0; glyphIdx = limnObjectSquareAdd(glyphsLimn, lookIdx); ELL_4M_IDENTITY_SET(mA); ell_4m_post_mul_d(mA, sRot); if (!npos) { ELL_4M_SCALE_SET(mB, shape->spacing[0], shape->spacing[1], shape->spacing[2]); } ell_4m_post_mul_d(mA, mB); ELL_4M_TRANSLATE_SET(mB, pW[0], pW[1], pW[2]); ell_4m_post_mul_d(mA, mB); ELL_4M_TRANSLATE_SET(mB, originOffset[0], originOffset[1], originOffset[2]); ell_4m_post_mul_d(mA, mB); ELL_4M_COPY_TT(mA_f, float, mA); limnObjectPartTransform(glyphsLimn, glyphIdx, mA_f); } if (glyphsEcho) { esquare = echoObjectNew(glyphsEcho,echoTypeRectangle); ELL_3V_ADD2(((echoRectangle*)esquare)->origin, pW, originOffset); ELL_3V_COPY(((echoRectangle*)esquare)->edge0, edge0); ELL_3V_COPY(((echoRectangle*)esquare)->edge1, edge1); echoColorSet(esquare, AIR_CAST(echoCol_t, sliceGray), AIR_CAST(echoCol_t, sliceGray), AIR_CAST(echoCol_t, sliceGray), 1); /* this is pretty arbitrary- but I want shadows to have some effect. Previously, the material was all ambient: (A,D,S) = (1,0,0), which avoided all shadow effects. */ echoMatterPhongSet(glyphsEcho, esquare, 0.4f, 0.6f, 0, 40); echoListAdd(list, esquare); } } if (parm->onlyPositive) { if (eval[2] < 0) { /* didn't have all positive eigenvalues, its outta here */ if (parm->verbose >= 2) { fprintf(stderr, "%s: glyph %d/%d: not all evals %g %g %g > 0\n", me, idx, numGlyphs, eval[0], eval[1], eval[2]); } continue; } } if (!( tdata[0] >= parm->confThresh )) { if (parm->verbose >= 2) { fprintf(stderr, "%s: glyph %d/%d: conf %g < thresh %g\n", me, idx, numGlyphs, tdata[0], parm->confThresh); } continue; } if (!( tenAnisoEval_f(eval, parm->anisoType) >= parm->anisoThresh )) { if (parm->verbose >= 2) { fprintf(stderr, "%s: glyph %d/%d: aniso[%d] %g < thresh %g\n", me, idx, numGlyphs, parm->anisoType, tenAnisoEval_f(eval, parm->anisoType), parm->anisoThresh); } continue; } glyphAniso = tenAnisoEval_f(eval, parm->colAnisoType); /* fprintf(stderr, "%s: eret = %d; evals = %g %g %g\n", me, eret, eval[0], eval[1], eval[2]); ELL_3V_CROSS(tmp1, evec+0, evec+3); tmp2[0] = ELL_3V_LEN(tmp1); ELL_3V_CROSS(tmp1, evec+0, evec+6); tmp2[1] = ELL_3V_LEN(tmp1); ELL_3V_CROSS(tmp1, evec+3, evec+6); tmp2[2] = ELL_3V_LEN(tmp1); fprintf(stderr, "%s: crosses = %g %g %g\n", me, tmp2[0], tmp2[1], tmp2[2]); */ /* set transform (in mA) */ ELL_3V_ABS(absEval, eval); ELL_4M_IDENTITY_SET(mA); /* reset */ ELL_3V_SCALE(glyphScl, parm->glyphScale, absEval); /* scale by evals */ ELL_4M_SCALE_SET(mB, glyphScl[0], glyphScl[1], glyphScl[2]); ell_4m_post_mul_d(mA, mB); ELL_43M_INSET(mB, rotEvec); /* rotate by evecs */ ell_4m_post_mul_d(mA, mB); ELL_4M_TRANSLATE_SET(mB, pW[0], pW[1], pW[2]); /* translate */ ell_4m_post_mul_d(mA, mB); /* set color (in R,G,B) */ cvec = evec + 3*(AIR_CLAMP(0, parm->colEvec, 2)); R = AIR_ABS(cvec[0]); /* standard mapping */ G = AIR_ABS(cvec[1]); B = AIR_ABS(cvec[2]); /* desaturate by colMaxSat */ R = AIR_AFFINE(0.0, parm->colMaxSat, 1.0, parm->colIsoGray, R); G = AIR_AFFINE(0.0, parm->colMaxSat, 1.0, parm->colIsoGray, G); B = AIR_AFFINE(0.0, parm->colMaxSat, 1.0, parm->colIsoGray, B); /* desaturate some by anisotropy */ R = AIR_AFFINE(0.0, parm->colAnisoModulate, 1.0, R, AIR_AFFINE(0.0, glyphAniso, 1.0, parm->colIsoGray, R)); G = AIR_AFFINE(0.0, parm->colAnisoModulate, 1.0, G, AIR_AFFINE(0.0, glyphAniso, 1.0, parm->colIsoGray, G)); B = AIR_AFFINE(0.0, parm->colAnisoModulate, 1.0, B, AIR_AFFINE(0.0, glyphAniso, 1.0, parm->colIsoGray, B)); /* clamp and do gamma */ R = AIR_CLAMP(0.0, R, 1.0); G = AIR_CLAMP(0.0, G, 1.0); B = AIR_CLAMP(0.0, B, 1.0); R = pow(R, parm->colGamma); G = pow(G, parm->colGamma); B = pow(B, parm->colGamma); /* find axis, and superquad exponents qA and qB */ if (eval[2] > 0) { /* all evals positive */ cl = AIR_MIN(0.99, tenAnisoEval_f(eval, tenAniso_Cl1)); cp = AIR_MIN(0.99, tenAnisoEval_f(eval, tenAniso_Cp1)); if (cl > cp) { axis = 0; qA = pow(1-cp, parm->sqdSharp); qB = pow(1-cl, parm->sqdSharp); } else { axis = 2; qA = pow(1-cl, parm->sqdSharp); qB = pow(1-cp, parm->sqdSharp); } qC = qB; } else if (eval[0] < 0) { /* all evals negative */ float aef[3]; aef[0] = absEval[2]; aef[1] = absEval[1]; aef[2] = absEval[0]; cl = AIR_MIN(0.99, tenAnisoEval_f(aef, tenAniso_Cl1)); cp = AIR_MIN(0.99, tenAnisoEval_f(aef, tenAniso_Cp1)); if (cl > cp) { axis = 2; qA = pow(1-cp, parm->sqdSharp); qB = pow(1-cl, parm->sqdSharp); } else { axis = 0; qA = pow(1-cl, parm->sqdSharp); qB = pow(1-cp, parm->sqdSharp); } qC = qB; } else { #define OOSQRT2 0.70710678118654752440 #define OOSQRT3 0.57735026918962576451 /* double poleA[3]={OOSQRT3, OOSQRT3, OOSQRT3}; */ double poleB[3]={1, 0, 0}; double poleC[3]={OOSQRT2, OOSQRT2, 0}; double poleD[3]={OOSQRT3, -OOSQRT3, -OOSQRT3}; double poleE[3]={OOSQRT2, 0, -OOSQRT2}; double poleF[3]={OOSQRT3, OOSQRT3, -OOSQRT3}; double poleG[3]={0, -OOSQRT2, -OOSQRT2}; double poleH[3]={0, 0, -1}; /* double poleI[3]={-OOSQRT3, -OOSQRT3, -OOSQRT3}; */ double funk[3]={0,4,2}, thrn[3]={1,4,4}; double octa[3]={0,2,2}, cone[3]={1,2,2}; double evalN[3], tmp, bary[3]; double qq[3]; ELL_3V_NORM(evalN, eval, tmp); if (eval[1] >= -eval[2]) { /* inside B-F-C */ ell_3v_barycentric_spherical_d(bary, poleB, poleF, poleC, evalN); ELL_3V_SCALE_ADD3(qq, bary[0], octa, bary[1], thrn, bary[2], cone); axis = 2; } else if (eval[0] >= -eval[2]) { /* inside B-D-F */ if (eval[1] >= 0) { /* inside B-E-F */ ell_3v_barycentric_spherical_d(bary, poleB, poleE, poleF, evalN); ELL_3V_SCALE_ADD3(qq, bary[0], octa, bary[1], funk, bary[2], thrn); axis = 2; } else { /* inside B-D-E */ ell_3v_barycentric_spherical_d(bary, poleB, poleD, poleE, evalN); ELL_3V_SCALE_ADD3(qq, bary[0], cone, bary[1], thrn, bary[2], funk); axis = 0; } } else if (eval[0] < -eval[1]) { /* inside D-G-H */ ell_3v_barycentric_spherical_d(bary, poleD, poleG, poleH, evalN); ELL_3V_SCALE_ADD3(qq, bary[0], thrn, bary[1], cone, bary[2], octa); axis = 0; } else if (eval[1] < 0) { /* inside E-D-H */ ell_3v_barycentric_spherical_d(bary, poleE, poleD, poleH, evalN); ELL_3V_SCALE_ADD3(qq, bary[0], funk, bary[1], thrn, bary[2], octa); axis = 0; } else { /* inside F-E-H */ ell_3v_barycentric_spherical_d(bary, poleF, poleE, poleH, evalN); ELL_3V_SCALE_ADD3(qq, bary[0], thrn, bary[1], funk, bary[2], cone); axis = 2; } qA = qq[0]; qB = qq[1]; qC = qq[2]; #undef OOSQRT2 #undef OOSQRT3 } /* add the glyph */ if (parm->verbose >= 2) { fprintf(stderr, "%s: glyph %d/%d: the glyph stays!\n", me, idx, numGlyphs); } if (glyphsLimn) { lookIdx = limnObjectLookAdd(glyphsLimn); look = glyphsLimn->look + lookIdx; ELL_4V_SET_TT(look->rgba, float, R, G, B, 1); ELL_3V_SET(look->kads, parm->ADSP[0], parm->ADSP[1], parm->ADSP[2]); look->spow = 0; switch(parm->glyphType) { case tenGlyphTypeBox: glyphIdx = limnObjectCubeAdd(glyphsLimn, lookIdx); break; case tenGlyphTypeSphere: glyphIdx = limnObjectPolarSphereAdd(glyphsLimn, lookIdx, axis, 2*parm->facetRes, parm->facetRes); break; case tenGlyphTypeCylinder: glyphIdx = limnObjectCylinderAdd(glyphsLimn, lookIdx, axis, parm->facetRes); break; case tenGlyphTypeSuperquad: default: glyphIdx = limnObjectPolarSuperquadFancyAdd(glyphsLimn, lookIdx, axis, AIR_CAST(float, qA), AIR_CAST(float, qB), AIR_CAST(float, qC), 0, 2*parm->facetRes, parm->facetRes); break; } ELL_4M_COPY_TT(mA_f, float, mA); limnObjectPartTransform(glyphsLimn, glyphIdx, mA_f); } if (glyphsEcho) { switch(parm->glyphType) { case tenGlyphTypeBox: eglyph = echoObjectNew(glyphsEcho, echoTypeCube); /* nothing else to set */ break; case tenGlyphTypeSphere: eglyph = echoObjectNew(glyphsEcho, echoTypeSphere); echoSphereSet(eglyph, 0, 0, 0, 1); break; case tenGlyphTypeCylinder: eglyph = echoObjectNew(glyphsEcho, echoTypeCylinder); echoCylinderSet(eglyph, axis); break; case tenGlyphTypeSuperquad: default: eglyph = echoObjectNew(glyphsEcho, echoTypeSuperquad); echoSuperquadSet(eglyph, axis, qA, qB); break; } echoColorSet(eglyph, AIR_CAST(echoCol_t, R), AIR_CAST(echoCol_t, G), AIR_CAST(echoCol_t, B), 1); echoMatterPhongSet(glyphsEcho, eglyph, parm->ADSP[0], parm->ADSP[1], parm->ADSP[2], parm->ADSP[3]); inst = echoObjectNew(glyphsEcho, echoTypeInstance); ELL_4M_COPY(eM, mA); echoInstanceSet(inst, eM, eglyph); echoListAdd(list, inst); } } if (glyphsLimn) { glyphsLimn->setVertexRGBAFromLook = svRGBAfl; } if (glyphsEcho) { split = echoListSplit3(glyphsEcho, list, 10); echoObjectAdd(glyphsEcho, split); } airMopOkay(mop); return 0; }
void makeSceneSimple(limnCamera *cam, echoRTParm *parm, echoScene *scene) { echoObject *tri, *rect, *sphere; Nrrd *ntext; ELL_3V_SET(cam->from, 5, -5, 9); ELL_3V_SET(cam->at, 0, 0, 0); ELL_3V_SET(cam->up, 0, 0, 1); cam->uRange[0] = -3.6; cam->uRange[1] = 3.6; cam->vRange[0] = -3.6; cam->vRange[1] = 3.6; parm->jitterType = echoJitterJitter; parm->numSamples = 9; parm->imgResU = 300; parm->imgResV = 300; parm->aperture = 0.0; parm->textureNN = AIR_FALSE; parm->renderLights = AIR_TRUE; parm->renderBoxes = AIR_FALSE; parm->seedRand = AIR_TRUE; parm->maxRecDepth = 10; ELL_3V_SET(parm->maxRecCol, 0, 0, 0); parm->shadow = 1.0; rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, -5, -5, -1.4, 10, 0, 0, 0, 10, 0); echoColorSet(rect, 1, 1, 1, 1.0); echoMatterPhongSet(scene, rect, 0.1, 0.5, 0.6, 50); if (nrrdLoad(ntext=nrrdNew(), "pot.png", NULL)) { /* oops, no pot */ airFree(biffGetDone(NRRD)); nrrdNuke(ntext); } else { echoMatterTextureSet(scene, rect, ntext); } echoObjectAdd(scene, rect); sphere = echoObjectNew(scene, echoTypeSphere); echoSphereSet(sphere, 0, 0, 0, 1.85); echoColorSet(sphere, 1, 1, 1, 1.0); echoMatterGlassSet(scene, sphere, 1.5, 0.0, 0.0, 0.0); echoMatterMetalSet(scene, sphere, 0.8, 0.0, 1.0, 0.15); echoObjectAdd(scene, sphere); tri = echoObjectNew(scene, echoTypeTriangle); echoTriangleSet(tri, 0.1, 0.1, 2, 2, 2, 2, 0, 2, 2); echoColorSet(tri, 1, 0.4, 0.4, 1.0); echoMatterPhongSet(scene, tri, 0.4, 0.6, 0.0, 90); echoObjectAdd(scene, tri); tri = echoObjectNew(scene, echoTypeTriangle); echoTriangleSet(tri, -0.1, 0.1, 2, -2, 2, 2, -2, 0, 2); echoColorSet(tri, 0.4, 1.0, 0.4, 1.0); echoMatterPhongSet(scene, tri, 0.4, 0.6, 0.0, 90); echoObjectAdd(scene, tri); tri = echoObjectNew(scene, echoTypeTriangle); echoTriangleSet(tri, -0.1, -0.1, 2, -2, -2, 2, 0, -2, 2); echoColorSet(tri, 0.4, 0.4, 1.0, 1.0); echoMatterPhongSet(scene, tri, 0.4, 0.6, 0.0, 90); echoObjectAdd(scene, tri); rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, -0.5, -0.5, 10, 1.0, 0.0, 0, 0.0, 1.0, 0); echoColorSet(rect, 1, 1, 1, 1); echoMatterLightSet(scene, rect, 1, 0); echoObjectAdd(scene, rect); return; }
void makeSceneShadow(limnCamera *cam, echoRTParm *parm, echoScene *scene) { echoObject *sphere, *rect, *tri; ELL_3V_SET(cam->from, 2, 0, 20); ELL_3V_SET(cam->at, 0, 0, 0); ELL_3V_SET(cam->up, -1, 0, 0); cam->uRange[0] = -1.8; cam->uRange[1] = 1.8; cam->vRange[0] = -1.8; cam->vRange[1] = 1.8; parm->jitterType = echoJitterGrid; parm->numSamples = 9; parm->imgResU = 200; parm->imgResV = 200; parm->aperture = 0.0; parm->renderLights = AIR_FALSE; parm->shadow = 0.5; /* create scene */ sphere = echoObjectNew(scene, echoTypeSphere); echoSphereSet(sphere, 0, -1, -1, 0.2); echoColorSet(sphere, 0.5, 0.5, 1, 1.0); echoMatterPhongSet(scene, sphere, 0.1, 0.6, 0.3, 40); echoObjectAdd(scene, sphere); sphere = echoObjectNew(scene, echoTypeSphere); echoSphereSet(sphere, 0, 1, -1, 0.2); echoColorSet(sphere, 1, 0.5, 0.5, 1.0); echoMatterPhongSet(scene, sphere, 0.1, 0.6, 0.3, 40); echoObjectAdd(scene, sphere); sphere = echoObjectNew(scene, echoTypeSphere); echoSphereSet(sphere, 0, 0, 1, 0.2); echoColorSet(sphere, 0.5, 1, 0.5, 1.0); echoMatterPhongSet(scene, sphere, 0.1, 0.6, 0.3, 40); echoObjectAdd(scene, sphere); tri = echoObjectNew(scene, echoTypeTriangle); echoTriangleSet(tri, 0, -1, -1, 0, 1, -1, 0, 0, 1); echoColorSet(tri, 1, 1, 0, 1.0); echoMatterPhongSet(scene, tri, 0.1, 0.6, 0.3, 40); echoObjectAdd(scene, tri); rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, 1.7, 1.7, -2, -3.4, 0, 0, 0, -3.4, 0); echoColorSet(rect, 1.0, 0.8, 1.0, 1.0); echoMatterPhongSet(scene, rect, 0.1, 0.3, 0.7, 3000); echoObjectAdd(scene, rect); rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, 1.0, 0.2, 4, 0.2, 0, 0, 0, 0.2, 0); echoColorSet(rect, 1, 1, 1, 1); echoMatterLightSet(scene, rect, 1, 0); echoObjectAdd(scene, rect); }
void makeSceneTexture(limnCamera *cam, echoRTParm *parm, echoScene *scene) { echoObject /* *trim, */ *rect, /* *inst, */ *sphere; Nrrd *ntext; ELL_3V_SET(cam->from, 9, 9, 11); ELL_3V_SET(cam->at, 0, 0, 0); ELL_3V_SET(cam->up, 0, 0, 1); cam->uRange[0] = -4; cam->uRange[1] = 4; cam->vRange[0] = -4; cam->vRange[1] = 4; parm->jitterType = echoJitterNone; parm->numSamples = 1; parm->imgResU = 300; parm->imgResV = 300; parm->aperture = 0.0; parm->renderLights = AIR_FALSE; parm->renderBoxes = AIR_FALSE; parm->seedRand = AIR_FALSE; parm->maxRecDepth = 10; parm->shadow = 1.0; rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, -2, -2, 0, 4, 0, 0, 0, 4, 0); echoColorSet(rect, 1, 1, 1, 1); echoMatterPhongSet(scene, rect, 0.1, 1, 0.9, 50); echoObjectAdd(scene, rect); nrrdLoad(ntext=nrrdNew(), "tmp.png", NULL); echoMatterTextureSet(scene, rect, ntext); sphere = echoObjectNew(scene, echoTypeSphere); echoSphereSet(sphere, 0, 0, 0, 3); echoColorSet(sphere, 1, 1, 1, 1); echoMatterPhongSet(scene, sphere, 0.1, 0.5, 0.9, 50); echoMatterTextureSet(scene, sphere, ntext); echoObjectAdd(scene, sphere); /* ELL_4M_SET_SCALE(matx, 3, 3, 3); trim = echoRoughSphere(80, 40, matx); echoMatterPhongSet(trim, 1, 1, 1, 1.0, 0.1, 0.5, 0.9, 50); echoMatterTextureSet(trim, ntext); echoObjectAdd(scene, trim); */ rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, 0, 0, 60, 0, 2, 0, 0, 0, 2); echoColorSet(rect, 1, 1, 1, 1); echoMatterLightSet(scene, rect, 1, 1); return; }
void makeSceneGlassMetal(limnCamera *cam, echoRTParm *parm, echoScene *scene) { echoObject *sphere, *rect; ELL_3V_SET(cam->from, 4, 0, 5); ELL_3V_SET(cam->at, 0, 0, 0); ELL_3V_SET(cam->up, -1, 0, 0); cam->uRange[0] = -0.7; cam->uRange[1] = 0.7; cam->vRange[0] = -0.0; cam->vRange[1] = 1.4; parm->jitterType = echoJitterJitter; parm->numSamples = 36; parm->imgResU = 220; parm->imgResV = 220; parm->aperture = 0.0; parm->renderLights = AIR_FALSE; parm->seedRand = AIR_FALSE; ELL_3V_SET(scene->bkgr, 0.2, 0.3, 0.4); /* create scene */ sphere = echoObjectNew(scene, echoTypeSphere); echoSphereSet(sphere, 0.70, -0.3, -0.4, 0.1); echoColorSet(sphere, 1, 0, 0, 1.0); echoMatterPhongSet(scene, sphere, 0.1, 0.6, 0.3, 40); echoObjectAdd(scene, sphere); sphere = echoObjectNew(scene, echoTypeSphere); echoSphereSet(sphere, 0.66, 0.0, -0.4, 0.1); echoColorSet(sphere, 0, 1, 0, 1.0); echoMatterGlassSet(scene, sphere, 1.0, 0, 1.0, 0.0); echoMatterPhongSet(scene, sphere, 0.1, 0.6, 0.3, 40); echoObjectAdd(scene, sphere); sphere = echoObjectNew(scene, echoTypeSphere); echoSphereSet(sphere, 0.62, 0.3, -0.4, 0.1); echoColorSet(sphere, 0, 0, 1, 1.0); echoMatterPhongSet(scene, sphere, 0.1, 0.6, 0.3, 40); echoObjectAdd(scene, sphere); rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, 0.5, 0.5, 0.5, 0, -1, 0, 0, 0, -1); echoColorSet(rect, 1.0, 1.0, 1.0, 1.0); echoMatterMetalSet(scene, rect, 0.7, 0.0, 0.0, 0.2); echoObjectAdd(scene, rect); rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, -1.5, -1.5, -1, 3, 0, 0, 0, 3, 0); echoColorSet(rect, 1.0, 1.0, 1.0, 1.0); echoMatterPhongSet(scene, rect, 0.1, 0.6, 0.3, 40); echoObjectAdd(scene, rect); rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, 0.5-0.2, -0.2, 40, 0.4, 0, 0, 0, 0.4, 0); echoColorSet(rect, 1, 1, 1, 1); echoMatterLightSet(scene, rect, 1, 0); return; }
void makeSceneGlassTest(limnCamera *cam, echoRTParm *parm, echoScene *scene) { echoObject *cube, *rect, *inst; echoCol_t r, g, b; Nrrd *ntext; int i, N; echoPos_t ma[16], mb[16]; ELL_3V_SET(cam->from, 0, 0, 10); ELL_3V_SET(cam->at, 0, 0, 0); ELL_3V_SET(cam->up, 1, 0, 0); cam->uRange[0] = -1.1; cam->uRange[1] = 1.1; cam->vRange[0] = -1.1; cam->vRange[1] = 1.1; parm->jitterType = echoJitterNone; parm->numSamples = 1; parm->imgResU = 220; parm->imgResV = 220; parm->aperture = 0.0; parm->renderLights = AIR_FALSE; parm->seedRand = AIR_FALSE; ELL_3V_SET(scene->bkgr, 0.2, 0.3, 0.4); /* parm->shadow = 0.0; */ /* create scene */ N = 11; for (i=0; i<N; i++) { cube = echoObjectNew(scene, echoTypeCube); _dyeHSVtoRGB(&r, &g, &b, AIR_AFFINE(0, i, N, 0.0, 1.0), 1.0, 1.0); echoColorSet(cube, r, g, b, 1); echoMatterGlassSet(scene, cube, 1.1, 0.0, 0.0, 0); inst = echoObjectNew(scene, echoTypeInstance); ELL_4M_IDENTITY_SET(ma); ELL_4M_SCALE_SET(mb, 1.0/(N+2), 0.8, 3.0/(N+2)); ell_4m_POST_MUL(ma, mb); ELL_4M_ROTATE_X_SET(mb, AIR_AFFINE(0, i, N-1, -AIR_PI/2, AIR_PI/2)); ell_4m_POST_MUL(ma, mb); ELL_4M_TRANSLATE_SET(mb, AIR_AFFINE(0, i, N-1, -0.8, 0.8), 0, 1); ell_4m_POST_MUL(ma, mb); echoInstanceSet(inst, ma, cube); echoObjectAdd(scene, inst); } rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, -1, 1, 0, 0, -2, 0, 2, 0, 0); echoColorSet(rect, 1.0, 1.0, 1.0, 1.0); echoMatterPhongSet(scene, rect, 1.0, 0.0, 0.0, 40); nrrdLoad(ntext=nrrdNew(), "pot.png", NULL); echoMatterTextureSet(scene, rect, ntext); echoObjectAdd(scene, rect); rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, -0.25, -0.25, 10, 0.5, 0, 0, 0, 0.5, 0); echoColorSet(rect, 1, 1, 1, 1); echoMatterLightSet(scene, rect, 1, 0); return; }
void makeSceneInstance(limnCamera *cam, echoRTParm *parm, echoScene *scene) { echoObject *trim, *rect, *inst; echoPos_t matx[16], A[16], B[16]; ELL_3V_SET(cam->from, 9*1.3, 9*1.3, 11*1.3); ELL_3V_SET(cam->at, 0, 0, 0); ELL_3V_SET(cam->up, 0, 0, 1); cam->uRange[0] = -5; cam->uRange[1] = 5; cam->vRange[0] = -5; cam->vRange[1] = 5; parm->jitterType = echoJitterNone; parm->numSamples = 1; parm->imgResU = 300; parm->imgResV = 300; parm->aperture = 0.0; parm->renderLights = AIR_TRUE; parm->renderBoxes = AIR_FALSE; parm->seedRand = AIR_FALSE; parm->maxRecDepth = 10; parm->shadow = 1.0; ELL_4M_IDENTITY_SET(matx); ELL_4M_SCALE_SET(B, 2.5, 1.5, 0.8); ELL_4M_MUL(A, B, matx); ELL_4M_COPY(matx, A); ELL_4M_ROTATE_X_SET(B, 0.2); ELL_4M_MUL(A, B, matx); ELL_4M_COPY(matx, A); ELL_4M_ROTATE_Y_SET(B, 0.2); ELL_4M_MUL(A, B, matx); ELL_4M_COPY(matx, A); ELL_4M_ROTATE_Y_SET(B, 0.2); ELL_4M_MUL(A, B, matx); ELL_4M_COPY(matx, A); ELL_4M_TRANSLATE_SET(B, 0, 0, 1); ELL_4M_MUL(A, B, matx); ELL_4M_COPY(matx, A); /* trim = echoRoughSphere(50, 25, matx); */ /* trim = echoRoughSphere(8, 4, matx); echoMatterGlassSet(trim, 0.8, 0.8, 0.8, 1.3, 0.0, 0.0); echoMatterPhongSet(trim, 1, 1, 1, 1.0, 0.1, 0.5, 0.9, 50); echoObjectAdd(scene, trim); */ trim = echoObjectNew(scene, echoTypeSphere); echoSphereSet(trim, 0, 0, 0, 1); echoColorSet(trim, 0.8, 0.8, 0.8, 1.0); echoMatterGlassSet(scene, trim, 1.3, 0.0, 0.0, 0.0); echoMatterPhongSet(scene, trim, 0.1, 0.5, 0.9, 50); inst = echoObjectNew(scene, echoTypeInstance); echoInstanceSet(inst, matx, trim); echoObjectAdd(scene, inst); rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, -3.5, -3.5, -3.5, 7, 0, 0, 0, 7, 0); echoColorSet(trim, 1.0, 1.0, 1.0, 1.0); echoMatterPhongSet(scene, rect, 0.1, 0.5, 0.9, 50); echoObjectAdd(scene, rect); rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, -3.5, -3.5, -3.5, 0, 7, 0, 0, 0, 7); echoColorSet(rect, 1.0, 1.0, 1.0, 1.0); echoMatterPhongSet(scene, rect, 0.1, 0.5, 0.9, 50); echoObjectAdd(scene, rect); /* rect = echoObjectNew(scene, echoTypeRectangle); echoRectangleSet(rect, -3.5, -3.5, -3.5, 0, 0, 7, 7, 0, 0); */ rect = echoObjectNew(scene, echoTypeSphere); echoSphereSet(rect, 0, 0, 0, 1); echoColorSet(rect, 1.0, 1.0, 1.0, 1.0); echoMatterPhongSet(scene, rect, 0.1, 0.5, 0.9, 50); inst = echoObjectNew(scene, echoTypeInstance); ELL_4M_SCALE_SET(A, 20, 20, 20); ELL_4M_TRANSLATE_SET(B, 0, -(20+3.5), 0); ELL_4M_MUL(matx, B, A); echoInstanceSet(inst, matx, rect); echoObjectAdd(scene, inst); /* light = echoLightNew(echoLightDirectional); echoLightDirectionalSet(light, 1, 0, 0, 1, 0.001, 0.001); echoLightArrayAdd(lightArr, light); light = echoLightNew(echoLightDirectional); echoLightDirectionalSet(light, 0, 1, 0, 0.001, 1, 0.001); echoLightArrayAdd(lightArr, light); light = echoLightNew(echoLightDirectional); echoLightDirectionalSet(light, 0, 0, 1, 0.001, 0.001, 1); echoLightArrayAdd(lightArr, light); */ return; }