// ------------------------------------------------------------------------------------------------------ // Place current object at center of current segment. int ObjectPlaceObject(void) { int old_cur_object_index; int rval; if (Cur_object_type == OBJ_PLAYER) { int num_players = compute_num_players(); Assert(num_players <= MAX_MULTI_PLAYERS); if (num_players > MAX_PLAYERS) editor_status("You just placed a cooperative player object"); if (num_players == MAX_MULTI_PLAYERS) { editor_status_fmt("Can't place player object. Already %i players.", MAX_MULTI_PLAYERS); return -1; } } //update_due_to_new_segment(); const auto cur_object_loc = compute_segment_center(Cursegp); old_cur_object_index = Cur_object_index; rval = place_object(Cursegp, cur_object_loc, Cur_object_type, Cur_object_id); if (old_cur_object_index != Cur_object_index) vobjptr(Cur_object_index)->rtype.pobj_info.tmap_override = -1; return rval; }
int SortSelectedList(void) { sort_seg_list(Selected_segs,ConsoleObject->pos); editor_status_fmt("%i element selected list sorted.",Selected_segs.count()); return 1; }
// direction = -1 or 1 depending on direction static int TexStretchCommon(int direction) { fix *sptr; if ((Curedge == 0) || (Curedge == 2)) sptr = &Stretch_scale_x; else sptr = &Stretch_scale_y; *sptr += direction*F1_0/64; if (*sptr < F1_0/16) *sptr = F1_0/16; if (*sptr > 2*F1_0) *sptr = 2*F1_0; stretch_uvs_from_curedge(Cursegp, Curside); editor_status_fmt("Stretch scale = %7.4f, use Set Default to return to 1.0", f2fl(*sptr)); Update_flags |= UF_GAME_VIEW_CHANGED; return 1; }
// Handler for the main editor dialog int editor_handler(UI_DIALOG *dlg, d_event *event, void *data) { editor_view *new_cv; int keypress = 0; int rval = 0; if (event->type == EVENT_KEY_COMMAND) keypress = event_key_get(event); else if (event->type == EVENT_WINDOW_CLOSE) { close_editor(); EditorWindow = NULL; return 0; } // Update the windows if (event->type == EVENT_UI_DIALOG_DRAW) { gr_set_curfont(editor_font); // Draw status box gr_set_current_canvas( NULL ); gr_setcolor( CGREY ); gr_rect(STATUS_X,STATUS_Y,STATUS_X+STATUS_W-1,STATUS_Y+STATUS_H-1); //0, 582, 799, 599 ); medlisp_update_screen(); calc_frame_time(); texpage_do(event); objpage_do(event); ui_pad_draw(EditorWindow, PAD_X, PAD_Y); print_status_bar(status_line); TimedAutosave(mine_filename); // shows the time, hence here set_editor_time_of_day(); return 1; } if ((selected_gadget == (UI_GADGET *)GameViewBox && !render_3d_in_big_window) || (selected_gadget == (UI_GADGET *)LargeViewBox && render_3d_in_big_window)) switch (event->type) { case EVENT_MOUSE_BUTTON_UP: case EVENT_MOUSE_BUTTON_DOWN: break; case EVENT_MOUSE_MOVED: if (!keyd_pressed[ KEY_LCTRL ] && !keyd_pressed[ KEY_RCTRL ]) break; case EVENT_JOYSTICK_BUTTON_UP: case EVENT_JOYSTICK_BUTTON_DOWN: case EVENT_JOYSTICK_MOVED: case EVENT_KEY_COMMAND: case EVENT_KEY_RELEASE: case EVENT_IDLE: kconfig_read_controls(event, 1); if (slew_frame(0)) { //do movement and check keys Update_flags |= UF_GAME_VIEW_CHANGED; if (Gameview_lockstep) { Cursegp = &Segments[ConsoleObject->segnum]; med_create_new_segment_from_cursegp(); Update_flags |= UF_ED_STATE_CHANGED; } rval = 1; } break; default: break; } //do non-essential stuff in idle event if (event->type == EVENT_IDLE) { check_wall_validity(); Assert(Num_walls>=0); if (Gameview_lockstep) { static segment *old_cursegp=NULL; static int old_curside=-1; if (old_cursegp!=Cursegp || old_curside!=Curside) { SetPlayerFromCursegMinusOne(); old_cursegp = Cursegp; old_curside = Curside; } } if ( event_get_idle_seconds() > COMPRESS_INTERVAL ) { med_compress_mine(); event_reset_idle_seconds(); } // Commented out because it occupies about 25% of time in twirling the mine. // Removes some Asserts.... // med_check_all_vertices(); clear_editor_status(); // if enough time elapsed, clear editor status message } gr_set_current_canvas( GameViewBox->canvas ); // Remove keys used for slew switch(keypress) { case KEY_PAD9: case KEY_PAD7: case KEY_PADPLUS: case KEY_PADMINUS: case KEY_PAD8: case KEY_PAD2: case KEY_LBRACKET: case KEY_RBRACKET: case KEY_PAD1: case KEY_PAD3: case KEY_PAD6: case KEY_PAD4: keypress = 0; } if ((keypress&0xff)==KEY_LSHIFT) keypress=0; if ((keypress&0xff)==KEY_RSHIFT) keypress=0; if ((keypress&0xff)==KEY_LCTRL) keypress=0; if ((keypress&0xff)==KEY_RCTRL) keypress=0; // if ((keypress&0xff)==KEY_LALT) keypress=0; // if ((keypress&0xff)==KEY_RALT) keypress=0; //=================== DO FUNCTIONS ==================== if ( KeyFunction[ keypress ] != NULL ) { KeyFunction[keypress](); keypress = 0; rval = 1; } switch (keypress) { case 0: case KEY_Z: case KEY_G: case KEY_LALT: case KEY_RALT: case KEY_LCTRL: case KEY_RCTRL: case KEY_LSHIFT: case KEY_RSHIFT: case KEY_LAPOSTRO: break; case KEY_SHIFTED + KEY_L: ToggleLighting(); rval = 1; break; case KEY_F1: render_3d_in_big_window = !render_3d_in_big_window; Update_flags |= UF_ALL; rval = 1; break; default: if (!rval) { char kdesc[100]; GetKeyDescription( kdesc, keypress ); editor_status_fmt("Error: %s isn't bound to anything.", kdesc ); } } //================================================================ if (ModeFlag) { ui_close_dialog(EditorWindow); return 0; } // if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)GameViewBox) current_view=NULL; // if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)GroupViewBox) current_view=NULL; new_cv = current_view; #if ORTHO_VIEWS if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)LargeViewBox) new_cv=&LargeView; if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)TopViewBox) new_cv=&TopView; if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)FrontViewBox) new_cv=&FrontView; if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)RightViewBox) new_cv=&RightView; #endif if (new_cv != current_view ) { current_view->ev_changed = 1; new_cv->ev_changed = 1; current_view = new_cv; } // DO TEXTURE STUFF if (texpage_do(event)) rval = 1; if (objpage_do(event)) rval = 1; // Process selection of Cursegp using mouse. if (GADGET_PRESSED(LargeViewBox) && !render_3d_in_big_window) { int xcrd,ycrd; xcrd = LargeViewBox->b1_drag_x1; ycrd = LargeViewBox->b1_drag_y1; find_segments(xcrd,ycrd,LargeViewBox->canvas,&LargeView,Cursegp,Big_depth); // Sets globals N_found_segs, Found_segs // If shift is down, then add segment to found list if (keyd_pressed[ KEY_LSHIFT ] || keyd_pressed[ KEY_RSHIFT ]) subtract_found_segments_from_selected_list(); else add_found_segments_to_selected_list(); Found_seg_index = 0; if (N_found_segs > 0) { sort_seg_list(N_found_segs,Found_segs,&ConsoleObject->pos); Cursegp = &Segments[Found_segs[0]]; med_create_new_segment_from_cursegp(); if (Lock_view_to_cursegp) set_view_target_from_segment(Cursegp); } Update_flags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED; } if ((event->type == EVENT_UI_USERBOX_DRAGGED) && (ui_event_get_gadget(event) == (UI_GADGET *)GameViewBox)) { int x, y; x = GameViewBox->b1_drag_x2; y = GameViewBox->b1_drag_y2; gr_set_current_canvas( GameViewBox->canvas ); gr_setcolor( 15 ); gr_rect( x-1, y-1, x+1, y+1 ); } // Set current segment and side by clicking on a polygon in game window. // If ctrl pressed, also assign current texture map to that side. //if (GameViewBox->mouse_onme && (GameViewBox->b1_done_dragging || GameViewBox->b1_clicked)) { if ((GADGET_PRESSED(GameViewBox) && !render_3d_in_big_window) || (GADGET_PRESSED(LargeViewBox) && render_3d_in_big_window)) { int xcrd,ycrd; int seg,side,face,poly,tmap; if (render_3d_in_big_window) { xcrd = LargeViewBox->b1_drag_x1; ycrd = LargeViewBox->b1_drag_y1; } else { xcrd = GameViewBox->b1_drag_x1; ycrd = GameViewBox->b1_drag_y1; } //Int3(); if (find_seg_side_face(xcrd,ycrd,&seg,&side,&face,&poly)) { if (seg<0) { //found an object Cur_object_index = -seg-1; editor_status_fmt("Object %d selected.",Cur_object_index); Update_flags |= UF_ED_STATE_CHANGED; } else { // See if either shift key is down and, if so, assign texture map if (keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) { Cursegp = &Segments[seg]; Curside = side; AssignTexture(); med_create_new_segment_from_cursegp(); editor_status("Texture assigned"); } else if (keyd_pressed[KEY_G]) { tmap = Segments[seg].sides[side].tmap_num; texpage_grab_current(tmap); editor_status( "Texture grabbed." ); } else if (keyd_pressed[ KEY_LAPOSTRO] ) { move_object_to_mouse_click(); } else { Cursegp = &Segments[seg]; Curside = side; med_create_new_segment_from_cursegp(); editor_status("Curseg and curside selected"); } } Update_flags |= UF_ED_STATE_CHANGED; } else editor_status("Click on non-texture ingored"); } // Allow specification of LargeView using mouse if (event->type == EVENT_MOUSE_MOVED && (keyd_pressed[ KEY_LCTRL ] || keyd_pressed[ KEY_RCTRL ])) { int dx, dy, dz; event_mouse_get_delta(event, &dx, &dy, &dz); if ((dx != 0) && (dy != 0)) { vms_matrix MouseRotMat,tempm; GetMouseRotation( dx, dy, &MouseRotMat ); vm_matrix_x_matrix(&tempm,&LargeView.ev_matrix,&MouseRotMat); LargeView.ev_matrix = tempm; LargeView.ev_changed = 1; Large_view_index = -1; // say not one of the orthogonal views rval = 1; } } if (event->type == EVENT_MOUSE_MOVED) { int dx, dy, dz; event_mouse_get_delta(event, &dx, &dy, &dz); if (dz != 0) { current_view->ev_dist += dz*10000; current_view->ev_changed = 1; } } return rval; }
// ----------------------------------------------------------------------------- // Save game int save_level_sub(char * filename, int compiled_version) { PHYSFS_file * SaveFile; char temp_filename[PATH_MAX]; int minedata_offset=0,gamedata_offset=0,hostagetext_offset=0; // if ( !compiled_version ) { write_game_text_file(filename); if (Errors_in_mine) { if (is_real_level(filename)) { char ErrorMessage[200]; sprintf( ErrorMessage, "Warning: %i errors in this mine!\n", Errors_in_mine ); gr_palette_load(gr_palette); if (nm_messagebox( NULL, 2, "Cancel Save", "Save", ErrorMessage )!=1) { return 1; } } } // change_filename_extension(temp_filename,filename,".LVL"); } // else { change_filename_extension(temp_filename, filename, ".RDL"); } SaveFile = PHYSFSX_openWriteBuffered(temp_filename); if (!SaveFile) { char ErrorMessage[256]; snprintf( ErrorMessage, sizeof(ErrorMessage), "ERROR: Cannot write to '%s'.", temp_filename); gr_palette_load(gr_palette); nm_messagebox( NULL, 1, "Ok", ErrorMessage ); return 1; } if (Current_level_name[0] == 0) strcpy(Current_level_name,"Untitled"); clear_transient_objects(1); //1 means clear proximity bombs compress_objects(); //after this, Highest_object_index == num objects //make sure player is in a segment if (update_object_seg(&Objects[Players[0].objnum]) == 0) { if (ConsoleObject->segnum > Highest_segment_index) ConsoleObject->segnum = 0; compute_segment_center(&ConsoleObject->pos,&(Segments[ConsoleObject->segnum])); } fix_object_segs(); //Write the header PHYSFS_writeSLE32(SaveFile, MAKE_SIG('P','L','V','L')); PHYSFS_writeSLE32(SaveFile, Gamesave_current_version); //save placeholders PHYSFS_writeSLE32(SaveFile, minedata_offset); PHYSFS_writeSLE32(SaveFile, gamedata_offset); PHYSFS_writeSLE32(SaveFile, hostagetext_offset); //Now write the damn data minedata_offset = PHYSFS_tell(SaveFile); #if 0 // only save compiled mine data if ( !compiled_version ) save_mine_data(SaveFile); else #endif save_mine_data_compiled(SaveFile); gamedata_offset = PHYSFS_tell(SaveFile); save_game_data(SaveFile); hostagetext_offset = PHYSFS_tell(SaveFile); PHYSFS_seek(SaveFile, sizeof(int) + sizeof(Gamesave_current_version)); PHYSFS_writeSLE32(SaveFile, minedata_offset); PHYSFS_writeSLE32(SaveFile, gamedata_offset); PHYSFS_writeSLE32(SaveFile, hostagetext_offset); //==================== CLOSE THE FILE ============================= PHYSFS_close(SaveFile); // if ( !compiled_version ) { if (EditorWindow) editor_status_fmt("Saved mine %s, \"%s\"",filename,Current_level_name); } return 0; }
//loads a level (.LVL) file from disk //returns 0 if success, else error code int load_level(const char * filename_passed) { #ifdef EDITOR int use_compiled_level=1; #endif PHYSFS_file * LoadFile; char filename[PATH_MAX]; int sig, minedata_offset, gamedata_offset, hostagetext_offset; int mine_err, game_err; #ifdef NETWORK int i; #endif #ifdef NETWORK if (Game_mode & GM_NETWORK) { for (i=0;i<MAX_POWERUP_TYPES;i++) { MaxPowerupsAllowed[i]=0; PowerupsInMine[i]=0; } } #endif #ifdef COMPACT_SEGS ncache_flush(); #endif #ifndef RELEASE Level_being_loaded = filename_passed; #endif strcpy(filename,filename_passed); #ifdef EDITOR //if we have the editor, try the LVL first, no matter what was passed. //if we don't have an LVL, try what was passed or SDL/RDL //if we don't have the editor, we just use what was passed change_filename_extension(filename,filename_passed,".lvl"); use_compiled_level = 0; if (!PHYSFSX_exists(filename,1)) { char *p = strrchr(filename_passed, '.'); if (d_stricmp(p, ".lvl")) strcpy(filename, filename_passed); // set to what was passed else change_filename_extension(filename, filename, ".rdl"); use_compiled_level = 1; } #endif if (!PHYSFSX_exists(filename,1)) sprintf(filename,"%s%s",MISSION_DIR,filename_passed); LoadFile = PHYSFSX_openReadBuffered( filename ); if (!LoadFile) { #ifdef EDITOR return 1; #else Error("Can't open file <%s>\n",filename); #endif } strcpy( Gamesave_current_filename, filename ); sig = PHYSFSX_readInt(LoadFile); Gamesave_current_version = PHYSFSX_readInt(LoadFile); minedata_offset = PHYSFSX_readInt(LoadFile); gamedata_offset = PHYSFSX_readInt(LoadFile); Assert(sig == MAKE_SIG('P','L','V','L')); (void)sig; if (Gamesave_current_version < 5) hostagetext_offset = PHYSFSX_readInt(LoadFile); PHYSFSX_fseek(LoadFile,minedata_offset,SEEK_SET); #ifdef EDITOR if (!use_compiled_level) mine_err = load_mine_data(LoadFile); else #endif //NOTE LINK TO ABOVE!! mine_err = load_mine_data_compiled(LoadFile); /* !!!HACK!!! * Descent 1 - Level 19: OBERON MINE has some ugly overlapping rooms (segment 484). * HACK to make this issue less visible by moving one vertex a little. */ if (Current_mission && !d_stricmp("Descent: First Strike",Current_mission_longname) && !d_stricmp("level19.rdl",filename) && PHYSFS_fileLength(LoadFile) == 136706) Vertices[1905].z =-385*F1_0; if (mine_err == -1) { //error!! PHYSFS_close(LoadFile); return 2; } PHYSFSX_fseek(LoadFile,gamedata_offset,SEEK_SET); game_err = load_game_data(LoadFile); if (game_err == -1) { //error!! PHYSFS_close(LoadFile); return 3; } (void)hostagetext_offset; //======================== CLOSE FILE ============================= PHYSFS_close( LoadFile ); #if 0 //def EDITOR #ifndef RELEASE write_game_text_file(filename); if (Errors_in_mine) { if (is_real_level(filename)) { char ErrorMessage[200]; sprintf( ErrorMessage, "Warning: %i errors in %s!\n", Errors_in_mine, Level_being_loaded ); stop_time(); gr_palette_load(gr_palette); nm_messagebox( NULL, 1, "Continue", ErrorMessage ); start_time(); } } #endif #endif #ifdef EDITOR //If an old version, ask the use if he wants to save as new version if (((LEVEL_FILE_VERSION>1) && Gamesave_current_version<LEVEL_FILE_VERSION) || mine_err==1 || game_err==1) { char ErrorMessage[200]; sprintf( ErrorMessage, "You just loaded a old version level. Would\n" "you like to save it as a current version level?"); gr_palette_load(gr_palette); if (nm_messagebox( NULL, 2, "Don't Save", "Save", ErrorMessage )==1) save_level(filename); } #endif #ifdef EDITOR if (EditorWindow) editor_status_fmt("Loaded NEW mine %s, \"%s\"",filename,Current_level_name); #endif #if !defined(NDEBUG) && !defined(COMPACT_SEGS) if (check_segment_connections()) nm_messagebox( "ERROR", 1, "Ok", "Connectivity errors detected in\n" "mine. See monochrome screen for\n" "details, and contact Matt or Mike." ); #endif return 0; }
int check_walls() { int w, seg, side, wall_count, trigger_count; int w1; count_wall CountedWalls[MAX_WALLS]; char Message[DIAGNOSTIC_MESSAGE_MAX]; int matcen_num; wall_count = 0; for (seg=0;seg<=Highest_segment_index;seg++) if (Segments[seg].segnum != -1) { // Check fuelcenters matcen_num = Segments[seg].matcen_num; if (matcen_num == 0) if (RobotCenters[0].segnum != seg) { Segments[seg].matcen_num = -1; } if (matcen_num > -1) if (RobotCenters[matcen_num].segnum != seg) { RobotCenters[matcen_num].segnum = seg; } for (side=0;side<MAX_SIDES_PER_SEGMENT;side++) if (Segments[seg].sides[side].wall_num != -1) { CountedWalls[wall_count].wallnum = Segments[seg].sides[side].wall_num; CountedWalls[wall_count].segnum = seg; CountedWalls[wall_count].sidenum = side; wall_count++; } } if (wall_count != Num_walls) { sprintf( Message, "Num_walls is bogus\nDo you wish to correct it?\n"); if (ui_messagebox( -2, -2, 2, Message, "Yes", "No" )==1) { Num_walls = wall_count; editor_status_fmt("Num_walls set to %d\n", Num_walls); } } // Check validity of Walls array. for (w=0; w<Num_walls; w++) { if ((Walls[CountedWalls[w].wallnum].segnum != CountedWalls[w].segnum) || (Walls[CountedWalls[w].wallnum].sidenum != CountedWalls[w].sidenum)) { sprintf( Message, "Unmatched wall detected\nDo you wish to correct it?\n"); if (ui_messagebox( -2, -2, 2, Message, "Yes", "No" )==1) { Walls[CountedWalls[w].wallnum].segnum = CountedWalls[w].segnum; Walls[CountedWalls[w].wallnum].sidenum = CountedWalls[w].sidenum; } } } trigger_count = 0; for (w1=0; w1<wall_count; w1++) { if (Walls[w1].trigger != -1) trigger_count++; } if (trigger_count != Num_triggers) { sprintf( Message, "Num_triggers is bogus\nDo you wish to correct it?\n"); if (ui_messagebox( -2, -2, 2, Message, "Yes", "No" )==1) { Num_triggers = trigger_count; editor_status_fmt("Num_triggers set to %d\n", Num_triggers); } } return 1; }