Beispiel #1
0
static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
                              QemuDmaBuf *dmabuf, bool have_hot,
                              uint32_t hot_x, uint32_t hot_y)
{
    egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);

    if (dmabuf) {
        egl_dmabuf_import_texture(dmabuf);
        if (!dmabuf->texture) {
            return;
        }
        egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height,
                             dmabuf->texture, false);
    } else {
        egl_fb_destroy(&edpy->cursor_fb);
    }
}
Beispiel #2
0
void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl,
                          QemuDmaBuf *dmabuf, bool have_hot,
                          uint32_t hot_x, uint32_t hot_y)
{
#ifdef CONFIG_OPENGL_DMABUF
    VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);

    if (dmabuf) {
        egl_dmabuf_import_texture(dmabuf);
        if (!dmabuf->texture) {
            return;
        }
        egl_fb_setup_for_tex(&vc->gfx.cursor_fb, dmabuf->width, dmabuf->height,
                             dmabuf->texture, false);
    } else {
        egl_fb_destroy(&vc->gfx.cursor_fb);
    }
#endif
}
Beispiel #3
0
static void egl_scanout_texture(DisplayChangeListener *dcl,
                                uint32_t backing_id,
                                bool backing_y_0_top,
                                uint32_t backing_width,
                                uint32_t backing_height,
                                uint32_t x, uint32_t y,
                                uint32_t w, uint32_t h)
{
    egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);

    edpy->y_0_top = backing_y_0_top;

    /* source framebuffer */
    egl_fb_setup_for_tex(&edpy->guest_fb,
                         backing_width, backing_height, backing_id, false);

    /* dest framebuffer */
    if (edpy->blit_fb.width  != backing_width ||
        edpy->blit_fb.height != backing_height) {
        egl_fb_destroy(&edpy->blit_fb);
        egl_fb_setup_new_tex(&edpy->blit_fb, backing_width, backing_height);
    }
}