int32_t run(int _argc, char** _argv) { emscripten_set_mousedown_callback("#canvas", this, true, mouseCb); emscripten_set_mouseup_callback("#canvas", this, true, mouseCb); emscripten_set_mousemove_callback("#canvas", this, true, mouseCb); emscripten_set_wheel_callback("#canvas", this, true, wheelCb); emscripten_set_keypress_callback(NULL, this, true, keyCb); emscripten_set_keydown_callback(NULL, this, true, keyCb); emscripten_set_keyup_callback(NULL, this, true, keyCb); emscripten_set_resize_callback(0, this, true, resizeCb); EmscriptenFullscreenStrategy fullscreenStrategy = {}; fullscreenStrategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT; fullscreenStrategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE; fullscreenStrategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT; fullscreenStrategy.canvasResizedCallback = canvasResizeCb; fullscreenStrategy.canvasResizedCallbackUserData = this; emscripten_request_fullscreen_strategy("#canvas", false, &fullscreenStrategy); emscripten_set_focus_callback(NULL, this, true, focusCb); emscripten_set_focusin_callback(NULL, this, true, focusCb); emscripten_set_focusout_callback(NULL, this, true, focusCb); int32_t result = main(_argc, _argv); return result; }
EmInputWindow::EmInputWindow(EmRenderWindow& renderWindow) : InputWindow() , m_renderWindow(renderWindow) { emscripten_set_mousemove_callback(0, this, true, [](int eventType, const EmscriptenMouseEvent* mouseEvent, void* window) { return EM_BOOL(static_cast<EmInputWindow*>(window)->injectMouseMove(*mouseEvent)); }); emscripten_set_mousedown_callback(0, this, true, [](int eventType, const EmscriptenMouseEvent* mouseEvent, void* window) { return EM_BOOL(static_cast<EmInputWindow*>(window)->injectMouseDown(*mouseEvent)); }); emscripten_set_mouseup_callback(0, this, true, [](int eventType, const EmscriptenMouseEvent* mouseEvent, void* window) { return EM_BOOL(static_cast<EmInputWindow*>(window)->injectMouseUp(*mouseEvent)); }); emscripten_set_wheel_callback(0, this, true, [](int eventType, const EmscriptenWheelEvent* wheelEvent, void* window) { return EM_BOOL(static_cast<EmInputWindow*>(window)->injectWheel(*wheelEvent)); }); emscripten_set_keydown_callback(0, this, true, [](int eventType, const EmscriptenKeyboardEvent* keyEvent, void* window) { return EM_BOOL(static_cast<EmInputWindow*>(window)->injectKeyDown(*keyEvent)); }); emscripten_set_keyup_callback(0, this, true, [](int eventType, const EmscriptenKeyboardEvent* keyEvent, void* window) { return EM_BOOL(static_cast<EmInputWindow*>(window)->injectKeyUp(*keyEvent)); }); emscripten_set_keypress_callback(0, this, true, [](int eventType, const EmscriptenKeyboardEvent* keyEvent, void* window) { return EM_BOOL(static_cast<EmInputWindow*>(window)->injectKeyPress(*keyEvent)); }); //glfwSetScrollCallback(m_glWindow, [](GLFWwindow* w, double x, double y) { static_cast<GlInputWindow*>(glfwGetWindowUserPointer(w))->injectWheel(x, y); }); //glfwMakeContextCurrent(m_glWindow); //glfwSetInputMode(m_glWindow, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); }