void ReadableStreamReader::read(ReadableStream::ReadSuccessCallback&& successCallback, ReadableStream::ReadEndCallback&& endCallback, ReadableStream::FailureCallback&& failureCallback)
{
    if (m_stream.isReadable() && m_stream.reader() != this) {
        endCallback();
        return;
    }
    m_stream.read(WTF::move(successCallback), WTF::move(endCallback), WTF::move(failureCallback));
}
Beispiel #2
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  void ShadeSprite::endAction() {
	  isEnd = true;
	  if(nullptr != endCallback)
		  endCallback(this);
 }