void ReadableStreamReader::read(ReadableStream::ReadSuccessCallback&& successCallback, ReadableStream::ReadEndCallback&& endCallback, ReadableStream::FailureCallback&& failureCallback) { if (m_stream.isReadable() && m_stream.reader() != this) { endCallback(); return; } m_stream.read(WTF::move(successCallback), WTF::move(endCallback), WTF::move(failureCallback)); }
void ShadeSprite::endAction() { isEnd = true; if(nullptr != endCallback) endCallback(this); }