Beispiel #1
0
void Trill::layout()
      {
      qreal _spatium = spatium();

      SLine::layout();
      if (score() == gscore)
            return;
      TrillSegment* ls = static_cast<TrillSegment*>(frontSegment());
      //
      // special case:
      // if end segment is first chord/rest segment in measure,
      // shorten trill line so it ends at end of previous measure
      //
      Segment* seg1  = startSegment();
      Segment* seg2  = endSegment();
      if (seg2
         && (seg1->system() == seg2->system())
         && (spannerSegments().size() == 1)
         && (seg2->tick() == seg2->measure()->tick())
         ) {
            qreal x1   = seg2->pagePos().x();
            Measure* m = seg2->measure()->prevMeasure();
            if (m) {
                  Segment* s2      = m->last();
                  qreal x2         = s2->pagePos().x();
                  qreal dx         = x1 - x2 + _spatium * .3;
                  ls->setPos2(ls->ipos2() + QPointF(-dx, 0.0));
                  ls->layout();
                  }
            }
      if (_accidental)
            _accidental->setParent(ls);
      }
Beispiel #2
0
    void writePlayers()
    {
        beginSegment(ASEG_PLAYER_HEADER);
        playerheader_t plrHdr;
        plrHdr.write(writer);

        beginSegment(ASEG_PLAYERS);
        {
#if __JHEXEN__
            for (int i = 0; i < MAXPLAYERS; ++i)
            {
                Writer_WriteByte(writer, players[i].plr->inGame);
            }
#endif

            for (int i = 0; i < MAXPLAYERS; ++i)
            {
                player_t *plr = players + i;
                if (!plr->plr->inGame)
                    continue;

                Writer_WriteInt32(writer, Net_GetPlayerID(i));
                plr->write(writer, plrHdr);
            }
        }
        endSegment();
    }
Beispiel #3
0
void Trill::layout()
      {
      SLine::layout();
      if (score() == gscore)
            return;
      if (spannerSegments().empty())
            return;
      TrillSegment* ls = toTrillSegment(frontSegment());
#if 0
// this is now handled differently, in SLine::linePos
      //
      // special case:
      // if end segment is first chord/rest segment in measure,
      // shorten trill line so it ends at end of previous measure
      //
      qreal _spatium = spatium();
      Segment* seg1  = startSegment();
      Segment* seg2  = endSegment();
      if (seg1
         && seg2
         && (seg1->system() == seg2->system())
         && (spannerSegments().size() == 1)
         && (seg2->tick() == seg2->measure()->tick())
         ) {
            qreal x1   = seg2->pagePos().x();
            Measure* m = seg2->measure()->prevMeasure();
            if (m) {
                  Segment* s2      = m->last();
                  qreal x2         = s2->pagePos().x();
                  qreal dx         = x1 - x2 + _spatium * .3;
                  ls->setPos2(ls->ipos2() + QPointF(-dx, 0.0));
                  ls->layout();
                  }
            }
#endif
      if (spannerSegments().empty())
            qDebug("Trill: no segments");
      if (_accidental)
            _accidental->setParent(ls);
      }
Beispiel #4
0
void Trill::layout()
      {
      qreal _spatium = spatium();
//      setPos(0.0, yoff() * _spatium);

      SLine::layout();
      if (score() == gscore)
            return;
      //
      // special case:
      // if end segment is first chord/rest segment in measure,
      // shorten trill line so it ends at end of previous measure
      //
      Segment* seg1  = startSegment();
      Segment* seg2  = endSegment();
      if (seg2
         && (seg1->system() == seg2->system())
         && (spannerSegments().size() == 1)
         && (seg2->tick() == seg2->measure()->tick())
         ) {
            qreal x1   = seg2->pagePos().x();
            Measure* m = seg2->measure()->prevMeasure();
            if (m) {
                  Segment* s2      = m->last();
                  qreal x2         = s2->pagePos().x();
                  qreal dx         = x1 - x2 + _spatium * .3;
                  TrillSegment* ls = static_cast<TrillSegment*>(frontSegment());
                  ls->setPos2(ls->ipos2() + QPointF(-dx, 0.0));
                  ls->layout();
                  }
            }
      foreach(Element* e, _el) {
            e->setMag(.6);
            e->layout();
            e->setPos(_spatium*1.3, -2.2*_spatium);
            e->adjustReadPos();
            }