void scenemanager( void ) { int exit; exit = true; while( exit ) { switch( g_scene ) { case EN_SN_TITLE: title_main( ); break; case EN_SN_ACT: act_main( ); break; case EN_SN_OPTION: option_main( ); break; case EN_SN_ENDING: ending_main( ); break; case EN_SN_LOGO: logo_main( ); break; default: exit = false; break; } } }
void main(){ vdp_init(); port_init(); psg_init(); scene_type = SCENE_DEMO; while(373){ stage = 0; /* リセットしないとデモでぷんぷん丸が滑り続ける */ current_player = 0; while(373){ scene_type = SCENE_DEMO; title_init(); title_main(); if(scene_type == SCENE_LOAD) break; if(scene_type == SCENE_SOUND_TEST){ sound_test_init(); sound_test_main(); scene_type = SCENE_DEMO; }else{ intro_main(); } } intro_main(); score_init(); level = 0; /* cheat */ if(ports[0].button & BUTTON_UP) stage = 1; if(ports[0].button & BUTTON_LEFT) stage = 2; if(ports[0].button & BUTTON_RIGHT) stage = 3; if(ports[0].button & BUTTON_DOWN){ scene_type = SCENE_ALL_CLEAR; }else{ while(373){ game_init(); map_show(); game_set_bgm(); game_main(); game_swap_players(); psg_init(); /* game over when there is no players */ if((players_continue[0] == 0) && (players_continue[1] == 0)){ break; } } } if(scene_type == SCENE_ALL_CLEAR){ stage = 0; /* リセットしないとデモでぷんぷん丸が滑り続ける */ current_player = 0; intro_ending_main(); /* intro loop */ ending_main(); /* ending loop */ } gameover_main("- GAME OVER -"); } }