Beispiel #1
0
/* clear rotation of object */
static void object_clear_rot(Object *ob)
{
	/* clear rotations that aren't locked */
	if (ob->protectflag & (OB_LOCK_ROTX|OB_LOCK_ROTY|OB_LOCK_ROTZ|OB_LOCK_ROTW)) {
		if (ob->protectflag & OB_LOCK_ROT4D) {
			/* perform clamping on a component by component basis */
			if (ob->rotmode == ROT_MODE_AXISANGLE) {
				if ((ob->protectflag & OB_LOCK_ROTW) == 0)
					ob->rotAngle= ob->drotAngle= 0.0f;
				if ((ob->protectflag & OB_LOCK_ROTX) == 0)
					ob->rotAxis[0]= ob->drotAxis[0]= 0.0f;
				if ((ob->protectflag & OB_LOCK_ROTY) == 0)
					ob->rotAxis[1]= ob->drotAxis[1]= 0.0f;
				if ((ob->protectflag & OB_LOCK_ROTZ) == 0)
					ob->rotAxis[2]= ob->drotAxis[2]= 0.0f;
					
				/* check validity of axis - axis should never be 0,0,0 (if so, then we make it rotate about y) */
				if (IS_EQF(ob->rotAxis[0], ob->rotAxis[1]) && IS_EQF(ob->rotAxis[1], ob->rotAxis[2]))
					ob->rotAxis[1] = 1.0f;
				if (IS_EQF(ob->drotAxis[0], ob->drotAxis[1]) && IS_EQF(ob->drotAxis[1], ob->drotAxis[2]))
					ob->drotAxis[1]= 1.0f;
			}
			else if (ob->rotmode == ROT_MODE_QUAT) {
				if ((ob->protectflag & OB_LOCK_ROTW) == 0)
					ob->quat[0]= ob->dquat[0]= 1.0f;
				if ((ob->protectflag & OB_LOCK_ROTX) == 0)
					ob->quat[1]= ob->dquat[1]= 0.0f;
				if ((ob->protectflag & OB_LOCK_ROTY) == 0)
					ob->quat[2]= ob->dquat[2]= 0.0f;
				if ((ob->protectflag & OB_LOCK_ROTZ) == 0)
					ob->quat[3]= ob->dquat[3]= 0.0f;
					
				// TODO: does this quat need normalising now?
			}
			else {
				/* the flag may have been set for the other modes, so just ignore the extra flag... */
				if ((ob->protectflag & OB_LOCK_ROTX) == 0)
					ob->rot[0]= ob->drot[0]= 0.0f;
				if ((ob->protectflag & OB_LOCK_ROTY) == 0)
					ob->rot[1]= ob->drot[1]= 0.0f;
				if ((ob->protectflag & OB_LOCK_ROTZ) == 0)
					ob->rot[2]= ob->drot[2]= 0.0f;
			}
		}
		else {
			/* perform clamping using euler form (3-components) */
			// FIXME: deltas are not handled for these cases yet...
			float eul[3], oldeul[3], quat1[4] = {0};
			
			if (ob->rotmode == ROT_MODE_QUAT) {
				copy_qt_qt(quat1, ob->quat);
				quat_to_eul(oldeul, ob->quat);
			}
			else if (ob->rotmode == ROT_MODE_AXISANGLE) {
				axis_angle_to_eulO(oldeul, EULER_ORDER_DEFAULT, ob->rotAxis, ob->rotAngle);
			}
			else {
				copy_v3_v3(oldeul, ob->rot);
			}
			
			eul[0]= eul[1]= eul[2]= 0.0f;
			
			if (ob->protectflag & OB_LOCK_ROTX)
				eul[0]= oldeul[0];
			if (ob->protectflag & OB_LOCK_ROTY)
				eul[1]= oldeul[1];
			if (ob->protectflag & OB_LOCK_ROTZ)
				eul[2]= oldeul[2];
			
			if (ob->rotmode == ROT_MODE_QUAT) {
				eul_to_quat(ob->quat, eul);
				/* quaternions flip w sign to accumulate rotations correctly */
				if ((quat1[0]<0.0f && ob->quat[0]>0.0f) || (quat1[0]>0.0f && ob->quat[0]<0.0f)) {
					mul_qt_fl(ob->quat, -1.0f);
				}
			}
			else if (ob->rotmode == ROT_MODE_AXISANGLE) {
				eulO_to_axis_angle(ob->rotAxis, &ob->rotAngle,eul, EULER_ORDER_DEFAULT);
			}
			else {
				copy_v3_v3(ob->rot, eul);
			}
		}
	}						 // Duplicated in source/blender/editors/armature/editarmature.c
	else { 
		if (ob->rotmode == ROT_MODE_QUAT) {
			unit_qt(ob->quat);
			unit_qt(ob->dquat);
		}
		else if (ob->rotmode == ROT_MODE_AXISANGLE) {
			unit_axis_angle(ob->rotAxis, &ob->rotAngle);
			unit_axis_angle(ob->drotAxis, &ob->drotAngle);
		}
		else {
			zero_v3(ob->rot);
			zero_v3(ob->drot);
		}
	}
}
Beispiel #2
0
static void do_view3d_region_buttons(bContext *C, void *UNUSED(index), int event)
{
	Main *bmain= CTX_data_main(C);
	Scene *scene= CTX_data_scene(C);
//	Object *obedit= CTX_data_edit_object(C);
	View3D *v3d= CTX_wm_view3d(C);
//	BoundBox *bb;
	Object *ob= OBACT;
	TransformProperties *tfp= v3d->properties_storage;
	
	switch(event) {
	
	case B_REDR:
		ED_area_tag_redraw(CTX_wm_area(C));
		return; /* no notifier! */
		
	case B_OBJECTPANEL:
		DAG_id_tag_update(&ob->id, OB_RECALC_OB);
		break;

	
	case B_OBJECTPANELMEDIAN:
		if(ob) {
			v3d_editvertex_buts(NULL, v3d, ob, 1.0);
			DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
		}
		break;
		
		/* note; this case also used for parbone */
	case B_OBJECTPANELPARENT:
		if(ob) {
			if(ob->id.lib || test_parent_loop(ob->parent, ob) ) 
				ob->parent= NULL;
			else {
				DAG_scene_sort(bmain, scene);
				DAG_id_tag_update(&ob->id, OB_RECALC_OB);
			}
		}
		break;
		

	case B_ARMATUREPANEL3:  // rotate button on channel
		{
			bPoseChannel *pchan;
			float eul[3];
			
			pchan= get_active_posechannel(ob);
			if (!pchan) return;
			
			/* make a copy to eul[3], to allow TAB on buttons to work */
			eul[0]= (float)M_PI*tfp->ob_eul[0]/180.0f;
			eul[1]= (float)M_PI*tfp->ob_eul[1]/180.0f;
			eul[2]= (float)M_PI*tfp->ob_eul[2]/180.0f;
			
			if (pchan->rotmode == ROT_MODE_AXISANGLE) {
				float quat[4];
				/* convert to axis-angle, passing through quats  */
				eul_to_quat( quat,eul);
				quat_to_axis_angle( pchan->rotAxis, &pchan->rotAngle,quat);
			}
			else if (pchan->rotmode == ROT_MODE_QUAT)
				eul_to_quat( pchan->quat,eul);
			else
				copy_v3_v3(pchan->eul, eul);
		}
		/* no break, pass on */
	case B_ARMATUREPANEL2:
		{
			ob->pose->flag |= (POSE_LOCKED|POSE_DO_UNLOCK);
			DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
		}
		break;
	case B_TRANSFORMSPACEADD:
	{
		char names[sizeof(((TransformOrientation *)NULL)->name)]= "";
		BIF_createTransformOrientation(C, NULL, names, 1, 0);
		break;
	}
	case B_TRANSFORMSPACECLEAR:
		BIF_clearTransformOrientation(C);
		break;
		
#if 0 // XXX
	case B_WEIGHT0_0:
		wpaint->weight = 0.0f;
		break;
		
	case B_WEIGHT1_4:
		wpaint->weight = 0.25f;
		break;
	case B_WEIGHT1_2:
		wpaint->weight = 0.5f;
		break;
	case B_WEIGHT3_4:
		wpaint->weight = 0.75f;
		break;
	case B_WEIGHT1_0:
		wpaint->weight = 1.0f;
		break;
		
	case B_OPA1_8:
		wpaint->a = 0.125f;
		break;
	case B_OPA1_4:
		wpaint->a = 0.25f;
		break;
	case B_OPA1_2:
		wpaint->a = 0.5f;
		break;
	case B_OPA3_4:
		wpaint->a = 0.75f;
		break;
	case B_OPA1_0:
		wpaint->a = 1.0f;
		break;
#endif
	case B_CLR_WPAINT:
//		if(!multires_level1_test()) {
		{
			bDeformGroup *defGroup = BLI_findlink(&ob->defbase, ob->actdef-1);
			if(defGroup) {
				Mesh *me= ob->data;
				int a;
				for(a=0; a<me->totvert; a++)
					ED_vgroup_vert_remove (ob, defGroup, a);
				DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
			}
		}
		break;
	case B_RV3D_LOCKED:
	case B_RV3D_BOXVIEW:
	case B_RV3D_BOXCLIP:
		{
			ScrArea *sa= CTX_wm_area(C);
			ARegion *ar= sa->regionbase.last;
			RegionView3D *rv3d;
			short viewlock;
			
			ar= ar->prev;
			rv3d= ar->regiondata;
			viewlock= rv3d->viewlock;
			
			if((viewlock & RV3D_LOCKED)==0)
				viewlock= 0;
			else if((viewlock & RV3D_BOXVIEW)==0)
				viewlock &= ~RV3D_BOXCLIP;
			
			for(; ar; ar= ar->prev) {
				if(ar->alignment==RGN_ALIGN_QSPLIT) {
					rv3d= ar->regiondata;
					rv3d->viewlock= viewlock;
				}
			}
			
			if(rv3d->viewlock & RV3D_BOXVIEW)
				view3d_boxview_copy(sa, sa->regionbase.last);
			
			ED_area_tag_redraw(sa);
		}
		break;
	}

	/* default for now */
	WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, ob);
}