int main(int argc, char **argv) { QString fileName{ "C:/develop/$sync/GFZ/data/VTK XML data/Volcano 2 topo.vtp" }; auto data = Loader::readFile(fileName); QApplication app(argc, argv); QMainWindow window; window.show(); DataSetHandler dataSetHandler; DataMapping dataMapping(dataSetHandler); RenderView renderView(dataMapping, -1); window.addDockWidget(Qt::TopDockWidgetArea, renderView.dockWidgetParent()); app.setActiveWindow(&renderView); RenderConfigWidget renderConfig; renderConfig.setCurrentRenderView(&renderView); renderConfig.show(); RendererConfigWidget rendererConfig; rendererConfig.setCurrentRenderView(&renderView); rendererConfig.show(); ColorMappingChooser colorMapping; colorMapping.setCurrentRenderView(&renderView); colorMapping.show(); GlyphMappingChooser glyphs; glyphs.setCurrentRenderView(&renderView); glyphs.show(); QPushButton button; button.connect(&button, &QPushButton::clicked, [&renderView, &data] (){ QList<DataObject *> incomp; renderView.showDataObjects({ data.get() }, incomp); }); button.show(); QPushButton exitButton("quit"); exitButton.connect(&exitButton, &QPushButton::clicked, &app, &QApplication::quit); exitButton.show(); return app.exec(); /*auto renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->SetBackground(0.7, 0.7, 0.7); QScopedPointer<RenderedData> rendered{ data->createRendered() }; rendered->viewProps()->InitTraversal(); while (auto && it = rendered->viewProps()->GetNextProp()) { renderer->AddViewProp(it); } auto renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); auto rwInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); rwInteractor->SetRenderWindow(renderWindow); rwInteractor->Start(); return 0;*/ }
int main() { // TestScenario test; // test.scenarioEvents(); sf::RenderWindow* window = new sf::RenderWindow(sf::VideoMode(1980, 1080), "SFML works!", sf::Style::Fullscreen); // sf::RenderWindow* window = new sf::RenderWindow(sf::VideoMode(1000, 580), "SFML works!"); // Game game; // game.GameLoop(); sf::CircleShape shape(100.f); shape.setFillColor(sf::Color::Green); Button exitButton("Exit", 840, 700); Textbox testbox; sf::Clock time; sf::Vector2i mousePos; while (window->isOpen()) { sf::Event event; while (testbox.Update(time.restart().asSeconds())) { while (window->pollEvent(event)) { mousePos = sf::Mouse::getPosition(*window); if (exitButton.ButtonFunction(mousePos) || event.type == sf::Event::Closed || sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) { window->close(); return 0; } } window->clear(); window->draw(shape); testbox.Draw(window); exitButton.Draw(window); window->display(); } testbox.ChangeText("Well it worked well \nThat's really nice to know :) \n едцедцедц"); while (testbox.Update(time.restart().asSeconds())) { while (window->pollEvent(event)) { mousePos = sf::Mouse::getPosition(*window); if (exitButton.ButtonFunction(mousePos) || event.type == sf::Event::Closed || sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) { window->close(); return 0; } } window->clear(sf::Color(222,222,222)); window->draw(shape); testbox.Draw(window); exitButton.Draw(window); window->display(); } testbox.ChangeText("Program gonna loop now soo that's it folks!"); } // game.Delete(); return 0; }