void SkFormatDumper::dump(SkDumpCanvas* canvas, SkDumpCanvas::Verb verb,
                          const char str[], const SkPaint* p) {
    SkString msg, tab;
    const int level = canvas->getNestLevel() + canvas->getSaveCount() - 1;
    SkASSERT(level >= 0);
    for (int i = 0; i < level; i++) {
#if 0
        tab.append("\t");
#else
        tab.append("    ");   // tabs are often too wide to be useful
#endif
    }
    msg.printf("%s%s", tab.c_str(), str);

    if (p) {
        msg.appendf(" color:0x%08X flags:%X", p->getColor(), p->getFlags());
        appendFlattenable(&msg, p->getShader(), "shader");
        appendFlattenable(&msg, p->getXfermode(), "xfermode");
        appendFlattenable(&msg, p->getPathEffect(), "pathEffect");
        appendFlattenable(&msg, p->getMaskFilter(), "maskFilter");
        appendFlattenable(&msg, p->getPathEffect(), "pathEffect");
        appendFlattenable(&msg, p->getColorFilter(), "filter");

        if (SkDumpCanvas::kDrawText_Verb == verb) {
            msg.appendf(" textSize:%g", SkScalarToFloat(p->getTextSize()));
            appendPtr(&msg, p->getTypeface(), "typeface");
        }

        if (p->getStyle() != SkPaint::kFill_Style) {
            msg.appendf(" strokeWidth:%g", SkScalarToFloat(p->getStrokeWidth()));
        }
    }

    fProc(msg.c_str(), fRefcon);
}
Beispiel #2
0
int oLaucher::ChkProc(qint64 pid)
{


	QFile fProc("/proc/" + QString::number(pid) + "/status");

    if(fProc.open(QIODevice::ReadOnly))
    {
    	QTextStream in(&fProc);    	
    	QString strTmp;

    	strTmp = in.readAll();

    	if(strTmp.contains("running") || strTmp.contains("sleeping"))
    		return 1;

    		else
				return 2;    			

    	fProc.close();
    }

    else
    	return -1;


	//return 0;
}
Beispiel #3
0
 void onDelayedSetup() override {
     SkRandom rand;
     SkAutoTMalloc<SkRect> rects(NUM_QUERY_RECTS);
     for (int i = 0; i < NUM_QUERY_RECTS; ++i) {
         rects[i] = fProc(rand, i, NUM_QUERY_RECTS);
     }
     fTree.insert(rects.get(), NUM_QUERY_RECTS);
 }
    void onDraw(SkCanvas* canvas) override {
        const SkColor colors[] = { sk_tool_utils::color_to_565(0xFF555555), 
                sk_tool_utils::color_to_565(0xFF444444) };
        const int colorCount = SK_ARRAY_COUNT(colors);

        SkRect r = { 0, 0, this->width(), this->height() };
        SkSize size = SkSize::Make(r.width(), r.height());

        SkPaint paint;
        paint.setShader(fProc(colors, colorCount, size))->unref();
        paint.setDither(fDither);
        canvas->drawRect(r, paint);
    }
Beispiel #5
0
    void onDraw(int loops, SkCanvas* canvas) override {
        SkRandom rand;
        SkAutoTMalloc<SkRect> rects(NUM_BUILD_RECTS);
        for (int i = 0; i < NUM_BUILD_RECTS; ++i) {
            rects[i] = fProc(rand, i, NUM_BUILD_RECTS);
        }

        for (int i = 0; i < loops; ++i) {
            SkRTree tree;
            tree.insert(rects.get(), NUM_BUILD_RECTS);
            SkASSERT(rects != nullptr);  // It'd break this bench if the tree took ownership of rects.
        }
    }