void BasicScreenObject::hide(float _time){
	fadeTo(0, _time);
	visibletimer.setup(_time/1000, false);
	visibletimer.stopTimer();
	ofAddListener(visibletimer.TIMER_REACHED, this, &BasicScreenObject::hideAfterTimer);
	visibletimer.startTimer();
}
void VolumeFaderEffect::setParameterValue(const EffectParameter &p, const QVariant &newValue)
{
    K_XT(VolumeFaderEffect);

    const int parameterId = p.id();
    debug() << Q_FUNC_INFO << parameterId << newValue;
    switch (static_cast<ParameterIds>(parameterId)) {
    case VolumeParameter:
        setVolume(newValue.toDouble());
        break;
    case FadeCurveParameter:
        setFadeCurve(static_cast<Phonon::VolumeFaderEffect::FadeCurve>(newValue.toInt()));
        break;
    case FadeToParameter:
        xt->m_parameters.fadeTo = newValue.toDouble();
        break;
    case FadeTimeParameter:
        xt->m_parameters.fadeTime = newValue.toInt();
        break;
    case StartFadeParameter:
        if (newValue.toBool()) {
            fadeTo(xt->m_parameters.fadeTo, xt->m_parameters.fadeTime);
        }
        break;
    default:
        qWarning() << "request for unknown parameter " << parameterId;
        break;
    }
}
Beispiel #3
0
int main(void) {
    setup();

    while(1) {
        if (timer == 0) {
            timer = 100000;
            if (state == 0) {
                fadeTo(31,0,0, 31,0,0, 31,0,0);
            } else if (state == 1) {
                fadeTo(31,31,0, 31,31,0, 31,31,0);
            } else if (state == 2) {
                fadeTo(0,31,0 ,0,31,0, 0,31,0);
            } else if (state == 3) {
                fadeTo(0,31,31, 0,31,31, 0,31,31);
            } else if (state == 4) {
                fadeTo(0,0,31, 0,0,31, 0,0,31);
            } else if (state == 5) {
                fadeTo(31,0,31, 31,0,31, 31,0,31);
            } else if (state == 6) {
                fadeTo(16,0,16, 16,0,16, 16,0,16);
            } else if (state == 7) {
                fadeTo(8,0,8, 8,0,8, 8,0,8);
            } else if (state == 8) {
                fadeTo(4,0,4, 4,0,4, 4,0,4);
            } else if (state == 9) {
                fadeTo(2,0,2, 2,0,2, 2,0,2);
            }
            state++;
            if (state == 10) state = 0;
        }

        PORTA = (PORTA&0xF8)|portASlots[TCNT0%32];
        PORTC = (PORTC&0xC0)|portCSlots[TCNT0%32];

        if (fading) {
            if (TCNT0 == 255) {
                stepCount++;
            }
            if (stepCount == 16) {
                stepFade();
                stepCount = 0;
            }
        }
        timer--;
    }
    return 0;
}
Beispiel #4
0
void textManager::setActiveQuote(int quoteId){
    activeQuoteID = quoteId;
    
    if(quoteId == 0){
        fadeTo(0, 50);
    }
    else{
        loadNewQuote = true;
    }
}
CreditContext::~CreditContext(){
    if( previousScreen != NULL ){
        fadeTo(screen, previousScreen, 1000);
        SDL_FreeSurface(previousScreen);
    }
    if( !oldCap.empty() ){
        SDL_WM_SetCaption(oldCap.c_str(), NULL);
    }

    InfraellyMixer::stopMusic();
    InfraellyMixer::popFrontMusicQueue();
    InfraellyMixer::playMusic();
}
Beispiel #6
0
void textManager::update(){
    
    if(loadNewQuote){
        //load the image for that quote
        quote.loadImage("quotes/"+ofToString(activeQuoteID)+".png");
        fadeTo(fadeToValue, 100);
        loadNewQuote = false;
    }
    
    
    
    //find the wave by id
    textFbo.begin();
    //set alpha
    alpha += (targetAlpha - alpha)/fadeSpeed;
   // alpha = round(alpha);
    
    cout<<"targetAlpha: "<<targetAlpha<<endl;
    cout<<"alpha: "<<alpha<<endl;

    
    ofSetColor(255, 255, 255, alpha);
    
    //ofClearAlpha();
    ofClear(0,0,0,0);
    
    //need to enable these special blame functions in order to properly blend apha PNGs
    //glPushAttrib(GL_ALL_ATTRIB_BITS);
    //glEnable(GL_BLEND);
    //glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,GL_ONE,GL_ONE_MINUS_SRC_ALPHA);

    ledWavePanels * w;
    int cropY = 0;
    for(int wcnt = 0; wcnt<wavesPanels.size(); wcnt++){
        w = wavesPanels.at(wcnt);

        //draw the text to the correct location in the text fbo layer
        quote.drawSubsection(w->_x, w->_y, w->_w, w->_h, 0, cropY);
        cropY+=w->_h;
    }
    
    textFbo.end();
    
    textFbo.readToPixels(pixels);
    
}
Beispiel #7
0
//assume PWM
void LED::fadeOut(unsigned int time, bool synchronous) {
	fadeTo(0, time, synchronous);
}
Beispiel #8
0
//assume PWM
void LED::fadeIn(unsigned int time, bool synchronous) {
	fadeTo(255, time, synchronous);
}
void BasicScreenObject::fadeTo(float _endalpha, float _fadetime, float (ofxTransitions::*ease) (float,float,float,float)) {
	fadeTo(_endalpha, _fadetime, ease, 0);
}
void BasicScreenObject::fadeTo(float _endalpha, float _fadetime) {
	fadeTo(_endalpha, _fadetime, &ofxTransitions::easeInOutCubic, 0);
}
void BasicScreenObject::show(float _time){
	ofNotifyEvent(showEvent, myEventArgs, this);
	ofRemoveListener(visibletimer.TIMER_REACHED, this, &BasicScreenObject::hideAfterTimer);
	isVisible(true);
	fadeTo(255, _time);
}
CreditContext::CreditContext() :
    previousScreen(duplicateSurface(screen)),
    fontSize(24),
    y( screen->h )
{
    // Set window caption
    SDL_WM_SetCaption("Infraelly Credits", NULL);

    //set fps
    fpsManager.setMaxFps(30);

    // player music
    InfraellyMixer::stopMusic();
    InfraellyMixer::playMusic("audio/always_alone.ogg",-1, 1000);


    /* credit listing. Vector is used opposed to array to avoid having
        to re-number all elements, after each new insertion*/
    creditListing.push_back("-._.-~~-._.-~~-._.-~~-.");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("~-------------------------~");
    creditListing.push_back("Thank you to the authors of the following libraries, used in Infraelly");
    creditListing.push_back("~-------------------------~");
    creditListing.push_back("SDL - Simple Directmedia Layer");
    creditListing.push_back("SDL_mixer");
    creditListing.push_back("SDL_TTF");
    creditListing.push_back("SDL_image");
    creditListing.push_back("SDL_net");
    creditListing.push_back("SDL_gfx");
    creditListing.push_back("Net2");
    creditListing.push_back("Libpng (used by SDL_image)");
    creditListing.push_back("Zlib (used by Libpng)");
    creditListing.push_back("FreeType Project (used by SDL_ttf)");
    creditListing.push_back("guichan");
    creditListing.push_back("TinyXml");
    creditListing.push_back("Crypto++");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("~-------------------------~");
    creditListing.push_back("Default Fonts");
    creditListing.push_back("~-------------------------~");
    creditListing.push_back("Thank you to Larabie Fonts to for their excellent free fonts");
    creditListing.push_back("The following fonts were used:");
    creditListing.push_back("Forgotten Futurist (TrueType)");
    creditListing.push_back("Effloresce (TrueType)");
    creditListing.push_back("Credit Valley (TrueType)");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("~-------------------------~");
    creditListing.push_back("Infraelly Music and Sound effects");
    creditListing.push_back("~-------------------------~");
    creditListing.push_back("insanepotato");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("~-------------------------~");
    creditListing.push_back("Infraelly Graphics and Design");
    creditListing.push_back("~-------------------------~");
    creditListing.push_back("mah SiSteR");
    creditListing.push_back("insanepotato");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("~-------------------------~");
    creditListing.push_back("Infraelly Website");
    creditListing.push_back("~-------------------------~");
    creditListing.push_back("xtiaDesign");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("~-------------------------~");
    creditListing.push_back("Infraelly Programing");
    creditListing.push_back("~-------------------------~");
    creditListing.push_back("insanepotato");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("~-------------------------~");
    creditListing.push_back("Contacting me");
    creditListing.push_back("~-------------------------~");
    creditListing.push_back("If there are any problems or bugs you would like to discuss with me;");
    creditListing.push_back("or even if you just want to chat, you can contact me via");
    creditListing.push_back("");
    creditListing.push_back("E-mail: [email protected]");
    creditListing.push_back("MSN-IM: [email protected]");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("~-----------------------~");
    creditListing.push_back("Thank you");
    creditListing.push_back("~-----------------------~");
    creditListing.push_back("Thank YOU for choosing Infraelly =)");
    creditListing.push_back("");
    creditListing.push_back("A final thanks to the authors and contributors of the afore mentioned libraries");
    creditListing.push_back("I love you all long time <3");
    creditListing.push_back("");
    creditListing.push_back("BloodShed Software for making an awesome IDE");
    creditListing.push_back("");
    creditListing.push_back("The Code::Blocks team for making an even better IDE!");
    creditListing.push_back("");
    creditListing.push_back("CrossFire MMORPG... i had a peek at your server's source code ;D");
    creditListing.push_back("");
    creditListing.push_back("Mr. Jacobs");
    creditListing.push_back("");
    creditListing.push_back("Aloo");
    creditListing.push_back("");
    creditListing.push_back("AsianFace, you showed me hell <3");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("");
    creditListing.push_back("Have a nice day =)");

    //used to draw text down the screen in 'lines'
    line = getStringHeight(font::creditFont.at(fontSize), "IPYHGgyipqQeoSa 0");
    line += 15;

    /*total height of the credit listing. 50 is added to the end,
    after its finished scrolling, there is a delay before it reappears at the bottom*/
    totalHeight = -line*creditListing.size()-3*line;

    //black box so "Press ESC to return" will appears on top of listing
    SDL_Rect escBox;
    escBox.x = 0;
    escBox.y = 0;
    escBox.w = screen->w;
    escBox.h = 15;

    //fade to black (fade into credits)
    fadeTo(screen, colour::black, 1000);

    run();
}
Beispiel #13
0
	inline void
	fadeTo(::xpcc::color::Hsv color, uint16_t time)
	{
		color.toRgb(&absolute);
		fadeTo(absolute, time);
	}