Beispiel #1
0
void sys_imageblit(struct fb_info *p, const struct fb_image *image)
{
	u32 fgcolor, bgcolor, start_index, bitstart, pitch_index = 0;
	u32 bpl = sizeof(u32), bpp = p->var.bits_per_pixel;
	u32 width = image->width;
	u32 dx = image->dx, dy = image->dy;
	void *dst1;

	if (p->state != FBINFO_STATE_RUNNING)
		return;

	bitstart = (dy * p->fix.line_length * 8) + (dx * bpp);
	start_index = bitstart & (32 - 1);
	pitch_index = (p->fix.line_length & (bpl - 1)) * 8;

	bitstart /= 8;
	bitstart &= ~(bpl - 1);
	dst1 = (void __force *)p->screen_base + bitstart;

	if (p->fbops->fb_sync)
		p->fbops->fb_sync(p);

	if (image->depth == 1) {
		if (p->fix.visual == FB_VISUAL_TRUECOLOR ||
		    p->fix.visual == FB_VISUAL_DIRECTCOLOR) {
			fgcolor = ((u32*)(p->pseudo_palette))[image->fg_color];
			bgcolor = ((u32*)(p->pseudo_palette))[image->bg_color];
		} else {
			fgcolor = image->fg_color;
			bgcolor = image->bg_color;
		}

		if (32 % bpp == 0 && !start_index && !pitch_index &&
		    ((width & (32/bpp-1)) == 0) &&
		    bpp >= 8 && bpp <= 32)
			fast_imageblit(image, p, dst1, fgcolor, bgcolor);
		else
			slow_imageblit(image, p, dst1, fgcolor, bgcolor,
					start_index, pitch_index);
	} else
		color_imageblit(image, p, dst1, start_index, pitch_index);
}
void cfb_imageblit(struct fb_info *p, const struct fb_image *image)
{
	u32 fgcolor, bgcolor, start_index, bitstart, pitch_index = 0;
	u32 bpl = sizeof(u32), bpp = p->var.bits_per_pixel;
	u32 width = image->width, height = image->height; 
	u32 dx = image->dx, dy = image->dy;
	int x2, y2, vxres, vyres;
	u8 *dst1;

	if (p->state != FBINFO_STATE_RUNNING)
		return;

	vxres = p->var.xres_virtual;
	vyres = p->var.yres_virtual;
	/* 
	 * We could use hardware clipping but on many cards you get around
	 * hardware clipping by writing to framebuffer directly like we are
	 * doing here. 
	 */
	if (image->dx > vxres || image->dy > vyres)
		return;

	x2 = image->dx + image->width;
	y2 = image->dy + image->height;
	dx = image->dx > 0 ? image->dx : 0;
	dy = image->dy > 0 ? image->dy : 0;
	x2 = x2 < vxres ? x2 : vxres;
	y2 = y2 < vyres ? y2 : vyres;
	width  = x2 - dx;
	height = y2 - dy;

	bitstart = (dy * p->fix.line_length * 8) + (dx * bpp);
	start_index = bitstart & (32 - 1);
	pitch_index = (p->fix.line_length & (bpl - 1)) * 8;

	bitstart /= 8;
	bitstart &= ~(bpl - 1);
	dst1 = p->screen_base + bitstart;

	if (p->fbops->fb_sync)
		p->fbops->fb_sync(p);

	if (image->depth == 1) {
		if (p->fix.visual == FB_VISUAL_TRUECOLOR ||
		    p->fix.visual == FB_VISUAL_DIRECTCOLOR) {
			fgcolor = ((u32*)(p->pseudo_palette))[image->fg_color];
			bgcolor = ((u32*)(p->pseudo_palette))[image->bg_color];
		} else {
			fgcolor = image->fg_color;
			bgcolor = image->bg_color;
		}	
		
		if (32 % bpp == 0 && !start_index && !pitch_index && 
		    ((width & (32/bpp-1)) == 0) &&
		    bpp >= 8 && bpp <= 32) 			
			fast_imageblit(image, p, dst1, fgcolor, bgcolor);
		else 
			slow_imageblit(image, p, dst1, fgcolor, bgcolor,
					start_index, pitch_index);
	} else if (image->depth <= bpp) 
		color_imageblit(image, p, dst1, start_index, pitch_index);
}