Beispiel #1
0
static inline void tur_rotate(turret_t *turret) {
	fixed dx, dy;
	int i;
	int dir_n, dir_p;
	int x, y;
	int rotate_direction;
	
	x = turret->x * 32;
	y = turret->y * 32;
	rotate_direction = 0;

	/* rotate: get desired angle from target */
	if (turret->target_monster != NULL) {
		dx = itofix((x + 16) - (int)(turret->target_monster->x + 16));
		dy = itofix((y + 16) - (int)(turret->target_monster->y + 16));    
		turret->desired_angle = fatan2(dy, dx) - itofix(64);
	}
	else
		turret->desired_angle = itofix(-420);
	
	if (turret->target_monster != NULL) {    		

		if (fixtoi(turret->angle) != fixtoi(turret->desired_angle) && tur_target_within_range(turret,(int)turret->target_monster->x + 16,(int)turret->target_monster->y + 16)) {

			dir_n = 0;
			dir_p = 0;

			/* calculate travel distances */
			i = fixtoi(turret->angle);
			for (;;) {
				i--; dir_n++;
				if (i < -192) i = 64;
				if (i > 64) i = -192;
				if (i == fixtoi(turret->desired_angle))
					break;
			}
			i = fixtoi(turret->angle);
			for (;;) {
				i++; dir_p++;
				if (dir_p > dir_n) 
					break;
				if (i < -192) i = 64;
				if (i > 64) i = -192;
				if (i == fixtoi(turret->desired_angle))
					break;
			}

			/* rotate */
			if (dir_n < dir_p) rotate_direction = 1;
			else rotate_direction = 2;
			if (rotate_direction == 1) turret->angle = itofix(fixtoi(turret->angle) - 1);
			if (rotate_direction == 2) turret->angle = itofix(fixtoi(turret->angle) + 1);
			if (fixtoi(turret->angle) > 64) turret->angle = itofix(-192);
			if (fixtoi(turret->angle) < -192) turret->angle = itofix(64);

		}
	
	} /* rotate */
	
}
Beispiel #2
0
int tur_target_within_sight(turret_t *turret, int target_x, int target_y)
{
	int x, y;
	int map_x, map_y;
	turret_t *tp;
	game_data_t *gd;
	fixed angle, dx, dy;
	float bx, by;
	int i;
	int px, py, pc;
	
	dx = itofix((turret->x * 32 + 16) - target_x);
    dy = itofix((turret->y * 32 + 16) - target_y);    
    angle = fatan2(dy, dx) - itofix(64);
	
	x = turret->x * 32;
	y = turret->y * 32;
		
 	bx = x + turret->bitmap->w/2;
	by = y + turret->bitmap->h/2;

	gd = get_game_data_pointer();

	for (i = 0; i < turret->range / 15; i++) {
		float result;
		result = fixtof(fixcos(angle));
		by -= result * 15;
		result = fixtof(fixsin(angle));
		bx += result * 15;
		
		map_x = (int) bx / 32;
		map_y = (int) by / 32;
		
		if (map_x == target_x/32 && map_y == target_y/32)
			return 1;

		//putpixel(screen, bx, by, makecol(255,255,255));		
		
		tp = gd->turret;
		for (;;) {
			if (tp == NULL)
				break;
			if (tp != turret && (tp->x == map_x && tp->y == map_y)) {
				/* found a turret in this tile, check for pixel value */
				px = (int)bx - (map_x * 32);
				py = (int)by - (map_y * 32);
				pc = getpixel(tp->bitmap, px, py);
				if (pc != makecol(255, 0, 255)) {
					return 0;
				}
				
			}
			tp = tp->next;
		}				

	}	
	
	
	return 1;
}
Beispiel #3
0
void alienrocket::fireRocket(int dx, int dy, int a){
     angle = rand()% 360;
     targetX = itofix(dx);
     targetY = itofix(dy);
     fired = true;
     int r1;   //randomly picks an x coorinate in the general direction of the target
     int r2;   //randomly picks a y coordinate in the general direction of the target
     r1 = (dx - 100) + int(200.0 * rand()/(RAND_MAX+1.0));
     r2 = (dy - 100)+ int(200.0 * rand()/(RAND_MAX+1.0));
     angle = a;
     angle = fatan2(itofix(r2) - y, itofix(r1)- x);
}