static Bool
CG3ScreenInit(SCREEN_INIT_ARGS_DECL)
{
    ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
    Cg3Ptr pCg3;
    int ret;

    pCg3 = GET_CG3_FROM_SCRN(pScrn);

    /* Map the CG3 memory */
    pCg3->fb =
	xf86MapSbusMem (pCg3->psdp, CG3_RAM_VOFF,
			(pCg3->psdp->width * pCg3->psdp->height));

    if (! pCg3->fb)
	return FALSE;

    /* Darken the screen for aesthetic reasons and set the viewport */
    CG3SaveScreen(pScreen, SCREEN_SAVER_ON);

    /*
     * The next step is to setup the screen's visuals, and initialise the
     * framebuffer code.  In cases where the framebuffer's default
     * choices for things like visual layouts and bits per RGB are OK,
     * this may be as simple as calling the framebuffer's ScreenInit()
     * function.  If not, the visuals will need to be setup before calling
     * a fb ScreenInit() function and fixed up after.
     */

    /*
     * Reset visual list.
     */
    miClearVisualTypes();

    /* Set the bits per RGB for 8bpp mode */
    pScrn->rgbBits = 8;

    /* Setup the visuals we support. */

    if (!miSetVisualTypes(pScrn->depth, miGetDefaultVisualMask(pScrn->depth),
			  pScrn->rgbBits, pScrn->defaultVisual))
	return FALSE;

    miSetPixmapDepths ();
	
    /*
     * Call the framebuffer layer's ScreenInit function, and fill in other
     * pScreen fields.
     */

    ret = fbScreenInit(pScreen, pCg3->fb, pScrn->virtualX,
		       pScrn->virtualY, pScrn->xDpi, pScrn->yDpi,
		       pScrn->virtualX, 8);
    if (!ret)
	return FALSE;

#ifdef RENDER
    fbPictureInit (pScreen, 0, 0);
#endif

    xf86SetBackingStore(pScreen);
    xf86SetSilkenMouse(pScreen);

    xf86SetBlackWhitePixels(pScreen);

    /* Initialise cursor functions */
    miDCInitialize (pScreen, xf86GetPointerScreenFuncs());

    /* Initialise default colourmap */
    if (!miCreateDefColormap(pScreen))
	return FALSE;

    if(!xf86SbusHandleColormaps(pScreen, pCg3->psdp))
	return FALSE;

    pCg3->CloseScreen = pScreen->CloseScreen;
    pScreen->CloseScreen = CG3CloseScreen;
    pScreen->SaveScreen = CG3SaveScreen;

    /* Report any unused options (only for the first generation) */
    if (serverGeneration == 1) {
	xf86ShowUnusedOptions(pScrn->scrnIndex, pScrn->options);
    }

    /* unblank the screen */
    CG3SaveScreen(pScreen, SCREEN_SAVER_OFF);

    /* Done */
    return TRUE;
}
Beispiel #2
0
/* Called at each server generation */
static Bool NestedScreenInit(int scrnIndex, ScreenPtr pScreen, int argc,
                             char **argv) {
    ScrnInfoPtr pScrn;
    NestedPrivatePtr pNested;
    Pixel redMask, greenMask, blueMask;

    xf86DrvMsg(scrnIndex, X_INFO, "NestedScreenInit\n");

    pScrn = xf86Screens[pScreen->myNum];
    pNested = PNESTED(pScrn);
    /*NESTEDScrn = pScrn;*/

    NestedPrintPscreen(pScrn);

    /* Save state:
     * NestedSave(pScrn); */
    
    //Load_Nested_Mouse();

    pNested->clientData = NestedClientCreateScreen(scrnIndex,
                                                   pNested->displayName,
                                                   pScrn->virtualX,
                                                   pScrn->virtualY,
                                                   pNested->originX,
                                                   pNested->originY,
                                                   pScrn->depth,
                                                   pScrn->bitsPerPixel,
                                                   &redMask, &greenMask, &blueMask);
    
    if (!pNested->clientData) {
        xf86DrvMsg(scrnIndex, X_ERROR, "Failed to create client screen\n");
        return FALSE;
    }
    
    TimerSet(NULL, 0, 1, NestedMouseTimer, pNested->clientData);

    miClearVisualTypes();
    if (!miSetVisualTypesAndMasks(pScrn->depth,
                                  miGetDefaultVisualMask(pScrn->depth),
                                  pScrn->rgbBits, pScrn->defaultVisual,
                                  redMask, greenMask, blueMask))
        return FALSE;
    
    if (!miSetPixmapDepths())
        return FALSE;

    if (!fbScreenInit(pScreen, NestedClientGetFrameBuffer(PCLIENTDATA(pScrn)),
                      pScrn->virtualX, pScrn->virtualY, pScrn->xDpi,
                      pScrn->yDpi, pScrn->displayWidth, pScrn->bitsPerPixel))
        return FALSE;

    fbPictureInit(pScreen, 0, 0);

    xf86SetBlackWhitePixels(pScreen);
    miInitializeBackingStore(pScreen);
    xf86SetBackingStore(pScreen);
    miDCInitialize(pScreen, xf86GetPointerScreenFuncs());
    
    if (!miCreateDefColormap(pScreen))
        return FALSE;

    pNested->update = NestedShadowUpdate;
    /*pNested->window = NestedShadowWindow;*/
    pScreen->SaveScreen = NestedSaveScreen;

    if (!shadowSetup(pScreen))
        return FALSE;

    pNested->CreateScreenResources = pScreen->CreateScreenResources;
    pScreen->CreateScreenResources = NestedCreateScreenResources;

    pNested->CloseScreen = pScreen->CloseScreen;
    pScreen->CloseScreen = NestedCloseScreen;

    // Schedule the NestedInputLoadDriver function to load once the
    // input core is initialized.
    pNested->timer = TimerSet(NULL, 0, TIMER_CALLBACK_INTERVAL,
                              NestedTimerCallback, (pointer)pScrn);

    return TRUE;
}
Beispiel #3
0
vfbScreenInit(ScreenPtr pScreen, int argc, char **argv)
#endif
{
#if XORG < 113
    vfbScreenInfoPtr pvfb = &vfbScreens[index];
#else
    vfbScreenInfoPtr pvfb = &vfbScreens[pScreen->myNum];
#endif
    int dpi;
    int ret;
    void *pbits;

#ifdef RANDR
    rrScrPrivPtr rp;
#endif

#if XORG >= 113
    if (!dixRegisterPrivateKey(&cmapScrPrivateKeyRec, PRIVATE_SCREEN, 0))
	return FALSE;
#endif

    /* 96 is the default used by most other systems */
    dpi = 96;
    if (monitorResolution)
        dpi = monitorResolution;

    pbits = vfbAllocateFramebufferMemory(&pvfb->fb);
    if (!pbits) return FALSE;
#if XORG < 113
    vncFbptr[index] = pbits;
    vncFbstride[index] = pvfb->fb.paddedWidth;
#else
    vncFbptr[pScreen->myNum] = pbits;
    vncFbstride[pScreen->myNum] = pvfb->fb.paddedWidth;
#endif

    miSetPixmapDepths();

    switch (pvfb->fb.depth) {
    case 8:
	miSetVisualTypesAndMasks (8,
				  ((1 << StaticGray) |
				  (1 << GrayScale) |
				  (1 << StaticColor) |
				  (1 << PseudoColor) |
				  (1 << TrueColor) |
				  (1 << DirectColor)),
				  8, PseudoColor, 0, 0, 0);
	break;
    case 16:
	miSetVisualTypesAndMasks (16,
				  ((1 << TrueColor) |
				  (1 << DirectColor)),
				  8, TrueColor, 0xf800, 0x07e0, 0x001f);
	break;
    case 24:
	miSetVisualTypesAndMasks (24,
				  ((1 << TrueColor) |
				  (1 << DirectColor)),
				  8, TrueColor, 0xff0000, 0x00ff00, 0x0000ff);
	break;
    case 32:
	miSetVisualTypesAndMasks (32,
				  ((1 << TrueColor) |
				  (1 << DirectColor)),
				  8, TrueColor, 0xff000000, 0x00ff0000, 0x0000ff00);
	break;
    default:
	return FALSE;
    }

    ret = fbScreenInit(pScreen, pbits, pvfb->fb.width, pvfb->fb.height,
		       dpi, dpi, pvfb->fb.paddedWidth, pvfb->fb.bitsPerPixel);
  
#ifdef RENDER
    if (ret && Render) 
	ret = fbPictureInit (pScreen, 0, 0);
#endif

    if (!ret) return FALSE;

#if XORG < 110
    miInitializeBackingStore(pScreen);
#endif

    /*
     * Circumvent the backing store that was just initialised.  This amounts
     * to a truely bizarre way of initialising SaveDoomedAreas and friends.
     */

    pScreen->InstallColormap = vfbInstallColormap;
    pScreen->UninstallColormap = vfbUninstallColormap;
    pScreen->ListInstalledColormaps = vfbListInstalledColormaps;

    pScreen->SaveScreen = vfbSaveScreen;
    
    miPointerInitialize(pScreen, &vfbPointerSpriteFuncs, &vfbPointerCursorFuncs,
			FALSE);
    
    pScreen->blackPixel = pvfb->blackPixel;
    pScreen->whitePixel = pvfb->whitePixel;

    if (!pvfb->pixelFormatDefined) {
	switch (pvfb->fb.depth) {
	case 16:
	    pvfb->pixelFormatDefined = TRUE;
	    pvfb->rgbNotBgr = TRUE;
	    pvfb->blueBits = pvfb->redBits = 5;
	    pvfb->greenBits = 6;
	    break;
	case 24:
	case 32:
	    pvfb->pixelFormatDefined = TRUE;
	    pvfb->rgbNotBgr = TRUE;
	    pvfb->blueBits = pvfb->redBits = pvfb->greenBits = 8;
	    break;
	}
    }

    if (pvfb->pixelFormatDefined) {
	VisualPtr vis = pScreen->visuals;
	for (int i = 0; i < pScreen->numVisuals; i++) {
	    if (pvfb->rgbNotBgr) {
		vis->offsetBlue = 0;
		vis->blueMask = (1 << pvfb->blueBits) - 1;
		vis->offsetGreen = pvfb->blueBits;
		vis->greenMask = ((1 << pvfb->greenBits) - 1) << vis->offsetGreen;
		vis->offsetRed = vis->offsetGreen + pvfb->greenBits;
		vis->redMask = ((1 << pvfb->redBits) - 1) << vis->offsetRed;
	    } else {
		vis->offsetRed = 0;
		vis->redMask = (1 << pvfb->redBits) - 1;
		vis->offsetGreen = pvfb->redBits;
		vis->greenMask = ((1 << pvfb->greenBits) - 1) << vis->offsetGreen;
		vis->offsetBlue = vis->offsetGreen + pvfb->greenBits;
		vis->blueMask = ((1 << pvfb->blueBits) - 1) << vis->offsetBlue;
	    }
	    vis++;
	}
    }
    
    ret = fbCreateDefColormap(pScreen);
    if (!ret) return FALSE;

    miSetZeroLineBias(pScreen, pvfb->lineBias);

    pvfb->closeScreen = pScreen->CloseScreen;
    pScreen->CloseScreen = vfbCloseScreen;

#ifdef RANDR
    ret = RRScreenInit(pScreen);
    if (!ret) return FALSE;

    rp = rrGetScrPriv(pScreen);

    rp->rrGetInfo = vncRandRGetInfo;
    rp->rrSetConfig = NULL;
    rp->rrScreenSetSize = vncRandRScreenSetSize;
    rp->rrCrtcSet = vncRandRCrtcSet;
    rp->rrOutputValidateMode = vncRandROutputValidateMode;
    rp->rrModeDestroy = vncRandRModeDestroy;

    ret = vncRandRInit(pScreen);
    if (!ret) return FALSE;
#endif


  return TRUE;

} /* end vfbScreenInit */