static Bool CG3ScreenInit(SCREEN_INIT_ARGS_DECL) { ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen); Cg3Ptr pCg3; int ret; pCg3 = GET_CG3_FROM_SCRN(pScrn); /* Map the CG3 memory */ pCg3->fb = xf86MapSbusMem (pCg3->psdp, CG3_RAM_VOFF, (pCg3->psdp->width * pCg3->psdp->height)); if (! pCg3->fb) return FALSE; /* Darken the screen for aesthetic reasons and set the viewport */ CG3SaveScreen(pScreen, SCREEN_SAVER_ON); /* * The next step is to setup the screen's visuals, and initialise the * framebuffer code. In cases where the framebuffer's default * choices for things like visual layouts and bits per RGB are OK, * this may be as simple as calling the framebuffer's ScreenInit() * function. If not, the visuals will need to be setup before calling * a fb ScreenInit() function and fixed up after. */ /* * Reset visual list. */ miClearVisualTypes(); /* Set the bits per RGB for 8bpp mode */ pScrn->rgbBits = 8; /* Setup the visuals we support. */ if (!miSetVisualTypes(pScrn->depth, miGetDefaultVisualMask(pScrn->depth), pScrn->rgbBits, pScrn->defaultVisual)) return FALSE; miSetPixmapDepths (); /* * Call the framebuffer layer's ScreenInit function, and fill in other * pScreen fields. */ ret = fbScreenInit(pScreen, pCg3->fb, pScrn->virtualX, pScrn->virtualY, pScrn->xDpi, pScrn->yDpi, pScrn->virtualX, 8); if (!ret) return FALSE; #ifdef RENDER fbPictureInit (pScreen, 0, 0); #endif xf86SetBackingStore(pScreen); xf86SetSilkenMouse(pScreen); xf86SetBlackWhitePixels(pScreen); /* Initialise cursor functions */ miDCInitialize (pScreen, xf86GetPointerScreenFuncs()); /* Initialise default colourmap */ if (!miCreateDefColormap(pScreen)) return FALSE; if(!xf86SbusHandleColormaps(pScreen, pCg3->psdp)) return FALSE; pCg3->CloseScreen = pScreen->CloseScreen; pScreen->CloseScreen = CG3CloseScreen; pScreen->SaveScreen = CG3SaveScreen; /* Report any unused options (only for the first generation) */ if (serverGeneration == 1) { xf86ShowUnusedOptions(pScrn->scrnIndex, pScrn->options); } /* unblank the screen */ CG3SaveScreen(pScreen, SCREEN_SAVER_OFF); /* Done */ return TRUE; }
/* Called at each server generation */ static Bool NestedScreenInit(int scrnIndex, ScreenPtr pScreen, int argc, char **argv) { ScrnInfoPtr pScrn; NestedPrivatePtr pNested; Pixel redMask, greenMask, blueMask; xf86DrvMsg(scrnIndex, X_INFO, "NestedScreenInit\n"); pScrn = xf86Screens[pScreen->myNum]; pNested = PNESTED(pScrn); /*NESTEDScrn = pScrn;*/ NestedPrintPscreen(pScrn); /* Save state: * NestedSave(pScrn); */ //Load_Nested_Mouse(); pNested->clientData = NestedClientCreateScreen(scrnIndex, pNested->displayName, pScrn->virtualX, pScrn->virtualY, pNested->originX, pNested->originY, pScrn->depth, pScrn->bitsPerPixel, &redMask, &greenMask, &blueMask); if (!pNested->clientData) { xf86DrvMsg(scrnIndex, X_ERROR, "Failed to create client screen\n"); return FALSE; } TimerSet(NULL, 0, 1, NestedMouseTimer, pNested->clientData); miClearVisualTypes(); if (!miSetVisualTypesAndMasks(pScrn->depth, miGetDefaultVisualMask(pScrn->depth), pScrn->rgbBits, pScrn->defaultVisual, redMask, greenMask, blueMask)) return FALSE; if (!miSetPixmapDepths()) return FALSE; if (!fbScreenInit(pScreen, NestedClientGetFrameBuffer(PCLIENTDATA(pScrn)), pScrn->virtualX, pScrn->virtualY, pScrn->xDpi, pScrn->yDpi, pScrn->displayWidth, pScrn->bitsPerPixel)) return FALSE; fbPictureInit(pScreen, 0, 0); xf86SetBlackWhitePixels(pScreen); miInitializeBackingStore(pScreen); xf86SetBackingStore(pScreen); miDCInitialize(pScreen, xf86GetPointerScreenFuncs()); if (!miCreateDefColormap(pScreen)) return FALSE; pNested->update = NestedShadowUpdate; /*pNested->window = NestedShadowWindow;*/ pScreen->SaveScreen = NestedSaveScreen; if (!shadowSetup(pScreen)) return FALSE; pNested->CreateScreenResources = pScreen->CreateScreenResources; pScreen->CreateScreenResources = NestedCreateScreenResources; pNested->CloseScreen = pScreen->CloseScreen; pScreen->CloseScreen = NestedCloseScreen; // Schedule the NestedInputLoadDriver function to load once the // input core is initialized. pNested->timer = TimerSet(NULL, 0, TIMER_CALLBACK_INTERVAL, NestedTimerCallback, (pointer)pScrn); return TRUE; }
vfbScreenInit(ScreenPtr pScreen, int argc, char **argv) #endif { #if XORG < 113 vfbScreenInfoPtr pvfb = &vfbScreens[index]; #else vfbScreenInfoPtr pvfb = &vfbScreens[pScreen->myNum]; #endif int dpi; int ret; void *pbits; #ifdef RANDR rrScrPrivPtr rp; #endif #if XORG >= 113 if (!dixRegisterPrivateKey(&cmapScrPrivateKeyRec, PRIVATE_SCREEN, 0)) return FALSE; #endif /* 96 is the default used by most other systems */ dpi = 96; if (monitorResolution) dpi = monitorResolution; pbits = vfbAllocateFramebufferMemory(&pvfb->fb); if (!pbits) return FALSE; #if XORG < 113 vncFbptr[index] = pbits; vncFbstride[index] = pvfb->fb.paddedWidth; #else vncFbptr[pScreen->myNum] = pbits; vncFbstride[pScreen->myNum] = pvfb->fb.paddedWidth; #endif miSetPixmapDepths(); switch (pvfb->fb.depth) { case 8: miSetVisualTypesAndMasks (8, ((1 << StaticGray) | (1 << GrayScale) | (1 << StaticColor) | (1 << PseudoColor) | (1 << TrueColor) | (1 << DirectColor)), 8, PseudoColor, 0, 0, 0); break; case 16: miSetVisualTypesAndMasks (16, ((1 << TrueColor) | (1 << DirectColor)), 8, TrueColor, 0xf800, 0x07e0, 0x001f); break; case 24: miSetVisualTypesAndMasks (24, ((1 << TrueColor) | (1 << DirectColor)), 8, TrueColor, 0xff0000, 0x00ff00, 0x0000ff); break; case 32: miSetVisualTypesAndMasks (32, ((1 << TrueColor) | (1 << DirectColor)), 8, TrueColor, 0xff000000, 0x00ff0000, 0x0000ff00); break; default: return FALSE; } ret = fbScreenInit(pScreen, pbits, pvfb->fb.width, pvfb->fb.height, dpi, dpi, pvfb->fb.paddedWidth, pvfb->fb.bitsPerPixel); #ifdef RENDER if (ret && Render) ret = fbPictureInit (pScreen, 0, 0); #endif if (!ret) return FALSE; #if XORG < 110 miInitializeBackingStore(pScreen); #endif /* * Circumvent the backing store that was just initialised. This amounts * to a truely bizarre way of initialising SaveDoomedAreas and friends. */ pScreen->InstallColormap = vfbInstallColormap; pScreen->UninstallColormap = vfbUninstallColormap; pScreen->ListInstalledColormaps = vfbListInstalledColormaps; pScreen->SaveScreen = vfbSaveScreen; miPointerInitialize(pScreen, &vfbPointerSpriteFuncs, &vfbPointerCursorFuncs, FALSE); pScreen->blackPixel = pvfb->blackPixel; pScreen->whitePixel = pvfb->whitePixel; if (!pvfb->pixelFormatDefined) { switch (pvfb->fb.depth) { case 16: pvfb->pixelFormatDefined = TRUE; pvfb->rgbNotBgr = TRUE; pvfb->blueBits = pvfb->redBits = 5; pvfb->greenBits = 6; break; case 24: case 32: pvfb->pixelFormatDefined = TRUE; pvfb->rgbNotBgr = TRUE; pvfb->blueBits = pvfb->redBits = pvfb->greenBits = 8; break; } } if (pvfb->pixelFormatDefined) { VisualPtr vis = pScreen->visuals; for (int i = 0; i < pScreen->numVisuals; i++) { if (pvfb->rgbNotBgr) { vis->offsetBlue = 0; vis->blueMask = (1 << pvfb->blueBits) - 1; vis->offsetGreen = pvfb->blueBits; vis->greenMask = ((1 << pvfb->greenBits) - 1) << vis->offsetGreen; vis->offsetRed = vis->offsetGreen + pvfb->greenBits; vis->redMask = ((1 << pvfb->redBits) - 1) << vis->offsetRed; } else { vis->offsetRed = 0; vis->redMask = (1 << pvfb->redBits) - 1; vis->offsetGreen = pvfb->redBits; vis->greenMask = ((1 << pvfb->greenBits) - 1) << vis->offsetGreen; vis->offsetBlue = vis->offsetGreen + pvfb->greenBits; vis->blueMask = ((1 << pvfb->blueBits) - 1) << vis->offsetBlue; } vis++; } } ret = fbCreateDefColormap(pScreen); if (!ret) return FALSE; miSetZeroLineBias(pScreen, pvfb->lineBias); pvfb->closeScreen = pScreen->CloseScreen; pScreen->CloseScreen = vfbCloseScreen; #ifdef RANDR ret = RRScreenInit(pScreen); if (!ret) return FALSE; rp = rrGetScrPriv(pScreen); rp->rrGetInfo = vncRandRGetInfo; rp->rrSetConfig = NULL; rp->rrScreenSetSize = vncRandRScreenSetSize; rp->rrCrtcSet = vncRandRCrtcSet; rp->rrOutputValidateMode = vncRandROutputValidateMode; rp->rrModeDestroy = vncRandRModeDestroy; ret = vncRandRInit(pScreen); if (!ret) return FALSE; #endif return TRUE; } /* end vfbScreenInit */