Beispiel #1
0
bool GlulxeMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
	const char *const EXTENSIONS[3] = { ".ulx", ".blb", ".gblorb" };

	// Loop through the files of the folder
	for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
		// Check for a recognised filename
		if (file->isDirectory())
			continue;
		Common::String filename = file->getName();
		bool hasExt = false;
		for (int idx = 0; idx < 3 && !hasExt; ++idx)
			hasExt = filename.hasSuffixIgnoreCase(EXTENSIONS[idx]);
		if (!hasExt)
			continue;

		// Open up the file and calculate the md5
		Common::File gameFile;
		if (!gameFile.open(*file))
			continue;
		Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
		size_t filesize = gameFile.size();
		gameFile.close();

		// Check for known games
		const GlulxeGameDescription *p = GLULXE_GAMES;
		while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize))
			++p;

		DetectedGame gd;
		if (!p->_gameId) {
			if (filename.hasSuffixIgnoreCase(".blb"))
				continue;

			if (gDebugLevel > 0) {
				// Print an entry suitable for putting into the detection_tables.h, using the
				// name of the parent folder the game is in as the presumed game Id
				Common::String folderName = file->getParent().getName();
				if (folderName.hasSuffix("\\"))
					folderName.deleteLastChar();
				Common::String fname = filename;
				const char *dot = strchr(fname.c_str(), '.');
				if (dot)
					fname = Common::String(fname.c_str(), dot);

				debug("ENTRY0(\"%s\", \"%s\", %u),", fname.c_str(), md5.c_str(), (uint)filesize);
			}
			const PlainGameDescriptor &desc = GLULXE_GAME_LIST[0];
			gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown);
		} else {
			PlainGameDescriptor gameDesc = findGame(p->_gameId);
			gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra);
			gd.setGUIOptions(GUIO4(GUIO_NOSPEECH, GUIO_NOSFX, GUIO_NOMUSIC, GUIO_NOSUBTITLES));
		}

		gd.addExtraEntry("filename", filename);
		gameList.push_back(gd);
	}

	return !gameList.empty();
}
Beispiel #2
0
void PlayerSocket::readyReadHandler()
{
    QDataStream in(socket.data());
    in.setVersion(Protocol::QDataStreamVersion);

    if (blockSize == 0)
    {
        // first two bytes are the size of the rest message
        // so wait until we recive the size of message
        if (socket->bytesAvailable() < (int)sizeof(quint16))
            return;
        in >> blockSize;
    }

    if (socket->bytesAvailable() < blockSize - 2)
        return;

    quint8 _type;
    Protocol::RequestType type;
    in >> _type;
    type = Protocol::RequestType(_type);

    blockSize = 0;

    if (type == Protocol::SEARCH_GAME)
    {
        quint16 servPort;
        in >> servPort;
        findGame(servPort);
    }
IGamePackage* GamePackageManager::changeGame( char const* name )
{
	IGamePackage* game = findGame( name );
	if ( !game )
		return NULL;

	if ( mCurGame )
		mCurGame->release();

	try
	{
		if ( !game->load() )
		{
			mCurGame = NULL;
			return NULL;
		}
		mCurGame = game;
		return game;
	}
	catch( ... )
	{
		mCurGame = NULL;
		return NULL;
	}
}
Beispiel #4
0
bool TADSMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
	// Loop through the files of the folder
	for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
		// Check for a recognised filename
		Common::String filename = file->getName();
		if (file->isDirectory() || !(filename.hasSuffixIgnoreCase(".gam")
				|| filename.hasSuffixIgnoreCase(".blorb")))
			continue;

		// Open up the file and calculate the md5
		Common::File gameFile;
		if (!gameFile.open(*file))
			continue;
		Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
		size_t filesize = gameFile.size();
		gameFile.close();

		// Check for known games
		const TADSGameDescription *p = TADS_GAMES;
		while (p->_gameId && p->_md5 && (md5 != p->_md5 || filesize != p->_filesize))
			++p;

		DetectedGame gd;
		if (!p->_gameId) {
			if (!filename.hasSuffixIgnoreCase(".gam"))
				continue;

			if (gDebugLevel > 0) {
				// Print an entry suitable for putting into the detection_tables.h, using the
				Common::String fname = filename;
				const char *dot = strchr(fname.c_str(), '.');
				if (dot)
					fname = Common::String(fname.c_str(), dot);

				debug("ENTRY0(\"%s\", \"%s\", %u),", fname.c_str(), md5.c_str(), (uint)filesize);
			}
			const TADSDescriptor &desc = TADS_GAME_LIST[0];
			gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown);
		}
		else {
			PlainGameDescriptor gameDesc = findGame(p->_gameId);
			gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra);
		}

		gd.addExtraEntry("filename", filename);
		gameList.push_back(gd);
	}

	return !gameList.empty();
}
bool GamePackageManager::registerGame( IGamePackage* game )
{
	assert( game );

	if ( findGame( game->getName() ) )
		return false;

	if ( !game->create() )
		return false;

	if ( !mPackageMap.insert( std::make_pair( game->getName() , game ) ).second )
	{
		game->cleanup();
		return false;
	}

	AttribValue attrSetting( ATTR_CONTROLLER_DEFUAULT_SETTING );
	game->getAttribValue( attrSetting );
	mGamePackages.push_back( game );
	return true;
}
Beispiel #6
0
bool FrotzMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
	const char *const EXTENSIONS[] = { ".z1", ".z2", ".z3", ".z4", ".z5", ".z6", ".z7", ".z8",
		".dat", ".zip", nullptr };

	// Loop through the files of the folder
	for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
		// Check for a recognised filename
		if (file->isDirectory())
			continue;
		Common::String filename = file->getName();
		bool hasExt = Blorb::hasBlorbExt(filename), isBlorb = false;
		for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext)
			hasExt = filename.hasSuffixIgnoreCase(*ext);
		if (!hasExt)
			continue;

		// Open up the file and calculate the md5, and get the serial
		Common::File gameFile;
		if (!gameFile.open(*file))
			continue;
		Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
		size_t filesize = gameFile.size();
		char serial[9] = "";
		bool emptyBlorb = false;
		gameFile.seek(0);
		isBlorb = Blorb::isBlorb(gameFile, ID_ZCOD);

		if (!isBlorb) {
			if (Blorb::hasBlorbExt(filename)) {
				gameFile.close();
				continue;
			}
			gameFile.seek(18);
			strcpy(&serial[0], "\"");
			gameFile.read(&serial[1], 6);
			strcpy(&serial[7], "\"");
		} else {
			Blorb b(*file, INTERPRETER_FROTZ);
			Common::SeekableReadStream *f = b.createReadStreamForMember("game");
			emptyBlorb = f == nullptr;

			if (!emptyBlorb) {
				f->seek(18);
				strcpy(&serial[0], "\"");
				f->read(&serial[1], 6);
				strcpy(&serial[7], "\"");
				delete f;
			}
		}
		gameFile.close();

		// Check for known games. Note that there has been some variation in exact filesizes
		// for Infocom games due to padding at the end of files. So we match on md5s for the
		// first 5Kb, and only worry about filesize for more recent Blorb based Zcode games
		const FrotzGameDescription *p = FROTZ_GAMES;
		while (p->_gameId && p->_md5 && (md5 != p->_md5 ||
				(filesize != p->_filesize && isBlorb)))
			++p;

		DetectedGame gd;
		if (!p->_gameId) {
			// Generic .dat/.zip files don't get reported as matches unless they have a known md5
			if (filename.hasSuffixIgnoreCase(".dat") || filename.hasSuffixIgnoreCase(".zip") || emptyBlorb)
				continue;

			if (gDebugLevel > 0) {
				// Print an entry suitable for putting into the detection_tables.h, using the
				// name of the parent folder the game is in as the presumed game Id
				Common::String folderName = file->getParent().getName();
				if (folderName.hasSuffix("\\"))
					folderName.deleteLastChar();
				Common::String fname = filename;
				const char *dot = strchr(fname.c_str(), '.');
				if (dot)
					fname = Common::String(fname.c_str(), dot);

				debug("ENTRY0(\"%s\", %s, \"%s\", %u),",
					fname.c_str(), strlen(serial) ? serial : "nullptr", md5.c_str(), (uint)filesize);
			}
			const PlainGameDescriptor &desc = ZCODE_GAME_LIST[0];
			gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown);
		} else {
			GameDescriptor gameDesc = findGame(p->_gameId);
			gd = DetectedGame(p->_gameId, gameDesc._description, p->_language, Common::kPlatformUnknown, p->_extra);
			gd.setGUIOptions(p->_guiOptions);
		}

		gd.addExtraEntry("filename", filename);
		gameList.push_back(gd);
	}

	return !gameList.empty();
}
Beispiel #7
0
void multiPlayer(GlobalState* globalData) {
    int connect = 0;
    int hostOrFind = 0; // 0 host game, 1 find game
    char* mySelections[2] = {"Host Game", "Find Game"};
    setupXbee();
    printMenu(mySelections, BLACK, GRAY, WHITE, YELLOW, 2);
    prints(25, 7, YELLOW, GRAY, "Multiplayer", 1);
    processPrintCursor(globalData, 2, BLACK, YELLOW);
    switch (hostOrFind) {
        case 0:
            prints(3, 48, YELLOW, GRAY, "Waiting for players...", 1);
            hostGame();
            break;
        case 1:
            prints(3, 88, YELLOW, GRAY, "Looking for games...", 1);
            findGame();
            break;
        case 0xFF:
            return;
            break;
    }



    setupGame();

    //    // Find other players
    //    while (!connect) {
    //        connect = findPlayer();
    //    }
    //
    //    // NOTE: Need to build something to determine who goes first
    //    // Compare Xbee ID's perhaps?
    //
    //    // Begin game
    //    while (!game.gameOver && connect) {
    //        if (game.turn) {
    //            // Pick Move
    //            game.myMove = pickMove(globalData);
    //            // Send Move
    //            sendMove();
    //            // Receive new score after opponent takes damage
    //            game.oppScore = receiveScore();
    //            printGame(globalData);
    //            prints(0, 10, RED, BLACK, "                    ", 1);
    //            prints(0, 10, RED, BLACK, "Opponent took damage:", 1);
    //            prints(0, 21, RED, BLACK, "-", 1);
    //            integerprint(6, 21, RED, BLACK, game.myMove, 1);
    //        } else {
    //            // Receive player move and take damage
    //            game.myScore = attack(receiveMove(), game.myScore);
    //            prints(0, 10, RED, BLACK, "                    ", 1);
    //            prints(0, 10, RED, BLACK, "Taken damage:", 1);
    //            prints(0, 21, RED, BLACK, "-", 1);
    //            integerprint(6, 21, RED, BLACK, game.oppMove, 1);
    //            // Send new score
    //            sendScore();
    //        }
    //        prints(0, 45, YELLOW, BLACK, "        ", 1);
    //        integerprint(0, 45, YELLOW, BLACK, game.myScore, 1);
    //        prints(0, 75, WHITE, BLACK, "        ", 1);
    //        integerprint(0, 75, WHITE, BLACK, game.oppScore, 1);
    //        // Check game status
    //        game.gameOver = gameStatus();
    //        game.turn =!game.turn;
    //    }
    //    if (!connect) {
    //        printBSOD();
    //    } else {
    //        printResults();
    //    }
}