std::vector<rfnoc::block_id_t> find_blocks(const std::string &block_id_hint) const { std::vector<rfnoc::block_id_t> all_block_ids = find_blocks(block_id_hint); std::vector<rfnoc::block_id_t> filt_block_ids; for (size_t i = 0; i < all_block_ids.size(); i++) { if (has_block<T>(all_block_ids[i])) { filt_block_ids.push_back(all_block_ids[i]); } } return filt_block_ids; }
/* create_block_tree: * Construct block tree by peeling nodes from block list in state. * When done, return root. The block list is empty * FIX: use largest block as root */ block_t *createBlocktree(Agraph_t * g, circ_state * state) { block_t *bp; block_t *next; block_t *root; int min; /* int ordercnt; */ find_blocks(g, state); bp = state->bl.first; /* if root chosen, will be first */ /* Otherwise, just pick first as root */ root = bp; /* Find node with minimum VAL value to find parent block */ /* FIX: Should be some way to avoid search below. */ /* ordercnt = state->orderCount; */ for (bp = bp->next; bp; bp = next) { Agnode_t *n; Agnode_t *parent; Agnode_t *child; Agraph_t *subg = bp->sub_graph; child = n = agfstnode(subg); min = VAL(n); parent = PARENT(n); for (n = agnxtnode(subg, n); n; n = agnxtnode(subg, n)) { if (VAL(n) < min) { child = n; min = VAL(n); parent = PARENT(n); } } SET_PARENT(parent); CHILD(bp) = child; next = bp->next; /* save next since list insertion destroys it */ appendBlock(&(BLOCK(parent)->children), bp); } initBlocklist(&state->bl); /* zero out list */ return root; }