Beispiel #1
0
void Fl_Input_Browser::draw()
{
    Fl_Flags f = flags();
    if (!active_r()) f.set(FL_INACTIVE);
    //minw_ = w();
    if (damage()&FL_DAMAGE_ALL) draw_frame();
    int X = 0, Y = 0, W = w(), H = h(); box()->inset(X, Y, W, H);
    int W1 = H*4/5;
    if (damage()&(FL_DAMAGE_ALL|FL_DAMAGE_CHILD)) {
        input()->resize(X, Y, W-W1, H);
        input()->set_damage(FL_DAMAGE_ALL);
        input()->copy_style(style()); // force it to use this style
        input()->box(FL_FLAT_BOX);

        // fix for relative coordinates
        fl_push_matrix();
        fl_translate(X,Y);

        input()->draw();

        fl_pop_matrix();
        input()->set_damage(0);
    }
    if(damage()&(FL_DAMAGE_ALL|FL_DAMAGE_VALUE|FL_DAMAGE_HIGHLIGHT))
    {
        if(over_now) f.set(FL_HIGHLIGHT);
        X += W-W1;
        W = W1;
	button_box(FL_DIV_UP_BOX);
        // draw the little mark at the right:
        draw_glyph(FL_GLYPH_DOWN_BUTTON, X, Y, W, H, f);
        over_last = over_now;
    }
}
Beispiel #2
0
void
SpectrumView::draw ( void ) 
{
    //Clear Widget
    Fl_Box::draw();

    int W = w() - padding_right;
    int H = h() - padding_bottom;

    if ( !_bands ) {
        analyze_data( W );
    }

    //Draw grid
    fl_color(fl_color_add_alpha(fl_rgb_color( 100,100,100), 50 ));

    draw_semilog();

    fl_push_clip( x(),y(),W,H);

            
    fl_color(fl_color_add_alpha( selection_color(), 20 ));
   
    fl_push_matrix();
    fl_translate( x(), y() + 2 );
    fl_scale( W,H- 2 );

    fl_begin_polygon();
    
    fl_vertex(0.0,1.0);

    draw_curve();

    fl_vertex(1.0,1.0);
                  
    fl_end_polygon();

    fl_color(fl_color_add_alpha( selection_color(), 100 ));
    fl_begin_line();
    fl_line_style(FL_SOLID,2);
    
    /* fl_vertex(0.0,1.0); */

    draw_curve();

    /* fl_vertex(1.0,1.0); */

    fl_end_line();
    
    fl_pop_matrix();

    fl_line_style(FL_SOLID,0);

    fl_pop_clip();
}
Beispiel #3
0
void Drawing::draw() {
  draw_box();
  fl_push_matrix();
  fl_translate(w()/2, h()/2);
  fl_scale(w()/2, h()/2);
  fl_color(FL_BLACK);
  for (int i = 0; i < 20; i++) {
      for (int j = i+1; j < 20; j++) {
          fl_vertex(cosf(M_PI*i/10+.1), sinf(M_PI*i/10+.1));
          fl_vertex(cosf(M_PI*j/10+.1), sinf(M_PI*j/10+.1));
      fl_stroke();
    }
  }
  fl_pop_matrix();
}
Beispiel #4
0
 void draw() {
   fl_push_clip(0, 0, w(), h());
   fl_color(FL_DARK3);
   fl_rectf(0, 0, w(), h());
   fl_push_matrix();
   //    if (args[6]) {
     fl_translate(w()/2.0f, h()/2.0f);
     fl_rotate(args[6]);
     fl_translate(-w()/2.0f, -h()/2.0f);
     //}
   fl_arc(args[0],args[1],args[2],args[3],args[4],args[5]);
   fl_closepath();
   fl_arc(120,120,40,40,0,-360);
   fl_ellipse(20,20,args[2],args[3]); // hardware circle
   fl_color(FL_WHITE);
   fl_fill_stroke(FL_RED);
   fl_pop_matrix();
   fl_pop_clip();
 }
Beispiel #5
0
void Desktop::draw()
{
    int numchildren = children();

    if(wpaper) {
        wpaper->draw(0,0,w(),h());
    } else {
        fl_color(bg_color);
        fl_rectf(0,0,w(),h());
    }

    int n;
    for(n = numchildren; n--;) {
        Fl_Widget &w = *child(n);
        if(!fl_not_clipped(w.x(), w.y(), w.w(), w.h()))
            continue;
        fl_push_matrix();
        fl_translate(w.x(), w.y());
        w.set_damage(FL_DAMAGE_ALL|FL_DAMAGE_EXPOSE);
        w.draw();
        w.set_damage(0);
        fl_pop_matrix();
    }
}
Beispiel #6
0
void
Fl_DialX::draw ( void )
{
    int X,Y,S;

    {
    int ox, oy, ww, hh, side;
    ox = x();
    oy = y();
    ww = w();
    hh = h();
    
    if (ww > hh)
    {
        side = hh;
        ox = ox + (ww - side) / 2;
    }
    else
    {
        side = ww;
        oy = oy + (hh - side) / 2;
    }
    side = w() > h() ? hh : ww;

    X = ox;
    Y = oy;
    S = side;
    }

    draw_box();
    draw_label();

    double angle = ( angle2() - angle1() ) * ( value() - minimum()) / ( maximum() - minimum() ) + angle1();

    fl_draw_box( box(), X, Y, S, S, color() );
    
    /* shrink a bit */
    int OX = x();
    int OY = y();
    X += S / 8;
    Y += S / 8;
    int OS = S;
    S -= S / 4;
    
    fl_line_style( FL_SOLID, S / 12 );
        
    /* background arc */
    fl_color( fl_darker( color() ) );
    fl_arc( X, Y, S, S, 270 - angle1(), 270 - angle2() );
        
    /* foreground arc */
    fl_color( selection_color() );
    fl_arc( X, Y, S, S, 270 - angle1(), 270 - angle  );


    fl_line_style( FL_SOLID, 0 );
 
    if ( active_r() )
    {
        int W = OS;
        int H = OS;

        fl_push_matrix();
        fl_translate(OX+W/2, OY+H/2);
        fl_scale(W, H);
        fl_rotate(310+angle);
        fl_color( fl_color_add_alpha( FL_WHITE, 127 ));
        fl_begin_polygon(); fl_circle(-0.26, 0.26, 0.12); fl_end_polygon();
        fl_color( FL_WHITE );
        fl_begin_polygon(); fl_circle(-0.26, 0.26, 0.06); fl_end_polygon();
            
        fl_pop_matrix();
    }
    
    fl_color( fl_contrast( labelcolor(), color() ) );
 
    if ( Fl::belowmouse() == this )
    {
        char s[10];
    
        fl_font( FL_HELVETICA, 10 );
    
        snprintf( s, sizeof( s ), "%.1f", value() );

        fl_color( FL_FOREGROUND_COLOR );
        fl_draw( s, X, Y, S, S, FL_ALIGN_CENTER );
    }
}
Beispiel #7
0
void DesktopIcon::draw(void) { 
	// draw_box(FL_UP_BOX, FL_BLACK);

	if(image() && (damage() & FL_DAMAGE_ALL)) {
		Fl_Image* im = image();

		/* center image in the box */
		int ix = (w()/2) - (im->w()/2);
		int iy = (h()/2) - (im->h()/2);
		ix += x();
		iy += y();

		/* darker_img is always present if image() is present */
		if(is_focused())
			darker_img->draw(ix, iy);
		else
			im->draw(ix, iy);

		E_DEBUG(E_STRLOC ": DesktopIcon icon redraw\n");
	}

	if(gsettings->label_draw && (damage() & (FL_DAMAGE_ALL | EDAMAGE_CHILD_LABEL))) {
		int X = x() + w()-(w()/2)-(lwidth/2);
		int Y = y() + h() + LABEL_OFFSET;

		Fl_Color old = fl_color();

		if(!gsettings->label_transparent) {
			fl_color(gsettings->label_background);
			fl_rectf(X, Y, lwidth, lheight);
		}

		int old_font = fl_font();
		int old_font_sz = fl_size();

		/* draw with icon's font */
		fl_font(labelfont(), labelsize());

		/* pseudo-shadow */
		fl_color(FL_BLACK);
		fl_draw(label(), X+1, Y+1, lwidth, lheight, align(), 0, 0);

		fl_color(gsettings->label_foreground);
		fl_draw(label(), X, Y, lwidth, lheight, align(), 0, 0);

		/* restore old font */
		fl_font(old_font, old_font_sz);

		if(is_focused()) {
			/* draw focused box on our way so later this can be used to draw customised boxes */
			fl_color(gsettings->label_foreground);
			fl_line_style(FL_DOT);

			fl_push_matrix();
			fl_begin_loop();
				fl_vertex(X, Y);
				fl_vertex(X + lwidth, Y);
				fl_vertex(X + lwidth, Y + lheight);
				fl_vertex(X, Y + lheight);
				fl_vertex(X, Y);
			fl_end_loop();
			fl_pop_matrix();

			/* revert to default line style */
			fl_line_style(0);
		}

		/* revert to old color whatever that be */
		fl_color(old);
		E_DEBUG(E_STRLOC ": DesktopIcon label redraw\n");
	}
}
Beispiel #8
0
 FL_EXPORT_C(void,flc_push_matrix)( ){
   fl_push_matrix();
 }
Beispiel #9
0
void
Panner::draw ( void )
{
    draw_box();
//    draw_box( FL_FLAT_BOX, x(), y(), w(), h(), FL_BLACK );
    draw_label();


    if ( _bypassed )
    {
        fl_color( 0 );
        fl_font( FL_HELVETICA, 12 );
        fl_draw( "(bypass)", x(), y(), w(), h(), FL_ALIGN_CENTER );
        return;
    }

    int tw, th, tx, ty;

    bbox( tx, ty, tw, th );

    fl_push_clip( tx, ty, tw, th );

    fl_color( FL_RED );

    const int b = 10;

    tx += b;
    ty += b;
    tw -= b * 2;
    th -= b * 2;

    /* draw perimeter */
    {
        Fl_Color c1, c2;
        int iter;

        if ( Fl::belowmouse() == this )
        {
            iter = 12;
            c1 = fl_darker( FL_RED );
            c2 = FL_GRAY;
        }
        else
        {
            iter = 6;
            c1 = FL_GRAY;
            c2 = FL_BLACK;
        }

        Fl_Color c = c1;

        for ( int i = iter; i--; )
        {
            fl_color( c );

            fl_arc( tx + (i * (tw / iter)) / 2, ty + (i * (th / iter)) / 2, tw - (i * (tw / iter)), th - (i * ( th / iter )), 0, 360 );

            c = fl_color_average( c1, c2, (float)i / iter);
        }
    }

/*     fl_color( FL_WHITE ); */

/*     fl_arc( tx, ty, tw, th, 0, 360 ); */

    if ( _configs[ _outs ][0] >= 0 )
    {
        for ( int i = _outs; i--; )
        {
            int a = _configs[ _outs ][ i ];

            Point p( 1.2f, (float)a );

            float px, py;

            p.axes( &px, &py );

            fl_push_matrix();

            const int bx = tx + ((tw / 2) * px + (tw / 2));
            const int by = ty + ((th / 2) * py + (th / 2));

            fl_translate( bx, by );

            fl_scale( 5, 5 );

            a = 90 - a;

            fl_rotate( a );

            draw_speaker( FL_WHITE );

            fl_rotate( -a );

            fl_pop_matrix();

        }
    }

    /* ensure that points are drawn *inside* the circle */

    for ( int i = _ins; i--; )
    {
        Point *p = &_points[ i ];

        Fl_Color c = (Fl_Color)(10 + i);

        int px, py, pw, ph;
        point_bbox( p, &px, &py, &pw, &ph );

        /* draw point */
        if ( p != drag )
            fl_color( c );
        else
            fl_color( FL_WHITE );

        fl_pie( px, py, pw, ph, 0, 360 );

        /* draw echo */
        fl_color( c = fl_darker( c ) );
        fl_arc( px - 5, py - 5, pw + 10, ph + 10, 0, 360 );
        if ( Fl::belowmouse() == this )
        {
            fl_color( c = fl_darker( c ) );
            fl_arc( px - 10, py - 10, pw + 20, ph + 20, 0, 360 );
            fl_color( c = fl_darker( c ) );
            fl_arc( px - 30, py - 30, pw + 60, ph + 60, 0, 360 );
        }

        /* draw number */
        char pat[4];
        snprintf( pat, 4, "%d", i + 1 );

        fl_color( FL_BLACK );
        fl_font( FL_HELVETICA, ph + 2 );
        fl_draw( pat, px + 1, py + 1, pw - 1, ph - 1, FL_ALIGN_CENTER );

        /* draw line */

/*         fl_color( FL_WHITE ); */
/*         fl_line( bx + pw() / 2, by + ph() / 2, tx + (tw / 2), ty + (th / 2) ); */

    }

    fl_pop_clip();
}
Beispiel #10
0
void WidgetPDial::draw()
{
#ifdef NTK_GUI
    box( FL_NO_BOX );

    Fl_Dial::draw();
    
    return;
#else
    const int cx = x(), cy = y(), sx = w(), sy = h();
    const double a1 = angle1(), a2 = angle2();
    const double val = (value() - minimum()) / (maximum() - minimum());
    // even radius produces less artifacts if no antialiasing is avail
    const int rad = (sx > sy ? sy : sx) &~1;

    /* clears the button background */
    pdialcolor(160, 160, 160);
    fl_pie(cx - 2, cy - 2, rad + 4, rad + 4, 0, 360);

    /* dark outline */
    fl_color(60, 60, 60);
    fl_pie(cx - 1, cy - 1, rad + 2, rad + 2, 0, 360);

    /* Draws the button faceplate, min/max */
    pdialcolor(110, 110, 115);
    fl_pie(cx, cy, rad, rad, 270 - a2, 270 - a1);

    /* knob center */
    if (rad > 8) {
        pdialcolor(140, 140, 145);
        fl_pie(cx + 4, cy + 4, rad - 8, rad - 8, 0, 360);
    }

    /* value circle */
    double a = -(a2 - a1) * val - a1;
    fl_line_style(0, 2, 0);
    pdialcolor(0, 200, 0);
    fl_arc(cx + 1, cy + 1, rad - 2, rad - 2, a - 90, a1 - 180);
    fl_line_style(0);

    /* draw value line */
    int ll = rad/4;
    if (ll < 2) ll = 2;

    fl_push_matrix();

    fl_translate(cx + rad / 2, cy + rad / 2);
    fl_rotate(a - 90.0f);

    fl_translate(rad / 2, 0);

    fl_begin_polygon();
    pdialcolor(0, 0, 0);
    fl_vertex(-ll, 0);
    fl_vertex(0, 0);
    fl_end_polygon();

    fl_pop_matrix();

#endif
}
Beispiel #11
0
void Fl_Dial::draw()
{
    int X = 0; int Y = 0; int W = w(); int H = h();
    if (!(type() == FILL && box() == FL_OVAL_BOX))
    {
        if (damage()&FL_DAMAGE_ALL) draw_box();
        box()->inset(X,Y,W,H);
    }
    Fl_Color fillcolor = selection_color();
    Fl_Color linecolor = highlight_color();
    if (!active_r())
    {
        fillcolor = fl_inactive(fillcolor);
        linecolor = fl_inactive(linecolor);
    }
    double angle = (a2-a1)*(value()-minimum())/(maximum()-minimum()) + a1;
    if (type() == FILL)
    {
        if (damage()&FL_DAMAGE_EXPOSE && box() == FL_OVAL_BOX)
        {
            fl_push_clip(0, 0, w(), h());
            parent()->draw_group_box();
            fl_pop_clip();
        }
        fl_color(color());
        fl_pie(X, Y, W-1, H-1, 270-a1, angle > a1 ? 360+270-angle : 270-360-angle);
        fl_color(fillcolor);
        fl_pie(X, Y, W-1, H-1, 270-angle, 270-a1);
        if (box() == FL_OVAL_BOX)
        {
            fl_ellipse(X, Y, W-1, H-1);
            fl_color(linecolor); fl_stroke();
        }
    }
    else
    {
        if (!(damage()&FL_DAMAGE_ALL))
        {
            fl_ellipse(X+1, Y+1, W-2, H-2);
            fl_color(color()); fl_fill();
        }
        fl_push_matrix();
        fl_translate(X+W/2-.5, Y+H/2-.5);
        fl_scale(W-1, H-1);
        fl_rotate(45-angle);
        if (type() == LINE)
        {
            fl_vertex(0.0,   0.0);
            fl_vertex(-0.04, 0.0);
            fl_vertex(-0.25, 0.25);
            fl_vertex(0.0,   0.04);
        }
        else
        {
            fl_circle(-0.20, 0.20, 0.07);
        }
        fl_color(fillcolor); fl_fill_stroke(linecolor);
        fl_pop_matrix();
    }
    if (focused())
    {
        fl_ellipse(X+2, Y+2, W-5, H-5);
        fl_color(linecolor);
        fl_line_style(FL_DASH);
        fl_stroke();
        fl_line_style(0);
    }
}
Beispiel #12
0
void Fl_Gauge::draw(void)
{
    int X = x();
    int Y = y();
    int W = w();
    int H = h();

    draw_box();

    X += Fl::box_dx(box());
    Y += Fl::box_dy(box());
    W -= Fl::box_dw(box());
    H -= Fl::box_dh(box());

    double frac = (value() - minimum()) / (maximum() - minimum());
    double angle = (angle2() - angle1()) * frac +  angle1();

    float cx = X + W/2.0f;
    float cy = Y + H/2.0f;

    float d = (float)((W < H)? W : H);

    double num_major_ticks = (maximum() - minimum()) / major_step_size;
    double num_minor_ticks = (maximum() - minimum()) / minor_step_size;

    double minor_angle = (angle2() - angle1()) / num_minor_ticks;
    double major_angle = (angle2() - angle1()) / num_major_ticks;
    int i;

    fl_color(FL_WHITE);
    fl_line_style(FL_SOLID, 1);

/* minor ticks */
    fl_push_matrix();
    fl_color(FL_WHITE);
    fl_translate(cx, cy);
    fl_scale(d, d);
    fl_rotate(-angle1());
    for (i = 0; i <= num_minor_ticks; i++) {
        fl_begin_line();
        fl_vertex(0, 0.40);
        fl_vertex(0, 0.45);
        fl_end_line();
        fl_rotate(-minor_angle);
    }
    fl_pop_matrix();

/* major ticks */
    fl_push_matrix();
    fl_color(FL_WHITE);
    fl_line_style(FL_SOLID, 3);
    fl_translate(cx, cy);
    fl_scale(d, d);
    fl_rotate(-angle1());
    for (i = 0; i <= num_major_ticks; i++) {
        fl_begin_line();
        fl_vertex(0, 0.40);
        fl_vertex(0, 0.47);
        fl_end_line();
        fl_rotate(-major_angle);
    }
    fl_pop_matrix();

/* tick labels */
    char buf[128];
    fl_color(FL_WHITE);
    for (i = 0; i <= num_major_ticks; i++) {
        snprintf(buf, sizeof(buf), "%.0lf", minimum() + i * major_step_size);
        double angle = 360.0 + -angle1() - 90 - i * major_angle;
        double rad = angle * M_PI/180.0;
        int width = 0;
        int height = 0;
        fl_measure(buf, width, height);
        if (width < 1) {
            width = 9;
        }
        if (height < 1) {
            height = 16;
        }
        double radius = d / 3;
        double x = cx + radius * cos(rad);
        double y = cy - radius * sin(rad);
        if (rad < M_PI/2.0 || rad > 3 * M_PI/2.0) {
            x = cx + (radius - width/2.0) * cos(rad);
        }
        x -= width/2.0;
        fl_draw(buf, x, y + height/2.0);
    }

    fl_push_matrix();
    fl_translate(cx, cy);
    fl_scale(d, d);

    fl_color(FL_WHITE);

    fl_rotate(-angle);

/* arrow */
    fl_begin_polygon();
    fl_vertex(-0.02, 0.03);
    fl_vertex(-0.02, 0.35);
    fl_vertex( 0.00, 0.37);
    fl_vertex( 0.02, 0.35);
    fl_vertex( 0.02, 0.03);
    fl_end_polygon();

/* border */
    fl_begin_loop();
    fl_circle(0.0, 0.0, 0.48);
    fl_end_loop();

    fl_pop_matrix();

    fl_color(FL_GRAY);
    fl_pie(cx - d * 0.05, cy - d * 0.05, d * 0.1, d * 0.1, 0, 360.0);
    fl_color(FL_BLACK);
    fl_pie(cx - d * 0.025, cy - d * 0.025, d * 0.05, d * 0.05, 0, 360.0);

    draw_label();
}