vec vec_xor(avec a, avec b) { vec ret; for (int i=0; i<4; ++i) ret.a[i] = int_as_float(float_as_int(a.a[i]) ^ float_as_int(b.a[i])); return ret; }
vec vec_and_not(avec a, avec b) { vec ret; for (int i=0; i<4; ++i) ret.a[i] = int_as_float(~float_as_int(a.a[i]) & float_as_int(b.a[i])); return ret; }
/** * Implements fast depth clears on gen6+. * * Fast clears basically work by setting a flag in each of the subspans * represented in the HiZ buffer that says "When you need the depth values for * this subspan, it's the hardware's current clear value." Then later rendering * can just use the static clear value instead of referencing memory. * * The tricky part of the implementation is that you have to have the clear * value that was used on the depth buffer in place for all further rendering, * at least until a resolve to the real depth buffer happens. */ static bool brw_fast_clear_depth(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); struct intel_mipmap_tree *mt = depth_irb->mt; if (intel->gen < 6) return false; if (!mt->hiz_mt) return false; /* We only handle full buffer clears -- otherwise you'd have to track whether * a previous clear had happened at a different clear value and resolve it * first. */ if (ctx->Scissor.Enabled && !noop_scissor(ctx, fb)) { perf_debug("Failed to fast clear depth due to scissor being enabled. " "Possible 5%% performance win if avoided.\n"); return false; } /* The rendered area has to be 8x4 samples, not resolved pixels, so we look * at the miptree slice dimensions instead of renderbuffer size. */ if (mt->level[depth_irb->mt_level].width % 8 != 0 || mt->level[depth_irb->mt_level].height % 4 != 0) { perf_debug("Failed to fast clear depth due to width/height %d,%d not " "being aligned to 8,4. Possible 5%% performance win if " "avoided\n", mt->level[depth_irb->mt_level].width, mt->level[depth_irb->mt_level].height); return false; } uint32_t depth_clear_value; switch (mt->format) { case MESA_FORMAT_Z32_FLOAT_X24S8: case MESA_FORMAT_S8_Z24: /* From the Sandy Bridge PRM, volume 2 part 1, page 314: * * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be * enabled (the legacy method of clearing must be performed): * * - If the depth buffer format is D32_FLOAT_S8X24_UINT or * D24_UNORM_S8_UINT. */ return false; case MESA_FORMAT_Z32_FLOAT: depth_clear_value = float_as_int(ctx->Depth.Clear); break; case MESA_FORMAT_Z16: /* From the Sandy Bridge PRM, volume 2 part 1, page 314: * * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be * enabled (the legacy method of clearing must be performed): * * - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the * width of the map (LOD0) is not multiple of 16, fast clear * optimization must be disabled. */ if (intel->gen == 6 && (mt->level[depth_irb->mt_level].width % 16) != 0) return false; /* FALLTHROUGH */ default: depth_clear_value = fb->_DepthMax * ctx->Depth.Clear; break; } /* If we're clearing to a new clear value, then we need to resolve any clear * flags out of the HiZ buffer into the real depth buffer. */ if (mt->depth_clear_value != depth_clear_value) { intel_miptree_all_slices_resolve_depth(intel, mt); mt->depth_clear_value = depth_clear_value; } /* From the Sandy Bridge PRM, volume 2 part 1, page 313: * * "If other rendering operations have preceded this clear, a * PIPE_CONTROL with write cache flush enabled and Z-inhibit disabled * must be issued before the rectangle primitive used for the depth * buffer clear operation. */ intel_batchbuffer_emit_mi_flush(intel); intel_hiz_exec(intel, mt, depth_irb->mt_level, depth_irb->mt_layer, GEN6_HIZ_OP_DEPTH_CLEAR); if (intel->gen == 6) { /* From the Sandy Bridge PRM, volume 2 part 1, page 314: * * "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be followed * by a PIPE_CONTROL command with DEPTH_STALL bit set and Then * followed by Depth FLUSH' */ intel_batchbuffer_emit_mi_flush(intel); } /* Now, the HiZ buffer contains data that needs to be resolved to the depth * buffer. */ intel_renderbuffer_set_needs_depth_resolve(depth_irb); return true; }
/** * Implements fast depth clears on gen6+. * * Fast clears basically work by setting a flag in each of the subspans * represented in the HiZ buffer that says "When you need the depth values for * this subspan, it's the hardware's current clear value." Then later rendering * can just use the static clear value instead of referencing memory. * * The tricky part of the implementation is that you have to have the clear * value that was used on the depth buffer in place for all further rendering, * at least until a resolve to the real depth buffer happens. */ static bool brw_fast_clear_depth(struct gl_context *ctx) { struct brw_context *brw = brw_context(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); struct intel_mipmap_tree *mt = depth_irb->mt; struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; if (brw->gen < 6) return false; if (!intel_renderbuffer_has_hiz(depth_irb)) return false; /* We only handle full buffer clears -- otherwise you'd have to track whether * a previous clear had happened at a different clear value and resolve it * first. */ if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(ctx, fb)) { perf_debug("Failed to fast clear %dx%d depth because of scissors. " "Possible 5%% performance win if avoided.\n", mt->logical_width0, mt->logical_height0); return false; } uint32_t depth_clear_value; switch (mt->format) { case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: case MESA_FORMAT_Z24_UNORM_S8_UINT: /* From the Sandy Bridge PRM, volume 2 part 1, page 314: * * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be * enabled (the legacy method of clearing must be performed): * * - If the depth buffer format is D32_FLOAT_S8X24_UINT or * D24_UNORM_S8_UINT. */ return false; case MESA_FORMAT_Z_FLOAT32: depth_clear_value = float_as_int(ctx->Depth.Clear); break; case MESA_FORMAT_Z_UNORM16: /* From the Sandy Bridge PRM, volume 2 part 1, page 314: * * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be * enabled (the legacy method of clearing must be performed): * * - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the * width of the map (LOD0) is not multiple of 16, fast clear * optimization must be disabled. */ if (brw->gen == 6 && (minify(mt->physical_width0, depth_irb->mt_level - mt->first_level) % 16) != 0) return false; /* FALLTHROUGH */ default: if (brw->gen >= 8) depth_clear_value = float_as_int(ctx->Depth.Clear); else depth_clear_value = fb->_DepthMax * ctx->Depth.Clear; break; } /* If we're clearing to a new clear value, then we need to resolve any clear * flags out of the HiZ buffer into the real depth buffer. */ if (mt->depth_clear_value != depth_clear_value) { intel_miptree_all_slices_resolve_depth(brw, mt); mt->depth_clear_value = depth_clear_value; } /* From the Sandy Bridge PRM, volume 2 part 1, page 313: * * "If other rendering operations have preceded this clear, a * PIPE_CONTROL with write cache flush enabled and Z-inhibit disabled * must be issued before the rectangle primitive used for the depth * buffer clear operation. */ brw_emit_mi_flush(brw); if (fb->MaxNumLayers > 0) { for (unsigned layer = 0; layer < depth_irb->layer_count; layer++) { intel_hiz_exec(brw, mt, depth_irb->mt_level, depth_irb->mt_layer + layer, GEN6_HIZ_OP_DEPTH_CLEAR); } } else { intel_hiz_exec(brw, mt, depth_irb->mt_level, depth_irb->mt_layer, GEN6_HIZ_OP_DEPTH_CLEAR); } if (brw->gen == 6) { /* From the Sandy Bridge PRM, volume 2 part 1, page 314: * * "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be followed * by a PIPE_CONTROL command with DEPTH_STALL bit set and Then * followed by Depth FLUSH' */ brw_emit_mi_flush(brw); } /* Now, the HiZ buffer contains data that needs to be resolved to the depth * buffer. */ intel_renderbuffer_att_set_needs_depth_resolve(depth_att); return true; }