const FontData* FontFallbackList::primaryFontData(const FontDescription& fontDescription) const
{
    bool shouldLoadCustomFont = true;

    for (unsigned fontIndex = 0; ; ++fontIndex) {
        const FontData* fontData = fontDataAt(fontDescription, fontIndex);
        if (!fontData) {
            // All fonts are custom fonts and are loading. Return the first FontData.
            // FIXME: Correct fallback to the default font.
            return fontDataAt(fontDescription, 0);
        }

        if (fontData->isSegmented() && !toSegmentedFontData(fontData)->containsCharacter(' '))
            continue;

        // When a custom font is loading, we should use the correct fallback font to layout the text.
        // Here skip the temporary font for the loading custom font which may not act as the correct fallback font.
        if (!fontData->isLoadingFallback())
            return fontData;

        // Begin to load the first custom font if needed.
        if (shouldLoadCustomFont) {
            shouldLoadCustomFont = false;
            const SimpleFontData* simpleFontData = fontData->fontDataForCharacter(' ');
            if (simpleFontData && simpleFontData->customFontData())
                simpleFontData->customFontData()->beginLoadIfNeeded();
        }
    }
}
const BIFontData* FontFallbackList::fontDataForCharacters(const Font* font, const UChar* characters, int length) const
{
    // This method is only called when the primary font does not contain the characters we need.
    // Begin our search at position 1.
    unsigned realizedFontIndex = 1;
    const BIFontData* fontData = fontDataAt(font, realizedFontIndex);
    while (fontData && !fontData->containsCharacters(characters, length))
        fontData = fontDataAt(font, ++realizedFontIndex);

    return fontData;
}
const SimpleFontData* Font::fontDataForCombiningCharacterSequence(const UChar* characters, size_t length, FontDataVariant variant) const
{
    UChar32 baseCharacter;
    size_t baseCharacterLength = 0;
    U16_NEXT(characters, baseCharacterLength, length, baseCharacter);

    GlyphData baseCharacterGlyphData = glyphDataForCharacter(baseCharacter, false, variant);

    if (!baseCharacterGlyphData.glyph)
        return 0;

    if (length == baseCharacterLength)
        return baseCharacterGlyphData.fontData;

    bool triedBaseCharacterFontData = false;

    unsigned i = 0;
    for (const FontData* fontData = fontDataAt(0); fontData; fontData = fontDataAt(++i)) {
        const SimpleFontData* simpleFontData = fontData->fontDataForCharacter(baseCharacter);
        if (variant == NormalVariant) {
            if (simpleFontData->platformData().orientation() == Vertical) {
                if (isCJKIdeographOrSymbol(baseCharacter) && !simpleFontData->hasVerticalGlyphs()) {
                    variant = BrokenIdeographVariant;
                    simpleFontData = simpleFontData->brokenIdeographFontData().get();
                } else if (m_fontDescription.nonCJKGlyphOrientation() == NonCJKGlyphOrientationVerticalRight) {
                    SimpleFontData* verticalRightFontData = simpleFontData->verticalRightOrientationFontData().get();
                    Glyph verticalRightGlyph = verticalRightFontData->glyphForCharacter(baseCharacter);
                    if (verticalRightGlyph == baseCharacterGlyphData.glyph)
                        simpleFontData = verticalRightFontData;
                } else {
                    SimpleFontData* uprightFontData = simpleFontData->uprightOrientationFontData().get();
                    Glyph uprightGlyph = uprightFontData->glyphForCharacter(baseCharacter);
                    if (uprightGlyph != baseCharacterGlyphData.glyph)
                        simpleFontData = uprightFontData;
                }
            }
        } else {
            if (const SimpleFontData* variantFontData = simpleFontData->variantFontData(m_fontDescription, variant).get())
                simpleFontData = variantFontData;
        }

        if (simpleFontData == baseCharacterGlyphData.fontData)
            triedBaseCharacterFontData = true;

        if (simpleFontData->canRenderCombiningCharacterSequence(characters, length))
            return simpleFontData;
    }

    if (!triedBaseCharacterFontData && baseCharacterGlyphData.fontData && baseCharacterGlyphData.fontData->canRenderCombiningCharacterSequence(characters, length))
        return baseCharacterGlyphData.fontData;

    return SimpleFontData::systemFallback();
}
Beispiel #4
0
void FontFallbackList::determinePitch(const FontDescription& fontDescription) const
{
    for (unsigned fontIndex = 0; ; ++fontIndex) {
        const FontData* fontData = fontDataAt(fontDescription, fontIndex);
        if (!fontData) {
            // All fonts are custom fonts and are loading. Fallback should be variable pitch.
            m_pitch = VariablePitch;
            break;
        }

        const SimpleFontData* simpleFontData;
        if (fontData->isSegmented()) {
            const SegmentedFontData* segmentedFontData = toSegmentedFontData(fontData);
            if (segmentedFontData->numRanges() != 1 || !segmentedFontData->rangeAt(0).isEntireRange()) {
                m_pitch = VariablePitch;
                break;
            }
            simpleFontData = segmentedFontData->rangeAt(0).fontData().get();
        } else {
            simpleFontData = toSimpleFontData(fontData);
        }
        if (!fontData->isLoadingFallback()) {
            m_pitch = simpleFontData->pitch();
            break;
        }
    }
}
const FontData* FontFallbackList::fontDataForCharacters(const Font* font, const UChar* characters, int length) const
{
    // This method is only called when the primary font does not contain the characters we need.
    // Begin our search at position 1.
    unsigned realizedFontIndex = 1;
    const FontData* fontData = fontDataAt(font, realizedFontIndex);
    while (fontData && !fontData->containsCharacters(characters, length))
        fontData = fontDataAt(font, ++realizedFontIndex);
    
    if (!fontData) {
        ASSERT(fontCache()->generation() == m_generation);
        fontData = fontCache()->getFontDataForCharacters(*font, characters, length).get();
    }

    return fontData;
}
Beispiel #6
0
const SimpleFontData* FontFallbackList::determinePrimarySimpleFontData(const FontDescription& fontDescription) const
{
    bool shouldLoadCustomFont = true;

    for (unsigned fontIndex = 0; ; ++fontIndex) {
        const FontData* fontData = fontDataAt(fontDescription, fontIndex);
        if (!fontData) {
            // All fonts are custom fonts and are loading. Return the first FontData.
            fontData = fontDataAt(fontDescription, 0);
            if (fontData)
                return fontData->fontDataForCharacter(space);

            SimpleFontData* lastResortFallback = FontCache::fontCache()->getLastResortFallbackFont(fontDescription).get();
            ASSERT(lastResortFallback);
            return lastResortFallback;
        }

        if (fontData->isSegmented() && !toSegmentedFontData(fontData)->containsCharacter(space))
            continue;

        const SimpleFontData* fontDataForSpace = fontData->fontDataForCharacter(space);
        ASSERT(fontDataForSpace);

        // When a custom font is loading, we should use the correct fallback font to layout the text.
        // Here skip the temporary font for the loading custom font which may not act as the correct fallback font.
        if (!fontDataForSpace->isLoadingFallback())
            return fontDataForSpace;

        if (fontData->isSegmented()) {
            const SegmentedFontData* segmented = toSegmentedFontData(fontData);
            for (unsigned i = 0; i < segmented->numRanges(); i++) {
                const SimpleFontData* rangeFontData = segmented->rangeAt(i).fontData().get();
                if (!rangeFontData->isLoadingFallback())
                    return rangeFontData;
            }
            if (fontData->isLoading())
                shouldLoadCustomFont = false;
        }

        // Begin to load the first custom font if needed.
        if (shouldLoadCustomFont) {
            shouldLoadCustomFont = false;
            fontDataForSpace->customFontData()->beginLoadIfNeeded();
        }
    }
}
Beispiel #7
0
GlyphData Font::glyphDataForCharacter(UChar32 c, bool mirror, FontDataVariant variant) const
{
    ASSERT(isMainThread());

    if (variant == AutoVariant) {
        if (m_fontDescription.smallCaps()) {
            UChar32 upperC = toUpper(c);
            if (upperC != c) {
                c = upperC;
                variant = SmallCapsVariant;
            } else
                variant = NormalVariant;
        } else
            variant = NormalVariant;
    }

    if (mirror)
        c = mirroredChar(c);

    unsigned pageNumber = (c / GlyphPage::size);

    GlyphPageTreeNode* node = pageNumber ? m_fontList->m_pages.get(pageNumber) : m_fontList->m_pageZero;
    if (!node) {
        node = GlyphPageTreeNode::getRootChild(fontDataAt(0), pageNumber);
        if (pageNumber)
            m_fontList->m_pages.set(pageNumber, node);
        else
            m_fontList->m_pageZero = node;
    }

    GlyphPage* page;
    if (variant == NormalVariant) {
        // Fastest loop, for the common case (normal variant).
        while (true) {
            page = node->page();
            if (page) {
                GlyphData data = page->glyphDataForCharacter(c);
                if (data.fontData && (data.fontData->platformData().orientation() == Horizontal || data.fontData->isTextOrientationFallback()))
                    return data;
                
                if (data.fontData) {
                    if (isCJKIdeographOrSymbol(c)) {
                        if (!data.fontData->hasVerticalGlyphs()) {
                            // Use the broken ideograph font data. The broken ideograph font will use the horizontal width of glyphs
                            // to make sure you get a square (even for broken glyphs like symbols used for punctuation).
                            const SimpleFontData* brokenIdeographFontData = data.fontData->brokenIdeographFontData();
                            GlyphPageTreeNode* brokenIdeographNode = GlyphPageTreeNode::getRootChild(brokenIdeographFontData, pageNumber);
                            const GlyphPage* brokenIdeographPage = brokenIdeographNode->page();
                            if (brokenIdeographPage) {
                                GlyphData brokenIdeographData = brokenIdeographPage->glyphDataForCharacter(c);
                                if (brokenIdeographData.fontData)
                                    return brokenIdeographData;
                            }
                            
                            // Shouldn't be possible to even reach this point.
                            ASSERT_NOT_REACHED();
                        }
                    } else {
                        if (m_fontDescription.textOrientation() == TextOrientationVerticalRight) {
                            const SimpleFontData* verticalRightFontData = data.fontData->verticalRightOrientationFontData();
                            GlyphPageTreeNode* verticalRightNode = GlyphPageTreeNode::getRootChild(verticalRightFontData, pageNumber);
                            const GlyphPage* verticalRightPage = verticalRightNode->page();
                            if (verticalRightPage) {
                                GlyphData verticalRightData = verticalRightPage->glyphDataForCharacter(c);
                                // If the glyphs are distinct, we will make the assumption that the font has a vertical-right glyph baked
                                // into it.
                                if (data.glyph != verticalRightData.glyph)
                                    return data;
                                // The glyphs are identical, meaning that we should just use the horizontal glyph.
                                if (verticalRightData.fontData)
                                    return verticalRightData;
                            }
                        } else if (m_fontDescription.textOrientation() == TextOrientationUpright) {
                            const SimpleFontData* uprightFontData = data.fontData->uprightOrientationFontData();
                            GlyphPageTreeNode* uprightNode = GlyphPageTreeNode::getRootChild(uprightFontData, pageNumber);
                            const GlyphPage* uprightPage = uprightNode->page();
                            if (uprightPage) {
                                GlyphData uprightData = uprightPage->glyphDataForCharacter(c);
                                // If the glyphs are the same, then we know we can just use the horizontal glyph rotated vertically to be upright.
                                if (data.glyph == uprightData.glyph)
                                    return data;
                                // The glyphs are distinct, meaning that the font has a vertical-right glyph baked into it. We can't use that
                                // glyph, so we fall back to the upright data and use the horizontal glyph.
                                if (uprightData.fontData)
                                    return uprightData;
                            }
                        }

                        // Shouldn't be possible to even reach this point.
                        ASSERT_NOT_REACHED();
                    }
                    return data;
                }

                if (node->isSystemFallback())
                    break;
            }

            // Proceed with the fallback list.
            node = node->getChild(fontDataAt(node->level()), pageNumber);
            if (pageNumber)
                m_fontList->m_pages.set(pageNumber, node);
            else
                m_fontList->m_pageZero = node;
        }
    } else {
        while (true) {
            page = node->page();
            if (page) {
                GlyphData data = page->glyphDataForCharacter(c);
                if (data.fontData) {
                    // The variantFontData function should not normally return 0.
                    // But if it does, we will just render the capital letter big.
                    const SimpleFontData* variantFontData = data.fontData->variantFontData(m_fontDescription, variant);
                    if (!variantFontData)
                        return data;

                    GlyphPageTreeNode* variantNode = GlyphPageTreeNode::getRootChild(variantFontData, pageNumber);
                    const GlyphPage* variantPage = variantNode->page();
                    if (variantPage) {
                        GlyphData data = variantPage->glyphDataForCharacter(c);
                        if (data.fontData)
                            return data;
                    }

                    // Do not attempt system fallback off the variantFontData. This is the very unlikely case that
                    // a font has the lowercase character but the small caps font does not have its uppercase version.
                    return variantFontData->missingGlyphData();
                }

                if (node->isSystemFallback())
                    break;
            }

            // Proceed with the fallback list.
            node = node->getChild(fontDataAt(node->level()), pageNumber);
            if (pageNumber)
                m_fontList->m_pages.set(pageNumber, node);
            else
                m_fontList->m_pageZero = node;
        }
    }

    ASSERT(page);
    ASSERT(node->isSystemFallback());

    // System fallback is character-dependent. When we get here, we
    // know that the character in question isn't in the system fallback
    // font's glyph page. Try to lazily create it here.
    UChar codeUnits[2];
    int codeUnitsLength;
    if (c <= 0xFFFF) {
        codeUnits[0] = Font::normalizeSpaces(c);
        codeUnitsLength = 1;
    } else {
        codeUnits[0] = U16_LEAD(c);
        codeUnits[1] = U16_TRAIL(c);
        codeUnitsLength = 2;
    }
    const SimpleFontData* characterFontData = fontCache()->getFontDataForCharacters(*this, codeUnits, codeUnitsLength);
    if (variant != NormalVariant && characterFontData)
        characterFontData = characterFontData->variantFontData(m_fontDescription, variant);
    if (characterFontData) {
        // Got the fallback glyph and font.
        GlyphPage* fallbackPage = GlyphPageTreeNode::getRootChild(characterFontData, pageNumber)->page();
        GlyphData data = fallbackPage && fallbackPage->fontDataForCharacter(c) ? fallbackPage->glyphDataForCharacter(c) : characterFontData->missingGlyphData();
        // Cache it so we don't have to do system fallback again next time.
        if (variant == NormalVariant) {
#if OS(WINCE)
            // missingGlyphData returns a null character, which is not suitable for GDI to display.
            // Also, sometimes we cannot map a font for the character on WINCE, but GDI can still
            // display the character, probably because the font package is not installed correctly.
            // So we just always set the glyph to be same as the character, and let GDI solve it.
            page->setGlyphDataForCharacter(c, c, characterFontData);
            return page->glyphDataForCharacter(c);
#else
            page->setGlyphDataForCharacter(c, data.glyph, data.fontData);
#endif
        }
        return data;
    }

    // Even system fallback can fail; use the missing glyph in that case.
    // FIXME: It would be nicer to use the missing glyph from the last resort font instead.
    GlyphData data = primaryFont()->missingGlyphData();
    if (variant == NormalVariant) {
#if OS(WINCE)
        // See comment about WINCE GDI handling near setGlyphDataForCharacter above.
        page->setGlyphDataForCharacter(c, c, data.fontData);
        return page->glyphDataForCharacter(c);
#else
        page->setGlyphDataForCharacter(c, data.glyph, data.fontData);
#endif
    }
    return data;
}
Beispiel #8
0
std::pair<GlyphData, GlyphPage*> Font::glyphDataAndPageForCharacter(UChar32 c, bool mirror, FontDataVariant variant) const
{
    ASSERT(isMainThread());

    if (variant == AutoVariant) {
        if (m_fontDescription.smallCaps() && !primaryFont()->isSVGFont()) {
            UChar32 upperC = toUpper(c);
            if (upperC != c) {
                c = upperC;
                variant = SmallCapsVariant;
            } else {
                variant = NormalVariant;
            }
        } else {
            variant = NormalVariant;
        }
    }

    if (mirror)
        c = mirroredChar(c);

    unsigned pageNumber = (c / GlyphPage::size);

    GlyphPageTreeNode* node = pageNumber ? m_fontFallbackList->m_pages.get(pageNumber) : m_fontFallbackList->m_pageZero;
    if (!node) {
        node = GlyphPageTreeNode::getRootChild(fontDataAt(0), pageNumber);
        if (pageNumber)
            m_fontFallbackList->m_pages.set(pageNumber, node);
        else
            m_fontFallbackList->m_pageZero = node;
    }

    GlyphPage* page = 0;
    if (variant == NormalVariant) {
        // Fastest loop, for the common case (normal variant).
        while (true) {
            page = node->page();
            if (page) {
                GlyphData data = page->glyphDataForCharacter(c);
                if (data.fontData && (data.fontData->platformData().orientation() == Horizontal || data.fontData->isTextOrientationFallback()))
                    return make_pair(data, page);

                if (data.fontData) {
                    if (Character::isCJKIdeographOrSymbol(c)) {
                        if (!data.fontData->hasVerticalGlyphs()) {
                            // Use the broken ideograph font data. The broken ideograph font will use the horizontal width of glyphs
                            // to make sure you get a square (even for broken glyphs like symbols used for punctuation).
                            variant = BrokenIdeographVariant;
                            break;
                        }
                    } else {
                        return glyphDataAndPageForNonCJKCharacterWithGlyphOrientation(c, m_fontDescription.nonCJKGlyphOrientation(), data, page, pageNumber);
                    }

                    return make_pair(data, page);
                }

                if (node->isSystemFallback())
                    break;
            }

            // Proceed with the fallback list.
            node = node->getChild(fontDataAt(node->level()), pageNumber);
            if (pageNumber)
                m_fontFallbackList->m_pages.set(pageNumber, node);
            else
                m_fontFallbackList->m_pageZero = node;
        }
    }
    if (variant != NormalVariant) {
        while (true) {
            page = node->page();
            if (page) {
                GlyphData data = page->glyphDataForCharacter(c);
                if (data.fontData) {
                    // The variantFontData function should not normally return 0.
                    // But if it does, we will just render the capital letter big.
                    RefPtr<SimpleFontData> variantFontData = data.fontData->variantFontData(m_fontDescription, variant);
                    if (!variantFontData)
                        return make_pair(data, page);

                    GlyphPageTreeNode* variantNode = GlyphPageTreeNode::getRootChild(variantFontData.get(), pageNumber);
                    GlyphPage* variantPage = variantNode->page();
                    if (variantPage) {
                        GlyphData data = variantPage->glyphDataForCharacter(c);
                        if (data.fontData)
                            return make_pair(data, variantPage);
                    }

                    // Do not attempt system fallback off the variantFontData. This is the very unlikely case that
                    // a font has the lowercase character but the small caps font does not have its uppercase version.
                    return make_pair(variantFontData->missingGlyphData(), page);
                }

                if (node->isSystemFallback())
                    break;
            }

            // Proceed with the fallback list.
            node = node->getChild(fontDataAt(node->level()), pageNumber);
            if (pageNumber)
                m_fontFallbackList->m_pages.set(pageNumber, node);
            else
                m_fontFallbackList->m_pageZero = node;
        }
    }

    ASSERT(page);
    ASSERT(node->isSystemFallback());

    // System fallback is character-dependent. When we get here, we
    // know that the character in question isn't in the system fallback
    // font's glyph page. Try to lazily create it here.

    // FIXME: Unclear if this should normalizeSpaces above 0xFFFF.
    // Doing so changes fast/text/international/plane2-diffs.html
    UChar32 characterToRender = c;
    if (characterToRender <=  0xFFFF)
        characterToRender = Character::normalizeSpaces(characterToRender);
    const SimpleFontData* fontDataToSubstitute = fontDataAt(0)->fontDataForCharacter(characterToRender);
    RefPtr<SimpleFontData> characterFontData = FontCache::fontCache()->platformFallbackForCharacter(m_fontDescription, characterToRender, fontDataToSubstitute);
    if (characterFontData) {
        if (characterFontData->platformData().orientation() == Vertical && !characterFontData->hasVerticalGlyphs() && Character::isCJKIdeographOrSymbol(c))
            variant = BrokenIdeographVariant;
        if (variant != NormalVariant)
            characterFontData = characterFontData->variantFontData(m_fontDescription, variant);
    }
    if (characterFontData) {
        // Got the fallback glyph and font.
        GlyphPage* fallbackPage = GlyphPageTreeNode::getRootChild(characterFontData.get(), pageNumber)->page();
        GlyphData data = fallbackPage && fallbackPage->fontDataForCharacter(c) ? fallbackPage->glyphDataForCharacter(c) : characterFontData->missingGlyphData();
        // Cache it so we don't have to do system fallback again next time.
        if (variant == NormalVariant) {
            page->setGlyphDataForCharacter(c, data.glyph, data.fontData);
            data.fontData->setMaxGlyphPageTreeLevel(max(data.fontData->maxGlyphPageTreeLevel(), node->level()));
            if (!Character::isCJKIdeographOrSymbol(c) && data.fontData->platformData().orientation() != Horizontal && !data.fontData->isTextOrientationFallback())
                return glyphDataAndPageForNonCJKCharacterWithGlyphOrientation(c, m_fontDescription.nonCJKGlyphOrientation(), data, fallbackPage, pageNumber);
        }
        return make_pair(data, page);
    }

    // Even system fallback can fail; use the missing glyph in that case.
    // FIXME: It would be nicer to use the missing glyph from the last resort font instead.
    GlyphData data = primaryFont()->missingGlyphData();
    if (variant == NormalVariant) {
        page->setGlyphDataForCharacter(c, data.glyph, data.fontData);
        data.fontData->setMaxGlyphPageTreeLevel(max(data.fontData->maxGlyphPageTreeLevel(), node->level()));
    }
    return make_pair(data, page);
}
Beispiel #9
0
const GlyphData& Font::glyphDataForCharacter(UChar32 c, bool mirror, bool forceSmallCaps) const
{
    bool useSmallCapsFont = forceSmallCaps;
    if (m_fontDescription.smallCaps()) {
        UChar32 upperC = Unicode::toUpper(c);
        if (upperC != c) {
            c = upperC;
            useSmallCapsFont = true;
        }
    }

    if (mirror)
        c = mirroredChar(c);

    unsigned pageNumber = (c / GlyphPage::size);

    GlyphPageTreeNode* node = pageNumber ? m_pages.get(pageNumber) : m_pageZero;
    if (!node) {
        node = GlyphPageTreeNode::getRootChild(fontDataAt(0), pageNumber);
        if (pageNumber)
            m_pages.set(pageNumber, node);
        else
            m_pageZero = node;
    }

    GlyphPage* page;
    if (!useSmallCapsFont) {
        // Fastest loop, for the common case (not small caps).
        while (true) {
            page = node->page();
            if (page) {
                const GlyphData& data = page->glyphDataForCharacter(c);
                if (data.fontData)
                    return data;
                if (node->isSystemFallback())
                    break;
            }

            // Proceed with the fallback list.
            node = node->getChild(fontDataAt(node->level()), pageNumber);
            if (pageNumber)
                m_pages.set(pageNumber, node);
            else
                m_pageZero = node;
        }
    } else {
        while (true) {
            page = node->page();
            if (page) {
                const GlyphData& data = page->glyphDataForCharacter(c);
                if (data.fontData) {
                    // The smallCapsFontData function should not normally return 0.
                    // But if it does, we will just render the capital letter big.
                    const SimpleFontData* smallCapsFontData = data.fontData->smallCapsFontData(m_fontDescription);
                    if (!smallCapsFontData)
                        return data;

                    GlyphPageTreeNode* smallCapsNode = GlyphPageTreeNode::getRootChild(smallCapsFontData, pageNumber);
                    const GlyphPage* smallCapsPage = smallCapsNode->page();
                    if (smallCapsPage) {
                        const GlyphData& data = smallCapsPage->glyphDataForCharacter(c);
                        if (data.fontData)
                            return data;
                    }

                    // Do not attempt system fallback off the smallCapsFontData. This is the very unlikely case that
                    // a font has the lowercase character but the small caps font does not have its uppercase version.
                    return smallCapsFontData->missingGlyphData();
                }

                if (node->isSystemFallback())
                    break;
            }

            // Proceed with the fallback list.
            node = node->getChild(fontDataAt(node->level()), pageNumber);
            if (pageNumber)
                m_pages.set(pageNumber, node);
            else
                m_pageZero = node;
        }
    }

    ASSERT(page);
    ASSERT(node->isSystemFallback());

    // System fallback is character-dependent. When we get here, we
    // know that the character in question isn't in the system fallback
    // font's glyph page. Try to lazily create it here.
    UChar codeUnits[2];
    int codeUnitsLength;
    if (c <= 0xFFFF) {
        UChar c16 = c;
        if (Font::treatAsSpace(c16))
            codeUnits[0] = ' ';
        else if (Font::treatAsZeroWidthSpace(c16))
            codeUnits[0] = zeroWidthSpace;
        else
            codeUnits[0] = c16;
        codeUnitsLength = 1;
    } else {
        codeUnits[0] = U16_LEAD(c);
        codeUnits[1] = U16_TRAIL(c);
        codeUnitsLength = 2;
    }
    const SimpleFontData* characterFontData = FontCache::getFontDataForCharacters(*this, codeUnits, codeUnitsLength);
    if (useSmallCapsFont)
        characterFontData = characterFontData->smallCapsFontData(m_fontDescription);
    if (characterFontData) {
        // Got the fallback glyph and font.
        GlyphPage* fallbackPage = GlyphPageTreeNode::getRootChild(characterFontData, pageNumber)->page();
        const GlyphData& data = fallbackPage && fallbackPage->glyphDataForCharacter(c).fontData ? fallbackPage->glyphDataForCharacter(c) : characterFontData->missingGlyphData();
        // Cache it so we don't have to do system fallback again next time.
        if (!useSmallCapsFont)
            page->setGlyphDataForCharacter(c, data.glyph, data.fontData);
        return data;
    }

    // Even system fallback can fail; use the missing glyph in that case.
    // FIXME: It would be nicer to use the missing glyph from the last resort font instead.
    const GlyphData& data = primaryFont()->missingGlyphData();
    if (!useSmallCapsFont)
        page->setGlyphDataForCharacter(c, data.glyph, data.fontData);
    return data;
}
Beispiel #10
0
GlyphData Font::glyphDataForCharacter(UChar32 c, bool mirror, bool forceSmallCaps) const
{
    ASSERT(isMainThread());

    bool useSmallCapsFont = forceSmallCaps;
    if (m_fontDescription.smallCaps()) {
        UChar32 upperC = toUpper(c);
        if (upperC != c) {
            c = upperC;
            useSmallCapsFont = true;
        }
    }

    if (mirror)
        c = mirroredChar(c);

    unsigned pageNumber = (c / GlyphPage::size);

    GlyphPageTreeNode* node = pageNumber ? m_fontList->m_pages.get(pageNumber) : m_fontList->m_pageZero;
    if (!node) {
        node = GlyphPageTreeNode::getRootChild(fontDataAt(0), pageNumber);
        if (pageNumber)
            m_fontList->m_pages.set(pageNumber, node);
        else
            m_fontList->m_pageZero = node;
    }

    GlyphPage* page;
    if (!useSmallCapsFont) {
        // Fastest loop, for the common case (not small caps).
        while (true) {
            page = node->page();
            if (page) {
                GlyphData data = page->glyphDataForCharacter(c);
                if (data.fontData)
                    return data;
                if (node->isSystemFallback())
                    break;
            }

            // Proceed with the fallback list.
            node = node->getChild(fontDataAt(node->level()), pageNumber);
            if (pageNumber)
                m_fontList->m_pages.set(pageNumber, node);
            else
                m_fontList->m_pageZero = node;
        }
    } else {
        while (true) {
            page = node->page();
            if (page) {
                GlyphData data = page->glyphDataForCharacter(c);
                if (data.fontData) {
                    // The smallCapsFontData function should not normally return 0.
                    // But if it does, we will just render the capital letter big.
                    const SimpleFontData* smallCapsFontData = data.fontData->smallCapsFontData(m_fontDescription);
                    if (!smallCapsFontData)
                        return data;

                    GlyphPageTreeNode* smallCapsNode = GlyphPageTreeNode::getRootChild(smallCapsFontData, pageNumber);
                    const GlyphPage* smallCapsPage = smallCapsNode->page();
                    if (smallCapsPage) {
                        GlyphData data = smallCapsPage->glyphDataForCharacter(c);
                        if (data.fontData)
                            return data;
                    }

                    // Do not attempt system fallback off the smallCapsFontData. This is the very unlikely case that
                    // a font has the lowercase character but the small caps font does not have its uppercase version.
                    return smallCapsFontData->missingGlyphData();
                }

                if (node->isSystemFallback())
                    break;
            }

            // Proceed with the fallback list.
            node = node->getChild(fontDataAt(node->level()), pageNumber);
            if (pageNumber)
                m_fontList->m_pages.set(pageNumber, node);
            else
                m_fontList->m_pageZero = node;
        }
    }

    ASSERT(page);
    ASSERT(node->isSystemFallback());

    // System fallback is character-dependent. When we get here, we
    // know that the character in question isn't in the system fallback
    // font's glyph page. Try to lazily create it here.
    UChar codeUnits[2];
    int codeUnitsLength;
    if (c <= 0xFFFF) {
        codeUnits[0] = Font::normalizeSpaces(c);
        codeUnitsLength = 1;
    } else {
        codeUnits[0] = U16_LEAD(c);
        codeUnits[1] = U16_TRAIL(c);
        codeUnitsLength = 2;
    }
    const SimpleFontData* characterFontData = fontCache()->getFontDataForCharacters(*this, codeUnits, codeUnitsLength);
    if (useSmallCapsFont && characterFontData)
        characterFontData = characterFontData->smallCapsFontData(m_fontDescription);
    if (characterFontData) {
        // Got the fallback glyph and font.
        GlyphPage* fallbackPage = GlyphPageTreeNode::getRootChild(characterFontData, pageNumber)->page();
        GlyphData data = fallbackPage && fallbackPage->fontDataForCharacter(c) ? fallbackPage->glyphDataForCharacter(c) : characterFontData->missingGlyphData();
        // Cache it so we don't have to do system fallback again next time.
        if (!useSmallCapsFont) {
#if OS(WINCE)
            // missingGlyphData returns a null character, which is not suitable for GDI to display.
            // Also, sometimes we cannot map a font for the character on WINCE, but GDI can still
            // display the character, probably because the font package is not installed correctly.
            // So we just always set the glyph to be same as the character, and let GDI solve it.
            page->setGlyphDataForCharacter(c, c, characterFontData);
            return page->glyphDataForCharacter(c);
#else
            page->setGlyphDataForCharacter(c, data.glyph, data.fontData);
#endif
        }
        return data;
    }

    // Even system fallback can fail; use the missing glyph in that case.
    // FIXME: It would be nicer to use the missing glyph from the last resort font instead.
    GlyphData data = primaryFont()->missingGlyphData();
    if (!useSmallCapsFont) {
#if OS(WINCE)
        // See comment about WINCE GDI handling near setGlyphDataForCharacter above.
        page->setGlyphDataForCharacter(c, c, data.fontData);
        return page->glyphDataForCharacter(c);
#else
        page->setGlyphDataForCharacter(c, data.glyph, data.fontData);
#endif
    }
    return data;
}
Beispiel #11
0
std::pair<GlyphData, GlyphPage*> Font::glyphDataAndPageForCharacter(UChar32 c, bool mirror, FontDataVariant variant) const
{
    ASSERT(isMainThread());

    if (variant == AutoVariant) {
        if (m_fontDescription.smallCaps() && !primaryFont()->isSVGFont()) {
            UChar32 upperC = toUpper(c);
            if (upperC != c) {
                c = upperC;
                variant = SmallCapsVariant;
            } else
                variant = NormalVariant;
        } else
            variant = NormalVariant;
    }

    if (mirror)
        c = mirroredChar(c);

    unsigned pageNumber = (c / GlyphPage::size);

    GlyphPageTreeNode* node = pageNumber ? m_fontFallbackList->m_pages.get(pageNumber) : m_fontFallbackList->m_pageZero;
    if (!node) {
        node = GlyphPageTreeNode::getRootChild(fontDataAt(0), pageNumber);
        if (pageNumber)
            m_fontFallbackList->m_pages.set(pageNumber, node);
        else
            m_fontFallbackList->m_pageZero = node;
    }

    GlyphPage* page = 0;
    if (variant == NormalVariant) {
        // Fastest loop, for the common case (normal variant).
        while (true) {
            page = node->page();
            if (page) {
                GlyphData data = page->glyphDataForCharacter(c);
                if (data.fontData && (data.fontData->platformData().orientation() == Horizontal || data.fontData->isTextOrientationFallback()))
                    return make_pair(data, page);

                if (data.fontData) {
                    if (isCJKIdeographOrSymbol(c)) {
                        if (!data.fontData->hasVerticalGlyphs()) {
                            // Use the broken ideograph font data. The broken ideograph font will use the horizontal width of glyphs
                            // to make sure you get a square (even for broken glyphs like symbols used for punctuation).
                            variant = BrokenIdeographVariant;
                            break;
                        }
                    } else
                        return glyphDataAndPageForNonCJKCharacterWithGlyphOrientation(c, m_fontDescription.nonCJKGlyphOrientation(), data, page, pageNumber);

                    return make_pair(data, page);
                }

                if (node->isSystemFallback())
                    break;
            }

            // Proceed with the fallback list.
            node = node->getChild(fontDataAt(node->level()), pageNumber);
            if (pageNumber)
                m_fontFallbackList->m_pages.set(pageNumber, node);
            else
                m_fontFallbackList->m_pageZero = node;
        }
    }
    if (variant != NormalVariant) {
        while (true) {
            page = node->page();
            if (page) {
                GlyphData data = page->glyphDataForCharacter(c);
                if (data.fontData) {
                    // The variantFontData function should not normally return 0.
                    // But if it does, we will just render the capital letter big.
                    RefPtr<SimpleFontData> variantFontData = data.fontData->variantFontData(m_fontDescription, variant);
                    if (!variantFontData)
                        return make_pair(data, page);

                    GlyphPageTreeNode* variantNode = GlyphPageTreeNode::getRootChild(variantFontData.get(), pageNumber);
                    GlyphPage* variantPage = variantNode->page();
                    if (variantPage) {
                        GlyphData data = variantPage->glyphDataForCharacter(c);
                        if (data.fontData)
                            return make_pair(data, variantPage);
                    }

                    // Do not attempt system fallback off the variantFontData. This is the very unlikely case that
                    // a font has the lowercase character but the small caps font does not have its uppercase version.
                    return make_pair(variantFontData->missingGlyphData(), page);
                }

                if (node->isSystemFallback())
                    break;
            }

            // Proceed with the fallback list.
            node = node->getChild(fontDataAt(node->level()), pageNumber);
            if (pageNumber)
                m_fontFallbackList->m_pages.set(pageNumber, node);
            else
                m_fontFallbackList->m_pageZero = node;
        }
    }

    ASSERT(page);
    ASSERT(node->isSystemFallback());

    // System fallback is character-dependent. When we get here, we
    // know that the character in question isn't in the system fallback
    // font's glyph page. Try to lazily create it here.
    UChar codeUnits[2];
    int codeUnitsLength;
    if (c <= 0xFFFF) {
        codeUnits[0] = Font::normalizeSpaces(c);
        codeUnitsLength = 1;
    } else {
        codeUnits[0] = U16_LEAD(c);
        codeUnits[1] = U16_TRAIL(c);
        codeUnitsLength = 2;
    }
    RefPtr<SimpleFontData> characterFontData = fontCache()->getFontDataForCharacters(*this, codeUnits, codeUnitsLength);
    if (characterFontData) {
        if (characterFontData->platformData().orientation() == Vertical && !characterFontData->hasVerticalGlyphs() && isCJKIdeographOrSymbol(c))
            variant = BrokenIdeographVariant;
        if (variant != NormalVariant)
            characterFontData = characterFontData->variantFontData(m_fontDescription, variant);
    }
    if (characterFontData) {
        // Got the fallback glyph and font.
        GlyphPage* fallbackPage = GlyphPageTreeNode::getRootChild(characterFontData.get(), pageNumber)->page();
        GlyphData data = fallbackPage && fallbackPage->fontDataForCharacter(c) ? fallbackPage->glyphDataForCharacter(c) : characterFontData->missingGlyphData();
        // Cache it so we don't have to do system fallback again next time.
        if (variant == NormalVariant) {
#if OS(WINCE)
            // missingGlyphData returns a null character, which is not suitable for GDI to display.
            // Also, sometimes we cannot map a font for the character on WINCE, but GDI can still
            // display the character, probably because the font package is not installed correctly.
            // So we just always set the glyph to be same as the character, and let GDI solve it.
            page->setGlyphDataForCharacter(c, c, characterFontData.get());
            characterFontData->setMaxGlyphPageTreeLevel(max(characterFontData->maxGlyphPageTreeLevel(), node->level()));
            return make_pair(page->glyphDataForCharacter(c), page);
#else
            page->setGlyphDataForCharacter(c, data.glyph, data.fontData);
            data.fontData->setMaxGlyphPageTreeLevel(max(data.fontData->maxGlyphPageTreeLevel(), node->level()));
            if (!isCJKIdeographOrSymbol(c) && data.fontData->platformData().orientation() != Horizontal && !data.fontData->isTextOrientationFallback())
                return glyphDataAndPageForNonCJKCharacterWithGlyphOrientation(c, m_fontDescription.nonCJKGlyphOrientation(), data, fallbackPage, pageNumber);
#endif
        }
        return make_pair(data, page);
    }

    // Even system fallback can fail; use the missing glyph in that case.
    // FIXME: It would be nicer to use the missing glyph from the last resort font instead.
    GlyphData data = primaryFont()->missingGlyphData();
    if (variant == NormalVariant) {
#if OS(WINCE)
        // See comment about WINCE GDI handling near setGlyphDataForCharacter above.
        page->setGlyphDataForCharacter(c, c, data.fontData);
        data.fontData->setMaxGlyphPageTreeLevel(max(data.fontData->maxGlyphPageTreeLevel(), node->level()));
        return make_pair(page->glyphDataForCharacter(c), page);
#else
        page->setGlyphDataForCharacter(c, data.glyph, data.fontData);
        data.fontData->setMaxGlyphPageTreeLevel(max(data.fontData->maxGlyphPageTreeLevel(), node->level()));
#endif
    }
    return make_pair(data, page);
}