const FontData* FontFallbackList::primaryFontData(const FontDescription& fontDescription) const { bool shouldLoadCustomFont = true; for (unsigned fontIndex = 0; ; ++fontIndex) { const FontData* fontData = fontDataAt(fontDescription, fontIndex); if (!fontData) { // All fonts are custom fonts and are loading. Return the first FontData. // FIXME: Correct fallback to the default font. return fontDataAt(fontDescription, 0); } if (fontData->isSegmented() && !toSegmentedFontData(fontData)->containsCharacter(' ')) continue; // When a custom font is loading, we should use the correct fallback font to layout the text. // Here skip the temporary font for the loading custom font which may not act as the correct fallback font. if (!fontData->isLoadingFallback()) return fontData; // Begin to load the first custom font if needed. if (shouldLoadCustomFont) { shouldLoadCustomFont = false; const SimpleFontData* simpleFontData = fontData->fontDataForCharacter(' '); if (simpleFontData && simpleFontData->customFontData()) simpleFontData->customFontData()->beginLoadIfNeeded(); } } }
const BIFontData* FontFallbackList::fontDataForCharacters(const Font* font, const UChar* characters, int length) const { // This method is only called when the primary font does not contain the characters we need. // Begin our search at position 1. unsigned realizedFontIndex = 1; const BIFontData* fontData = fontDataAt(font, realizedFontIndex); while (fontData && !fontData->containsCharacters(characters, length)) fontData = fontDataAt(font, ++realizedFontIndex); return fontData; }
const SimpleFontData* Font::fontDataForCombiningCharacterSequence(const UChar* characters, size_t length, FontDataVariant variant) const { UChar32 baseCharacter; size_t baseCharacterLength = 0; U16_NEXT(characters, baseCharacterLength, length, baseCharacter); GlyphData baseCharacterGlyphData = glyphDataForCharacter(baseCharacter, false, variant); if (!baseCharacterGlyphData.glyph) return 0; if (length == baseCharacterLength) return baseCharacterGlyphData.fontData; bool triedBaseCharacterFontData = false; unsigned i = 0; for (const FontData* fontData = fontDataAt(0); fontData; fontData = fontDataAt(++i)) { const SimpleFontData* simpleFontData = fontData->fontDataForCharacter(baseCharacter); if (variant == NormalVariant) { if (simpleFontData->platformData().orientation() == Vertical) { if (isCJKIdeographOrSymbol(baseCharacter) && !simpleFontData->hasVerticalGlyphs()) { variant = BrokenIdeographVariant; simpleFontData = simpleFontData->brokenIdeographFontData().get(); } else if (m_fontDescription.nonCJKGlyphOrientation() == NonCJKGlyphOrientationVerticalRight) { SimpleFontData* verticalRightFontData = simpleFontData->verticalRightOrientationFontData().get(); Glyph verticalRightGlyph = verticalRightFontData->glyphForCharacter(baseCharacter); if (verticalRightGlyph == baseCharacterGlyphData.glyph) simpleFontData = verticalRightFontData; } else { SimpleFontData* uprightFontData = simpleFontData->uprightOrientationFontData().get(); Glyph uprightGlyph = uprightFontData->glyphForCharacter(baseCharacter); if (uprightGlyph != baseCharacterGlyphData.glyph) simpleFontData = uprightFontData; } } } else { if (const SimpleFontData* variantFontData = simpleFontData->variantFontData(m_fontDescription, variant).get()) simpleFontData = variantFontData; } if (simpleFontData == baseCharacterGlyphData.fontData) triedBaseCharacterFontData = true; if (simpleFontData->canRenderCombiningCharacterSequence(characters, length)) return simpleFontData; } if (!triedBaseCharacterFontData && baseCharacterGlyphData.fontData && baseCharacterGlyphData.fontData->canRenderCombiningCharacterSequence(characters, length)) return baseCharacterGlyphData.fontData; return SimpleFontData::systemFallback(); }
void FontFallbackList::determinePitch(const FontDescription& fontDescription) const { for (unsigned fontIndex = 0; ; ++fontIndex) { const FontData* fontData = fontDataAt(fontDescription, fontIndex); if (!fontData) { // All fonts are custom fonts and are loading. Fallback should be variable pitch. m_pitch = VariablePitch; break; } const SimpleFontData* simpleFontData; if (fontData->isSegmented()) { const SegmentedFontData* segmentedFontData = toSegmentedFontData(fontData); if (segmentedFontData->numRanges() != 1 || !segmentedFontData->rangeAt(0).isEntireRange()) { m_pitch = VariablePitch; break; } simpleFontData = segmentedFontData->rangeAt(0).fontData().get(); } else { simpleFontData = toSimpleFontData(fontData); } if (!fontData->isLoadingFallback()) { m_pitch = simpleFontData->pitch(); break; } } }
const FontData* FontFallbackList::fontDataForCharacters(const Font* font, const UChar* characters, int length) const { // This method is only called when the primary font does not contain the characters we need. // Begin our search at position 1. unsigned realizedFontIndex = 1; const FontData* fontData = fontDataAt(font, realizedFontIndex); while (fontData && !fontData->containsCharacters(characters, length)) fontData = fontDataAt(font, ++realizedFontIndex); if (!fontData) { ASSERT(fontCache()->generation() == m_generation); fontData = fontCache()->getFontDataForCharacters(*font, characters, length).get(); } return fontData; }
const SimpleFontData* FontFallbackList::determinePrimarySimpleFontData(const FontDescription& fontDescription) const { bool shouldLoadCustomFont = true; for (unsigned fontIndex = 0; ; ++fontIndex) { const FontData* fontData = fontDataAt(fontDescription, fontIndex); if (!fontData) { // All fonts are custom fonts and are loading. Return the first FontData. fontData = fontDataAt(fontDescription, 0); if (fontData) return fontData->fontDataForCharacter(space); SimpleFontData* lastResortFallback = FontCache::fontCache()->getLastResortFallbackFont(fontDescription).get(); ASSERT(lastResortFallback); return lastResortFallback; } if (fontData->isSegmented() && !toSegmentedFontData(fontData)->containsCharacter(space)) continue; const SimpleFontData* fontDataForSpace = fontData->fontDataForCharacter(space); ASSERT(fontDataForSpace); // When a custom font is loading, we should use the correct fallback font to layout the text. // Here skip the temporary font for the loading custom font which may not act as the correct fallback font. if (!fontDataForSpace->isLoadingFallback()) return fontDataForSpace; if (fontData->isSegmented()) { const SegmentedFontData* segmented = toSegmentedFontData(fontData); for (unsigned i = 0; i < segmented->numRanges(); i++) { const SimpleFontData* rangeFontData = segmented->rangeAt(i).fontData().get(); if (!rangeFontData->isLoadingFallback()) return rangeFontData; } if (fontData->isLoading()) shouldLoadCustomFont = false; } // Begin to load the first custom font if needed. if (shouldLoadCustomFont) { shouldLoadCustomFont = false; fontDataForSpace->customFontData()->beginLoadIfNeeded(); } } }
GlyphData Font::glyphDataForCharacter(UChar32 c, bool mirror, FontDataVariant variant) const { ASSERT(isMainThread()); if (variant == AutoVariant) { if (m_fontDescription.smallCaps()) { UChar32 upperC = toUpper(c); if (upperC != c) { c = upperC; variant = SmallCapsVariant; } else variant = NormalVariant; } else variant = NormalVariant; } if (mirror) c = mirroredChar(c); unsigned pageNumber = (c / GlyphPage::size); GlyphPageTreeNode* node = pageNumber ? m_fontList->m_pages.get(pageNumber) : m_fontList->m_pageZero; if (!node) { node = GlyphPageTreeNode::getRootChild(fontDataAt(0), pageNumber); if (pageNumber) m_fontList->m_pages.set(pageNumber, node); else m_fontList->m_pageZero = node; } GlyphPage* page; if (variant == NormalVariant) { // Fastest loop, for the common case (normal variant). while (true) { page = node->page(); if (page) { GlyphData data = page->glyphDataForCharacter(c); if (data.fontData && (data.fontData->platformData().orientation() == Horizontal || data.fontData->isTextOrientationFallback())) return data; if (data.fontData) { if (isCJKIdeographOrSymbol(c)) { if (!data.fontData->hasVerticalGlyphs()) { // Use the broken ideograph font data. The broken ideograph font will use the horizontal width of glyphs // to make sure you get a square (even for broken glyphs like symbols used for punctuation). const SimpleFontData* brokenIdeographFontData = data.fontData->brokenIdeographFontData(); GlyphPageTreeNode* brokenIdeographNode = GlyphPageTreeNode::getRootChild(brokenIdeographFontData, pageNumber); const GlyphPage* brokenIdeographPage = brokenIdeographNode->page(); if (brokenIdeographPage) { GlyphData brokenIdeographData = brokenIdeographPage->glyphDataForCharacter(c); if (brokenIdeographData.fontData) return brokenIdeographData; } // Shouldn't be possible to even reach this point. ASSERT_NOT_REACHED(); } } else { if (m_fontDescription.textOrientation() == TextOrientationVerticalRight) { const SimpleFontData* verticalRightFontData = data.fontData->verticalRightOrientationFontData(); GlyphPageTreeNode* verticalRightNode = GlyphPageTreeNode::getRootChild(verticalRightFontData, pageNumber); const GlyphPage* verticalRightPage = verticalRightNode->page(); if (verticalRightPage) { GlyphData verticalRightData = verticalRightPage->glyphDataForCharacter(c); // If the glyphs are distinct, we will make the assumption that the font has a vertical-right glyph baked // into it. if (data.glyph != verticalRightData.glyph) return data; // The glyphs are identical, meaning that we should just use the horizontal glyph. if (verticalRightData.fontData) return verticalRightData; } } else if (m_fontDescription.textOrientation() == TextOrientationUpright) { const SimpleFontData* uprightFontData = data.fontData->uprightOrientationFontData(); GlyphPageTreeNode* uprightNode = GlyphPageTreeNode::getRootChild(uprightFontData, pageNumber); const GlyphPage* uprightPage = uprightNode->page(); if (uprightPage) { GlyphData uprightData = uprightPage->glyphDataForCharacter(c); // If the glyphs are the same, then we know we can just use the horizontal glyph rotated vertically to be upright. if (data.glyph == uprightData.glyph) return data; // The glyphs are distinct, meaning that the font has a vertical-right glyph baked into it. We can't use that // glyph, so we fall back to the upright data and use the horizontal glyph. if (uprightData.fontData) return uprightData; } } // Shouldn't be possible to even reach this point. ASSERT_NOT_REACHED(); } return data; } if (node->isSystemFallback()) break; } // Proceed with the fallback list. node = node->getChild(fontDataAt(node->level()), pageNumber); if (pageNumber) m_fontList->m_pages.set(pageNumber, node); else m_fontList->m_pageZero = node; } } else { while (true) { page = node->page(); if (page) { GlyphData data = page->glyphDataForCharacter(c); if (data.fontData) { // The variantFontData function should not normally return 0. // But if it does, we will just render the capital letter big. const SimpleFontData* variantFontData = data.fontData->variantFontData(m_fontDescription, variant); if (!variantFontData) return data; GlyphPageTreeNode* variantNode = GlyphPageTreeNode::getRootChild(variantFontData, pageNumber); const GlyphPage* variantPage = variantNode->page(); if (variantPage) { GlyphData data = variantPage->glyphDataForCharacter(c); if (data.fontData) return data; } // Do not attempt system fallback off the variantFontData. This is the very unlikely case that // a font has the lowercase character but the small caps font does not have its uppercase version. return variantFontData->missingGlyphData(); } if (node->isSystemFallback()) break; } // Proceed with the fallback list. node = node->getChild(fontDataAt(node->level()), pageNumber); if (pageNumber) m_fontList->m_pages.set(pageNumber, node); else m_fontList->m_pageZero = node; } } ASSERT(page); ASSERT(node->isSystemFallback()); // System fallback is character-dependent. When we get here, we // know that the character in question isn't in the system fallback // font's glyph page. Try to lazily create it here. UChar codeUnits[2]; int codeUnitsLength; if (c <= 0xFFFF) { codeUnits[0] = Font::normalizeSpaces(c); codeUnitsLength = 1; } else { codeUnits[0] = U16_LEAD(c); codeUnits[1] = U16_TRAIL(c); codeUnitsLength = 2; } const SimpleFontData* characterFontData = fontCache()->getFontDataForCharacters(*this, codeUnits, codeUnitsLength); if (variant != NormalVariant && characterFontData) characterFontData = characterFontData->variantFontData(m_fontDescription, variant); if (characterFontData) { // Got the fallback glyph and font. GlyphPage* fallbackPage = GlyphPageTreeNode::getRootChild(characterFontData, pageNumber)->page(); GlyphData data = fallbackPage && fallbackPage->fontDataForCharacter(c) ? fallbackPage->glyphDataForCharacter(c) : characterFontData->missingGlyphData(); // Cache it so we don't have to do system fallback again next time. if (variant == NormalVariant) { #if OS(WINCE) // missingGlyphData returns a null character, which is not suitable for GDI to display. // Also, sometimes we cannot map a font for the character on WINCE, but GDI can still // display the character, probably because the font package is not installed correctly. // So we just always set the glyph to be same as the character, and let GDI solve it. page->setGlyphDataForCharacter(c, c, characterFontData); return page->glyphDataForCharacter(c); #else page->setGlyphDataForCharacter(c, data.glyph, data.fontData); #endif } return data; } // Even system fallback can fail; use the missing glyph in that case. // FIXME: It would be nicer to use the missing glyph from the last resort font instead. GlyphData data = primaryFont()->missingGlyphData(); if (variant == NormalVariant) { #if OS(WINCE) // See comment about WINCE GDI handling near setGlyphDataForCharacter above. page->setGlyphDataForCharacter(c, c, data.fontData); return page->glyphDataForCharacter(c); #else page->setGlyphDataForCharacter(c, data.glyph, data.fontData); #endif } return data; }
std::pair<GlyphData, GlyphPage*> Font::glyphDataAndPageForCharacter(UChar32 c, bool mirror, FontDataVariant variant) const { ASSERT(isMainThread()); if (variant == AutoVariant) { if (m_fontDescription.smallCaps() && !primaryFont()->isSVGFont()) { UChar32 upperC = toUpper(c); if (upperC != c) { c = upperC; variant = SmallCapsVariant; } else { variant = NormalVariant; } } else { variant = NormalVariant; } } if (mirror) c = mirroredChar(c); unsigned pageNumber = (c / GlyphPage::size); GlyphPageTreeNode* node = pageNumber ? m_fontFallbackList->m_pages.get(pageNumber) : m_fontFallbackList->m_pageZero; if (!node) { node = GlyphPageTreeNode::getRootChild(fontDataAt(0), pageNumber); if (pageNumber) m_fontFallbackList->m_pages.set(pageNumber, node); else m_fontFallbackList->m_pageZero = node; } GlyphPage* page = 0; if (variant == NormalVariant) { // Fastest loop, for the common case (normal variant). while (true) { page = node->page(); if (page) { GlyphData data = page->glyphDataForCharacter(c); if (data.fontData && (data.fontData->platformData().orientation() == Horizontal || data.fontData->isTextOrientationFallback())) return make_pair(data, page); if (data.fontData) { if (Character::isCJKIdeographOrSymbol(c)) { if (!data.fontData->hasVerticalGlyphs()) { // Use the broken ideograph font data. The broken ideograph font will use the horizontal width of glyphs // to make sure you get a square (even for broken glyphs like symbols used for punctuation). variant = BrokenIdeographVariant; break; } } else { return glyphDataAndPageForNonCJKCharacterWithGlyphOrientation(c, m_fontDescription.nonCJKGlyphOrientation(), data, page, pageNumber); } return make_pair(data, page); } if (node->isSystemFallback()) break; } // Proceed with the fallback list. node = node->getChild(fontDataAt(node->level()), pageNumber); if (pageNumber) m_fontFallbackList->m_pages.set(pageNumber, node); else m_fontFallbackList->m_pageZero = node; } } if (variant != NormalVariant) { while (true) { page = node->page(); if (page) { GlyphData data = page->glyphDataForCharacter(c); if (data.fontData) { // The variantFontData function should not normally return 0. // But if it does, we will just render the capital letter big. RefPtr<SimpleFontData> variantFontData = data.fontData->variantFontData(m_fontDescription, variant); if (!variantFontData) return make_pair(data, page); GlyphPageTreeNode* variantNode = GlyphPageTreeNode::getRootChild(variantFontData.get(), pageNumber); GlyphPage* variantPage = variantNode->page(); if (variantPage) { GlyphData data = variantPage->glyphDataForCharacter(c); if (data.fontData) return make_pair(data, variantPage); } // Do not attempt system fallback off the variantFontData. This is the very unlikely case that // a font has the lowercase character but the small caps font does not have its uppercase version. return make_pair(variantFontData->missingGlyphData(), page); } if (node->isSystemFallback()) break; } // Proceed with the fallback list. node = node->getChild(fontDataAt(node->level()), pageNumber); if (pageNumber) m_fontFallbackList->m_pages.set(pageNumber, node); else m_fontFallbackList->m_pageZero = node; } } ASSERT(page); ASSERT(node->isSystemFallback()); // System fallback is character-dependent. When we get here, we // know that the character in question isn't in the system fallback // font's glyph page. Try to lazily create it here. // FIXME: Unclear if this should normalizeSpaces above 0xFFFF. // Doing so changes fast/text/international/plane2-diffs.html UChar32 characterToRender = c; if (characterToRender <= 0xFFFF) characterToRender = Character::normalizeSpaces(characterToRender); const SimpleFontData* fontDataToSubstitute = fontDataAt(0)->fontDataForCharacter(characterToRender); RefPtr<SimpleFontData> characterFontData = FontCache::fontCache()->platformFallbackForCharacter(m_fontDescription, characterToRender, fontDataToSubstitute); if (characterFontData) { if (characterFontData->platformData().orientation() == Vertical && !characterFontData->hasVerticalGlyphs() && Character::isCJKIdeographOrSymbol(c)) variant = BrokenIdeographVariant; if (variant != NormalVariant) characterFontData = characterFontData->variantFontData(m_fontDescription, variant); } if (characterFontData) { // Got the fallback glyph and font. GlyphPage* fallbackPage = GlyphPageTreeNode::getRootChild(characterFontData.get(), pageNumber)->page(); GlyphData data = fallbackPage && fallbackPage->fontDataForCharacter(c) ? fallbackPage->glyphDataForCharacter(c) : characterFontData->missingGlyphData(); // Cache it so we don't have to do system fallback again next time. if (variant == NormalVariant) { page->setGlyphDataForCharacter(c, data.glyph, data.fontData); data.fontData->setMaxGlyphPageTreeLevel(max(data.fontData->maxGlyphPageTreeLevel(), node->level())); if (!Character::isCJKIdeographOrSymbol(c) && data.fontData->platformData().orientation() != Horizontal && !data.fontData->isTextOrientationFallback()) return glyphDataAndPageForNonCJKCharacterWithGlyphOrientation(c, m_fontDescription.nonCJKGlyphOrientation(), data, fallbackPage, pageNumber); } return make_pair(data, page); } // Even system fallback can fail; use the missing glyph in that case. // FIXME: It would be nicer to use the missing glyph from the last resort font instead. GlyphData data = primaryFont()->missingGlyphData(); if (variant == NormalVariant) { page->setGlyphDataForCharacter(c, data.glyph, data.fontData); data.fontData->setMaxGlyphPageTreeLevel(max(data.fontData->maxGlyphPageTreeLevel(), node->level())); } return make_pair(data, page); }
const GlyphData& Font::glyphDataForCharacter(UChar32 c, bool mirror, bool forceSmallCaps) const { bool useSmallCapsFont = forceSmallCaps; if (m_fontDescription.smallCaps()) { UChar32 upperC = Unicode::toUpper(c); if (upperC != c) { c = upperC; useSmallCapsFont = true; } } if (mirror) c = mirroredChar(c); unsigned pageNumber = (c / GlyphPage::size); GlyphPageTreeNode* node = pageNumber ? m_pages.get(pageNumber) : m_pageZero; if (!node) { node = GlyphPageTreeNode::getRootChild(fontDataAt(0), pageNumber); if (pageNumber) m_pages.set(pageNumber, node); else m_pageZero = node; } GlyphPage* page; if (!useSmallCapsFont) { // Fastest loop, for the common case (not small caps). while (true) { page = node->page(); if (page) { const GlyphData& data = page->glyphDataForCharacter(c); if (data.fontData) return data; if (node->isSystemFallback()) break; } // Proceed with the fallback list. node = node->getChild(fontDataAt(node->level()), pageNumber); if (pageNumber) m_pages.set(pageNumber, node); else m_pageZero = node; } } else { while (true) { page = node->page(); if (page) { const GlyphData& data = page->glyphDataForCharacter(c); if (data.fontData) { // The smallCapsFontData function should not normally return 0. // But if it does, we will just render the capital letter big. const SimpleFontData* smallCapsFontData = data.fontData->smallCapsFontData(m_fontDescription); if (!smallCapsFontData) return data; GlyphPageTreeNode* smallCapsNode = GlyphPageTreeNode::getRootChild(smallCapsFontData, pageNumber); const GlyphPage* smallCapsPage = smallCapsNode->page(); if (smallCapsPage) { const GlyphData& data = smallCapsPage->glyphDataForCharacter(c); if (data.fontData) return data; } // Do not attempt system fallback off the smallCapsFontData. This is the very unlikely case that // a font has the lowercase character but the small caps font does not have its uppercase version. return smallCapsFontData->missingGlyphData(); } if (node->isSystemFallback()) break; } // Proceed with the fallback list. node = node->getChild(fontDataAt(node->level()), pageNumber); if (pageNumber) m_pages.set(pageNumber, node); else m_pageZero = node; } } ASSERT(page); ASSERT(node->isSystemFallback()); // System fallback is character-dependent. When we get here, we // know that the character in question isn't in the system fallback // font's glyph page. Try to lazily create it here. UChar codeUnits[2]; int codeUnitsLength; if (c <= 0xFFFF) { UChar c16 = c; if (Font::treatAsSpace(c16)) codeUnits[0] = ' '; else if (Font::treatAsZeroWidthSpace(c16)) codeUnits[0] = zeroWidthSpace; else codeUnits[0] = c16; codeUnitsLength = 1; } else { codeUnits[0] = U16_LEAD(c); codeUnits[1] = U16_TRAIL(c); codeUnitsLength = 2; } const SimpleFontData* characterFontData = FontCache::getFontDataForCharacters(*this, codeUnits, codeUnitsLength); if (useSmallCapsFont) characterFontData = characterFontData->smallCapsFontData(m_fontDescription); if (characterFontData) { // Got the fallback glyph and font. GlyphPage* fallbackPage = GlyphPageTreeNode::getRootChild(characterFontData, pageNumber)->page(); const GlyphData& data = fallbackPage && fallbackPage->glyphDataForCharacter(c).fontData ? fallbackPage->glyphDataForCharacter(c) : characterFontData->missingGlyphData(); // Cache it so we don't have to do system fallback again next time. if (!useSmallCapsFont) page->setGlyphDataForCharacter(c, data.glyph, data.fontData); return data; } // Even system fallback can fail; use the missing glyph in that case. // FIXME: It would be nicer to use the missing glyph from the last resort font instead. const GlyphData& data = primaryFont()->missingGlyphData(); if (!useSmallCapsFont) page->setGlyphDataForCharacter(c, data.glyph, data.fontData); return data; }
GlyphData Font::glyphDataForCharacter(UChar32 c, bool mirror, bool forceSmallCaps) const { ASSERT(isMainThread()); bool useSmallCapsFont = forceSmallCaps; if (m_fontDescription.smallCaps()) { UChar32 upperC = toUpper(c); if (upperC != c) { c = upperC; useSmallCapsFont = true; } } if (mirror) c = mirroredChar(c); unsigned pageNumber = (c / GlyphPage::size); GlyphPageTreeNode* node = pageNumber ? m_fontList->m_pages.get(pageNumber) : m_fontList->m_pageZero; if (!node) { node = GlyphPageTreeNode::getRootChild(fontDataAt(0), pageNumber); if (pageNumber) m_fontList->m_pages.set(pageNumber, node); else m_fontList->m_pageZero = node; } GlyphPage* page; if (!useSmallCapsFont) { // Fastest loop, for the common case (not small caps). while (true) { page = node->page(); if (page) { GlyphData data = page->glyphDataForCharacter(c); if (data.fontData) return data; if (node->isSystemFallback()) break; } // Proceed with the fallback list. node = node->getChild(fontDataAt(node->level()), pageNumber); if (pageNumber) m_fontList->m_pages.set(pageNumber, node); else m_fontList->m_pageZero = node; } } else { while (true) { page = node->page(); if (page) { GlyphData data = page->glyphDataForCharacter(c); if (data.fontData) { // The smallCapsFontData function should not normally return 0. // But if it does, we will just render the capital letter big. const SimpleFontData* smallCapsFontData = data.fontData->smallCapsFontData(m_fontDescription); if (!smallCapsFontData) return data; GlyphPageTreeNode* smallCapsNode = GlyphPageTreeNode::getRootChild(smallCapsFontData, pageNumber); const GlyphPage* smallCapsPage = smallCapsNode->page(); if (smallCapsPage) { GlyphData data = smallCapsPage->glyphDataForCharacter(c); if (data.fontData) return data; } // Do not attempt system fallback off the smallCapsFontData. This is the very unlikely case that // a font has the lowercase character but the small caps font does not have its uppercase version. return smallCapsFontData->missingGlyphData(); } if (node->isSystemFallback()) break; } // Proceed with the fallback list. node = node->getChild(fontDataAt(node->level()), pageNumber); if (pageNumber) m_fontList->m_pages.set(pageNumber, node); else m_fontList->m_pageZero = node; } } ASSERT(page); ASSERT(node->isSystemFallback()); // System fallback is character-dependent. When we get here, we // know that the character in question isn't in the system fallback // font's glyph page. Try to lazily create it here. UChar codeUnits[2]; int codeUnitsLength; if (c <= 0xFFFF) { codeUnits[0] = Font::normalizeSpaces(c); codeUnitsLength = 1; } else { codeUnits[0] = U16_LEAD(c); codeUnits[1] = U16_TRAIL(c); codeUnitsLength = 2; } const SimpleFontData* characterFontData = fontCache()->getFontDataForCharacters(*this, codeUnits, codeUnitsLength); if (useSmallCapsFont && characterFontData) characterFontData = characterFontData->smallCapsFontData(m_fontDescription); if (characterFontData) { // Got the fallback glyph and font. GlyphPage* fallbackPage = GlyphPageTreeNode::getRootChild(characterFontData, pageNumber)->page(); GlyphData data = fallbackPage && fallbackPage->fontDataForCharacter(c) ? fallbackPage->glyphDataForCharacter(c) : characterFontData->missingGlyphData(); // Cache it so we don't have to do system fallback again next time. if (!useSmallCapsFont) { #if OS(WINCE) // missingGlyphData returns a null character, which is not suitable for GDI to display. // Also, sometimes we cannot map a font for the character on WINCE, but GDI can still // display the character, probably because the font package is not installed correctly. // So we just always set the glyph to be same as the character, and let GDI solve it. page->setGlyphDataForCharacter(c, c, characterFontData); return page->glyphDataForCharacter(c); #else page->setGlyphDataForCharacter(c, data.glyph, data.fontData); #endif } return data; } // Even system fallback can fail; use the missing glyph in that case. // FIXME: It would be nicer to use the missing glyph from the last resort font instead. GlyphData data = primaryFont()->missingGlyphData(); if (!useSmallCapsFont) { #if OS(WINCE) // See comment about WINCE GDI handling near setGlyphDataForCharacter above. page->setGlyphDataForCharacter(c, c, data.fontData); return page->glyphDataForCharacter(c); #else page->setGlyphDataForCharacter(c, data.glyph, data.fontData); #endif } return data; }
std::pair<GlyphData, GlyphPage*> Font::glyphDataAndPageForCharacter(UChar32 c, bool mirror, FontDataVariant variant) const { ASSERT(isMainThread()); if (variant == AutoVariant) { if (m_fontDescription.smallCaps() && !primaryFont()->isSVGFont()) { UChar32 upperC = toUpper(c); if (upperC != c) { c = upperC; variant = SmallCapsVariant; } else variant = NormalVariant; } else variant = NormalVariant; } if (mirror) c = mirroredChar(c); unsigned pageNumber = (c / GlyphPage::size); GlyphPageTreeNode* node = pageNumber ? m_fontFallbackList->m_pages.get(pageNumber) : m_fontFallbackList->m_pageZero; if (!node) { node = GlyphPageTreeNode::getRootChild(fontDataAt(0), pageNumber); if (pageNumber) m_fontFallbackList->m_pages.set(pageNumber, node); else m_fontFallbackList->m_pageZero = node; } GlyphPage* page = 0; if (variant == NormalVariant) { // Fastest loop, for the common case (normal variant). while (true) { page = node->page(); if (page) { GlyphData data = page->glyphDataForCharacter(c); if (data.fontData && (data.fontData->platformData().orientation() == Horizontal || data.fontData->isTextOrientationFallback())) return make_pair(data, page); if (data.fontData) { if (isCJKIdeographOrSymbol(c)) { if (!data.fontData->hasVerticalGlyphs()) { // Use the broken ideograph font data. The broken ideograph font will use the horizontal width of glyphs // to make sure you get a square (even for broken glyphs like symbols used for punctuation). variant = BrokenIdeographVariant; break; } } else return glyphDataAndPageForNonCJKCharacterWithGlyphOrientation(c, m_fontDescription.nonCJKGlyphOrientation(), data, page, pageNumber); return make_pair(data, page); } if (node->isSystemFallback()) break; } // Proceed with the fallback list. node = node->getChild(fontDataAt(node->level()), pageNumber); if (pageNumber) m_fontFallbackList->m_pages.set(pageNumber, node); else m_fontFallbackList->m_pageZero = node; } } if (variant != NormalVariant) { while (true) { page = node->page(); if (page) { GlyphData data = page->glyphDataForCharacter(c); if (data.fontData) { // The variantFontData function should not normally return 0. // But if it does, we will just render the capital letter big. RefPtr<SimpleFontData> variantFontData = data.fontData->variantFontData(m_fontDescription, variant); if (!variantFontData) return make_pair(data, page); GlyphPageTreeNode* variantNode = GlyphPageTreeNode::getRootChild(variantFontData.get(), pageNumber); GlyphPage* variantPage = variantNode->page(); if (variantPage) { GlyphData data = variantPage->glyphDataForCharacter(c); if (data.fontData) return make_pair(data, variantPage); } // Do not attempt system fallback off the variantFontData. This is the very unlikely case that // a font has the lowercase character but the small caps font does not have its uppercase version. return make_pair(variantFontData->missingGlyphData(), page); } if (node->isSystemFallback()) break; } // Proceed with the fallback list. node = node->getChild(fontDataAt(node->level()), pageNumber); if (pageNumber) m_fontFallbackList->m_pages.set(pageNumber, node); else m_fontFallbackList->m_pageZero = node; } } ASSERT(page); ASSERT(node->isSystemFallback()); // System fallback is character-dependent. When we get here, we // know that the character in question isn't in the system fallback // font's glyph page. Try to lazily create it here. UChar codeUnits[2]; int codeUnitsLength; if (c <= 0xFFFF) { codeUnits[0] = Font::normalizeSpaces(c); codeUnitsLength = 1; } else { codeUnits[0] = U16_LEAD(c); codeUnits[1] = U16_TRAIL(c); codeUnitsLength = 2; } RefPtr<SimpleFontData> characterFontData = fontCache()->getFontDataForCharacters(*this, codeUnits, codeUnitsLength); if (characterFontData) { if (characterFontData->platformData().orientation() == Vertical && !characterFontData->hasVerticalGlyphs() && isCJKIdeographOrSymbol(c)) variant = BrokenIdeographVariant; if (variant != NormalVariant) characterFontData = characterFontData->variantFontData(m_fontDescription, variant); } if (characterFontData) { // Got the fallback glyph and font. GlyphPage* fallbackPage = GlyphPageTreeNode::getRootChild(characterFontData.get(), pageNumber)->page(); GlyphData data = fallbackPage && fallbackPage->fontDataForCharacter(c) ? fallbackPage->glyphDataForCharacter(c) : characterFontData->missingGlyphData(); // Cache it so we don't have to do system fallback again next time. if (variant == NormalVariant) { #if OS(WINCE) // missingGlyphData returns a null character, which is not suitable for GDI to display. // Also, sometimes we cannot map a font for the character on WINCE, but GDI can still // display the character, probably because the font package is not installed correctly. // So we just always set the glyph to be same as the character, and let GDI solve it. page->setGlyphDataForCharacter(c, c, characterFontData.get()); characterFontData->setMaxGlyphPageTreeLevel(max(characterFontData->maxGlyphPageTreeLevel(), node->level())); return make_pair(page->glyphDataForCharacter(c), page); #else page->setGlyphDataForCharacter(c, data.glyph, data.fontData); data.fontData->setMaxGlyphPageTreeLevel(max(data.fontData->maxGlyphPageTreeLevel(), node->level())); if (!isCJKIdeographOrSymbol(c) && data.fontData->platformData().orientation() != Horizontal && !data.fontData->isTextOrientationFallback()) return glyphDataAndPageForNonCJKCharacterWithGlyphOrientation(c, m_fontDescription.nonCJKGlyphOrientation(), data, fallbackPage, pageNumber); #endif } return make_pair(data, page); } // Even system fallback can fail; use the missing glyph in that case. // FIXME: It would be nicer to use the missing glyph from the last resort font instead. GlyphData data = primaryFont()->missingGlyphData(); if (variant == NormalVariant) { #if OS(WINCE) // See comment about WINCE GDI handling near setGlyphDataForCharacter above. page->setGlyphDataForCharacter(c, c, data.fontData); data.fontData->setMaxGlyphPageTreeLevel(max(data.fontData->maxGlyphPageTreeLevel(), node->level())); return make_pair(page->glyphDataForCharacter(c), page); #else page->setGlyphDataForCharacter(c, data.glyph, data.fontData); data.fontData->setMaxGlyphPageTreeLevel(max(data.fontData->maxGlyphPageTreeLevel(), node->level())); #endif } return make_pair(data, page); }