Beispiel #1
0
/* Free font record */
static void freeFonts(tcCtx g) {
    tcprivCtx h = g->ctx.tcpriv;
    int i;

    /* Free font data */
    for (i = 0; i < h->set.cnt; i++) {
        Font *font = &h->set.array[i];

        MEM_FREE(g, font->FontName);
        dnaFREE(font->dict);
        dnaFREE(font->Private);
        csFreeFont(g, font);
        if (font->flags & FONT_CID) {
            int fdCount = font->fdCount;
            int fd;
            if (font->fdInfo) {
                for (fd = 0; fd < fdCount; fd++) {
                    dnaFREE(font->fdInfo[fd].FD);
                    dnaFREE(font->fdInfo[fd].Private);
                }
                MEM_FREE(g, font->fdInfo);
            }
            MEM_FREE(g, font->fdIndex);
        }
        MEM_FREE(g, font->chameleon.data);
        (void)fontInit(g, 1, font); /* Prepare to reuse */
    }
    h->set.cnt = 0;
}
Beispiel #2
0
void AppearanceDialog::on_buttonFontDefaults_clicked()
{
    (*fontMap) = Config()->defaultFonts;
    isInit = true;
    fontInit();
    isInit = false;
    Config()->emitFontsUpdated();
    GuiUpdateAllViews();
}
Beispiel #3
0
void InitEverything()
{
	new ImgBase();
	randInit();
	fontInit();

	screen = InitScreen();

	SDL_WM_SetCaption("Xombie", "Xombie");
}
Beispiel #4
0
int fontNew(lua_State *L) { // love.graphics.newFont()

	if (fontCounter <= fontLimit) {

		fontCounter += 1;
        
        int argc = lua_gettop(L);
        char *filename = 0;
        int fontSize = 14;
        
        //newFont(fontSize)
        if( argc == 1){
            fontSize = lua_isnoneornil(L, 1) ? NULL : luaL_checkinteger(L, 1);
        }
        
        //newFont(filename, fontsize)
        if( argc == 2 ) {
            filename = lua_isnoneornil(L, 1) ? NULL : luaL_checkstring(L, 1);
            fontSize = lua_isnoneornil(L, 2) ? NULL : luaL_checkinteger(L, 2);
        }

		love_font *self = luaobj_newudata(L, sizeof(*self));

		luaobj_setclass(L, CLASS_TYPE, CLASS_NAME);

		if (filename) {

			const char *error = fontInit(self, filename, fontSize);

			if (error) luaError(L, error);

		} else {

			fontDefaultInit(self, fontSize);
		}

		return 1;

	} else {

		luaError(L, "LovePotion currently has a 2 font limit. This limitation will hopefully be lifted in future versions.");
		return 0;

	}


}
Beispiel #5
0
void loadText()
{
   fontInit(20,0);
   
   width = 1024,height = 1024;
   int x = 0,y = 0,maxy = 0;

   unsigned char *lol = new unsigned char[width * height];
   memset(lol,0,width * height);

   for (int i = 32;i< 128;i++)
   {


      loadGlyph(i);

      int w = glyphs[i -32]->bitmap.width;
      int h = glyphs[i -32]->bitmap.rows;
      
      maxy = maxy > h ? maxy : h;

      if ((x + w) > width)
	 y+= maxy + 3,x = 0,maxy = 0;

      glyphsPos[i -32].x = x;
      glyphsPos[i -32].y = y;
      
      for (int l = 0;l<h;l++)
	 memcpy(lol + (l +y)*width + x,glyphs[i -32]->bitmap.buffer + l * w,w);

      x+=w + 3;
   }

   glActiveTexture(GL_TEXTURE1);
   GLuint texttext;;
   glGenTextures(1,&texttext);

   glBindTexture(GL_TEXTURE_2D,texttext);

   glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
   glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
   glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
   glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
   glTexImage2D(GL_TEXTURE_2D,0,GL_ALPHA,width,height,0,GL_ALPHA,GL_UNSIGNED_BYTE,lol );

   glUniform1i(TextUniform,1);
}
Beispiel #6
0
AppearanceDialog::AppearanceDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AppearanceDialog)
{
    ui->setupUi(this);
    //set window flags
    setModal(true);
    setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint | Qt::MSWindowsFixedSizeDialogHint);
    //Colors
    colorMap = &Config()->Colors;
    colorBackupMap = *colorMap;
    ui->groupColor->setEnabled(false);
    ui->groupBackgroundColor->setEnabled(false);
    colorInfoListInit();
    //Fonts
    fontMap = &Config()->Fonts;
    fontBackupMap = *fontMap;
    fontInit();
    connect(this, SIGNAL(rejected()), this, SLOT(rejectedSlot()));
}
Beispiel #7
0
int main(int argc __attribute__((unused)), char *argv[])
{

    /* init allegro library */
    ALLEGRO_TIMER *timer = NULL;
    al_init();

    /* prepare random number generator */
    srand(time(NULL));

    /* activate all engine subsystems using the startup macro */
    resetCollisionTable();
    STARTUP(videoInit())
    STARTUP(init_datafile(argv))
    STARTUP(al_install_keyboard())
    STARTUP(al_install_joystick())
    STARTUP(fontInit())
    STARTUP(setupSound())
    timer = al_create_timer(1.0 / 60);
    al_start_timer(timer);
    initMediaLib();
    initBuffers();

    /* prepare game */
    startGame();

    /* begin game loop */
    while(!state.terminate) {
        runState(timer);
    }

    /* finish, return control to os */
    al_destroy_timer(timer);
    shutdownState();
    shutdownGame();
    videoKill();
    shutdownSound();
    al_uninstall_system();
    PHYSFS_deinit();

    /* no problems, exit false */
    return EXIT_SUCCESS;

}