/* SplashWindow::show * Shows the splash window with [message]. If [progress] is true, a * progress bar will also be shown *******************************************************************/ void SplashWindow::show(string message, bool progress, wxWindow* parent) { // Setup progress bar int rheight = height; if (progress) { show_progress = true; setProgress(0.0f); rheight += 10; } else show_progress = false; // Set parent if (!parent && theApp->isInitialised()) SetParent(theMainWindow); else SetParent(parent); // Show & init window #ifndef __WXGTK__ SetInitialSize(wxSize(width, rheight)); #else SetInitialSize(wxSize(width + 6, rheight + 6)); #endif setMessage(message); Show(); CentreOnParent(); forceRedraw(); }
void VirtualKeyboardGUI::run() { if (_firstRun) { _firstRun = false; moveToDefaultPosition(); } if (!g_gui.isActive()) { _system->showOverlay(); _system->clearOverlay(); } _overlayBackup.create(_screenW, _screenH, sizeof(OverlayColor)); _system->grabOverlay((OverlayColor*)_overlayBackup.pixels, _overlayBackup.w); setupCursor(); forceRedraw(); _displaying = true; mainLoop(); removeCursor(); _system->copyRectToOverlay((OverlayColor*)_overlayBackup.pixels, _overlayBackup.w, 0, 0, _overlayBackup.w, _overlayBackup.h); if (!g_gui.isActive()) _system->hideOverlay(); _overlayBackup.free(); _dispSurface.free(); }
/* SplashWindow::setProgress * Sets the progress bar level, where 0.0f is 0% and 1.0f is 100%. * A negative value indicates 'indefinite' progress. It is safe to * call this very rapidly as it will only redraw the window once * every 20ms no matter how often it is called *******************************************************************/ void SplashWindow::setProgress(float progress) { this->progress = progress; // Refresh if last redraw was > 20ms ago if (timer.Time() >= 20) forceRedraw(); }
void GuiDecalEditorCtrl::retargetDecalDatablock( String dbFrom, String dbTo ) { DecalData * ptrFrom = dynamic_cast<DecalData*> ( Sim::findObject(dbFrom.c_str()) ); DecalData * ptrTo = dynamic_cast<DecalData*> ( Sim::findObject(dbTo.c_str()) ); if( !ptrFrom || !ptrTo ) return; // Grab the mission editor undo manager. UndoManager *undoMan = NULL; if ( !Sim::findObject( "EUndoManager", undoMan ) ) { Con::errorf( "GuiMeshRoadEditorCtrl::on3DMouseDown() - EUndoManager not found!" ); return; } // Create the UndoAction. DBRetargetUndoAction *action = new DBRetargetUndoAction("Retarget Decal Datablock"); action->mEditor = this; action->mDBFromId = ptrFrom->getId(); action->mDBToId = ptrTo->getId(); Vector<DecalInstance*> mDecalQueue; Vector<DecalInstance *>::iterator iter; mDecalQueue.clear(); const Vector<DecalSphere*> &grid = gDecalManager->getDecalDataFile()->getSphereList(); for ( U32 i = 0; i < grid.size(); i++ ) { const DecalSphere *decalSphere = grid[i]; mDecalQueue.merge( decalSphere->mItems ); } for ( iter = mDecalQueue.begin();iter != mDecalQueue.end();iter++ ) { if( !(*iter) ) continue; if( (*iter)->mDataBlock->lookupName.compare( dbFrom ) == 0 ) { if( (*iter)->mId != -1 ) { action->retargetDecal((*iter)); (*iter)->mDataBlock = ptrTo; forceRedraw((*iter)); } } } undoMan->addAction( action ); }
void SplashScreen::draw (void) { // Create the splash screen overlay splashOverlay = Ogre::OverlayManager::getSingleton().create("OVERLAY_SPLASH"); splashOverlay->setZOrder(500); splashOverlay->show(); // Create an overlay container and add the splash screen to it. splashContainer = static_cast<Ogre::OverlayContainer*>(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "SplashScreen")); splashContainer->setMetricsMode(Ogre::GMM_PIXELS); splashContainer->setHorizontalAlignment(Ogre::GHA_LEFT); splashContainer->setVerticalAlignment(Ogre::GVA_TOP); splashContainer->setDimensions(640, 480); splashContainer->setMaterialName("CollisionDomain/ServerSplash"); splashContainer->setPosition(0, 0); splashOverlay->add2D(splashContainer); // Add the loading bar text to the splash screen. loadingText = Ogre::OverlayManager::getSingleton().createOverlayElement("TextArea", "LoadingText"); loadingText->setMetricsMode(Ogre::GMM_PIXELS); loadingText->setDimensions(500, 50); loadingText->setPosition(320, 290); loadingText->setParameter("font_name", "DejaVuSans"); loadingText->setParameter("char_height", "12"); loadingText->setParameter("alignment", "center"); loadingText->setColour(Ogre::ColourValue(1, 1, 1)); loadingText->setCaption(""); splashContainer->addChild(loadingText); // Add the loading bar to the splash screen. loadingBar = Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "LoadingBar"); loadingBar->setMetricsMode(Ogre::GMM_PIXELS); loadingBar->setDimensions(500, 20); loadingBar->setMaterialName("CollisionDomain/ServerLoadingBar"); loadingBar->setPosition(70, 310); splashContainer->addChild(loadingBar); // Render the screen. forceRedraw(); }
void LayerManager::removeZoomImage() { zoomImage.fill(Qt::white); forceRedraw(); }
/* SplashWindow::setProgressMessage * Changes the progress bar message *******************************************************************/ void SplashWindow::setProgressMessage(string message) { message_progress = message; forceRedraw(); }
/* SplashWindow::setMessage * Changes the splash window message *******************************************************************/ void SplashWindow::setMessage(string message) { this->message = message; forceRedraw(); }
void SplashScreen::updateProgressBar (int percent) { loadingBar->setDimensions(percent*5, 20); forceRedraw(); }