DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) {
    float controlPixelData[FP_CONTROL_ARRAY_SIZE];
    float readBuffer[FP_CONTROL_ARRAY_SIZE];
    for (int i = 0; i < FP_CONTROL_ARRAY_SIZE; i += 4) {
        controlPixelData[i] = FLT_MIN;
        controlPixelData[i + 1] = FLT_MAX;
        controlPixelData[i + 2] = FLT_EPSILON;
        controlPixelData[i + 3] = kMaxIntegerRepresentableInSPFloatingPoint;
    }

    for (int origin = 0; origin < 2; ++origin) {
        int glCtxTypeCnt = 1;
        glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt;
        for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) {
            GrTextureDesc desc;
            desc.fFlags = kRenderTarget_GrTextureFlagBit;
            desc.fWidth = DEV_W;
            desc.fHeight = DEV_H;
            desc.fConfig = kRGBA_float_GrPixelConfig;
            desc.fOrigin = 0 == origin ?
                kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;

            GrContext* context = NULL;
            GrContextFactory::GLContextType type =
                    static_cast<GrContextFactory::GLContextType>(glCtxType);
            if (!GrContextFactory::IsRenderingGLContext(type)) {
                continue;
            }
            context = factory->get(type);
            if (NULL == context){
                continue;
            }

            SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc,
                                                                             NULL,
                                                                             0));

            // Floating point textures are NOT supported everywhere
            if (NULL == fpTexture) {
                continue;
            }

            // write square
            context->writeTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig,
                    controlPixelData, 0);
            context->readTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0);
            for (int j = 0; j < FP_CONTROL_ARRAY_SIZE; ++j) {
                REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]);
            }
        }
    }
}
Beispiel #2
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DEF_GPUTEST(HalfFloatTextureTest, reporter, factory) {
    SkHalf controlPixelData[HALF_CONTROL_ARRAY_SIZE];
    SkHalf readBuffer[HALF_CONTROL_ARRAY_SIZE];
    for (int i = 0; i < HALF_CONTROL_ARRAY_SIZE; i += 4) {
        controlPixelData[i] = SK_HalfMin;
        controlPixelData[i + 1] = SK_HalfMax;
        controlPixelData[i + 2] = SK_HalfEpsilon;
        controlPixelData[i + 3] = 0x6800;   // 2^11
    }
    
    for (int origin = 0; origin < 2; ++origin) {
        int glCtxTypeCnt = 1;
        glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt;
        for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) {
            GrSurfaceDesc desc;
            desc.fFlags = kRenderTarget_GrSurfaceFlag;
            desc.fWidth = DEV_W;
            desc.fHeight = DEV_H;
            desc.fConfig = kAlpha_half_GrPixelConfig;
            desc.fOrigin = 0 == origin ?
            kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
            
            GrContext* context = NULL;
            GrContextFactory::GLContextType type =
            static_cast<GrContextFactory::GLContextType>(glCtxType);
            if (!GrContextFactory::IsRenderingGLContext(type)) {
                continue;
            }
            context = factory->get(type);
            if (NULL == context){
                continue;
            }
            
            SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc,
                                                                             NULL,
                                                                             0));
            
            // 16-bit floating point textures are NOT supported everywhere
            if (NULL == fpTexture) {
                continue;
            }
            
            // write square
            fpTexture->writePixels(0, 0, DEV_W, DEV_H, desc.fConfig, controlPixelData, 0);
            fpTexture->readPixels(0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0);
            for (int j = 0; j < HALF_CONTROL_ARRAY_SIZE; ++j) {
                REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]);
            }
        }
    }
}
void runFPTest(skiatest::Reporter* reporter, GrContextFactory* factory,
               T min, T max, T epsilon, T maxInt, int arraySize, GrPixelConfig config) {
    SkTDArray<T> controlPixelData, readBuffer;
    controlPixelData.setCount(arraySize);
    readBuffer.setCount(arraySize);

    for (int i = 0; i < arraySize; i += 4) {
        controlPixelData[i + 0] = min;
        controlPixelData[i + 1] = max;
        controlPixelData[i + 2] = epsilon;
        controlPixelData[i + 3] = maxInt;
    }

    for (int origin = 0; origin < 2; ++origin) {
        for (int glCtxType = 0; glCtxType < GrContextFactory::kGLContextTypeCnt; ++glCtxType) {
            GrSurfaceDesc desc;
            desc.fFlags = kRenderTarget_GrSurfaceFlag;
            desc.fWidth = DEV_W;
            desc.fHeight = DEV_H;
            desc.fConfig = config;
            desc.fOrigin = 0 == origin ?
            kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;

            GrContextFactory::GLContextType type =
                static_cast<GrContextFactory::GLContextType>(glCtxType);
            if (!GrContextFactory::IsRenderingGLContext(type)) {
                continue;
            }
            GrContext* context = factory->get(type);
            if (nullptr == context) {
                continue;
            }

            SkAutoTUnref<GrTexture> fpTexture(context->textureProvider()->createTexture(
                desc, false, controlPixelData.begin(), 0));
            // Floating point textures are NOT supported everywhere
            if (nullptr == fpTexture) {
                continue;
            }
            fpTexture->readPixels(0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer.begin(), 0);
            REPORTER_ASSERT(reporter,
                0 == memcmp(readBuffer.begin(), controlPixelData.begin(), readBuffer.bytes()));
        }
    }
}