DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) { float controlPixelData[FP_CONTROL_ARRAY_SIZE]; float readBuffer[FP_CONTROL_ARRAY_SIZE]; for (int i = 0; i < FP_CONTROL_ARRAY_SIZE; i += 4) { controlPixelData[i] = FLT_MIN; controlPixelData[i + 1] = FLT_MAX; controlPixelData[i + 2] = FLT_EPSILON; controlPixelData[i + 3] = kMaxIntegerRepresentableInSPFloatingPoint; } for (int origin = 0; origin < 2; ++origin) { int glCtxTypeCnt = 1; glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt; for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) { GrTextureDesc desc; desc.fFlags = kRenderTarget_GrTextureFlagBit; desc.fWidth = DEV_W; desc.fHeight = DEV_H; desc.fConfig = kRGBA_float_GrPixelConfig; desc.fOrigin = 0 == origin ? kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin; GrContext* context = NULL; GrContextFactory::GLContextType type = static_cast<GrContextFactory::GLContextType>(glCtxType); if (!GrContextFactory::IsRenderingGLContext(type)) { continue; } context = factory->get(type); if (NULL == context){ continue; } SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc, NULL, 0)); // Floating point textures are NOT supported everywhere if (NULL == fpTexture) { continue; } // write square context->writeTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, controlPixelData, 0); context->readTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0); for (int j = 0; j < FP_CONTROL_ARRAY_SIZE; ++j) { REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]); } } } }
DEF_GPUTEST(HalfFloatTextureTest, reporter, factory) { SkHalf controlPixelData[HALF_CONTROL_ARRAY_SIZE]; SkHalf readBuffer[HALF_CONTROL_ARRAY_SIZE]; for (int i = 0; i < HALF_CONTROL_ARRAY_SIZE; i += 4) { controlPixelData[i] = SK_HalfMin; controlPixelData[i + 1] = SK_HalfMax; controlPixelData[i + 2] = SK_HalfEpsilon; controlPixelData[i + 3] = 0x6800; // 2^11 } for (int origin = 0; origin < 2; ++origin) { int glCtxTypeCnt = 1; glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt; for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) { GrSurfaceDesc desc; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fWidth = DEV_W; desc.fHeight = DEV_H; desc.fConfig = kAlpha_half_GrPixelConfig; desc.fOrigin = 0 == origin ? kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin; GrContext* context = NULL; GrContextFactory::GLContextType type = static_cast<GrContextFactory::GLContextType>(glCtxType); if (!GrContextFactory::IsRenderingGLContext(type)) { continue; } context = factory->get(type); if (NULL == context){ continue; } SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc, NULL, 0)); // 16-bit floating point textures are NOT supported everywhere if (NULL == fpTexture) { continue; } // write square fpTexture->writePixels(0, 0, DEV_W, DEV_H, desc.fConfig, controlPixelData, 0); fpTexture->readPixels(0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0); for (int j = 0; j < HALF_CONTROL_ARRAY_SIZE; ++j) { REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]); } } } }
void runFPTest(skiatest::Reporter* reporter, GrContextFactory* factory, T min, T max, T epsilon, T maxInt, int arraySize, GrPixelConfig config) { SkTDArray<T> controlPixelData, readBuffer; controlPixelData.setCount(arraySize); readBuffer.setCount(arraySize); for (int i = 0; i < arraySize; i += 4) { controlPixelData[i + 0] = min; controlPixelData[i + 1] = max; controlPixelData[i + 2] = epsilon; controlPixelData[i + 3] = maxInt; } for (int origin = 0; origin < 2; ++origin) { for (int glCtxType = 0; glCtxType < GrContextFactory::kGLContextTypeCnt; ++glCtxType) { GrSurfaceDesc desc; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fWidth = DEV_W; desc.fHeight = DEV_H; desc.fConfig = config; desc.fOrigin = 0 == origin ? kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin; GrContextFactory::GLContextType type = static_cast<GrContextFactory::GLContextType>(glCtxType); if (!GrContextFactory::IsRenderingGLContext(type)) { continue; } GrContext* context = factory->get(type); if (nullptr == context) { continue; } SkAutoTUnref<GrTexture> fpTexture(context->textureProvider()->createTexture( desc, false, controlPixelData.begin(), 0)); // Floating point textures are NOT supported everywhere if (nullptr == fpTexture) { continue; } fpTexture->readPixels(0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer.begin(), 0); REPORTER_ASSERT(reporter, 0 == memcmp(readBuffer.begin(), controlPixelData.begin(), readBuffer.bytes())); } } }