void layer_by_sql(gdal_dataset_type const datasource, std::string const& layer_sql) { free_layer(); datasource_ = datasource; owns_layer_ = true; // TODO - actually filter fields! // http://trac.osgeo.org/gdal/wiki/rfc29_desired_fields // http://trac.osgeo.org/gdal/wiki/rfc28_sqlfunc OGRGeometry* spatial_filter = nullptr; const char* sql_dialect = nullptr; OGRLayer* ogr_layer = datasource_->ExecuteSQL(layer_sql.c_str(), spatial_filter, sql_dialect); if (ogr_layer) { OGRFeatureDefn* def = ogr_layer->GetLayerDefn(); if (def != 0) { layer_ = ogr_layer; layer_name_ = def->GetName(); is_valid_ = true; MAPNIK_LOG_DEBUG(ogr) << "ogr_layer_ptr: layer_from_sql layer=" << layer_name_; } } #ifdef MAPNIK_LOG debug_print_last_error(); #endif }
void awe_free_soundfont(SFInfo *sf) { int i; if (sf->preset) { for (i = 0; i < sf->npresets; i++) free_layer(&sf->preset[i].hdr); free(sf->preset); } if (sf->inst) { for (i = 0; i < sf->ninsts; i++) free_layer(&sf->inst[i].hdr); free(sf->inst); } if (sf->sample) free(sf->sample); if (sf->sf_name) free(sf->sf_name); }
void layer_by_index(gdal_dataset_type const datasource, int layer_index) { free_layer(); datasource_ = datasource; OGRLayer* ogr_layer = datasource_->GetLayer(layer_index); if (ogr_layer) { OGRFeatureDefn* def = ogr_layer->GetLayerDefn(); if (def != 0) { layer_ = ogr_layer; layer_name_ = def->GetName(); is_valid_ = true; MAPNIK_LOG_DEBUG(ogr) << "ogr_layer_ptr: layer_from_index layer=" << layer_name_; } } #ifdef MAPNIK_LOG debug_print_last_error(); #endif }
void free_network(network net) { int i; for (i = 0; i < net.n; ++i) { free_layer(net.layers[i]); } free(net.layers); free(net.scales); free(net.steps); free(net.seen); #ifdef GPU if (gpu_index >= 0) cuda_free(net.workspace); else free(net.workspace); if (net.input_state_gpu) cuda_free(net.input_state_gpu); if (*net.input_gpu) cuda_free(*net.input_gpu); if (*net.truth_gpu) cuda_free(*net.truth_gpu); if (net.input_gpu) free(net.input_gpu); if (net.truth_gpu) free(net.truth_gpu); if (*net.input16_gpu) cuda_free(*net.input16_gpu); if (*net.output16_gpu) cuda_free(*net.output16_gpu); if (net.input16_gpu) free(net.input16_gpu); if (net.output16_gpu) free(net.output16_gpu); if (net.max_input16_size) free(net.max_input16_size); if (net.max_output16_size) free(net.max_output16_size); #else free(net.workspace); #endif }
/* Free allocated space for uniform trigger towers */ bool_t free_uniform_roi (uniform_roi_t* u) { int layer; for(layer = 0; layer < u->nlayer; layer++) free_layer(&u->layer[layer]); free(u->layer); return (TRUE); }
int set_default_instrument(char *name) { InstrumentLayer *lp; /* if (!(lp=load_instrument(name, 0, -1, -1, -1, 0, 0, 0))) */ if (!(lp=load_instrument(name, FONT_NORMAL, 0, -1, -1, 0, -1, -1, -1, -1, 0, -1, -1))) return -1; if (default_instrument) free_layer(default_instrument); default_instrument=lp; default_program=SPECIAL_PROGRAM; return 0; }
/* Well, it does the obvious stuff. */ void free_had_tt (hadtt_t tt) { int e,p; int layer; for (p=0; p<HadRoIGran; ++p) for (e=0; e<HadRoIGran; ++e) { for(layer = 0; layer < tt[p][e].NoOfLayers; ++layer) free_layer(&tt[p][e].layer[layer]); free(tt[p][e].layer); } }
void free_network(network net) { int i; for(i = 0; i < net.n; ++i){ free_layer(net.layers[i]); } free(net.layers); if(net.input) free(net.input); if(net.truth) free(net.truth); #ifdef GPU if(net.input_gpu) cuda_free(net.input_gpu); if(net.truth_gpu) cuda_free(net.truth_gpu); #endif }
static void free_bank(int dr, int b) { int i; ToneBank *bank=((dr) ? drumset[b] : tonebank[b]); for (i=0; i<MAXPROG; i++) if (bank->tone[i].layer) { /* Not that this could ever happen, of course */ if (bank->tone[i].layer != MAGIC_LOAD_INSTRUMENT) { free_layer(bank->tone[i].layer); bank->tone[i].layer=0; bank->tone[i].last_used=-1; } } }
static void free_old_bank(int dr, int b, int how_old) { int i; ToneBank *bank=((dr) ? drumset[b] : tonebank[b]); for (i=0; i<MAXPROG; i++) if (bank->tone[i].layer && bank->tone[i].last_used < how_old) { if (bank->tone[i].layer != MAGIC_LOAD_INSTRUMENT) { ctl->cmsg(CMSG_INFO, VERB_DEBUG, "Unloading %s %s[%d,%d] - last used %d.", (dr)? "drum" : "inst", bank->tone[i].name, i, b, bank->tone[i].last_used); free_layer(bank->tone[i].layer); bank->tone[i].layer=0; bank->tone[i].last_used=-1; } } }
void layer_by_name(gdal_dataset_type const datasource, std::string const& layer_name) { free_layer(); datasource_ = datasource; OGRLayer* ogr_layer = datasource_->GetLayerByName(layer_name.c_str()); if (ogr_layer) { layer_name_ = layer_name; layer_ = ogr_layer; is_valid_ = true; MAPNIK_LOG_DEBUG(ogr) << "ogr_layer_ptr: layer_from_name layer=" << layer_name_; } #ifdef MAPNIK_LOG debug_print_last_error(); #endif }
static int fill_bank(int dr, int b) { int i, errors=0; ToneBank *bank=((dr) ? drumset[b] : tonebank[b]); if (!bank) { ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "Huh. Tried to load instruments in non-existent %s %d", (dr) ? "drumset" : "tone bank", b); return 0; } for (i=0; i<MAXPROG; i++) { if (bank->tone[i].layer==MAGIC_LOAD_INSTRUMENT) { if (!(bank->tone[i].name)) { ctl->cmsg(CMSG_WARNING, (b!=0) ? VERB_VERBOSE : VERB_NORMAL, "No instrument mapped to %s %d, program %d%s", (dr)? "drum set" : "tone bank", b, i, (b!=0) ? "" : " - this instrument will not be heard"); if (b!=0) { /* Mark the corresponding instrument in the default bank / drumset for loading (if it isn't already) */ if (!dr) { if (!(standard_tonebank.tone[i].layer)) standard_tonebank.tone[i].layer= MAGIC_LOAD_INSTRUMENT; } else { if (!(standard_drumset.tone[i].layer)) standard_drumset.tone[i].layer= MAGIC_LOAD_INSTRUMENT; } } bank->tone[i].layer=0; errors++; } else if (!(bank->tone[i].layer= load_instrument(bank->tone[i].name, bank->tone[i].font_type, (dr) ? 1 : 0, bank->tone[i].pan, bank->tone[i].amp, bank->tone[i].tuning, (bank->tone[i].note!=-1) ? bank->tone[i].note : ((dr) ? i : -1), (bank->tone[i].strip_loop!=-1) ? bank->tone[i].strip_loop : ((dr) ? 1 : -1), (bank->tone[i].strip_envelope != -1) ? bank->tone[i].strip_envelope : ((dr) ? 1 : -1), bank->tone[i].strip_tail, b, ((dr) ? i + 128 : i), bank->tone[i].sf_ix ))) { ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "Couldn't load instrument %s (%s %d, program %d)", bank->tone[i].name, (dr)? "drum set" : "tone bank", b, i); errors++; } else { /* it's loaded now */ bank->tone[i].last_used = current_tune_number; current_patch_memory += bank->tone[i].layer->size; purge_as_required(); if (current_patch_memory > max_patch_memory) { ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "Not enough memory to load instrument %s (%s %d, program %d)", bank->tone[i].name, (dr)? "drum set" : "tone bank", b, i); errors++; free_layer(bank->tone[i].layer); bank->tone[i].layer=0; bank->tone[i].last_used=-1; } #if 0 if (check_for_rc()) { free_layer(bank->tone[i].layer); bank->tone[i].layer=0; bank->tone[i].last_used=-1; return 0; } #endif } } } return errors; }
~ogr_layer_ptr() { free_layer(); }