Beispiel #1
0
COMPILER_RT_ABI fp_t __floatditf(di_int a) {

  const int aWidth = sizeof a * CHAR_BIT;

  // Handle zero as a special case to protect clz
  if (a == 0)
    return fromRep(0);

  // All other cases begin by extracting the sign and absolute value of a
  rep_t sign = 0;
  du_int aAbs = (du_int)a;
  if (a < 0) {
    sign = signBit;
    aAbs = ~(du_int)a + 1U;
  }

  // Exponent of (fp_t)a is the width of abs(a).
  const int exponent = (aWidth - 1) - __builtin_clzll(aAbs);
  rep_t result;

  // Shift a into the significand field, rounding if it is a right-shift
  const int shift = significandBits - exponent;
  result = (rep_t)aAbs << shift ^ implicitBit;

  // Insert the exponent
  result += (rep_t)(exponent + exponentBias) << significandBits;
  // Insert the sign bit and return
  return fromRep(result | sign);
}
Beispiel #2
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COMPILER_RT_ABI fp_t __floatunsitf(unsigned int a) {

    const int aWidth = sizeof a * CHAR_BIT;

    // Handle zero as a special case to protect clz
    if (a == 0) return fromRep(0);

    // Exponent of (fp_t)a is the width of abs(a).
    const int exponent = (aWidth - 1) - __builtin_clz(a);
    rep_t result;

    // Shift a into the significand field and clear the implicit bit.
    const int shift = significandBits - exponent;
    result = (rep_t)a << shift ^ implicitBit;

    // Insert the exponent
    result += (rep_t)(exponent + exponentBias) << significandBits;
    return fromRep(result);
}
Beispiel #3
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// Subtraction; flip the sign bit of b and add.
COMPILER_RT_ABI fp_t
__subsf3(fp_t a, fp_t b) {
    return __addsf3(a, fromRep(toRep(b) ^ signBit));
}
Beispiel #4
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COMPILER_RT_ABI fp_t
__negdf2(fp_t a) {
    return fromRep(toRep(a) ^ signBit);
}
Beispiel #5
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fp_t __addsf3(fp_t a, fp_t b) {

    rep_t aRep = toRep(a);
    rep_t bRep = toRep(b);
    const rep_t aAbs = aRep & absMask;
    const rep_t bAbs = bRep & absMask;
    
    // Detect if a or b is zero, infinity, or NaN.
    if (aAbs - 1U >= infRep - 1U || bAbs - 1U >= infRep - 1U) {
        
        // NaN + anything = qNaN
        if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
        // anything + NaN = qNaN
        if (bAbs > infRep) return fromRep(toRep(b) | quietBit);
        
        if (aAbs == infRep) {
            // +/-infinity + -/+infinity = qNaN
            if ((toRep(a) ^ toRep(b)) == signBit) return fromRep(qnanRep);
            // +/-infinity + anything remaining = +/- infinity
            else return a;
        }
        
        // anything remaining + +/-infinity = +/-infinity
        if (bAbs == infRep) return b;
        
        // zero + anything = anything
        if (!aAbs) {
            // but we need to get the sign right for zero + zero
            if (!bAbs) return fromRep(toRep(a) & toRep(b));
            else return b;
        }
        
        // anything + zero = anything
        if (!bAbs) return a;
    }
    
    // Swap a and b if necessary so that a has the larger absolute value.
    if (bAbs > aAbs) {
        const rep_t temp = aRep;
        aRep = bRep;
        bRep = temp;
    }
    
    // Extract the exponent and significand from the (possibly swapped) a and b.
    int aExponent = aRep >> significandBits & maxExponent;
    int bExponent = bRep >> significandBits & maxExponent;
    rep_t aSignificand = aRep & significandMask;
    rep_t bSignificand = bRep & significandMask;
    
    // Normalize any denormals, and adjust the exponent accordingly.
    if (aExponent == 0) aExponent = normalize(&aSignificand);
    if (bExponent == 0) bExponent = normalize(&bSignificand);
    
    // The sign of the result is the sign of the larger operand, a.  If they
    // have opposite signs, we are performing a subtraction; otherwise addition.
    const rep_t resultSign = aRep & signBit;
    const bool subtraction = (aRep ^ bRep) & signBit;
    
    // Shift the significands to give us round, guard and sticky, and or in the
    // implicit significand bit.  (If we fell through from the denormal path it
    // was already set by normalize( ), but setting it twice won't hurt
    // anything.)
    aSignificand = (aSignificand | implicitBit) << 3;
    bSignificand = (bSignificand | implicitBit) << 3;
    
    // Shift the significand of b by the difference in exponents, with a sticky
    // bottom bit to get rounding correct.
    const int align = aExponent - bExponent;
    if (align) {
        if (align < typeWidth) {
            const bool sticky = bSignificand << (typeWidth - align);
            bSignificand = bSignificand >> align | sticky;
        } else {
            bSignificand = 1; // sticky; b is known to be non-zero.
        }
    }
Beispiel #6
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COMPILER_RT_ABI fp_t
__muldf3(fp_t a, fp_t b) {
    
    const unsigned int aExponent = toRep(a) >> significandBits & maxExponent;
    const unsigned int bExponent = toRep(b) >> significandBits & maxExponent;
    const rep_t productSign = (toRep(a) ^ toRep(b)) & signBit;
    
    rep_t aSignificand = toRep(a) & significandMask;
    rep_t bSignificand = toRep(b) & significandMask;
    int scale = 0;
    
    // Detect if a or b is zero, denormal, infinity, or NaN.
    if (aExponent-1U >= maxExponent-1U || bExponent-1U >= maxExponent-1U) {
        
        const rep_t aAbs = toRep(a) & absMask;
        const rep_t bAbs = toRep(b) & absMask;
        
        // NaN * anything = qNaN
        if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
        // anything * NaN = qNaN
        if (bAbs > infRep) return fromRep(toRep(b) | quietBit);
        
        if (aAbs == infRep) {
            // infinity * non-zero = +/- infinity
            if (bAbs) return fromRep(aAbs | productSign);
            // infinity * zero = NaN
            else return fromRep(qnanRep);
        }
        
        if (bAbs == infRep) {
            // non-zero * infinity = +/- infinity
            if (aAbs) return fromRep(bAbs | productSign);
            // zero * infinity = NaN
            else return fromRep(qnanRep);
        }
        
        // zero * anything = +/- zero
        if (!aAbs) return fromRep(productSign);
        // anything * zero = +/- zero
        if (!bAbs) return fromRep(productSign);
        
        // one or both of a or b is denormal, the other (if applicable) is a
        // normal number.  Renormalize one or both of a and b, and set scale to
        // include the necessary exponent adjustment.
        if (aAbs < implicitBit) scale += normalize(&aSignificand);
        if (bAbs < implicitBit) scale += normalize(&bSignificand);
    }
    
    // Or in the implicit significand bit.  (If we fell through from the
    // denormal path it was already set by normalize( ), but setting it twice
    // won't hurt anything.)
    aSignificand |= implicitBit;
    bSignificand |= implicitBit;
    
    // Get the significand of a*b.  Before multiplying the significands, shift
    // one of them left to left-align it in the field.  Thus, the product will
    // have (exponentBits + 2) integral digits, all but two of which must be
    // zero.  Normalizing this result is just a conditional left-shift by one
    // and bumping the exponent accordingly.
    rep_t productHi, productLo;
    wideMultiply(aSignificand, bSignificand << exponentBits,
                 &productHi, &productLo);
    
    int productExponent = aExponent + bExponent - exponentBias + scale;
    
    // Normalize the significand, adjust exponent if needed.
    if (productHi & implicitBit) productExponent++;
    else wideLeftShift(&productHi, &productLo, 1);
    
    // If we have overflowed the type, return +/- infinity.
    if (productExponent >= maxExponent) return fromRep(infRep | productSign);
    
    if (productExponent <= 0) {
        // Result is denormal before rounding
        //
        // If the result is so small that it just underflows to zero, return
        // a zero of the appropriate sign.  Mathematically there is no need to
        // handle this case separately, but we make it a special case to
        // simplify the shift logic.
        const unsigned int shift = 1U - (unsigned int)productExponent;
        if (shift >= typeWidth) return fromRep(productSign);
        
        // Otherwise, shift the significand of the result so that the round
        // bit is the high bit of productLo.
        wideRightShiftWithSticky(&productHi, &productLo, shift);
    }
    
    else {
        // Result is normal before rounding; insert the exponent.
        productHi &= significandMask;
        productHi |= (rep_t)productExponent << significandBits;
    }
    
    // Insert the sign of the result:
    productHi |= productSign;
    
    // Final rounding.  The final result may overflow to infinity, or underflow
    // to zero, but those are the correct results in those cases.  We use the
    // default IEEE-754 round-to-nearest, ties-to-even rounding mode.
    if (productLo > signBit) productHi++;
    if (productLo == signBit) productHi += productHi & 1;
    return fromRep(productHi);
}