Beispiel #1
0
static void process_video_events() {
    fs_mutex_lock(g_video_event_mutex);
    int count = g_queue_get_length(g_video_event_queue);
    for (int i = 0; i < count; i++) {
        int event = FS_POINTER_TO_INT(g_queue_pop_tail(g_video_event_queue));
        if (event == FS_ML_VIDEO_EVENT_GRAB_INPUT) {
            fs_ml_grab_input(1, 1);
        }
        else if (event == FS_ML_VIDEO_EVENT_UNGRAB_INPUT) {
            fs_ml_grab_input(0, 1);
        }
        else if (event == FS_ML_VIDEO_EVENT_SHOW_CURSOR) {
            fs_ml_show_cursor(1, 1);
        }
        else if (event == FS_ML_VIDEO_EVENT_HIDE_CURSOR) {
            fs_ml_show_cursor(0, 1);
        }
    }
    fs_mutex_unlock(g_video_event_mutex);
}
Beispiel #2
0
static int event_loop() {
    int result = 0;
    SDL_Event event;
    while (SDL_PollEvent(&event)) {
        switch(event.type) {
        case SDL_QUIT:
            fs_log("intercepted SDL_QUIT\n");
            fs_ml_quit();
            continue;
#ifdef USE_SDL2
        case SDL_WINDOWEVENT:
            // printf("SDL_WINDOWEVENT...\n");
            if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
                on_resize(event.window.data1, event.window.data2);
            }
            else if (event.window.event == SDL_WINDOWEVENT_CLOSE) {
                event.type = SDL_QUIT;
                SDL_PushEvent(&event);
            }
            continue;
#else
        case SDL_VIDEORESIZE:
            on_resize(event.resize.w, event.resize.h);
            continue;
        case SDL_ACTIVEEVENT:
            //fs_log("got active event %d %d %d %d\n", event.active.state,
            //      SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, SDL_APPACTIVE);
            if ((event.active.state & SDL_APPINPUTFOCUS)) {
                if (event.active.gain) {
                    fs_log("got keyboard focus\n");
                    // just got keyboard focus -- clearing modifier states
                    fs_ml_clear_keyboard_modifier_state();
                    if (g_fs_ml_had_input_grab) {
                        fs_log("- had input grab, re-acquiring\n");
                        fs_ml_grab_input(1, 1);
                        g_fs_ml_had_input_grab = 0;
                    }
                    if (g_fs_ml_was_fullscreen) {
                        if (!g_fs_emu_video_fullscreen) {
                            fs_log("- was in fullsreen mode before (switching)\n");
                            fs_ml_toggle_fullscreen();
                        }
                        g_fs_ml_was_fullscreen = 0;
                    }
                }
                else {
                    fs_log("lost keyboard focus\n");
                    if (fs_ml_has_input_grab()) {
                        fs_log("- releasing input grab\n");
                        fs_ml_grab_input(0, 1);
                        g_fs_ml_had_input_grab = 1;
                    }
                    else {
                        fs_log("- did not have input grab\n");
                        //g_fs_ml_had_input_grab = 0;
                    }
                }
            }
            continue;
#endif
        case SDL_KEYDOWN:
        case SDL_KEYUP:
            if (g_debug_input) {
                fs_log("SDL key sym %d mod %d scancode %d state %d\n",
                        event.key.keysym.sym, event.key.keysym.mod,
                        event.key.keysym.scancode, event.key.state);
            }
            if (event.key.keysym.sym == 0 && event.key.keysym.scancode == 0) {
                // ignore "ghost key" seen on OS X which without this
                // specific check will cause the A key to be mysteriously
                // pressed.
                if (g_debug_input) {
                    fs_log("- ignored key with keysym 0 and scancode 0\n");
                }
                continue;
            }
            /*
            if (event.key.keysym.sym == SDLK_F12) {
                g_f12_state = event.key.state ? FS_ML_KEY_MOD_F12 : 0;
                printf("-- g_f12_state is %d\n", g_f12_state);
            }
            else if (event.key.keysym.sym == SDLK_F11) {
                g_f11_state = event.key.state ? FS_ML_KEY_MOD_F11 : 0;
            }
            */

            const Uint8* key_state;
            int num_keys;
#ifdef USE_SDL2
            key_state = SDL_GetKeyboardState(&num_keys);
            g_f11_state = key_state[SDL_SCANCODE_F11] ? FS_ML_KEY_MOD_F11 : 0;
            g_f12_state = key_state[SDL_SCANCODE_F12] ? FS_ML_KEY_MOD_F12 : 0;
            // printf("%d %d\n", g_f11_state, g_f12_state);
#else
            key_state = SDL_GetKeyState(&num_keys);
            g_f11_state = key_state[SDLK_F11] ? FS_ML_KEY_MOD_F11 : 0;
            g_f12_state = key_state[SDLK_F12] ? FS_ML_KEY_MOD_F12 : 0;
#endif

            int key = -1;
#ifdef USE_SDL2
            if (event.key.keysym.scancode <= LAST_SDL2_SCANCODE) {
                key = g_sdl2_keys[event.key.keysym.scancode];
            }
#else
            if (0) {
            }
#endif
#if defined(MACOSX)
#ifdef USE_SDL2

#else
            else if (event.key.keysym.sym == SDLK_LSHIFT) {
                key = SDLK_LSHIFT;
            }
            else if (event.key.keysym.sym == SDLK_LCTRL) {
                key = SDLK_LCTRL;
            }
            else if (event.key.keysym.sym == SDLK_LALT) {
                key = SDLK_LALT;
            }
            else if (event.key.keysym.sym == SDLK_LMETA) {
                key = SDLK_LSUPER;
            }
            else if (event.key.keysym.sym == SDLK_RMETA) {
                key = SDLK_RSUPER;
            }
            else if (event.key.keysym.sym == SDLK_RALT) {
                key = SDLK_RALT;
            }
            else if (event.key.keysym.sym == SDLK_RCTRL) {
                key = SDLK_RCTRL;
            }
            else if (event.key.keysym.sym == SDLK_RSHIFT) {
                key = SDLK_RSHIFT;
            }
            else if (event.key.keysym.sym == SDLK_CAPSLOCK) {
                key = SDLK_CAPSLOCK;
            }
#endif
#elif defined(WINDOWS)

#else
            else if (event.key.keysym.sym == SDLK_MODE) {
                key = SDLK_RALT;
            }
#endif
            else {
                key = fs_ml_scancode_to_key(event.key.keysym.scancode);
            }

#ifdef USE_SDL2
            if (0) {
                // the below trick does not currently work for SDL2, as
                // there is no mapping yet for translated keys
            }
#else
            if (g_f12_state || g_f11_state) {
                // leave translated key code in keysym
            }
#endif
            else if (key >= 0) {
                if (g_debug_input) {
                    fs_log("- key code set to %d (was %d) based on "
                           "scancode %d\n", key, event.key.keysym.sym,
                           event.key.keysym.scancode);
                }
                event.key.keysym.sym = key;
            }

            int mod = event.key.keysym.mod;
            if (mod & KMOD_LSHIFT || mod & KMOD_RSHIFT) {
                event.key.keysym.mod |= KMOD_SHIFT;
            }
            if (mod & KMOD_LALT || mod & KMOD_RALT) {
                //mod & ~(KMOD_LALT | KMOD_RALT);
                event.key.keysym.mod |= KMOD_ALT;
            }
            if (mod & KMOD_LCTRL || mod & KMOD_RCTRL) {
                event.key.keysym.mod |= KMOD_CTRL;
            }
            if (mod & KMOD_LMETA || mod & KMOD_RMETA) {
                event.key.keysym.mod |= KMOD_META;
            }
            // filter out other modidifers
            event.key.keysym.mod &= (KMOD_SHIFT | KMOD_ALT | KMOD_CTRL |
                    KMOD_META);
            // add F11/F12 state
            event.key.keysym.mod |= g_f11_state | g_f12_state;

            //printf("%d %d %d %d\n", event.key.keysym.mod,
            //        KMOD_ALT, KMOD_LALT, KMOD_RALT);
            break;
        //case SDL_MOUSEBUTTONDOWN:
        //    printf("--- mousebutton down ---\n");
        }
        fs_ml_event *new_event = NULL;
#if !defined(USE_SDL2)
        fs_ml_event *new_event_2 = NULL;
#endif
        if (event.type == SDL_KEYDOWN) {
            new_event = fs_ml_alloc_event();
            new_event->type = FS_ML_KEYDOWN;
            new_event->key.keysym.sym = event.key.keysym.sym;
            new_event->key.keysym.mod = event.key.keysym.mod;
#ifdef USE_SDL2
            // SDL2 sends its own text input events
#else
            if (event.key.keysym.unicode && event.key.keysym.unicode < 128) {
                // FIXME: only supporting ASCII for now..
                new_event_2 = fs_ml_alloc_event();
                new_event_2->type = FS_ML_TEXTINPUT;
                new_event_2->text.text[0] = event.key.keysym.unicode;
                new_event_2->text.text[1] = '\0';
            }
#endif
            new_event->key.state = event.key.state;
        }
        else if (event.type == SDL_KEYUP) {
            new_event = fs_ml_alloc_event();
            new_event->type = FS_ML_KEYUP;
            new_event->key.keysym.sym = event.key.keysym.sym;
            new_event->key.keysym.mod = event.key.keysym.mod;
            new_event->key.state = event.key.state;
        }
        else if (event.type == SDL_JOYBUTTONDOWN) {
            new_event = fs_ml_alloc_event();
            new_event->type = FS_ML_JOYBUTTONDOWN;
            new_event->jbutton.which = g_fs_ml_first_joystick_index + \
                    event.jbutton.which;
            new_event->jbutton.button = event.jbutton.button;
            new_event->jbutton.state = event.jbutton.state;
        }
        else if (event.type == SDL_JOYBUTTONUP) {
            new_event = fs_ml_alloc_event();
            new_event->type = FS_ML_JOYBUTTONUP;
            new_event->jbutton.which = g_fs_ml_first_joystick_index + \
                    event.jbutton.which;
            new_event->jbutton.button = event.jbutton.button;
            new_event->jbutton.state = event.jbutton.state;
        }
        else if (event.type == SDL_JOYAXISMOTION) {
            new_event = fs_ml_alloc_event();
            new_event->type = FS_ML_JOYAXISMOTION;
            new_event->jaxis.which = g_fs_ml_first_joystick_index + \
                    event.jaxis.which;
            new_event->jaxis.axis = event.jaxis.axis;
            new_event->jaxis.value = event.jaxis.value;
        }
        else if (event.type == SDL_JOYHATMOTION) {
            new_event = fs_ml_alloc_event();
            new_event->type = FS_ML_JOYHATMOTION;
            new_event->jhat.which = g_fs_ml_first_joystick_index + \
                    event.jhat.which;
            new_event->jhat.hat = event.jhat.hat;
            new_event->jhat.value = event.jhat.value;
        }
        else if (event.type == SDL_MOUSEMOTION) {
            new_event = fs_ml_alloc_event();
            new_event->type = FS_ML_MOUSEMOTION;
            new_event->motion.device = g_fs_ml_first_mouse_index;
            new_event->motion.xrel = event.motion.xrel;
            new_event->motion.yrel = event.motion.yrel;
            /* Absolute window coordinates */
            new_event->motion.x = event.motion.x;
            new_event->motion.y = event.motion.y;
            //printf("ISREL %d\n", SDL_GetRelativeMouseMode());

            if (g_debug_input) {
                fs_log("SDL mouse event x: %4d y: %4d xrel: %4d yrel: %4d\n", 
                    event.motion.x, event.motion.y,
                    event.motion.xrel, event.motion.yrel);
            }
        }
        else if (event.type == SDL_MOUSEBUTTONDOWN) {
            new_event = fs_ml_alloc_event();
            new_event->type = FS_ML_MOUSEBUTTONDOWN;
            new_event->button.device = g_fs_ml_first_mouse_index;
            new_event->button.button = event.button.button;
#ifdef MACOSX
            if (new_event->button.button == 1) {
                int mod = SDL_GetModState();
                if (mod & KMOD_ALT) {
                    new_event->button.button = 2;
                }
                else if (mod & KMOD_CTRL) {
                    new_event->button.button = 3;
                }
            }
#endif
            new_event->button.state = event.button.state;
        }
        else if (event.type == SDL_MOUSEBUTTONUP) {
            new_event = fs_ml_alloc_event();
            new_event->type = FS_ML_MOUSEBUTTONUP;
            new_event->button.device = g_fs_ml_first_mouse_index;
            new_event->button.button = event.button.button;
#ifdef MACOSX
            if (new_event->button.button == 1) {
                int mod = SDL_GetModState();
                if (mod & KMOD_ALT) {
                    new_event->button.button = 2;
                }
                else if (mod & KMOD_CTRL) {
                    new_event->button.button = 3;
                }
            }
#endif
            new_event->button.state = event.button.state;
        }
#ifdef USE_SDL2
        else if (event.type == SDL_MOUSEWHEEL) {
            /*
            if (event.wheel.which == SDL_TOUCH_MOUSEID) {

            }
            */
            if (event.wheel.y) {
                if (g_debug_input) {
                    fs_log("SDL mouse event y-scroll: %4d\n",
                        event.wheel.y);
                }
                new_event = fs_ml_alloc_event();
                new_event->type = FS_ML_MOUSEBUTTONDOWN;
                if (event.wheel.y > 0) {
                    new_event->button.button = FS_ML_BUTTON_WHEELUP;
                }
                else {
                    new_event->button.button = FS_ML_BUTTON_WHEELDOWN;
                }
                new_event->button.device = g_fs_ml_first_mouse_index;
                new_event->button.state = 1;
            }
        }
        else if (event.type == SDL_TEXTINPUT) {
            new_event = fs_ml_alloc_event();
            new_event->type = FS_ML_TEXTINPUT;
            memcpy(&(new_event->text.text), &(event.text.text),
                   MIN(TEXTINPUTEVENT_TEXT_SIZE, SDL_TEXTINPUTEVENT_TEXT_SIZE));
            new_event->text.text[TEXTINPUTEVENT_TEXT_SIZE - 1] = 0;
        }
#endif
        if (new_event) {
            fs_ml_post_event(new_event);
        }
#if !defined(USE_SDL2)
        if (new_event_2) {
            fs_ml_post_event(new_event_2);
        }
#endif
    }
    return result;
}
Beispiel #3
0
int fs_ml_video_create_window(const char *title) {
    fs_log("fs_ml_video_create_window\n");
    g_window_title = g_strdup(title);

    g_fs_ml_keyboard_input_grab = fs_config_get_boolean(
            "keyboard_input_grab");
    if (g_fs_ml_automatic_input_grab == FS_CONFIG_NONE) {
        g_fs_ml_keyboard_input_grab = 1;
    }
    fs_log("keyboard input grab: %d\n", g_fs_ml_keyboard_input_grab);

    static int initialized = 0;
#ifdef USE_SDL2
   SDL_SetHint(SDL_HINT_GRAB_KEYBOARD,
               g_fs_ml_keyboard_input_grab ? "1" : "0");
#endif
    SDL_Init(SDL_INIT_VIDEO);

    SDL_version version;
    SDL_VERSION(&version);
    fs_log("FS-UAE was compiled for SDL %d.%d.%d\n",
           version.major, version.minor, version.patch);

    if (!initialized) {
#ifdef USE_SDL2
        int display_index = 0;
        SDL_DisplayMode mode;
        int should_be_zero = SDL_GetCurrentDisplayMode(display_index, &mode);
        if(should_be_zero != 0) {
            fs_log("SDL_GetCurrentDisplayMode failed\n");
            SDL_ShowSimpleMessageBox(
                SDL_MESSAGEBOX_ERROR, "Display Error",
                "SDL_GetCurrentDisplayMode failed.", NULL);
            exit(1);
        }
#else
        const SDL_VideoInfo* info = SDL_GetVideoInfo();

#endif
        g_fullscreen_width = fs_config_get_int("fullscreen_width");
        if (g_fullscreen_width == FS_CONFIG_NONE) {
#ifdef USE_SDL2
            g_fullscreen_width = mode.w;
#else
            g_fullscreen_width = info->current_w;
#endif
        }
        g_fullscreen_height = fs_config_get_int("fullscreen_height");
        if (g_fullscreen_height == FS_CONFIG_NONE) {
#ifdef USE_SDL2
            g_fullscreen_height = mode.h;
#else
            g_fullscreen_height = info->current_h;
#endif
        }

        if (g_fs_emu_video_fullscreen_mode_string == NULL) {
            g_fs_emu_video_fullscreen_mode = -1;
        }
        else if (g_ascii_strcasecmp(g_fs_emu_video_fullscreen_mode_string,
                "window") == 0) {
            g_fs_emu_video_fullscreen_mode = FULLSCREEN_WINDOW;
        }
        else if (g_ascii_strcasecmp(g_fs_emu_video_fullscreen_mode_string,
                "fullscreen") == 0) {
            g_fs_emu_video_fullscreen_mode = FULLSCREEN_FULLSCREEN;
        }
#ifdef USE_SDL2
        else if (g_ascii_strcasecmp(g_fs_emu_video_fullscreen_mode_string,
                "desktop") == 0) {
            g_fs_emu_video_fullscreen_mode = FULLSCREEN_DESKTOP;
        }
#endif
        if (g_fs_emu_video_fullscreen_mode == -1) {
#ifdef MACOSX
            g_fs_emu_video_fullscreen_mode = FULLSCREEN_FULLSCREEN;
#else
            g_fs_emu_video_fullscreen_mode = FULLSCREEN_FULLSCREEN;
#endif
#ifdef USE_SDL2
            fs_log("defaulting to fullscreen_mode = desktop for SDL2\n");
            g_fs_emu_video_fullscreen_mode = FULLSCREEN_DESKTOP;
#endif
        }
        initialized = 1;
    }

    if (g_fs_ml_video_sync) {
        g_fs_ml_vblank_sync = 1;
    }

    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#ifdef USE_SDL2
    // setting swap interval after creating OpenGL context
#else
    if (g_fs_ml_vblank_sync) {
        fs_emu_log("*** Setting swap interval to 1 ***\n");
        SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
    }
    else {
        fs_emu_log("*** Setting swap interval to 0 ***\n");
        SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0);
    }
#endif

    if (g_fsaa) {
        fs_log("setting FSAA samples to %d\n", g_fsaa);
        SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
        SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, g_fsaa);
    }

    g_window_width = fs_config_get_int("window_width");
    if (g_window_width == FS_CONFIG_NONE) {
        g_window_width = 1920 / 2;
    }
    g_window_height = fs_config_get_int("window_height");
    if (g_window_height == FS_CONFIG_NONE) {
        g_window_height = 1080/ 2;
    }
#ifdef USE_SDL2
    g_window_x = fs_config_get_int("window_x");
    if (g_window_x == FS_CONFIG_NONE) {
        g_window_x = SDL_WINDOWPOS_CENTERED;
    }
    g_window_y = fs_config_get_int("window_y");
    if (g_window_y == FS_CONFIG_NONE) {
        g_window_y = SDL_WINDOWPOS_CENTERED;
    }
#endif
    g_window_resizable = fs_config_get_boolean("window_resizable");
    if (g_window_resizable == FS_CONFIG_NONE) {
        g_window_resizable = 1;
    }

    g_fs_ml_automatic_input_grab = fs_config_get_boolean(
            "automatic_input_grab");
    if (g_fs_ml_automatic_input_grab == FS_CONFIG_NONE) {
        if (fs_ml_mouse_integration()) {
            g_fs_ml_automatic_input_grab = 0;
        } else {
            g_fs_ml_automatic_input_grab = 1;
        }
    }
    fs_log("automatic input grab: %d\n", g_fs_ml_automatic_input_grab);

    g_initial_input_grab = g_fs_ml_automatic_input_grab;
    if (fs_config_get_boolean("initial_input_grab") == 1) {
        g_initial_input_grab = 1;
    }
    else if (fs_config_get_boolean("initial_input_grab") == 0 ||
            // deprecated names:
            fs_config_get_boolean("input_grab") == 0 ||
            fs_config_get_boolean("grab_input") == 0) {
        g_initial_input_grab = 0;
    }

    set_video_mode();

#ifdef USE_SDL2
    if (g_fs_ml_vblank_sync) {
        fs_emu_log("*** Setting swap interval to 1 ***\n");
        if (SDL_GL_SetSwapInterval(1) != 0) {
            fs_emu_warning("SDL_GL_SetSwapInterval(1) failed");
        }
    }
    else {
        fs_emu_log("*** Setting swap interval to 0 ***\n");
        SDL_GL_SetSwapInterval(0);
    }
#endif

    // we display a black frame as soon as possible (to reduce flickering on
    // startup)
    glClear(GL_COLOR_BUFFER_BIT);
#ifdef USE_SDL2
    SDL_GL_SwapWindow(g_fs_ml_window);
#else
    SDL_GL_SwapBuffers();
#endif
    fs_gl_finish();

#ifdef USE_SDL2
    // set in SDL_CreateWindow instead
#else
    SDL_WM_SetCaption(g_window_title, fs_get_application_name());
#endif

    fs_log("initial input grab: %d\n", g_initial_input_grab);
    if (g_initial_input_grab && !g_has_input_grab) {
        fs_ml_grab_input(1, 1);
    }
    fs_ml_show_cursor(0, 1);

    // this function must be called from the video thread
    fs_log("init_opengl\n");
    fs_emu_video_init_opengl();

#ifdef WINDOWS
#ifdef USE_SDL2
    // we use only SDL functions with SDL2
#else
    fs_ml_init_raw_input();
#endif
#else
#ifdef USE_SDL2
    SDL_StartTextInput();
#else
    // enable keysym to unicode char translation
    SDL_EnableUNICODE(1);
#endif
#endif
    fs_log("create windows is done\n");
    return 1;
}
Beispiel #4
0
static int event_loop() {
    int result = 0;
    SDL_Event event;
    while (SDL_PollEvent(&event)) {
        switch(event.type) {
        case SDL_QUIT:
            fs_log("intercepted SDL_QUIT\n");
            fs_ml_quit();
            continue;
        case SDL_VIDEORESIZE:
        	on_resize(event.resize.w, event.resize.h);
            continue;
        case SDL_ACTIVEEVENT:
        	//fs_log("got active event %d %d %d %d\n", event.active.state,
        	//		SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, SDL_APPACTIVE);
            if ((event.active.state & SDL_APPINPUTFOCUS)) {
                if (event.active.gain) {
                    fs_log("got keyboard focus\n");
                    // just got keyboard focus -- clearing modifier states
                    fs_ml_clear_keyboard_modifier_state();
                    if (g_fs_ml_had_input_grab) {
                        fs_log("- had input grab, re-acquiring\n");
                        fs_ml_grab_input(1, 1);
                        g_fs_ml_had_input_grab = 0;
                    }
                    if (g_fs_ml_was_fullscreen) {
                        if (!g_fs_emu_video_fullscreen) {
                            fs_log("- was in fullsreen mode before (switching)\n");
                            fs_ml_toggle_fullscreen();
                        }
                        g_fs_ml_was_fullscreen = 0;
                    }
                }
                else {
                    fs_log("lost keyboard focus\n");
                    if (fs_ml_has_input_grab()) {
                        fs_log("- releasing input grab\n");
                        fs_ml_grab_input(0, 1);
                        g_fs_ml_had_input_grab = 1;
                    }
                    else {
                        fs_log("- did not have input grab\n");
                        //g_fs_ml_had_input_grab = 0;
                    }
                }
            }
            continue;
        case SDL_KEYDOWN:
        case SDL_KEYUP:
            if (g_debug_keys) {
                fs_log("SDL key sym %d mod %d scancode %d state %d\n",
                        event.key.keysym.sym, event.key.keysym.mod,
                        event.key.keysym.scancode, event.key.state);
            }
            int key = -1;
            if (0) {
            }
#ifdef MACOSX
            else if (event.key.keysym.sym == SDLK_LSHIFT) {
                key = SDLK_LSHIFT;
            }
            else if (event.key.keysym.sym == SDLK_LCTRL) {
                key = SDLK_LCTRL;
            }
            else if (event.key.keysym.sym == SDLK_LALT) {
                key = SDLK_LALT;
            }
            else if (event.key.keysym.sym == SDLK_LMETA) {
                key = SDLK_LSUPER;
            }
            else if (event.key.keysym.sym == SDLK_RMETA) {
                key = SDLK_RSUPER;
            }
            else if (event.key.keysym.sym == SDLK_RALT) {
                key = SDLK_RALT;
            }
            else if (event.key.keysym.sym == SDLK_RCTRL) {
                key = SDLK_RCTRL;
            }
            else if (event.key.keysym.sym == SDLK_RSHIFT) {
                key = SDLK_RSHIFT;
            }
            else if (event.key.keysym.sym == SDLK_CAPSLOCK) {
                key = SDLK_CAPSLOCK;
            }
#endif
            else {
                key = fs_ml_scancode_to_key(event.key.keysym.scancode);
            }
            if (key >= 0) {
                event.key.keysym.sym = key;
            }
            int mod = event.key.keysym.mod;
            if (mod & KMOD_LSHIFT || mod & KMOD_RSHIFT) {
                event.key.keysym.mod |= KMOD_SHIFT;
            }
            if (mod & KMOD_LALT || mod & KMOD_RALT) {
                //mod & ~(KMOD_LALT | KMOD_RALT);
                event.key.keysym.mod |= KMOD_ALT;
            }
            if (mod & KMOD_LCTRL || mod & KMOD_RCTRL) {
                event.key.keysym.mod |= KMOD_CTRL;
            }
            if (mod & KMOD_LMETA || mod & KMOD_RMETA) {
                event.key.keysym.mod |= KMOD_META;
            }
            // filter out other modidifers
            event.key.keysym.mod &= (KMOD_SHIFT | KMOD_ALT | KMOD_CTRL |
                    KMOD_META);
            //printf("%d %d %d %d\n", event.key.keysym.mod,
            //        KMOD_ALT, KMOD_LALT, KMOD_RALT);
            break;
        //case SDL_MOUSEBUTTONDOWN:
        //    printf("--- mousebutton down ---\n");
        }
        fs_ml_event *new_event = fs_ml_alloc_event();
        *new_event = event;
        fs_ml_post_event(new_event);
    }
    return result;
}
Beispiel #5
0
int fs_ml_video_create_window(const char *title) {
    fs_log("fs_ml_video_create_window\n");
    g_window_title = g_strdup(title);

    static int initialized = 0;
    SDL_Init(SDL_INIT_VIDEO);
#ifdef HAVE_GLES
    if (!EGL_Open())
        exit(1);
#endif

    if (!initialized) {
        const SDL_VideoInfo* info = SDL_GetVideoInfo();
        g_fullscreen_width = fs_config_get_int("fullscreen_width");
        if (g_fullscreen_width == FS_CONFIG_NONE) {
            g_fullscreen_width = info->current_w;
        }
        g_fullscreen_height = fs_config_get_int("fullscreen_height");
        if (g_fullscreen_height == FS_CONFIG_NONE) {
            g_fullscreen_height = info->current_h;
        }

        if (g_fs_emu_video_fullscreen_mode == NULL) {
            g_fs_emu_video_fullscreen_window = -1;
        }
        else if (g_strcasecmp(g_fs_emu_video_fullscreen_mode,
                "window") == 0) {
            g_fs_emu_video_fullscreen_window = 1;
        }
        else if (g_strcasecmp(g_fs_emu_video_fullscreen_mode,
                "fullscreen") == 0) {
            g_fs_emu_video_fullscreen_window = 0;
        }
        if (g_fs_emu_video_fullscreen_window == -1) {
#ifdef MACOSX
            g_fs_emu_video_fullscreen_window = 0;
#else
            g_fs_emu_video_fullscreen_window = 0;
#endif
        }
        initialized = 1;
    }

    if (g_fs_ml_video_sync) {
        g_fs_ml_vblank_sync = 1;
    }

#ifndef HAVE_GLES
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    if (g_fs_ml_vblank_sync) {
        fs_emu_log("*** SDL_GL_SWAP_CONTROL is enabled ***\n");
        SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
    }
    else {
        fs_emu_log("*** SDL_GL_SWAP_CONTROL is disabled ***\n");
        SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0);
    }

    if (g_fsaa) {
        fs_log("setting FSAA samples to %d\n", g_fsaa);
        SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
        SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, g_fsaa);
    }
#endif

    g_window_width = fs_config_get_int("window_width");
    if (g_window_width == FS_CONFIG_NONE) {
    	g_window_width = 1920 / 2;
    }
    g_window_height = fs_config_get_int("window_height");
    if (g_window_height == FS_CONFIG_NONE) {
    	g_window_height = 1080/ 2;
    }
    g_window_resizable = fs_config_get_boolean("window_resizable");
    if (g_window_resizable == FS_CONFIG_NONE) {
    	g_window_resizable = 1;
    }

    set_video_mode();
#ifdef HAVE_GLES
    EGL_Init();
#endif

    // we display a black frame as soon as possible (to reduce flickering on
    // startup)
    glClear(GL_COLOR_BUFFER_BIT);
    SDL_GL_SwapBuffers();
    fs_gl_finish();

    SDL_WM_SetCaption(g_window_title, g_get_application_name());

    if (fs_config_get_boolean("grab_input") != 0) {
        fs_ml_grab_input(1, 1);
    }
    fs_ml_show_cursor(0, 1);

    // this function must be called from the video thread
    fs_log("init_opengl\n");
    fs_emu_video_init_opengl();

#ifdef WINDOWS
    fs_ml_init_raw_input();
#else
    // enable keysym to unicode char translation
    SDL_EnableUNICODE(1);
#endif
    fs_log("create windows is done\n");
    return 1;
}