void CEventDispatch::RemoveEvent(SOCKET fd, uint8_t socket_event) { CAutoLock func_lock(&m_lock); if ((socket_event & SOCKET_READ) != 0){ FD_CLR(fd, &m_read_set); } if ((socket_event & SOCKET_WRITE) != 0){ FD_CLR(fd, &m_write_set); } if ((socket_event & SOCKET_EXCEP) != 0){ FD_CLR(fd, &m_excep_set); } }
void CEventDispatch::AddEvent(SOCKET fd, uint8_t socket_event) { CFuncLock func_lock(&m_lock); if ((socket_event & SOCKET_READ) != 0) { FD_SET(fd, &m_read_set); } if ((socket_event & SOCKET_WRITE) != 0) { FD_SET(fd, &m_write_set); } if ((socket_event & SOCKET_EXCEP) != 0) { FD_SET(fd, &m_excep_set); } }