Beispiel #1
0
static void
fz_drawfillpath(void *user, fz_path *path, int evenodd, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_drawdevice *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrixexpansion(ctm);
	float flatness = 0.3f / expansion;
	unsigned char colorbv[FZ_MAXCOLORS + 1];
	float colorfv[FZ_MAXCOLORS];
	fz_bbox bbox;
	int i;

	fz_resetgel(dev->gel, dev->scissor);
	fz_fillpath(dev->gel, path, ctm, flatness);
	fz_sortgel(dev->gel);

	bbox = fz_boundgel(dev->gel);
	bbox = fz_intersectbbox(bbox, dev->scissor);

	if (fz_isemptyrect(bbox))
		return;

	fz_convertcolor(colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_scanconvert(dev->gel, dev->ael, evenodd, bbox, dev->dest, colorbv);
}
Beispiel #2
0
static fz_error *
renderpath(fz_renderer *gc, fz_pathnode *path, fz_matrix ctm)
{
	fz_error *error;
	float flatness;
	fz_irect gbox;
	fz_irect clip;

	flatness = 0.3 / fz_matrixexpansion(ctm);
	if (flatness < 0.1)
		flatness = 0.1;

	fz_resetgel(gc->gel, HS, VS);

	if (path->paint == FZ_STROKE)
	{
		if (path->dash)
			error = fz_dashpath(gc->gel, path, ctm, flatness);
		else
			error = fz_strokepath(gc->gel, path, ctm, flatness);
	}
	else
		error = fz_fillpath(gc->gel, path, ctm, flatness);
	if (error)
		return error;

	fz_sortgel(gc->gel);

	gbox = fz_boundgel(gc->gel);
	clip = fz_intersectirects(gc->clip, gbox);

	if (fz_isemptyrect(clip))
		return nil;

DEBUG("path %s;\n", path->paint == FZ_STROKE ? "stroke" : "fill");

	if (gc->flag & FRGB)
	{
		return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL,
					clip, gc->over, gc->rgb, 1);
	}
	else if (gc->flag & FOVER)
	{
		return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL,
					clip, gc->over, nil, 1);
	}
	else
	{
		error = fz_newpixmapwithrect(&gc->dest, clip, 1);
		if (error)
			return error;
		fz_clearpixmap(gc->dest);
		return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL,
					clip, gc->dest, nil, 0);
	}
}
Beispiel #3
0
static void
fz_drawclippath(void *user, fz_path *path, int evenodd, fz_matrix ctm)
{
	fz_drawdevice *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrixexpansion(ctm);
	float flatness = 0.3f / expansion;
	fz_pixmap *mask, *dest;
	fz_bbox bbox;

	if (dev->top == STACKSIZE)
	{
		fz_warn("assert: too many buffers on stack");
		return;
	}

	fz_resetgel(dev->gel, dev->scissor);
	fz_fillpath(dev->gel, path, ctm, flatness);
	fz_sortgel(dev->gel);

	bbox = fz_boundgel(dev->gel);
	bbox = fz_intersectbbox(bbox, dev->scissor);

	if (fz_isemptyrect(bbox) || fz_isrectgel(dev->gel))
	{
		dev->stack[dev->top].scissor = dev->scissor;
		dev->stack[dev->top].mask = nil;
		dev->stack[dev->top].dest = nil;
		dev->scissor = bbox;
		dev->top++;
		return;
	}

	mask = fz_newpixmapwithrect(nil, bbox);
	dest = fz_newpixmapwithrect(model, bbox);

	fz_clearpixmap(mask, 0);
	fz_clearpixmap(dest, 0);

	fz_scanconvert(dev->gel, dev->ael, evenodd, bbox, mask, nil);

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].mask = mask;
	dev->stack[dev->top].dest = dev->dest;
	dev->scissor = bbox;
	dev->dest = dest;
	dev->top++;
}
Beispiel #4
0
static void
fz_drawclipstrokepath(void *user, fz_path *path, fz_strokestate *stroke, fz_matrix ctm)
{
	fz_drawdevice *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrixexpansion(ctm);
	float flatness = 0.3f / expansion;
	float linewidth = stroke->linewidth;
	fz_pixmap *mask, *dest;
	fz_bbox bbox;

	if (dev->top == STACKSIZE)
	{
		fz_warn("assert: too many buffers on stack");
		return;
	}

	if (linewidth * expansion < 0.1f)
		linewidth = 1 / expansion;

	fz_resetgel(dev->gel, dev->scissor);
	if (stroke->dashlen > 0)
		fz_dashpath(dev->gel, path, stroke, ctm, flatness, linewidth);
	else
		fz_strokepath(dev->gel, path, stroke, ctm, flatness, linewidth);
	fz_sortgel(dev->gel);

	bbox = fz_boundgel(dev->gel);
	bbox = fz_intersectbbox(bbox, dev->scissor);

	mask = fz_newpixmapwithrect(nil, bbox);
	dest = fz_newpixmapwithrect(model, bbox);

	fz_clearpixmap(mask, 0);
	fz_clearpixmap(dest, 0);

	if (!fz_isemptyrect(bbox))
		fz_scanconvert(dev->gel, dev->ael, 0, bbox, mask, nil);

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].mask = mask;
	dev->stack[dev->top].dest = dev->dest;
	dev->scissor = bbox;
	dev->dest = dest;
	dev->top++;
}
Beispiel #5
0
static void
fz_drawstrokepath(void *user, fz_path *path, fz_strokestate *stroke, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_drawdevice *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrixexpansion(ctm);
	float flatness = 0.3f / expansion;
	float linewidth = stroke->linewidth;
	unsigned char colorbv[FZ_MAXCOLORS + 1];
	float colorfv[FZ_MAXCOLORS];
	fz_bbox bbox;
	int i;

	if (linewidth * expansion < 0.1f)
		linewidth = 1 / expansion;

	fz_resetgel(dev->gel, dev->scissor);
	if (stroke->dashlen > 0)
		fz_dashpath(dev->gel, path, stroke, ctm, flatness, linewidth);
	else
		fz_strokepath(dev->gel, path, stroke, ctm, flatness, linewidth);
	fz_sortgel(dev->gel);

	bbox = fz_boundgel(dev->gel);
	bbox = fz_intersectbbox(bbox, dev->scissor);

	if (fz_isemptyrect(bbox))
		return;

	fz_convertcolor(colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_scanconvert(dev->gel, dev->ael, 0, bbox, dev->dest, colorbv);
}
Beispiel #6
0
static fz_error *
renderpath(fz_renderer *gc, fz_pathnode *path, fz_matrix ctm)
{
	fz_error *error;
	float flatness;
	fz_irect gbox;
	fz_irect clip;
	float expansion = fz_matrixexpansion(ctm);

	flatness = 0.3 / expansion;
	if (flatness < 0.1)
		flatness = 0.1;

	fz_resetgel(gc->gel, gc->clip);

	if (path->paint == FZ_STROKE)
	{
		float lw = path->linewidth;
		/* Check for hairline */
		if (lw * expansion < 0.1) {
			lw = 1.0f / expansion;
		}
		if (path->dash)
			error = fz_dashpath(gc->gel, path, ctm, flatness, lw);
		else
			error = fz_strokepath(gc->gel, path, ctm, flatness, lw);
	}
	else
		error = fz_fillpath(gc->gel, path, ctm, flatness);
	if (error)
		return error;

	fz_sortgel(gc->gel);

	gbox = fz_boundgel(gc->gel);
	clip = fz_intersectirects(gc->clip, gbox);

	if (fz_isemptyrect(clip))
		return fz_okay;

DEBUG("path %s;\n", path->paint == FZ_STROKE ? "stroke" : "fill");

	if (gc->flag & FRGB)
	{
DEBUG(" path rgb %d %d %d %d, %d %d %d\n", gc->argb[0], gc->argb[1], gc->argb[2], gc->argb[3], gc->argb[4], gc->argb[5], gc->argb[6]);
		return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL,
					clip, gc->over, gc->argb, 1);
	}
	else if (gc->flag & FOVER)
	{
		return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL,
					clip, gc->over, nil, 1);
	}
	else
	{
		error = fz_newpixmapwithrect(&gc->dest, clip, 1);
		if (error)
			return error;
		fz_clearpixmap(gc->dest);
		return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL,
					clip, gc->dest, nil, 0);
	}
}