Beispiel #1
0
static void
fz_draw_stroke_path(fz_device *devp, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = devp->user;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	float linewidth = stroke->linewidth;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_bbox bbox;
	int i;
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model = state->dest->colorspace;

	if (model == NULL)
		model = fz_device_gray;

	if (linewidth * expansion < 0.1f)
		linewidth = 1 / expansion;

	fz_reset_gel(dev->gel, state->scissor);
	if (stroke->dash_len > 0)
		fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	else
		fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, state->scissor);

	if (fz_is_empty_rect(bbox))
		return;

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		state = fz_knockout_begin(dev);

	fz_convert_color(dev->ctx, model, colorfv, colorspace, color);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_scan_convert(dev->gel, 0, bbox, state->dest, colorbv);
	if (state->shape)
	{
		fz_reset_gel(dev->gel, state->scissor);
		if (stroke->dash_len > 0)
			fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
		else
			fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
		fz_sort_gel(dev->gel);

		colorbv[0] = 255;
		fz_scan_convert(dev->gel, 0, bbox, state->shape, colorbv);
	}

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(dev);
}
Beispiel #2
0
static void
fz_draw_clip_path(fz_device *devp, fz_path *path, fz_rect rect, int even_odd, fz_matrix ctm)
{
	fz_draw_device *dev = devp->user;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	fz_bbox bbox;
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model;
	fz_context *ctx = dev->ctx;

	fz_reset_gel(dev->gel, state->scissor);
	fz_flatten_fill_path(dev->gel, path, ctm, flatness);
	fz_sort_gel(dev->gel);

	state = push_stack(dev);
	model = state->dest->colorspace;

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, state->scissor);
	bbox = fz_intersect_bbox(bbox, fz_bbox_from_rect(rect));
	/* SumatraPDF: try to match rendering with and without display list */
	if (fz_is_infinite_rect(rect))
		bbox = fz_intersect_bbox(bbox, fz_bbox_from_rect(fz_bound_path(ctx, path, NULL, ctm)));

	if (fz_is_empty_rect(bbox) || fz_is_rect_gel(dev->gel))
	{
		state[1].scissor = bbox;
		state[1].mask = NULL;
#ifdef DUMP_GROUP_BLENDS
		dump_spaces(dev->top-1, "Clip (rectangular) begin\n");
#endif
		return;
	}

	fz_try(ctx)
	{
		state[1].mask = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
		fz_clear_pixmap(dev->ctx, state[1].mask);
		state[1].dest = fz_new_pixmap_with_bbox(dev->ctx, model, bbox);
		fz_clear_pixmap(dev->ctx, state[1].dest);
		if (state[1].shape)
		{
			state[1].shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
			fz_clear_pixmap(dev->ctx, state[1].shape);
		}

		fz_scan_convert(dev->gel, even_odd, bbox, state[1].mask, NULL);

		state[1].blendmode |= FZ_BLEND_ISOLATED;
		state[1].scissor = bbox;
#ifdef DUMP_GROUP_BLENDS
		dump_spaces(dev->top-1, "Clip (non-rectangular) begin\n");
#endif
	}
	fz_catch(ctx)
	{
		emergency_pop_stack(dev, state);
	}
}
Beispiel #3
0
static void
fz_draw_fill_path(void *user, fz_path *path, int even_odd, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_bbox bbox;
	int i;

	fz_reset_gel(dev->gel, dev->scissor);
	fz_flatten_fill_path(dev->gel, path, ctm, flatness);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, dev->scissor);

	if (fz_is_empty_rect(bbox))
		return;

	fz_convert_color(colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_scan_convert(dev->gel, even_odd, bbox, dev->dest, colorbv);
}
Beispiel #4
0
static void
fz_draw_clip_stroke_path(fz_context *ctx, void *user, fz_path *path, fz_rect *rect, fz_stroke_state *stroke, fz_matrix ctm)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	float linewidth = stroke->linewidth;
	fz_pixmap *mask, *dest, *shape;
	fz_bbox bbox;

	if (dev->top == dev->stack_max)
		fz_grow_stack(dev);

	if (linewidth * expansion < 0.1f)
		linewidth = 1 / expansion;

	fz_reset_gel(dev->gel, dev->scissor);
	if (stroke->dash_len > 0)
		fz_flatten_dash_path(ctx, dev->gel, path, stroke, ctm, flatness, linewidth);
	else
		fz_flatten_stroke_path(ctx, dev->gel, path, stroke, ctm, flatness, linewidth);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	if (rect)
		bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect));

	mask = fz_new_pixmap_with_rect(ctx, NULL, bbox);
	fz_clear_pixmap(mask);
	dest = fz_new_pixmap_with_rect(ctx, model, bbox);
	/* FIXME: See note #1 */
	fz_clear_pixmap(dest);
	if (dev->shape)
	{
		shape = fz_new_pixmap_with_rect(ctx, NULL, bbox);
		fz_clear_pixmap(shape);
	}
	else
		shape = NULL;

	if (!fz_is_empty_rect(bbox))
		fz_scan_convert(dev->gel, 0, bbox, mask, NULL);

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].mask = mask;
	dev->stack[dev->top].dest = dev->dest;
	dev->stack[dev->top].shape = dev->shape;
	/* FIXME: See note #1 */
	dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
	dev->scissor = bbox;
	dev->dest = dest;
	dev->shape = shape;
#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top, "Clip (stroke) begin\n");
#endif
	dev->top++;
}
Beispiel #5
0
static void
fz_draw_clip_stroke_path(fz_device *devp, fz_path *path, fz_rect *rect, fz_stroke_state *stroke, fz_matrix ctm)
{
	fz_draw_device *dev = devp->user;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	float linewidth = stroke->linewidth;
	fz_bbox bbox;
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model;
	fz_context *ctx = dev->ctx;

	if (linewidth * expansion < 0.1f)
		linewidth = 1 / expansion;

	fz_reset_gel(dev->gel, state->scissor);
	if (stroke->dash_len > 0)
		fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	else
		fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	fz_sort_gel(dev->gel);

	state = push_stack(dev);
	model = state->dest->colorspace;

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, state->scissor);
	if (rect)
		bbox = fz_intersect_bbox(bbox, fz_bbox_covering_rect(*rect));
	/* SumatraPDF: try to match rendering with and without display list */
	else
		bbox = fz_intersect_bbox(bbox, fz_bbox_covering_rect(fz_bound_path(ctx, path, stroke, ctm)));

	fz_try(ctx)
	{
		state[1].mask = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
		fz_clear_pixmap(dev->ctx, state[1].mask);
		state[1].dest = fz_new_pixmap_with_bbox(dev->ctx, model, bbox);
		fz_clear_pixmap(dev->ctx, state[1].dest);
		if (state->shape)
		{
			state[1].shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
			fz_clear_pixmap(dev->ctx, state[1].shape);
		}

		if (!fz_is_empty_rect(bbox))
			fz_scan_convert(dev->gel, 0, bbox, state[1].mask, NULL);

		state[1].blendmode |= FZ_BLEND_ISOLATED;
		state[1].scissor = bbox;
#ifdef DUMP_GROUP_BLENDS
		dump_spaces(dev->top-1, "Clip (stroke) begin\n");
#endif
	}
	fz_catch(ctx)
	{
		emergency_pop_stack(dev, state);
	}
}
Beispiel #6
0
static void
fz_draw_fill_path(fz_device *devp, fz_path *path, int even_odd, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = devp->user;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_bbox bbox;
	int i;
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model = state->dest->colorspace;

	fz_reset_gel(dev->gel, state->scissor);
	fz_flatten_fill_path(dev->gel, path, ctm, flatness);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, state->scissor);

	if (fz_is_empty_rect(bbox))
		return;

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		state = fz_knockout_begin(dev);

	fz_convert_color(dev->ctx, model, colorfv, colorspace, color);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_scan_convert(dev->gel, even_odd, bbox, state->dest, colorbv);
	if (state->shape)
	{
		fz_reset_gel(dev->gel, state->scissor);
		fz_flatten_fill_path(dev->gel, path, ctm, flatness);
		fz_sort_gel(dev->gel);

		colorbv[0] = alpha * 255;
		fz_scan_convert(dev->gel, even_odd, bbox, state->shape, colorbv);
	}

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(dev);
}
Beispiel #7
0
static void
fz_draw_clip_path(void *user, fz_path *path, fz_rect *rect, int even_odd, fz_matrix ctm)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	fz_pixmap *mask, *dest;
	fz_bbox bbox;

	if (dev->top == STACK_SIZE)
	{
		fz_warn("assert: too many buffers on stack");
		return;
	}

	fz_reset_gel(dev->gel, dev->scissor);
	fz_flatten_fill_path(dev->gel, path, ctm, flatness);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	if (rect) {
		bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect));
	}

	if (fz_is_empty_rect(bbox) || fz_is_rect_gel(dev->gel))
	{
		dev->stack[dev->top].scissor = dev->scissor;
		dev->stack[dev->top].mask = NULL;
		dev->stack[dev->top].dest = NULL;
		dev->scissor = bbox;
		dev->top++;
		return;
	}

	mask = fz_new_pixmap_with_rect(NULL, bbox);
	dest = fz_new_pixmap_with_rect(model, bbox);

	fz_clear_pixmap(mask);
	fz_clear_pixmap(dest);

	fz_scan_convert(dev->gel, even_odd, bbox, mask, NULL);

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].mask = mask;
	dev->stack[dev->top].dest = dev->dest;
	dev->scissor = bbox;
	dev->dest = dest;
	dev->top++;
}
Beispiel #8
0
static void
fz_draw_clip_stroke_path(void *user, fz_path *path, fz_rect *rect, fz_stroke_state *stroke, fz_matrix ctm)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	float linewidth = stroke->linewidth;
	fz_pixmap *mask, *dest;
	fz_bbox bbox;

	if (dev->top == STACK_SIZE)
	{
		fz_warn("assert: too many buffers on stack");
		return;
	}

	if (linewidth * expansion < 0.1f)
		linewidth = 1 / expansion;

	fz_reset_gel(dev->gel, dev->scissor);
	if (stroke->dash_len > 0)
		fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	else
		fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	if (rect)
		bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect));

	mask = fz_new_pixmap_with_rect(NULL, bbox);
	dest = fz_new_pixmap_with_rect(model, bbox);

	fz_clear_pixmap(mask);
	fz_clear_pixmap(dest);

	if (!fz_is_empty_rect(bbox))
		fz_scan_convert(dev->gel, 0, bbox, mask, NULL);

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].mask = mask;
	dev->stack[dev->top].dest = dev->dest;
	dev->scissor = bbox;
	dev->dest = dest;
	dev->top++;
}
Beispiel #9
0
static void
fz_draw_clip_path(fz_device *devp, fz_path *path, fz_rect *rect, int even_odd, fz_matrix ctm)
{
	fz_draw_device *dev = devp->user;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	fz_bbox bbox;
	fz_draw_state *state = push_stack(dev);
	fz_colorspace *model = state->dest->colorspace;

	fz_reset_gel(dev->gel, state->scissor);
	fz_flatten_fill_path(dev->gel, path, ctm, flatness);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, state->scissor);
	if (rect)
		bbox = fz_intersect_bbox(bbox, fz_bbox_covering_rect(*rect));

	if (fz_is_empty_rect(bbox) || fz_is_rect_gel(dev->gel))
	{
		state[1].scissor = bbox;
		state[1].mask = NULL;
#ifdef DUMP_GROUP_BLENDS
		dump_spaces(dev->top-1, "Clip (rectangular) begin\n");
#endif
		return;
	}

	state[1].mask = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
	fz_clear_pixmap(dev->ctx, state[1].mask);
	state[1].dest = fz_new_pixmap_with_bbox(dev->ctx, model, bbox);
	fz_clear_pixmap(dev->ctx, state[1].dest);
	if (state[1].shape)
	{
		state[1].shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
		fz_clear_pixmap(dev->ctx, state[1].shape);
	}

	fz_scan_convert(dev->gel, even_odd, bbox, state[1].mask, NULL);

	state[1].blendmode |= FZ_BLEND_ISOLATED;
	state[1].scissor = bbox;
#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top-1, "Clip (non-rectangular) begin\n");
#endif
}
Beispiel #10
0
static void
fz_draw_stroke_path(void *user, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	float linewidth = stroke->linewidth;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_bbox bbox;
	int i;

	if (linewidth * expansion < 0.1f)
		linewidth = 1 / expansion;

	fz_reset_gel(dev->gel, dev->scissor);
	if (stroke->dash_len > 0)
		fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	else
		fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, dev->scissor);

	if (fz_is_empty_rect(bbox))
		return;

	fz_convert_color(colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_scan_convert(dev->gel, 0, bbox, dev->dest, colorbv);
}
Beispiel #11
0
static void
fz_draw_clip_path(fz_context *ctx, void *user, fz_path *path, fz_rect *rect, int even_odd, fz_matrix ctm)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	fz_pixmap *mask, *dest, *shape;
	fz_bbox bbox;

	if (dev->top == dev->stack_max)
		fz_grow_stack(dev);

	fz_reset_gel(dev->gel, dev->scissor);
	fz_flatten_fill_path(ctx, dev->gel, path, ctm, flatness);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	if (rect)
		bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect));

	if (fz_is_empty_rect(bbox) || fz_is_rect_gel(dev->gel))
	{
		dev->stack[dev->top].scissor = dev->scissor;
		dev->stack[dev->top].mask = NULL;
		dev->stack[dev->top].dest = NULL;
		dev->stack[dev->top].shape = dev->shape;
		dev->stack[dev->top].blendmode = dev->blendmode;
		dev->scissor = bbox;
#ifdef DUMP_GROUP_BLENDS
		dump_spaces(dev->top, "Clip (rectangular) begin\n");
#endif
		dev->top++;
		return;
	}

	mask = fz_new_pixmap_with_rect(ctx, NULL, bbox);
	fz_clear_pixmap(mask);
	dest = fz_new_pixmap_with_rect(ctx, model, bbox);
	/* FIXME: See note #1 */
	fz_clear_pixmap(dest);
	if (dev->shape)
	{
		shape = fz_new_pixmap_with_rect(ctx, NULL, bbox);
		fz_clear_pixmap(shape);
	}
	else
		shape = NULL;

	fz_scan_convert(dev->gel, even_odd, bbox, mask, NULL);

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].mask = mask;
	dev->stack[dev->top].dest = dev->dest;
	dev->stack[dev->top].shape = dev->shape;
	/* FIXME: See note #1 */
	dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
	dev->scissor = bbox;
	dev->dest = dest;
	dev->shape = shape;
#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top, "Clip (non-rectangular) begin\n");
#endif
	dev->top++;
}