void
gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state)
{
	GaimConnectionUiOps *ops;

	g_return_if_fail(gc != NULL);

	if (gc->state == state)
		return;

	gc->state = state;

	ops = gaim_get_connection_ui_ops();

	if (gc->state == GAIM_CONNECTING) {
		connections_connecting = g_list_append(connections_connecting, gc);
	}
	else {
		connections_connecting = g_list_remove(connections_connecting, gc);
	}

	if (gc->state == GAIM_CONNECTED) {
		GaimBlistNode *gnode,*cnode,*bnode;
		GList *wins;
		GList *add_buds=NULL;

		/* Set the time the account came online */
		time(&gc->login_time);

		if (ops != NULL && ops->connected != NULL)
			ops->connected(gc);

		gaim_blist_show();
		gaim_blist_add_account(gc->account);

		/*
		 * XXX This is a hack! Remove this and replace it with a better event
		 *     notification system.
		 */
		for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) {
			GaimWindow *win = (GaimWindow *)wins->data;
			gaim_conversation_update(gaim_window_get_conversation_at(win, 0),
									 GAIM_CONV_ACCOUNT_ONLINE);
		}

		gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc);

		system_log(log_signon, gc, NULL,
				   OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON);

#if 0
		/* away option given? */
		if (opt_away) {
			away_on_login(opt_away_arg);
			/* don't do it again */
			opt_away = 0;
		} else if (awaymessage) {
			serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message);
		}
		if (opt_away_arg != NULL) {
			g_free(opt_away_arg);
			opt_away_arg = NULL;
		}
#endif

		/* let the prpl know what buddies we pulled out of the local list */
		for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) {
			if(!GAIM_BLIST_NODE_IS_GROUP(gnode))
				continue;
			for(cnode = gnode->child; cnode; cnode = cnode->next) {
				if(!GAIM_BLIST_NODE_IS_CONTACT(cnode))
					continue;
				for(bnode = cnode->child; bnode; bnode = bnode->next) {
					GaimBuddy *b;
					if(!GAIM_BLIST_NODE_IS_BUDDY(bnode))
						continue;

					b = (GaimBuddy *)bnode;
					if(b->account == gc->account) {
						add_buds = g_list_append(add_buds, b->name);
					}
				}
			}
		}

		if(add_buds) {
			serv_add_buddies(gc, add_buds);
			g_list_free(add_buds);
		}

		serv_set_permit_deny(gc);
	}
	else if (gc->state == GAIM_DISCONNECTED) {
		if (ops != NULL && ops->disconnected != NULL)
			ops->disconnected(gc);
	}
}
Beispiel #2
0
void
gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state)
{
	GaimConnectionUiOps *ops;

	g_return_if_fail(gc != NULL);

	if (gc->state == state)
		return;

	gc->state = state;

	ops = gaim_connections_get_ui_ops();

	if (gc->state == GAIM_CONNECTING) {
		connections_connecting = g_list_append(connections_connecting, gc);
	}
	else {
		connections_connecting = g_list_remove(connections_connecting, gc);
	}

	if (gc->state == GAIM_CONNECTED) {
		GaimAccount *account;
		GaimPresence *presence;

		account = gaim_connection_get_account(gc);
		presence = gaim_account_get_presence(account);

		/* Set the time the account came online */
		gaim_presence_set_login_time(presence, time(NULL));

		if (gaim_prefs_get_bool("/core/logging/log_system"))
		{
			GaimLog *log = gaim_account_get_log(account, TRUE);

			if (log != NULL)
			{
				char *msg = g_strdup_printf(_("+++ %s signed on"),
											gaim_account_get_username(account));
				gaim_log_write(log, GAIM_MESSAGE_SYSTEM,
							   gaim_account_get_username(account),
							   gaim_presence_get_login_time(presence),
							   msg);
				g_free(msg);
			}
		}

		if (ops != NULL && ops->connected != NULL)
			ops->connected(gc);

		gaim_blist_add_account(account);

		gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc);

		serv_set_permit_deny(gc);

		update_keepalive(gc, TRUE);
	}
	else if (gc->state == GAIM_DISCONNECTED) {
		GaimAccount *account = gaim_connection_get_account(gc);

		if (gaim_prefs_get_bool("/core/logging/log_system"))
		{
			GaimLog *log = gaim_account_get_log(account, FALSE);

			if (log != NULL)
			{
				char *msg = g_strdup_printf(_("+++ %s signed off"),
											gaim_account_get_username(account));
				gaim_log_write(log, GAIM_MESSAGE_SYSTEM,
							   gaim_account_get_username(account), time(NULL),
							   msg);
				g_free(msg);
			}
		}

		gaim_account_destroy_log(account);

		if (ops != NULL && ops->disconnected != NULL)
			ops->disconnected(gc);
	}
}