Beispiel #1
0
static void stroke_timer(int id, float dt)
{
    float g[3] = { 0.f, 0.f, 0.f };

    //senquack - allowed more flexible aim-speed control
#ifdef GCWZERO
    float rot_dir = stroke_rotate;
    float rot_speed = 0.0f;
    if (l_pressed && r_pressed) {
        rot_dir = 0.0f;
//        k = 0.0f;
    } else if (l_pressed) {
        rot_dir = -1.0f;
        rot_speed = 24.0f;
    } else if (r_pressed) {
        rot_dir = 1.0f;
        rot_speed = 24.0f;
    } else {
        if (fast_aim) {
            rot_speed = 24.0f;
        } else {
            rot_speed = 2.0f;
        }
    }
    game_set_rot(rot_dir * rot_speed);

    if (fast_aim) {
        game_set_mag(stroke_mag * 24.0f);
    } else {
        game_set_mag(stroke_mag * 6.0f);
    }

#else
    float k;

    if (SDL_GetModState() & KMOD_SHIFT ||
        (joystick && SDL_JoystickGetButton(joystick,
                                           config_get_d(CONFIG_JOYSTICK_BUTTON_X)))) {
        k = 0.25f;
    }
    else
    {
        k = 1.0f;
    }

    game_set_rot(stroke_rotate * k);
    game_set_mag(stroke_mag * k);
#endif //GCWZERO

    game_update_view(dt);
    game_step(g, dt);
}
Beispiel #2
0
static void stroke_point(int id, int x, int y, int dx, int dy)
{
#ifdef __MOBILE__
    if (x<100*config_get_d(CONFIG_WIDTH)/1024 && y<400*config_get_d(CONFIG_HEIGHT)/600 && y>200*config_get_d(CONFIG_HEIGHT)/600) {
        stroke = 1;
        return;
    }

    if (skip_point)
        return;
    
    game_set_rot(-dx);
    game_set_mag(dy);
#else
    game_set_rot(dx);
    game_set_mag(dy);
#endif
}
Beispiel #3
0
static void stroke_timer(int id, float dt)
{
    float g[3] = { 0.f, 0.f, 0.f };

    float k;

    if (SDL_GetModState() & KMOD_SHIFT ||
        (joystick && SDL_JoystickGetButton(joystick,
                                           config_get_d(CONFIG_JOYSTICK_BUTTON_B))))
        k = 0.25;
    else
        k = 1.0;

    game_set_rot(stroke_rotate * k);
    game_set_mag(stroke_mag * k);

    game_update_view(dt);
    game_step(g, dt);
}
Beispiel #4
0
static void stroke_point(int id, int x, int y, int dx, int dy)
{
    game_set_rot(dx);
    game_set_mag(dy);
}