Beispiel #1
0
	virtual void writeByte(u8 PROCNUM, u32 addr, u8 val)
	{
		if ((addr >= 0x0A000000) && (addr < 0x0A010000))
		{
			switch (saveType)
			{
				case 3:			// Flash
				case 5:
					gbaWriteFlash(addr, val);
				break;

				default: break;
			}
		}
	}
Beispiel #2
0
static void GBAgame_write08(u32 adr, u8 val)
{
	//INFO("GBAgame: write08 at 0x%08X val=0x%02X\n", adr, val);
	if ( (adr >= 0x0A000000) && (adr < 0x0A010000) )
	{
		switch (saveType)
		{
			case 3:			// Flash
			case 5:
				gbaWriteFlash(adr, val);
			break;

			default:
				break;
		}
		//return (u8)T1ReadByte(saveData, (adr - 0x0A000000));
	}
}