Beispiel #1
0
static gboolean
gtk_gears_tick (GtkWidget     *widget,
                GdkFrameClock *frame_clock,
                gpointer       user_data)
{
  GtkGears *gears = GTK_GEARS (widget);
  GtkGearsPrivate *priv = gtk_gears_get_instance_private (gears);
  GdkFrameTimings *timings, *previous_timings;
  gint64 previous_frame_time = 0;
  gint64 frame_time;
  gint64 history_start, history_len;
  gint64 frame;
  char *s;

  frame = gdk_frame_clock_get_frame_counter (frame_clock);
  frame_time = gdk_frame_clock_get_frame_time (frame_clock);

  if (priv->first_frame_time == 0)
    {
      /* No need for changes on first frame */
      priv->first_frame_time = frame_time;
      if (priv->fps_label)
        gtk_label_set_label (priv->fps_label, "FPS: ---");
      return G_SOURCE_CONTINUE;
    }

  /* glxgears advances 70 degrees per second, so do the same */

  priv->angle = fmod ((frame_time - priv->first_frame_time) / (double)G_USEC_PER_SEC * 70.0, 360.0);

  gtk_widget_queue_draw (widget);

  history_start = gdk_frame_clock_get_history_start (frame_clock);

  if (priv->fps_label && frame % 60 == 0)
    {
      history_len = frame - history_start;
      if (history_len > 0)
        {
          previous_timings = gdk_frame_clock_get_timings (frame_clock, frame - history_len);
          previous_frame_time = gdk_frame_timings_get_frame_time (previous_timings);

          s = g_strdup_printf ("FPS: %-4.1f", (G_USEC_PER_SEC * history_len) / (double)(frame_time - previous_frame_time));
          gtk_label_set_label (priv->fps_label, s);
          g_free (s);
        }
    }

  timings = gdk_frame_clock_get_current_timings (frame_clock);
  previous_timings = gdk_frame_clock_get_timings (frame_clock,
                                                  gdk_frame_timings_get_frame_counter (timings) - 1);
  if (previous_timings != NULL)
    previous_frame_time = gdk_frame_timings_get_frame_time (previous_timings);

  return G_SOURCE_CONTINUE;
}
Beispiel #2
0
static void
on_update (GdkFrameClock *frame_clock,
           gpointer       data)
{
  GdkFrameTimings *timings = gdk_frame_clock_get_current_timings (frame_clock);
  gint64 frame_time = gdk_frame_timings_get_frame_time (timings);
  gint64 predicted_presentation_time = gdk_frame_timings_get_predicted_presentation_time (timings);
  gint64 refresh_interval;
  FrameData *pending_frame;

  if (clock_time_base == 0)
    clock_time_base = frame_time + PRE_BUFFER_TIME;

  gdk_frame_clock_get_refresh_info (frame_clock, frame_time,
                                    &refresh_interval, NULL);

  pending_frame = peek_pending_frame ();
  if (stream_time_to_clock_time (pending_frame->stream_time)
      < predicted_presentation_time + refresh_interval / 2)
    {
      while (TRUE)
        {
          FrameData *next_frame = peek_next_frame ();
          if (next_frame &&
              stream_time_to_clock_time (next_frame->stream_time)
              < predicted_presentation_time + refresh_interval / 2)
            {
              g_slice_free (FrameData, unqueue_frame ());
              n_frames++;
              dropped_frames++;
              pending_frame = next_frame;
            }
          else
            break;
        }

      if (displayed_frame)
        past_frames = g_list_prepend (past_frames, displayed_frame);

      n_frames++;
      displayed_frame = unqueue_frame ();
      displayed_frame->clock_time = stream_time_to_clock_time (displayed_frame->stream_time);

      displayed_frame->frame_counter = gdk_frame_timings_get_frame_counter (timings);
      variable_add (&time_factor_stats, time_factor);

      collect_old_frames ();
      print_statistics ();

      gtk_widget_queue_draw (window);
    }
}
static gboolean
gdk_frame_clock_paint_idle (void *data)
{
  GdkFrameClock *clock = GDK_FRAME_CLOCK (data);
  GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
  GdkFrameClockIdlePrivate *priv = clock_idle->priv;
  gboolean skip_to_resume_events;
  GdkFrameTimings *timings = NULL;

  priv->paint_idle_id = 0;
  priv->in_paint_idle = TRUE;
  priv->min_next_frame_time = 0;

  skip_to_resume_events =
    (priv->requested & ~(GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS | GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)) == 0 &&
    priv->updating_count == 0;

  if (priv->phase > GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT)
    {
      timings = gdk_frame_clock_get_current_timings (clock);
    }

  if (!skip_to_resume_events)
    {
      switch (priv->phase)
        {
        case GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS:
          break;
        case GDK_FRAME_CLOCK_PHASE_NONE:
        case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
          if (priv->freeze_count == 0)
            {
              priv->frame_time = compute_frame_time (clock_idle);

              _gdk_frame_clock_begin_frame (clock);
              timings = gdk_frame_clock_get_current_timings (clock);

              timings->frame_time = priv->frame_time;
              timings->slept_before = priv->sleep_serial != get_sleep_serial ();

              priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;

              /* We always emit ::before-paint and ::after-paint if
               * any of the intermediate phases are requested and
               * they don't get repeated if you freeze/thaw while
               * in them.
               */
              priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
              g_signal_emit_by_name (G_OBJECT (clock), "before-paint");
              priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
            }
          /* fallthrough */
        case GDK_FRAME_CLOCK_PHASE_UPDATE:
          if (priv->freeze_count == 0)
            {
              if ((priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE) != 0 ||
                  priv->updating_count > 0)
                {
                  priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
                  g_signal_emit_by_name (G_OBJECT (clock), "update");
                }
            }
          /* fallthrough */
        case GDK_FRAME_CLOCK_PHASE_LAYOUT:
          if (priv->freeze_count == 0)
            {
	      int iter;
#ifdef G_ENABLE_DEBUG
              if ((_gdk_debug_flags & GDK_DEBUG_FRAMES) != 0)
                {
                  if (priv->phase != GDK_FRAME_CLOCK_PHASE_LAYOUT &&
                      (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT))
                    timings->layout_start_time = g_get_monotonic_time ();
                }
#endif /* G_ENABLE_DEBUG */

              priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
	      /* We loop in the layout phase, because we don't want to progress
	       * into the paint phase with invalid size allocations. This may
	       * happen in some situation like races between user window
	       * resizes and natural size changes.
	       */
	      iter = 0;
              while ((priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT) &&
		     priv->freeze_count == 0 && iter++ < 4)
                {
                  priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
                  g_signal_emit_by_name (G_OBJECT (clock), "layout");
                }
	      if (iter == 5)
		g_warning ("gdk-frame-clock: layout continuously requested, giving up after 4 tries");
            }
          /* fallthrough */
        case GDK_FRAME_CLOCK_PHASE_PAINT:
          if (priv->freeze_count == 0)
            {
#ifdef G_ENABLE_DEBUG
              if ((_gdk_debug_flags & GDK_DEBUG_FRAMES) != 0)
                {
                  if (priv->phase != GDK_FRAME_CLOCK_PHASE_PAINT &&
                      (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT))
                    timings->paint_start_time = g_get_monotonic_time ();
                }
#endif /* G_ENABLE_DEBUG */

              priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
              if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
                {
                  priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
                  g_signal_emit_by_name (G_OBJECT (clock), "paint");
                }
            }
          /* fallthrough */
        case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
          if (priv->freeze_count == 0)
            {
              priv->requested &= ~GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
              g_signal_emit_by_name (G_OBJECT (clock), "after-paint");
              /* the ::after-paint phase doesn't get repeated on freeze/thaw,
               */
              priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;

#ifdef G_ENABLE_DEBUG
              if ((_gdk_debug_flags & GDK_DEBUG_FRAMES) != 0)
                timings->frame_end_time = g_get_monotonic_time ();
#endif /* G_ENABLE_DEBUG */
            }
          /* fallthrough */
        case GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS:
          ;
        }
    }

#ifdef G_ENABLE_DEBUG
  if ((_gdk_debug_flags & GDK_DEBUG_FRAMES) != 0)
    {
      if (timings && timings->complete)
        _gdk_frame_clock_debug_print_timings (clock, timings);
    }
#endif /* G_ENABLE_DEBUG */

  if (priv->requested & GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)
    {
      priv->requested &= ~GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
      g_signal_emit_by_name (G_OBJECT (clock), "resume-events");
    }

  if (priv->freeze_count == 0)
    priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;

  priv->in_paint_idle = FALSE;

  /* If there is throttling in the backend layer, then we'll do another
   * update as soon as the backend unthrottles (if there is work to do),
   * otherwise we need to figure when the next frame should be.
   */
  if (priv->freeze_count == 0)
    {
      priv->min_next_frame_time = compute_min_next_frame_time (clock_idle,
                                                               priv->frame_time);
      maybe_start_idle (clock_idle);
    }

  if (priv->freeze_count == 0)
    priv->sleep_serial = get_sleep_serial ();

  return FALSE;
}