Beispiel #1
0
main ()
{
	char gameBoard[4][9];
	genBoard(gameBoard);
	int playing = 1;
	printBoard(gameBoard);
	while (playing)
	{
		printf("White's Turn\n\n");
		placePiece(gameBoard, WHITE);
		printBoard(gameBoard);
		if(playing)
		{
			printf("White's Turn\n\n");
			rotateSquare(gameBoard);
			printBoard(gameBoard);
			if (playing)
			{
				printf("Black's Turn\n\n");
				placePiece(gameBoard, BLACK);
				printBoard(gameBoard);
				if(playing)
				{
					printf("Black's Turn\n\n");
					rotateSquare(gameBoard);
					printBoard(gameBoard);
				}
			}
		}
	}
	return 0;
}
Beispiel #2
0
void rotateCC(char arr[4][9], int sector)
{
	char nboard[4][9];
	genBoard(nboard);
	int i, j, k;
	for(i=0;i<4;i++)
	{
		if (i != sector)
		{
			for(j=0;j<9;j++)
			{
				nboard[i][j]=arr[i][j];
			}
		}
	}
	nboard[sector][0] = arr[sector][2];
	nboard[sector][1] = arr[sector][5];
	nboard[sector][2] = arr[sector][8];
	nboard[sector][3] = arr[sector][1];
	nboard[sector][4] = arr[sector][4];
	nboard[sector][5] = arr[sector][7];
	nboard[sector][6] = arr[sector][0];
	nboard[sector][7] = arr[sector][3];
	nboard[sector][8] = arr[sector][6];
	for(k=0;k<9;k++)
	{
		arr[sector][k]=nboard[sector][k];
	}
}
Beispiel #3
0
void test(int width, int height){
  b_color *board = genBoard(width,height); 
  if(board==NULL){
    printf("invalid arguments\n");
    return;
  }
  initBoard(board,width,height);
  printBoard(board,width,height);
  free(board);
}
Beispiel #4
0
int main() {
		initscr();
		noecho();
		genBoard(board);
		int ch;
		timeout(100);
		while (1) {
			ch = getch();
			if (ch == 32) /* spacebar */
				usleep(5);
			else
                usleep(10000);

			updateBoard(board);
			drawBoard(board);
			usleep(UPDATELENGTH);
		}
		endwin();
		return 0;
}